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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Wasteland Diaries: Launch 2.0]]></title><link>http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/</guid><comments>http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a></p><div style="text-align: center;">
	<em><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0"><img alt="The Los Alamos auction house" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/felaunch21.jpg" /></a></em></div>
<em><a href="http://www.gamersfirst.com/fallenearth/">Fallen Earth</a></em> is <a href="http://massively.joystiq.com/2011/10/12/fallen-earth-launches-f2p-postpones-world-events/">officially free-to-play</a> with patch 2.0. There are very few restrictions on the free accounts, so if you haven't at least tried it out, you really have no excuse. If it's been a while since you've played, you might want to pop in and check it out. A lot has changed, and there's no need to sub up to take a look. The world is pretty well populated now. Even Los Alamos was crowded again, like it used to be over a year ago. The starter towns were packed with new players all running around with their axes and air rifles. The population is certainly healthy at the moment; hopefully it will last.<br />
<br />
It's been over two years since <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> went live, and it's also probably been over two years since the wasteland has had so many people in it. LifeNet gear is back in style again. Players are trotting around on "Old Nags," and the Help channel is a fusillade of questions that many of the more helpful and knowledgeable players try to keep up with. I spent a few hours traveling around and watching the crowds. Seeing the swarms of players and the dead mobs littering the desert sand in Sector 1 reminded me of launch day back in September of '09. But the difference is this: There are more players everywhere, which means many of the old players have returned as well. I've noticed some big changes already, and I'll share those with you right after the cut.<p><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/" rel="bookmark">Continue reading <em>Wasteland Diaries: Launch 2.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/">Wasteland Diaries: Launch 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Oct 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20080902/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/14/wasteland-diaries-launch-2-0/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>boneclaw</category><category>Chopper</category><category>Commander</category><category>economy</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>patch-2.0</category><category>server-population</category><category>wardrobe-slots</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 14 Oct 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Player-run economy]]></title><link>http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/</guid><comments>http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/"><img alt="Fallen Earth screenshot" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/10/feeconomy1new-1317934762.jpg" /></a></div>
The economy in <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> has been stagnant for a while. The auction house has been just a place for trader clones (with maxed social skill) to post wares with a small markup from the NPC vendors prices. In some cases, these traders would post mats that could only be bought in PvP conflict towns or found in secret or dangerous scavenging spots. It was hard to be competitive in a market like that. Every resource had an unlimited supply thanks to the vendors. There were a few items that actually worked on the supply and demand principle, like vibrant and volatile chemicals and pre-fall tech. These items had prices that were dictated completely by the players. Through competition, the prices got pretty reasonable (and I even bought a few pre-fall techs to allieviate the <a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/">Citadel</a> grind).<br />
<br />
All that has changed now, and the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> team has made some massive changes to the way the economy works. In this post, I'll take a look at what has changed. I'll try to give my best guess about what will happen to the economy in the coming weeks. A great many players are already freaking out about this concept on the <a href="http://forums.gamersfirst.com/index.php?showforum=746">forums</a> and in global chat. While I admit it's too early to tell what will become of us in the near future, there's no need to panic. People were rage-quitting the game mere hours after the changes were made. If you ask me, it's a bit premature to make a decision like that. Nobody really knows what will happen, but click past the cut to see my best guesses.<p><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/" rel="bookmark">Continue reading <em>Wasteland Diaries: Player-run economy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/">Wasteland Diaries: Player-run economy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Oct 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20075236/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/10/07/wasteland-diaries-player-run-economy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafting</category><category>economy</category><category>economy-changes</category><category>f2p</category><category>fallen-earth</category><category>fe</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>grinding</category><category>loot</category><category>Marie-Croall</category><category>materials</category><category>mats</category><category>player-run-economy</category><category>scavenging</category><category>vendors</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 07 Oct 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Factions and you]]></title><link>http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/</guid><comments>http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2010/09/30/wasteland-diaries-factions-and-you/"><img alt="Sunset in Blockade" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fefaction2.jpg" /></a></div>
There was a time in <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> when the <a href="http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/">factions</a> were more diverse. When I say diverse, I don't mean in ideology. I am talking about the game mechanics. These days, they are a bit more homogenized. Before everything was de-factionalized, your build would have a great bearing on which faction you chose. Sometimes, if you were a min-maxing PvPer like I am, you would wind up in a faction you didn't necessarily like. That was the main reason I didn't like the faction diversity. The ideology of the factions didn't appeal to me, but the factions' perks complemented my playstyle. I'll get into that a bit later in the post.<br />
<br />
Another problem with the wide diversity between factions was the issue of balancing. It's hard enough to balance the three weapon classes, but once you have six different factions with six different sets of abilities, <a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/">mutations</a>, and capstones, it gets worse. I still see people asking in game about which faction is the pistols faction or which faction has access to Nano-manipulation. The short answer is all factions do. There is a misconception that your faction is still dependent on your build. It isn't. There are still a few artifacts of the old system lying around, but by and large, most of them are just minor annoyances. In this post I'll look at what is really important in choosing a faction in the new <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>.<p><a href="http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/" rel="bookmark">Continue reading <em>Wasteland Diaries: Factions and you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/">Wasteland Diaries: Factions and you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20069255/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/30/wasteland-diaries-factions-and-you/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>capstones</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>melee</category><category>mutation-flip</category><category>mutations</category><category>pistol</category><category>random-ap</category><category>rifle</category><category>skills</category><category>weapon-classes</category><category>wheel-flip</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 30 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: PvE like a boss]]></title><link>http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/</guid><comments>http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/"><em><img alt="I have slain a rat" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fepve1.jpg" /></em></a></div>
<a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> PvE can be anywhere from laughably easy to downright frustrating. I guess that's a good thing since you get a gamut of difficulty levels, but much of the leveling span leans toward the easy end of the scale. I tend to get bored with PvE combat fairly quickly in MMOs (not just <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>). Other people love to struggle against the environment. Some even refuse to do anything remotely akin to PvP. I'll only throw the term "carebear" at those who think all PvPers are maladjusted psychopaths. I'm not talking about them; I'm talking about regular hardcore PvEers: players who would rather play against the NPCs than against other players.<br />
<br />
Many of my posts center around PvP. If I didn't PvP (and since I'm not a big <a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/">roleplayer</a>), I doubt I would still be playing <em>Fallen Earth</em>. That's just what I spend most of my time doing in the wastelands. So I tend to write a lot about it. But all PvPers have to PvE. PvE has its own set of challenges for the player. Granted, these challenges are quite static, and once you find a way to overcome them, you are done. But they are challenges nonetheless, and knowledge is power as much in PvE as it is in PvP. In this post I will give you some tips and tricks that might help you get through that next tough mission. Much of this stuff is common sense, but it may not occur to you until it's too late. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/" rel="bookmark">Continue reading <em>Wasteland Diaries: PvE like a boss</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/">Wasteland Diaries: PvE like a boss</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20049263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/23/wasteland-diaries-pve-like-a-boss/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>ammunition</category><category>combat</category><category>consumables</category><category>death-penalty</category><category>dps</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>group-content</category><category>healing</category><category>melee</category><category>Missions</category><category>mobs</category><category>npcs</category><category>pistol</category><category>pve</category><category>regeneration-rates</category><category>rifle</category><category>skills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 23 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Scavenger's guide]]></title><link>http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/</guid><comments>http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/"><img alt="Killing White Crow" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/fescav1.jpg" /></a></div>
The economy in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is due to get a <a href="http://massively.joystiq.com/2011/08/24/new-fallen-earth-dev-blog-talks-fixing-the-economy/">major overhaul</a> in the next month. The devs have been pretty tight-lipped about what exactly is going to change. They may do something as bold as doing away with NPC vendors altogether (unlikely) or maybe just tweaking the rarity of materials (confirmed). Since we aren't exactly sure what is going to change, we can't really prepare ourselves properly, can we? We can guess which materials are going to become rarer with the revamp by looking at the recipes, but they will be undergoing changes as well. So trying to figure out what to hoard for the new economy is purely a guessing game.<br />
<br />
I don't want to get into theorycrafting on what may or may not change economy-wise. I'll leave it up to your best guess as to what materials you think you'll need to stock up on. My purpose in this post will be to help you get said materials. I can't think of a single material in the entire gameworld of <em>Fallen Earth</em> that is out of my grasp. I'm pretty sure I can find anything. I have compiled a list of useful materials and the best places that I know of to find them. There are some things that I will not divulge, but I'm going to be very generous considering most of the loot tables will be drastically altered very soon. Click past the cut and have a look at the list.<p><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/" rel="bookmark">Continue reading <em>Wasteland Diaries: Scavenger's guide</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/">Wasteland Diaries: Scavenger's guide</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Sep 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20043410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/16/wasteland-diaries-scavengers-guide/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>crafting</category><category>crates</category><category>economy</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>icarus-studios</category><category>materials</category><category>mats</category><category>merchants</category><category>mobs</category><category>nodes</category><category>scavenging</category><category>scavenging-nodes</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 16 Sep 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: F2P -- What to expect]]></title><link>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/</guid><comments>http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/"><em><img alt="Emerging from the cloner" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/feftp5.jpg" /></em></a></div>
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is <a href="http://massively.joystiq.com/2011/09/02/fallen-earth-set-to-go-free-to-play-on-october-12th/">going free-to-play</a> on October 12th. That's the plan, anyway. Four different subscriber levels will be available. The free accounts will actually have quite a bit of freedom with in the game (in fact, I'm shocked at how few restrictions they will have). The highest tier is a bit pricey for what you get, but we don't want a pay-to-win system, right? There's a fine line between giving paying customers something worthwhile and upsetting the balance of the entire universe. I'll discuss each subscription level later on in the post.<br />
<br />
There are still a few concerns that many in the <a href="http://www.gamersfirst.com/fallenearth/"><em>Fallen Earth</em></a> community (including me) have about the F2P transition, and not all of them are technical concerns. I'm really not sure what to expect exactly as far as numbers of players, but I'm sure we'll see a huge influx of players both new and returning. How many exactly? I don't have a clue. I'll cover the sub levels first and then discuss my fears about what's to come afterward. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark">Continue reading <em>Wasteland Diaries: F2P -- What to expect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/">Wasteland Diaries: F2P -- What to expect</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20037514/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/09/wasteland-diaries-f2p-what-to-expect/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>Commander</category><category>commander-aura</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>icarus-studios</category><category>p2p</category><category>pay-to-play</category><category>reward-points</category><category>scavenger</category><category>subscription-model</category><category>survivalist</category><category>wastelander</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 09 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: The old vs. the new]]></title><link>http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/</guid><comments>http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/"><img alt="Bunker bar" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/09/feoldnew1.jpg" /></a></div>
When it was first introduced, the new combat system seemed pretty awkward and cumbersome. As with all new game systems, you just have to get used to it. Luckily, due to the extreme familiarity I have with <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, I adapted fairly quickly. But I didn't like it much at first. It was too healer-centric in PvP, and it was nearly impossible to die in PvE with such a large health pool and awesome self-heals. Instead of grinning and bearing it, I complained and hoped for a fix. It got fixed, and though it's not perfect, it's pretty close.<br />
<br />
In this post, I will take a look at the new system and how it differs from the old one, now that I've had some time to think it over. I'm still not sure whether I like it better than the old system yet, but it's growing on me. There's a lot of stuff that I miss from the old system and a lot of stuff I'll never miss. Knockdown and stuns are two of those things. A lot of players were worried that the <a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/">new combat system</a> would take ages to tweak, but it seems like it's pretty close to the mark already. A few minor adjustments might be needed, but it's already close to a finished product from what I see. After the cut, I'll tell you why I think that.<p><a href="http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/" rel="bookmark">Continue reading <em>Wasteland Diaries: The old vs. the new</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/">Wasteland Diaries: The old vs. the new</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Sep 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20032117/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/09/02/wasteland-diaries-the-old-vs-the-new/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>combat-system</category><category>consumables</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>furball</category><category>gamersfirst</category><category>healing</category><category>heals</category><category>icarus-studios</category><category>knockdowns</category><category>mutations</category><category>new-combat-system</category><category>new-systems</category><category>old-combat-system</category><category>patch</category><category>patch-1.9</category><category>skills</category><category>stuns</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 02 Sep 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Why do I PvP?]]></title><link>http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/</guid><comments>http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/"><img alt="A break from the grind." src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fewhypvp1.jpg" /></a></div>
Lately I've been asking myself, "Why do I PvP in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>?" The game isn't designed around PvP combat; it's more of a sideshow. The factional conflict was what made me decide to try it out in the first place. But after getting to max level, I realized that there wasn't a true faction conflict. There were just sporadic skirmishes arranged by the same core of players. So what is it that motivates me to do it? What is it that motivates other PvPers to do it? I can think of a few possibilities, but even if I look at my best reasons as objectively as possible, they aren't even remotely good reasons. Yet I keep doing it.<br />
<br />
In this post I will take a look at what drives one to PvP in <em>Fallen Earth</em>. What are the benefits? What are the risk vs. reward factors? Are there objectives or goals? When I look at the cold, hard facts, I'm still not quite sure what motivates me (or the others who still hang around). After the cut, I'll go over all the potential reasons to PvP in <em>FE</em> (that I can imagine) and possibly narrow it down.<p><a href="http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/" rel="bookmark">Continue reading <em>Wasteland Diaries: Why do I PvP?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/">Wasteland Diaries: Why do I PvP?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20026261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/26/wasteland-diaries-why-do-i-pvp/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>blood sports</category><category>BloodSports</category><category>combat-system</category><category>conflict-towns</category><category>death toll</category><category>DeathToll</category><category>dynamic-content</category><category>faction reputation</category><category>faction-control-points</category><category>FactionReputation</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fcps</category><category>featured</category><category>gamersfirst</category><category>Grind</category><category>icarus-studios</category><category>merchants</category><category>pvp</category><category>pvp-zones</category><category>territory-control</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 26 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Mutations 2.0]]></title><link>http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/</guid><comments>http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/"><img alt="Sunset over Citadel" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/femutations2.jpg" /></a></div>
<div>
	We have a new skills and abilities system in <em><a href="http://massively.joystiq.com/category/Fallen-Earth/">Fallen Earth</a></em>. I wrote a short guide about the new skills a couple of weeks ago, so this week I'd like to cover the new mutations. If you haven't played <em>Fallen Earth</em> in the past few months, you will log into a very empty hot-key bar and have a very messed-up build. You will have a lot more AP than you did, though. But that AP is useless if you don't know how to spend it. There are no more <a href="http://massively.joystiq.com/2010/07/02/wasteland-diaries-capstones/">capstones</a> to plan builds around; you'll have to build a clone that will suit your particular play-style. My <a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/">skills post</a> and this post will give you a pretty good idea of what each line does and what abilities or mutations they offer.</div>
<br />
All clones still have alpha mutations, but they are only low-level mutations and are intended to introduce new players to the mutation system. These mutations are based soley on Charisma now rather than Willpower. Every mutation line also has a primary stat attached to it, which determines 75% of the maximum attainable skill level. The other 25% is determined by Willpower. Total gamma (gamma is the mutation stamina pool that you deplete when you use mutations) is now determined by Charisma and Intelligence. Willpower is not nearly as important to mutation-heavy characters as it used to be. Those are the fundamental changes to mutations, and after the cut I'll describe what each line has in its arsenal.<p><a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/" rel="bookmark">Continue reading <em>Wasteland Diaries: Mutations 2.0</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/">Wasteland Diaries: Mutations 2.0</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Aug 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20020713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/19/wasteland-diaries-mutations-2-0/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-mutations</category><category>ap</category><category>empathy</category><category>enhancement</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>guide</category><category>icarus-studios</category><category>Illumination</category><category>mutations</category><category>nano-manipulation</category><category>patho-transmission</category><category>Primal</category><category>sonic-manipulation</category><category>suppression</category><category>telekenesis</category><category>thermal-control</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 19 Aug 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: It's fixed]]></title><link>http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/</guid><comments>http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/"><img alt="Victors at Blockade" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/fepatch1921.jpg" /></a></div>
During the past couple of weeks, I haven't been playing <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> too much. I have been waiting for some changes to come along. I found the new combat system to be a bit too slow-paced and dull. It was very centered around healing. He who healed the best generally won the fights. I prefer a system in which he who deals the most damage is more likely to win. There are, of course, other tactical considerations involved in both types of combat, but the overall feel was just plain wrong in the healer-centric combat system.<br />
<br />
I'm happy to report that some changes have been made to the system. There are still a few things I don't like about the <a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/">1.9 patch</a>, but 1.9.2 fixed almost all of these issues. I won't say it was a perfect patch, but it was very close. There are still some minor issues I'd like to see addressed, but these are probably conscious design choices that are working as intended. In this post, I'd like to cover what has changed, why it's so great, and what we will see in the coming months. The urge to log into <em>Fallen Earth</em> is coming back to me, and it is all due to this new patch. After the cut, I'll explain why.<p><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/" rel="bookmark">Continue reading <em>Wasteland Diaries: It's fixed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/">Wasteland Diaries: It's fixed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Aug 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20015096/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/12/wasteland-diaries-its-fixed/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>blockade</category><category>citadel</category><category>combat-system</category><category>ecoomy-overhaul</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fast-travel</category><category>featured</category><category>gamersfirst</category><category>healing</category><category>icarus</category><category>icarus-studios</category><category>power</category><category>precision</category><category>pve</category><category>pvp</category><category>sector-4</category><category>stamina</category><category>territory-control</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 12 Aug 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: I got skills]]></title><link>http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/</guid><comments>http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/08/feskillz1.jpg" /></a></div>
<a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/">Sector 4</a>, a new skill and abilities system and a new... well, a new everything has come to <em><a href="http://massively.joystiq.com/category/fallen-earth/">Fallen Earth</a></em>. Even the forums will be migrating over to <a href="http://www.gamersfirst.com/">GamersFirst's</a> little piece of cyberspace. While the transition hasn't gone completely smoothly, it could have been a lot worse. I don't know why they decided to do all this stuff at once, but it went well, considering how major an undertaking it probably was. The skills and abilities (also known as the "combat system") didn't fare too well with the wastelanders, and the devs have promised some fixes. With everything going on right now, I don't think we'll see them any time soon, though I may be wrong.<br />
<br />
One thing is for sure: The new combat system is here to stay. Many of us would like to see them scrap it, go back to the <a href="http://massively.joystiq.com/2010/06/25/wasteland-diaries-mad-skills/">old system</a> and just patch up its imperfections (it was so close). But, I have been told emphatically that it's here to stay. So, instead of dwelling on the what-ifs, I'd like to take a look at all of the new skills and mutations, since they are definitely permanent -- although they may be changing a little bit in the coming days while this brand-new system is tested and balanced.<br />
<br />
Mostly what we have now is what we are going be using. Some of them are the same, but by and large, this new system is an entirely different animal. You may recognize some of the names, but most of the abilities (actually, I think all of them) function differently. After the cut, we will take a look at every skill and their associated abilities in the game.<p><a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/" rel="bookmark">Continue reading <em>Wasteland Diaries: I got skills</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/">Wasteland Diaries: I got skills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Aug 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20008915/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/08/05/wasteland-diaries-i-got-skills/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>f2p</category><category>f2p-model</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>icarus-studios</category><category>new-combat-system</category><category>new-skills</category><category>sector-4</category><category>skills</category><category>statistics</category><category>transition</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 05 Aug 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: The story of the fall]]></title><link>http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/</guid><comments>http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fefall1.jpg" /></a></div>
I've determined that I'll make this week's post a bit of a <a href="http://www.fallenearth.com/node/58">history lesson</a>. How did <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> fall? I'll tell you, because if there is one thing I can't possibly fault about the <em>Fallen Earth</em> dev team, it's their writing. Though it's a little far-fetched (in my opinion), the background lore is pretty good. The game dialogue is second to none, but it's the lore we are going to take a closer look at.<br />
<br />
Much of the story unfolds and is fleshed out throughout the game while talking to various NPCs. But knowing the back-story will help you understand a little better about what is going on in the Grand Canyon Province, especially how the factions inter-relate. So click past the cut and let's get started.<p><a href="http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/" rel="bookmark">Continue reading <em>Wasteland Diaries: The story of the fall</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/">Wasteland Diaries: The story of the fall</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Jul 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20002818/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/29/wasteland-diaries-the-story-of-the-fall/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alec-masters</category><category>aro-sei</category><category>chota</category><category>enforcers</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>gamersfirst</category><category>globaltech</category><category>icarus-studios</category><category>lifenet</category><category>lore</category><category>nano-technology</category><category>redhand</category><category>rothium-kegs</category><category>shiva-virus</category><category>white-crow</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Jul 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Triumphant return]]></title><link>http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/</guid><comments>http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fereturn1.jpg" /></a></div>
I remember way back when the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> team released <a href="http://massively.joystiq.com/tag/deadfall/">Deadfall</a> there were many people didn't partake because they were waiting for <a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/">Sector 4</a>. And Deadfall was a pretty major update. It was practically a sector unto itself, with the level cap raised by four. As far as content goes, it wasn't far behind Alpha County in terms of scale.<br />
<br />
Yet for some reason, many players were holding off on re-subbing until the elusive Sector 4 raised its mythical head. Hopefully those players are willing to wait another week or two. Sector 4 is finally here, but I don't feel it's quite ready yet. It's not S4 itself, it's a slew of other things which I'll cover that later.<br />
<br />
The important thing is if you decide to head into Alpha, be prepared. You might be a little rusty after all of this time away from the wasteland and in need a refresher course in the finer points of not taking a Kaibab dirtnap. If that's the case, don't sweat it, we all are still working out kinks due to the new combat system. But even if you are stumbling back into the game in the most ungainly of fashions, an ounce of prevention is still much better than a pound of cure. There are a few things you can do to help yourself thrive in the new sector. After the cut, I'll give you some advice that may or may not help you along your way. I'm hoping on the former.<p><a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/" rel="bookmark">Continue reading <em>Wasteland Diaries: Triumphant return</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/">Wasteland Diaries: Triumphant return</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19996859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/22/wasteland-diaries-triumphant-return/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>combat-system</category><category>consumables</category><category>deadfall</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>first-aid</category><category>gamersfirst</category><category>icarus-studios</category><category>intelligence</category><category>Interceptor</category><category>interceptor-security-model</category><category>level-cap</category><category>level-cap-increase</category><category>new-combat-system</category><category>sector-4</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 22 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Exploring the Citadel]]></title><link>http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/</guid><comments>http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fecitadel1.jpg" /></a></div>
Normally, I prefer to PvP in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. It gives me the biggest sense of accomplishment and it's a handy way to gain tons of faction rep. But, while I'm leveling up my PvP clones and getting used to the new combat system, I've been doing mostly PvE. I went to <a href="http://massively.joystiq.com/2011/07/06/fallen-earth-launches-alpha-county-expansion/">Alpha County</a> and ran some missions, but I'll go into more detail on that later in this post. I also got a chance to check out the <a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/">progress towns</a>. I have to admit, they are fun, and rewarding too!<br />
<br />
I actually had more fun messing around in the progress towns back in Deadfall than I did roaming around in Sector 4. Sure, I didn't do every mission in Alpha -- I probably didn't even do half of them. After a while, I decided to put my time to use in the progress towns. After the cut, I'll tell you why I left Sector 4 and came back to Deadfall.<p><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/" rel="bookmark">Continue reading <em>Wasteland Diaries: Exploring the Citadel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/">Wasteland Diaries: Exploring the Citadel</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Jul 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19991231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/15/wasteland-diaries-exploring-the-citadel/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>blockade</category><category>citadel</category><category>combat-system</category><category>deadfall</category><category>defense-tokens</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>gamersfirst</category><category>juniper</category><category>pre-fall-tech</category><category>progress</category><category>progress-towns</category><category>sector-4</category><category>stronghold</category><category>volatile-chemicals</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 15 Jul 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: A fond farewell]]></title><link>http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/</guid><comments>http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/07/fefarewell1.jpg" /></a></div>
<a href="http://www.fallenearth.com/"><em>Fallen Earth's</em></a> <a href="http://massively.joystiq.com/2011/07/06/fallen-earth-launches-alpha-county-expansion/">Alpha County</a>: the first installment of <a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/">Sector 4</a> is here at long last. There was a time when the place was considered a myth by many wastelanders, but it has finally become a reality. If you want to see what it has in store, check it out for yourself. It's very likely that's what I'm currently doing.<br />
<br />
Since the patch date got pushed back a day, I wasn't able to do a piece on my first impressions of the new zone. Maybe I'll handle that next week. I've instead decided to do a retrospective on what I am leaving behind in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, a fond farewell to some of the things that will no longer matter. There are a great many things I will miss as I cross over into S4, and there will be a great many things I won't miss. As a creature of habit, I fear change, but I'm trying to be as optimistic as possible. With that in mind, after the cut, I'll try to concentrate on some of the changes that I'll be pleased about.<p><a href="http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/" rel="bookmark">Continue reading <em>Wasteland Diaries: A fond farewell</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/">Wasteland Diaries: A fond farewell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Jul 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19985170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/08/wasteland-diaries-farewell/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha county</category><category>AlphaCounty</category><category>blockade</category><category>chota</category><category>fcp towers</category><category>FcpTowers</category><category>featured</category><category>haietta</category><category>kaos</category><category>KnockDown</category><category>los alamos</category><category>LosAlamos</category><category>park city</category><category>ParkCity</category><category>patch</category><category>patch 1.8</category><category>Patch1.8</category><category>s4</category><category>saints</category><category>sector 4</category><category>Sector4</category><category>shackleton</category><category>stuns</category><category>traders flat</category><category>TradersFlat</category><category>traveler</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 08 Jul 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Playstyles]]></title><link>http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/</guid><comments>http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/feplaystyle1.jpg" /></a></div>
Most MMOs have three playstyles. Well, that's incorrect; they actually have any number of play-styles with varying degrees of three types of play. PvE (player vs. environment) is the style of play in which the antagonists are a part of the gameworld itself. PvP (player vs. player) pits the players against each other. And RP (roleplaying) has the players vying for... whatever they decide they need to vie for. Most players engage <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> (or any MMO, for that matter) with a mix of the three.<br />
<br />
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is a great setting for the RPers. Its vastness and its interesting-looking locales make for a variety of backdrops. The interesting locales usually make for some great locations for open world PvP. And there are hundreds and hundreds of PvE missions here, there, and everywhere. All three types of players can get a lot out of <em>Fallen Earth</em> if they approach the game properly. The purpose of this post is to help you along with getting what you can out of the game with your preferred playstyle. So without any further ado, click past the cut and read on.<p><a href="http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/" rel="bookmark">Continue reading <em>Wasteland Diaries: Playstyles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/">Wasteland Diaries: Playstyles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19980094/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/07/01/wasteland-diaries-playstyles/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>auction-house</category><category>blockade</category><category>Crafter</category><category>crafting</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>level-cap</category><category>PlayStyle</category><category>pve</category><category>pvp</category><category>roleplay</category><category>RolePlaying</category><category>RP</category><category>social</category><category>trader</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 01 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Coming soon]]></title><link>http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/</guid><comments>http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fecomingsoon1-1308833195.jpg" /></a></div>
Due to the new partnership between <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> and <a href="http://www.gamersfirst.com/">GamersFirst</a>, there are some huge changes coming in the very near future and massive changes headed our way before the end of the year. Sector 4 is going to be released soon along with a major re-write of the skills and abilities system. There are still a great many questions that remain unanswered, but the developers on both sides have dropped some subtle and not-so-subtle hints here and there.<br />
<br />
There are still many players asking questions in global chat and on the <a href="http://forums.fallenearth.com/fallenearth/">forums</a> that have been answered already. A few of the answers given have left me scratching my head, but I'm still optimistic at this point. But there's still a lot of confusion within the community about what is coming and when. I've dug up many of the responses to the toughest questions by <a href="http://www.massively.com/tag/marie-croall">Marie Croall</a> of <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> and <a href="http://www.massively.com/tag/joe-willmon">Joe Willmon</a> of GamersFirst, who are holding their cards close to their chests but have nevertheless given up some good info. After the cut, I'll try to clarify what's going on in the short and long term, but it may result in some speculation on both our parts.<p><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/" rel="bookmark">Continue reading <em>Wasteland Diaries: Coming soon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/">Wasteland Diaries: Coming soon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Jun 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19974594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/24/wasteland-diaries-coming-soon/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>dynamic-content</category><category>f2p</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free-to-play</category><category>gamersfirst</category><category>housing</category><category>icarus</category><category>icarus-studios</category><category>joe-willmon</category><category>marie-croall</category><category>patch</category><category>player-housing</category><category>respec</category><category>revamp</category><category>sector-4</category><category>subscription</category><category>subscription-model</category><category>wasteland-diaries</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 24 Jun 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Weapon balance]]></title><link>http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/</guid><comments>http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://www.fallenearth.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/febalance1-1308234553.jpg" vspace="4" /></a></div>
Rock, scissors, paper. It's not quite that simple when referring to the three weapon classes in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. You have the two ranged disciplines: rifles and pistols. And then you have melee weapons. They all have distinct advantages in combat, and they are all viable in PvP and PvE when played properly. There is a lot of debate about weapon balance on the <a href="http://forums.fallenearth.com/fallenearth/">forums</a> and in the game (gotta love global chat) about weapon balance.<br />
<br />
I come from the school of thought that believes the weapons are currently as balanced as they have ever been. Many people will disagree with me on that point. But the vast majority of people who agree that the combat is well-balanced in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> current system are my contemporaries who have been PvPing since alpha, beta or launch. Many newer, less experienced players feel that certain weapon classes are overpowered or useless. I say that is not the case. Continue past the cut and I'll explain why I feel that way.<p><a href="http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/" rel="bookmark">Continue reading <em>Wasteland Diaries: Weapon balance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/">Wasteland Diaries: Weapon balance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Jun 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19968720/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/17/wasteland-diaries-weapon-balance/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>classes</category><category>dual-wielding</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>gamersfirst</category><category>icarus</category><category>icarus-studios</category><category>knockdown</category><category>melee</category><category>pistol</category><category>pve</category><category>pvp</category><category>rifle</category><category>rocket-launcher</category><category>shotgun</category><category>sniper-rifle</category><category>submachingun</category><category>weapon-balance</category><category>weapon-classes</category><category>weapons</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 17 Jun 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Choose your clan]]></title><link>http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/</guid><comments>http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/feclans1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
If you are playing <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> and you are not in a <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=51043&amp;highlight=clan+list">clan</a>, you are doing it wrong. The importance of clan membership cannot be overstated. There are simply too many benefits to not find one that suits you. There is safety in numbers if you are a PvPer. It's nice to team up on that nasty boss with your PvE buddies. And roleplaying by yourself isn't roleplaying at all; it's just being weird. We need to interact with other people to get the most out of an MMO game. Hence: clans.<br />
<br />
Finding a clan to join is easy. Finding the best clan for you is a bit more complicated. In order to make it a little bit easier for you to choose the clan that's best for you, I have compiled a list of <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> clans for you to check out. I've supplied their requirements, playstyle focus, and website when available -- some clans are more secretive than others (or maybe less formal). So click past the cut and start your search for your new BFFs.<p><a href="http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/" rel="bookmark">Continue reading <em>Wasteland Diaries: Choose your clan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/">Wasteland Diaries: Choose your clan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Jun 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19962689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/10/wasteland-diaries-choose-your-clan/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>10th-mountain-division</category><category>1st-canyon-army</category><category>bos</category><category>browncoats</category><category>clans</category><category>covert-operations</category><category>csf</category><category>drifters</category><category>equalizers</category><category>etsu</category><category>exile</category><category>faction</category><category>fall-of-the-legends</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>feral</category><category>French-Connection</category><category>hope-springs</category><category>invicta</category><category>kaos</category><category>Legends of the Fall</category><category>LegendsOfTheFall</category><category>omni-clans</category><category>outlanders</category><category>pve</category><category>pvp</category><category>red-alert</category><category>roleplay</category><category>RolePlaying</category><category>saints</category><category>Tao</category><category>tec</category><category>tribal-blood</category><category>valhalla-sector</category><category>wolves-of-war</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 10 Jun 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: F2P?]]></title><link>http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/</guid><comments>http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/fef2p1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
There are some big changes coming to <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> in the very near future. <a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/">Sector 4's Alpha County</a> is looming on the horizon. There is a new skills-and-abilities system coming. We don't know when we're going to get it, but we <em>are </em>going to get it. But the biggest news is the game's new <a href="http://massively.joystiq.com/2011/05/31/fallen-earth-gets-cozy-with-gamersfirst/">partnership</a> with <a href="http://www.gamersfirst.com/">GamersFirst</a>. GamersFirst is the company responsible for the rejuvenation of <a href="http://en.wikipedia.org/wiki/APB:_All_Points_Bulletin"><em>APB: Reloaded</em></a> and its conversion to the free-to-play format (F2P). I've heard mixed reviews on what's going on with <em><a href="http://www.gamersfirst.com/age-gate/">APB</a>,</em> but without any first-hand experience, I'll withhold judgment.<br />
<br />
Nobody has come out and said that <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is going to convert to the F2P business model, but it's a pretty safe assumption at this point. Every GamersFirst title is F2P, so why would <em>FE</em> be any different? I haven't tried <em>APB</em>, so I'm in no position to judge the performance of GamersFirst on what has been done with that title. F2P can be a two-edged sword, and the <em>FE</em> community is strongly divided on this subject (at least on the <a href="http://forums.fallenearth.com/fallenearth/">forums</a>). I am a member of the optimistic side, and after the cut, I'll tell you why I think this move could be a very good thing for <em>Fallen Earth</em>.<p><a href="http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/" rel="bookmark">Continue reading <em>Wasteland Diaries: F2P?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/">Wasteland Diaries: F2P?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Jun 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19956338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/06/03/wasteland-diaries-f2p/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alpha-county</category><category>apb</category><category>apb-reloaded</category><category>business-models</category><category>community</category><category>f2p</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>free</category><category>free-to-play</category><category>gamersfirst</category><category>icarus-studios</category><category>marie-croall</category><category>partnership</category><category>sector-4</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 03 Jun 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Apocalypse DIY]]></title><link>http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/</guid><comments>http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/fededicated1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
A few weeks back I did a piece on <a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">crafting</a>, covering the basics of <a href="http://www.fallenearth.com/"><em>Fallen Earth's</em></a> crafting system. In this article I want to focus on the early part of a crafter's career. If you only play one clone, I strongly suggest you make that clone a crafter. If you are an altaholic like I am, you should have a dedicated crafter, and that dedicated crafter should have his Social skill maxed out (eventually). If you don't have a crafter and you have an empty character slot, you need to create one post-haste. It's a little extra work that will pay off a lot later. In <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, if you put in the time, you can make everything.<br />
<br />
If your crafter and your main happen to be the same, be sure to grab every resource within reach while you run missions. If you find a good spot, mark it with a waypoint (ALT+P) for future reference. Scavenging profusely will help keep you from being perpetually broke. If you have a dedicated crafter, don't bother running missions with him; just harvest and craft. He should level slowly but surely by simply harvesting and crafting. Send all of the materials that your other clone(s) harvest if you have the vault space. That covers the basics. The road to self-sufficiency continues after the cut.<p><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/" rel="bookmark">Continue reading <em>Wasteland Diaries: Apocalypse DIY</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/">Wasteland Diaries: Apocalypse DIY</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19950583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/27/wasteland-diaries-apocalypse-diy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ammunition</category><category>armorcraft</category><category>ballistics</category><category>construction</category><category>cooking</category><category>crafting</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>Gasoline</category><category>geology</category><category>gunpowder</category><category>icarus-studios</category><category>materials</category><category>mats</category><category>medicine</category><category>mutagenics</category><category>nature</category><category>scavenging</category><category>science</category><category>tradeskills</category><category>weaponry</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 27 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Sector 4 lives!]]></title><link>http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/</guid><comments>http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/fesector41.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
To many players of <em><a href="http://www.fallenearth.com/">Fallen Earth</a>,</em> the expression "when hell freezes over" has been supplanted by "when Sector 4 is released." At launch, the sector was supposedly largely completed, and it was expected to be released shortly thereafter. After a year had passed and we were still waiting to see it, many players started to believe that it didn't even exist. Well, I am here to tell you that not only does it exist, but I spent a few hours roaming around on the other side of the big wall. Aside from some nice pictures, I got a little bit of insight on what we might expect to see in Alpha County, which will be the first installment in the fourth sector.<br />
<br />
It's been quite some time since <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> opening day, and we have been waiting quite some time for the new sector. But the team at <a href="http://www.icarusstudios.com/">Fallen Earth, LLC</a> has given us a few things to tide us over: Deadfall and Terminal Woods, which combined have as much content as a full sector. So it's not like we've been stuck in Sector 3 for over a year and a half; the devs <em>have</em> given us some new stuff and made some fundamental changes to the game (some good and some bad, but mostly good). The first bit of S4 we will see was released on the <a href="http://www.fallenearth.com/node/981">public test server (PTS)</a> earlier this week, so I took the opportunity to do some exploring for you (actually my motivations were entirely selfish). After the cut, I'll tell you a little bit about what I saw (slight spoiler alert!).<p><a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/" rel="bookmark">Continue reading <em>Wasteland Diaries: Sector 4 lives!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/">Wasteland Diaries: Sector 4 lives!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19944577/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/20/wasteland-diaries-sector-4-lives/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abbidon</category><category>alpha-county</category><category>blockade</category><category>camp-sagan</category><category>conflict-towns</category><category>desolation</category><category>end-run</category><category>expansion</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>fontaines-hermitage</category><category>icarus-studios</category><category>kelsons-haven</category><category>level-cap</category><category>level-cap-increase</category><category>mercy</category><category>new-content</category><category>post-88</category><category>pts</category><category>public-test-server</category><category>redemption</category><category>scorcher-base</category><category>sector-4</category><category>shackleton</category><category>unspoiled-grove</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 20 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Progress]]></title><link>http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/</guid><comments>http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/feprogress1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
I had some spare time this week, so I went on the <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> <a href="http://www.fallenearth.com/node/446">public test server</a> to check out some of the <a href="http://www.fallenearth.com/node/977">new stuff</a>. Progress towns have made their debut, and so has a slew of new skills and abilities. Actually, saying that there are new skills and abilities is kind of an understatement. There is an entirely new skills-and-abilities system in place on the PTS. It is barely recognizable compared to what we have now. Yes, it's <em>that</em> different. Is this a good thing, or is it bad?<br />
<br />
With Sector 4 looming on <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> horizon, we are looking down the barrel of the gun of change. There are a lot of new things coming our way soon, most of which are closely guarded secrets. I did have an opportunity to see some of the new stuff we'll be seeing in the next patch, but I didn't get to peer behind the giant wall that keeps our prying clone eyes out of the next sector. If any of this stuff interests you, click past the cut and I'll go into a little more detail about it.<p><a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/" rel="bookmark">Continue reading <em>Wasteland Diaries: Progress</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/">Wasteland Diaries: Progress</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 May 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19938513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/13/wasteland-diaries-progress/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>abilities</category><category>ap</category><category>dirty-tricks</category><category>escape-artist</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>heavy-weapons</category><category>icarus-studios</category><category>Illumination</category><category>power</category><category>precision</category><category>progress-towns</category><category>pts</category><category>sector-4</category><category>skills</category><category>test-server</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 13 May 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Don't give up]]></title><link>http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/</guid><comments>http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/febasics1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
In <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> PvP, there is a pretty wide rift between the haves and the have-nots. A novice will rarely fare well in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> combat, but there are rare exceptions. There are some groups that fight so well that it might even seem like they are hacking or cheating in some way. Usually, this isn't the case. What they are doing, however, is using every advantage they can get out of the game mechanics. They are also working together like a well-oiled machine. This takes a bit of knowledge and a lot of practice. A well-trained and coordinated team will make short work of a rag-tag pick-up group.<br />
<br />
In this post, I will lay out the basic knowledge that you will need to PvP. If you take these few pointers to heart, you will be more likely to understand what happens when you lose and what to do to correct it. Overcoming the learning curve in <em>Fallen Earth</em> PvP requires two things. The first and most important thing is patience. When you get knocked down, you have to brush yourself off and try again. The second thing you will need is a firm understanding of the <a href="http://www.fallenearth.com/combat">game mechanics</a>. If you understand the rules of the game, you will be more likely to figure out what you did wrong and what your opponents did right. I can't teach you how to be patient, but I can tell you a few things about the game mechanics that might help you stay alive. Even if you never plan to PvP (mobs can be vicious too), click past the cut to start your training.<p><a href="http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/" rel="bookmark">Continue reading <em>Wasteland Diaries: Don't give up</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/">Wasteland Diaries: Don't give up</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 May 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19932334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/06/wasteland-diaries-dont-give-up/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>buffs</category><category>consumables</category><category>contingencies</category><category>dps</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>focus-fire</category><category>gear</category><category>heals</category><category>hots</category><category>icarus-studios</category><category>mutations</category><category>pvp</category><category>pvp-guide</category><category>skills</category><category>snares</category><category>stuns</category><category>tactics</category><category>voice-comms</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 06 May 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: So you want to be a crafter?]]></title><link>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/</guid><comments>http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fecrafter1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
<a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has a complex, robust <a href="http://www.fallenearth.com/node/12">crafting system</a>. The vast majority of the items in the game can be crafted from things you find lying on the ground. I am not exaggerating when I say "vast majority" because it's well over 90%. You can literally level your way to the cap simply by scavenging and crafting. It used to be much easier, but it is still possible. <a href="http://www.fallenearth.com/node/54">Tradeskills</a> are different from other skills in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> in that you raise them through use rather than spending AP on them. The system itself can be quite daunting when you are first starting out, but once you have a basic grasp of how it works, the rest is pretty intuitive.<br />
<br />
In this post, I'll touch on the basics of crafting. I'm no expert, but I do have a completely maxed-out social/crafter that has most of the game's recipes in his repertoire. You may know what you are doing, but I think even the most learned of crafters might learn something from this piece. The novice crafter will learn a few simple tricks (tricks that I wished I had known when I was just starting out) that will make his life a little easier out there. It's tough when you just want to make something with your hands and there are legions of bloodthirsty miscreants trying to kill you. So grab your toolkits and click past the cut for more.<p><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark">Continue reading <em>Wasteland Diaries: So you want to be a crafter?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/">Wasteland Diaries: So you want to be a crafter?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19926138/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/29/wasteland-diaries-so-you-want-to-be-a-crafter/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>auction-house</category><category>conflict-towns</category><category>crafters</category><category>crafting</category><category>crafting-queue</category><category>crafting-system</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>materials</category><category>merchants</category><category>nodes</category><category>pvp-zones</category><category>recipes</category><category>research</category><category>salvaging</category><category>scavenging</category><category>scavenging-nodes</category><category>tradeskills</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 29 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Don't fear the reaper]]></title><link>http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/</guid><comments>http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fereaper1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
Dying in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> is not much different than it is in most other games. It's usually just a temporary setback or a very minor inconvenience. But for some, it seems to be more than that. In this week's <a href="http://massively.joystiq.com/category/wasteland-diaries/">Wasteland Diaries</a>, I would like to ponder what might go through the mind of a gamer when he takes a dirt-nap in-game. In the past few decades I've spent playing PC games, I've seen some pretty over-the-top reactions to dying. I've tried to infer what might be going through some of these extremely emotional people's minds when they buy the farm. Various death penalties evoke wildly different emotions in general, so I'll start there.<br />
<br />
When you die in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, you lose all of your current non-stance buffs. Most buffs can be easily re-applied, except for your food, drinks and other consumables. It's still not a major loss, especially now that food and drink components are ultra-cheap. If there's nobody around to rez you, you must respawn at the cloner and take a 5% durability hit on your equipped gear. It's still not a big deal. And you'll get cumulative cloning sickness, which can get pretty nasty, but you have to die a lot in a short period of time to warrant tier five. And the sickness only lasts five minutes. After the cut, I'll delve deeper into the plight of the struck-down avatar and try to determine what it all means.<p><a href="http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/" rel="bookmark">Continue reading <em>Wasteland Diaries: Don't fear the reaper</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/">Wasteland Diaries: Don't fear the reaper</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 22 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19919666/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/22/wasteland-diaries-dont-fear-the-reaper/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>buffs</category><category>cloner-sickness</category><category>consumables</category><category>death</category><category>death-penalty</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>fps</category><category>icarus</category><category>icarus-studios</category><category>lifenet</category><category>mmorpg</category><category>player-looting</category><category>pvp</category><category>respawn</category><category>shooter</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 22 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: RP-PvP]]></title><link>http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/</guid><comments>http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/ferppvp1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
In <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>, I spend most of my time PvPing. Well, actually, I probably spend most of my time waiting or preparing to PvP. I engage in PvE content out of necessity. In order to be effective in PvP, one needs levels and chips and gear. If this stuff could be earned through PvP alone, then that's all I would ever do. The situation has gotten better with the FCP rewards and XP for PvP, but it still isn't really enough. The other prominent playstyle in <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a>, one I usually shy away from, is roleplaying. Some people will never do it, and some people are always in character. Most of us fall somewhere in between. This week I dipped my toe into the RP field.<br />
<br />
I would normally never decide to attend a roleplaying event, but lately I've been trying to broaden my horizons. Knowing there was a possibility of some PvP action solidified my decision to head down to New Flagstaff for Rowdy's Bunker of Blues. This is an <a href="http://forums.fallenearth.com/fallenearth/calendar.php?do=getinfo&amp;e=120&amp;day=2011-4-13&amp;c=1">event</a> held every Wednesday night at the bunker bar by the pond in the center of the city. There was a live DJ and free drinks (plus the aforementioned possibility of a fight), so why not? After the cut, I'll describe what happened there and how I did when I threw my hat into the RP arena.<p><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/" rel="bookmark">Continue reading <em>Wasteland Diaries: RP-PvP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/">Wasteland Diaries: RP-PvP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 15 Apr 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19912657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/15/wasteland-diaries-rp-pvp/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bunker-bar</category><category>chota</category><category>enforcer</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>freedom-defense-corps</category><category>haietta</category><category>icarus</category><category>icarus-studios</category><category>kaos</category><category>new-flagstaff</category><category>office-park</category><category>park-city</category><category>pvp</category><category>role-play</category><category>roleplay</category><category>roleplayers</category><category>RolePlaying</category><category>rp</category><category>rp-pvp</category><category>saints</category><category>social-clothing</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 15 Apr 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Car wars]]></title><link>http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/</guid><comments>http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/fecarwars1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
Lately, I've been doing a lot of crafting in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a>. I have a lot of materials stockpiled, and it seems they are just taking up space. So I've been putting together some <a href="http://kb.fallenearth.com/index.php?View=entry&amp;EntryID=452">vehicles</a> (Interceptor Speedsters, to be precise). They take about four days each to make; that's in real time, mind you. There isn't much of a demand for them right now. In fact, they sell very inexpensively on the auction house. I'm not really sure what I'm going to do with them, but I guess it can't hurt to have a couple on hand.<br />
<br />
<a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is unique in the sense that you can't purchase a mount from a vendor NPC. You can get them from the rewards merchant or buy them from the <a href="http://www.fallenearth.com/store"><em>Fallen Earth</em> store</a>, but the usual method of acquiring one is to craft it or buy it from the auction house. Some are even quest rewards. But the majority of the mounts out there are provided by the playerbase. In this post, I'll look at the evolution of vehicular combat in <em>Fallen Earth</em> and what we might hope and expect to see in the future. So put the pedal to the metal and zip past the cut for more.<p><a href="http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/" rel="bookmark">Continue reading <em>Wasteland Diaries: Car wars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/">Wasteland Diaries: Car wars</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 08 Apr 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19905512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/08/wasteland-diaries-car-wars/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>cars</category><category>cavalry</category><category>dune-buggies</category><category>exile</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>haietta</category><category>horses</category><category>icarus</category><category>icarus-studios</category><category>Interceptor</category><category>MachineGun</category><category>motorcycles</category><category>mounts</category><category>park-city</category><category>pvp</category><category>repair</category><category>repair-kit</category><category>soldiers-of-fortune</category><category>vehicles</category><category>vehicular-pvp</category><category>wolves-of-war</category><category>Zanesville</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 08 Apr 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Bosses and battles]]></title><link>http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/</guid><comments>http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/febosses1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
This week in <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> has been, for me, a good mix of PvP and PvE action. I've gotten plenty of both. I literally wished that I had more time to play. Alas, real life was standing in the way again. I haven't played any other games all week. Unless you consider the <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> forums a game (which I sometimes do). Between protecting territory that rightfully belongs to the <a href="http://www.fallenearth.com/node/45">CHOTA</a> and cracking the skulls of world bosses for their precious volatile chemicals, I've found myself pretty busy.<br />
<br />
I know that everyone feels that Sector 4 is long overdue; it's probably the reason most people haven't come <em>back</em> to <em>Fallen Earth</em>. If you are on the fence about re-subbing or are waiting for Sector 4, there is still plenty to do, especially if you left before Deadfall Point and Deadfall were released. Even if you left in the past couple of months, things have changed, and new content has been added. There is plenty of PvP action if you know where to look, and new faces are joining the fray every day. After the cut, I'll give you some examples of what I've experienced this week, and it may help you decide to come back... or to keep holding out for Sector 4.<p><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/" rel="bookmark">Continue reading <em>Wasteland Diaries: Bosses and battles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/">Wasteland Diaries: Bosses and battles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 01 Apr 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19898121/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/01/wasteland-diaries-bosses-and-battles/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bosses</category><category>chota</category><category>deadfall</category><category>deadfall-point</category><category>earthwalker</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>haietta</category><category>leaky</category><category>Panther</category><category>park-city</category><category>pve</category><category>pvp</category><category>pvp-zone</category><category>sector-4</category><category>sniper</category><category>speedy</category><category>terminal-woods</category><category>Volatile</category><category>wasteland</category><category>wasteland-diaries</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 01 Apr 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Glad to be back]]></title><link>http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/</guid><comments>http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center; ">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/fenewop1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; width: 536px; height: 355px; border-top: 1px solid; border-right: 1px solid" /></a></div>
It's been a couple of weeks since I was able to visit the <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> wastelands. My absence wasn't by choice. But now that I'm connected to the internet once again, I can stop wasting my time away playing <a href="http://www.minecraft.net/"><em>Minecraft</em></a> (actually I enjoyed every minute of that!). I also played a little <a href="http://www.taleworlds.com/"><em>Mount &amp; Blade</em></a> in between huge construction projects. Still, it's good to be back in my favorite (though not quite so sandboxy) world. And what a glorious time to come back.<br />
<br />
I came back to <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> to find a good deal of new content. Unfortunately, the level cap was not raised to ago along with that new content, but it's still new stuff, and that's what matters. To be honest, I had already seen some of it on the PTS, but not everything. One thing I enjoyed about the new stuff is that it's fairly difficult. I died more times than I'm willing to admit. There's enough content to keep a casual player busy for a while, but just like any other PvE content, it will be chewed up and spit out by the PvE crowd and leave everyone asking for more. Hopefully, it will be enough to keep us all interested until the unveiling of Sector 4. After the cut, I'll tell you a little about what I've seen in Terminal Woods.<p><a href="http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/" rel="bookmark">Continue reading <em>Wasteland Diaries: Glad to be back</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/">Wasteland Diaries: Glad to be back</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19890841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/25/wasteland-diaries-glad-to-be-back/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>chota</category><category>faction-wheel</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>FCP</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>new-ai</category><category>office-park</category><category>Panther</category><category>patch</category><category>patch-1.8</category><category>pve</category><category>pvp</category><category>pvp-zone</category><category>sector-4</category><category>tech</category><category>terminal-woods</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 25 Mar 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: The Nerfpocalypse]]></title><link>http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/</guid><comments>http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/fenerf1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
I don't know about you, but when I think about a post-apocalyptic future, I think about bands of merciless raiders, anarchy and danger along every roadway. Does <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> have all of these things? Yes, but it is hardly the lawless, danger-ridden place (once you get acclimated to it) that you would expect to find when civilization has collapsed and there are mutants running amok. <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth</em></a> is hardly the quintessential post-apocalyptic future. Games like <a href="http://en.wikipedia.org/wiki/Gamma_World"><em>Gamma World</em></a> (a pen-and-paper RPG from days of yore) and <a href="http://en.wikipedia.org/wiki/Wasteland_(video_game)"><em>Wasteland</em></a> captured the bleakness of a destroyed world much more convincingly.<br />
<br />
But who knows. Maybe the folks at <a href="http://www.icarusstudios.com/">Icarus</a> got it right. We'll never know until the earth is destroyed. And games won't be such a matter of import when almost everyone is gone. Anyway, what I am getting at is the setting. The setting looks fantastic; the art department has certainly captured a desolate wasteland. The writing is great, and the towns and encounters are well-designed. <em>Fallen</em> <em>Earth</em> has the ambiance nailed. But the wasteland just doesn't have that sense of danger about it. Not for me, at least. After the cut, I'll discuss what I thought <em>FE</em> was going to be like, what it is, and what I think it should be.<p><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/" rel="bookmark">Continue reading <em>Wasteland Diaries: The Nerfpocalypse</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/">Wasteland Diaries: The Nerfpocalypse</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19866178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/03/04/wasteland-diaries-the-nerfpocalypse/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>apocalypse</category><category>clan-warfare</category><category>clans</category><category>conflict-towns</category><category>factional-warfare</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>open-world-pvp</category><category>pve</category><category>pvp</category><category>pvp-flagging</category><category>pvp-zones</category><category>towns</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 04 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Terminal Woods]]></title><link>http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/</guid><comments>http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center">
	<a href="http://www.fallenearth.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fetermwood1.jpg" style="border-bottom: 1px solid; border-left: 1px solid; margin: 4px; border-top: 1px solid; border-right: 1px solid" /></a></div>
<div>
	To say that the <a href="http://www.fallenearth.com/"><em>Fallen Earth</em></a> 1.8 <a href="http://www.fallenearth.com/patch_notes">patch</a> is going to have some massive changes coming along with it might be a bit of an understatement. It's going to come fully equipped with major skills, abilities and mutations re-writes. Much will be changed. So much so, in fact, that I don't think anyone's quite sure what to expect, the devs included. The game will still be recognizable, but the flow of combat will be different. After more than a year of adjusting to the gradual changes that have been made to the game mechanics, I had settled into my comfort zone only to be ousted by significant changes.</div>
<br />
It still remains to be seen whether <a href="http://massively.joystiq.com/category/fallen-earth"><em>Fallen Earth's</em></a> new changes will be good or bad. Of course, "good" and "bad" are subjective terms, and one person's good might be another's bad. The great thing about major changes like these is this: We get to test them out before they go live. This latest round of <a href="http://forums.fallenearth.com/fallenearth/showthread.php?p=607911#post607911">testing on the PTS</a> comes complete with new content, including an entirely new area called Terminal Woods, which looks to be about the same size as Deadfall. So it's not quite a sector, but it's pretty big. The devs have put a bit of this area up on the test server for us to "test." Test it I did... if by testing you mean "exploring and shooting at stuff." After the cut, I'll discuss some of the new stuff I found while I was "testing." Consider that a spoiler alert.<p><a href="http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/" rel="bookmark">Continue reading <em>Wasteland Diaries: Terminal Woods</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/">Wasteland Diaries: Terminal Woods</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19857000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/25/wasteland-diaries-terminal-woods/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>patch</category><category>patch-1.8</category><category>preview</category><category>pts</category><category>scavenger-bosses</category><category>sector-4</category><category>terminal-woods</category><category>upgrades</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 25 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Hunting down AP]]></title><link>http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/</guid><comments>http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/ferandomap1.jpg" /></a></div>
So there's an AP cap in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> now. When there was a <a href="http://www.suspicious-cheese.com/wiki/index.php?title=Missions">finite number of AP</a> available, it was not very popular. But now that there is an unlimited number of AP available (in theory), it seems a bit easier to digest. The current AP cap at level 50 is 1250. This allows for a decent build while not allowing for a jack-of-all-trades build. With the new system currently on the <a href="http://www.fallenearth.com/node/916">PTS</a>, most builds will have to be specialized. In other words, there will be no more healers or crafters that will be able to dish out maximum DPS anymore.<br />
<br />
Part of the purpose of the AP cap was to alleviate the need for a wheel-flip. In some ways, the de-factionalization of mutations has helped in that department. The entire <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> skill and mutation system is undergoing a revamp, but the AP mechanics aren't going to change much. The AP cap will still be in place and will increase by 25 every level. And there will still be random AP and repeatable missions for AP. But is a wheel-flip still necessary? The short answer is yes and no, but I'll delve into that a bit more after the cut.<p><a href="http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/" rel="bookmark">Continue reading <em>Wasteland Diaries: Hunting down AP</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/">Wasteland Diaries: Hunting down AP</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19847511/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/18/wasteland-diaries-hunting-down-ap/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>1.8-patch</category><category>ap</category><category>ap-cap</category><category>bous-ap</category><category>conflict-towns</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus-studios</category><category>mutations</category><category>new-skills</category><category>omnibus</category><category>pts</category><category>random-ap</category><category>skills</category><category>starter-towns</category><category>wheel-flip</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 18 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: New skills]]></title><link>http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/</guid><comments>http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/fenewskills1.jpg" /></a></div>
Clones of the wasteland: We are heading toward uncertain times. The <a href="http://massively.joystiq.com/2011/02/04/fallen-earth-state-of-the-game-letter-details-upcoming-content/">February State of the Game</a> was announced last week, and there are some massive changes to <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> coming our way. The <a href="http://www.fallenearth.com/node/856">1.4 patch</a> changed the way we fought, and so did the <a href="http://www.fallenearth.com/node/843">1.7 patch</a>. This next patch, which will likely be 1.8 (if not 2.0), will probably be the biggest change to the game mechanics since launch (and 1.4 was no slouch). The uncertainty will not be allayed until we see the new system on the PTS. It's slated to hit the test server in "the middle of the month," so we may see it soon.<br />
<br />
In this post, I would like to analyze the <a href="http://www.fallenearth.com/node/900">SoTG</a> and try to infer what kind of implications this new system will bring forth. There will be some pretty obvious changes but also some subtle changes that nobody will foresee. Although the new skills and mutations system isn't the only thing coming with the next installment, it will be the focus of this post. There is also a new area called Ruination on the way plus major economy changes and scavenger bosses, but I am more interested in the skill revamp. <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> will be a different (hopefully in a good way) game by the end of the month.<p><a href="http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/" rel="bookmark">Continue reading <em>Wasteland Diaries: New skills</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/">Wasteland Diaries: New skills</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19837815/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/11/wasteland-diaries-new-skills/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>combat</category><category>combat-changes</category><category>combat-system</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>new-skills</category><category>patch</category><category>pts</category><category>skill-changes</category><category>skills</category><category>State-of-the-game</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 11 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Serendipity tour]]></title><link>http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/</guid><comments>http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/feserendipity1.jpg" /></a></div>
There are three new serendipity drops in <em><a href="http://www.fallenearth.com/">Fallen Earth</a>, </em>one per sector. While few have been found, even fewer have been reported. The old serendipity mobs usually spawn in the same general vicinity, making them easier to harvest. That almost takes the luck factor right out of the equation. But the new mobs can spawn in different locations, possibly even at random. This adds a bit more chance to these encounters and makes them a bit more, well... serendipitous.<br />
<br />
The old serendipity mobs in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> have been around for quite a while now, and it's entirely possible that some of them remain to be found. Many that aren't <a href="http://forums.fallenearth.com/fallenearth/showthread.php?t=39434&amp;highlight=serendipity">publicly acknowledged</a> could still be closely guarded secrets only known to certain clans or persons. But I have gathered a good deal of information on the mobs and their locations, and I would like to give you a tour of the serendipity encounters that I was able to dig up. After the cut, we will start in the southern edge of <a href="http://www.globaltechatlas.info/2009/05/hey-there-crazy-jed-here-i-may-not-look.html">Sector 1</a> and work our way to Deadfall. Follow along!<p><a href="http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/" rel="bookmark">Continue reading <em>Wasteland Diaries: Serendipity tour</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/">Wasteland Diaries: Serendipity tour</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 Feb 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19826789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/02/04/wasteland-diaries-serendipity-tour/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>drops</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>guide</category><category>guides</category><category>icarus</category><category>icarus-studios</category><category>rare-drops</category><category>rare-items</category><category>serendipity</category><category>serendipity-drops</category><category>vet-mobs</category><category>veteran-mobs</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 04 Feb 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Free ride]]></title><link>http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/</guid><comments>http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fetrans1.jpg" /></a></div>
The Grand Canyon Province is where <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> is set. It is a vast place, and the public transit system is completely obliterated. Most of the towns are separated by kilometers, so walking (or running) from place to place would be sheer folly. Luckily there are alternatives to walking. If you've played <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> for any length of time, you probably know what I'm getting at. Transportation in the Grand Canyon can cost next to nothing once you get it figured out.<br />
<br />
The goal of this post will be to get a new player up and running in the wasteland. Actually, up and driving and/or riding, rather. Once you know what to do, getting around is practically free. There are a number of ways to get yourself a better ride. Some of them involve a bit of work in-game and a good deal of time (mostly while you are offline). But there are shortcuts if your goal is to be tearing up the highways of <em>Fallen Earth</em> on a motorcycle as soon as possible. After the cut, I'll give you a step-by-step method of providing yourself with better transportation right up until you have a bike.<p><a href="http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/" rel="bookmark">Continue reading <em>Wasteland Diaries: Free ride</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/">Wasteland Diaries: Free ride</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 28 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19817291/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/28/wasteland-diaries-free-ride/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>atv</category><category>crafting</category><category>crafting-vehicles</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>horses</category><category>icarus</category><category>icarus-studios</category><category>motorcycle</category><category>mount</category><category>mounts</category><category>research</category><category>scavenge</category><category>tradeskills</category><category>vehicles</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 28 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Faction interaction]]></title><link>http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/</guid><comments>http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fefacwheel1.jpg" /></a></div>
<div style="text-align: center"> </div>
The <a href="http://www.fallenearth.com/node/10">factions</a> in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> are a diverse bunch, each one bent on dominating the other five. They all have their reasons to want to impose their will upon the inhabitants of the Grand Canyon Province. They are all also very narrow-minded in their approach to rebuilding society. They are all very intolerant of the other factions and will impede and harass them at every opportunity. Some factions (those on the opposite side of the <a href="http://www.fallenearth.com/sites/default/files/image/FactionRelationships4.jpg">wheel</a>) espouse downright hatred of their diametrically opposed faction and kill its members on sight. The factions also have sub-factions which usually straddle the beliefs of an allied faction.<br />
<br />
Each faction in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> has one arch-enemy, two enemies, and two allies. The two allies are sometimes called the shoulder factions due to their position on the faction wheel. The allied factions, however, are enemies to one another. This can complicate relations in multi-factional task forces. It can sometimes lead to fighting one allied faction to appease the other. Sometimes the ally of yesterday becomes the enemy of tomorrow. Yes, it makes for some intriguing politics and some excellent canonical roleplaying situations. But when players are interjected into the politics, it can get downright confusing. After the cut, I'll describe the faction mechanics in more detail and the players' effect on the wheel as well.<p><a href="http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/" rel="bookmark">Continue reading <em>Wasteland Diaries: Faction interaction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/">Wasteland Diaries: Faction interaction</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 21 Jan 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19807998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/21/wasteland-diaries-faction-interaction/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>chota</category><category>clans</category><category>enforcer</category><category>enforcers</category><category>faction</category><category>faction-wheel</category><category>factions</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>icarus</category><category>icarus-studios</category><category>lightbearer</category><category>tech</category><category>techs</category><category>traveler</category><category>travelers</category><category>vista</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 21 Jan 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Hardcore mode]]></title><link>http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/</guid><comments>http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/fehardcore1.jpg" /></a></div>
So during your wait for Sector 4, have you conquered it all in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>? You've overcome every obstacle and achieved every achievement? You've amassed wealth beyond dreams and have become a king among men in the wastes? Maybe not, but let's assume you have. What do you do now? Well, I've got some terrific news for you. <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> has a hardcore mode. It's a realism mod of sorts. But the catch is: Nothing is changed on the server side. All modifications will be made client-side (and they will be made <a href="http://www.fallenearth.com/termsofservice">legally</a>).<br />
<br />
This mode will take a large amount of self-discipline. It will be very easy to cheat. Many of the rules that will be imposed on you will also be enforced by you. In order for it to be considered truly hardcore, apocalyptic-realism, you can't cheat. Even <a href="http://fallout.bethsoft.com/index.html"><em>Fallout: New Vegas</em></a> has a hardcore mode. Of course, I played it in hardcore mode and still found it too easy. I had to impose rules on myself to keep it challenging (like no <a href="http://fallout.wikia.com/wiki/Vault-Tec_Assisted_Targeting_System">V.A.T.S.</a> allowed). I also found that the ability to save right before a big decision or fight also alleviates some of the difficulty. Of course, I could impose further restrictions on myself to make the game more difficult. With that in mind, after the cut, I'll show you how to do just that with <em>Fallen Earth</em>.<p><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/" rel="bookmark">Continue reading <em>Wasteland Diaries: Hardcore mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/">Wasteland Diaries: Hardcore mode</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 14 Jan 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19799284/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/14/wasteland-diaries-hardcore-mode/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>difficulty</category><category>difficulty-level</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>hardcore</category><category>hardcore-mode</category><category>icarus</category><category>icarus-studios</category><category>realism</category><category>satire</category><category>wasteland</category><category>wasteland-diaries</category><category>wastelands</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 14 Jan 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: Choose your weapon]]></title><link>http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/</guid><comments>http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/femelee1.jpg" /></a></div>
The new <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em> combat system is sweet. I really don't have much to complain about. But there is a serious lack of balance between the weapon types (I almost said classes). I like the fact that when I shoot someone in the head with a shotgun, I see results -- not the kind you'd expect to see in an ultra-realistic tactical FPS, but very tangible results for an RPG. The focus on weapon damage (aka white damage) has made the <a href="http://www.fallenearth.com/combat">combat system</a> more intuitive and user-friendly. But it has also (despite a decent increase in everyone's health) made combat much more decisive.<br />
<br />
Making a shooter with firearms and melee weapons is a daunting balancing act. If you make the firearms too powerful, nobody will use the melee weapons. There will always be those who use the under-powered weapons, but in the competitive world of PvP, most PvPers will opt with the most powerful ones. The pendulum of balance has been swinging since <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> launched in September 2009, but more often than not, one weapon type has come out on top every time. In fact, one weapon is very popular and has been since launch. Oddly enough, that weapon isn't even a 180 weapon; it's a 164. That's right, you can be dual-wielding the most deadly weapons in the game at level 45. Most of you seasoned vets know what weapon I'm talking about, and after the cut I'll confirm your suspicions. If you are a new player, you should also read on.<p><a href="http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/" rel="bookmark">Continue reading <em>Wasteland Diaries: Choose your weapon</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/">Wasteland Diaries: Choose your weapon</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 07 Jan 2011 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19789375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/01/07/wasteland-diaries-choose-your-weapon/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>balance</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>fe</category><category>featured</category><category>icarus-studios</category><category>kinetic-hammers</category><category>melee</category><category>melee-DPS</category><category>pve</category><category>pvp</category><category>rifle</category><category>shotgun</category><category>weapon</category><category>weaponry</category><category>weapons</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 07 Jan 2011 13:00:00 EST</pubDate></item><item><title><![CDATA[Wasteland Diaries: To-do list]]></title><link>http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/</guid><comments>http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/fallen-earth/" rel="tag">Fallen Earth</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/wasteland-diaries/" rel="tag">Wasteland Diaries</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a></p><div style="text-align: center"><a href="http://www.fallenearth.com/"><img border="1" hspace="4" alt="" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/12/fetodo1.jpg" /></a></div>
You would think that someone who had four characters that have been sitting at the level cap for months would be out of things to do. It's simply not so. I have plenty to do, and much of it isn't even directly related to PvP. I have been keeping myself quite busy in <em><a href="http://www.fallenearth.com/">Fallen Earth</a></em>, especially since I have been in-game so little these past few weeks. The time I have been logged in has been well spent. A lot of my time is spent crafting consumables like food, drinks and medicine to support the PvPing, but thanks to the magic of offline <a href="http://www.fallenearth.com/node/12">crafting</a>, it doesn't matter. Most of it takes place while I sleep. It's the chips and materials that require interaction on my part.<br />
<br />
By saying I'm staying busy, I'm not referring to the new "golden age" of PvP revival we are currently experiencing in and around <a href="http://massively.joystiq.com/2010/12/24/wasteland-diaries-the-battle-of-haietta/">Haietta</a> (and even Park City, to some degree). I'll spare everyone the PvP-oriented post this week and concentrate on some of the more carebearish things I've been doing lately. So if you are thinking about coming back, or you're wondering what else to do once you hit level 50, maybe this post will give you some idea of what you could be doing. After the cut I'll let you know what I've been up to in <em><a href="http://massively.joystiq.com/category/fallen-earth">Fallen Earth</a></em> when the PvP is waning.<p><a href="http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/" rel="bookmark">Continue reading <em>Wasteland Diaries: To-do list</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/">Wasteland Diaries: To-do list</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 31 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19781262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/12/31/wasteland-diaries-to-do-list/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ap</category><category>ap-cap</category><category>crafting</category><category>endgame</category><category>fallen-earth</category><category>fallen-earth-llc</category><category>featured</category><category>haietta</category><category>icarus-studios</category><category>park-city</category><category>pve</category><category>pvp</category><category>repeatable-ap</category><category>road-rally</category><category>roleplay</category><category>RolePlaying</category><category>storage</category><category>vaults</category><dc:creator><![CDATA[Edward Marshall]]></dc:creator><pubDate>Fri, 31 Dec 2010 18:00:00 EST</pubDate></item></channel></rss>
