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Building a better MMOusetrap: Morality schmorality, where's me sword?!

Who knows what evil lurks in the hearts of men (and women ... and children)? Certainly most MMO players, or to be even more general most people who go on the internet know at least what they expect other people to act like. Certainly they would act like normal people right? Upstanding citizens, k...

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Building a better MMOusetrap: The age old debate

Is there room in the genre for things that don't fit in the normal schema of MMO games? There have often been problems plaguing Sci-Fi style MMOs throughout the years, be it the fact that they are too vast, or can't live up to the IP that they are built on, allowing the fantasy genre to reign suprem...

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Building a better MMOusetrap: To topple the King!

Can WoW be killed? This is the question on the tongues of my WoW playing friends since the announcement of FunCom's upcoming title Age of Conan has been pushed back another 8 weeks. Some think it's to polish it just that extra little bit, so that they can come out of the gates running, but honest...

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Building a better MMOusetrap: PPOrnography in games

Quick turn out the lights, shut your door, and unplug the phone... today we're going to talk about boobs. shh shh shh, I know, please keep it down, don't get all worked up, it's really not anything to worry about. I'm not actually going to show you any boobs, just talk about them, or rather about mo...

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Building a Better MMOusetrap: Adventures in babysitting

Guilds are as much a part of online gaming as the overuse of horrible internet memes (Mr. Norris I'm looking at you, and your amazing roundhouse kick), and people who play far too long, and bathe too little. Some games call them different things, Linkshells, Corporations, and so forth, but at the en...

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Building a better MMOusetrap: Starting over

So I have been talked into starting over an old game I quit over three years ago, deleted all my characters and vowed to never go back. Now, it's taken six months (or more) of convincing and pleading and begging, but the thing that finally sold me was "they made leveling a lot easier, it's not like ...

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Building a better MMOusetrap: Toys for toons

Over the last few days I'm sure many of us have been spending time away from our consoles, computers and gaming rigs of all sorts and sizes to spend time with our families and friends for the holidays. Some of us get withdrawal, and others welcome the time away from raiding and grinding, but some of...

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Building a better MMOusetrap: Burnout for the holidays

Burnout is a topic almost every MMO player is familiar with, you or a friend reach that point where the game has lost it's wonder, and you just can't be bothered to login anymore. Sometimes the feeling goes away and you get back on the horse and carry on, or it stays and you leave the game for good,...

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Building a better MMOusetrap: Why we fight!

Dawn stretches its sleeping muscles and peeks out over the snow capped mountains, coaxing a faint mist to mist to take flight over a frozen lake. Animals of all shapes and sizes begin to stir and wake from a cold night's sleep huddled together in dens and burrows, and bird song threatens to break th...

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Building a Better MMOusetrap: Buildings, barrens and beyond (Part 4)

Well it's been a month now that I've been going over this topic, so today will be the final part of the series. We have covered architecture, cities, and the landscapes that cover most of our virtual worlds, and today will be the final topic with raiding dungeons and instances. First I need to cl...

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