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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Vivendi UK sees cuts as part of ActiBlizz merger]]></title><link>http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/</guid><comments>http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.gamesindustry.biz/articles/vivendi-uk-to-bear-the-brunt-of-actiblizz-redundancies"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/jetsonfired_cc225.jpg" /></a>While much of the coverage of the union between Activision and Vivendi Universal has focused on the people reaping the benefits--including <a href="http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/">those indirectly affected by Blizzard's rockstar status</a> as well as those <a href="http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/">who saw direct monetary advantage</a>--little attention has been paid as yet to the victims of this mega merger. According to recent reports, Activision Blizzard <a href="http://www.gamesindustry.biz/articles/vivendi-uk-to-bear-the-brunt-of-actiblizz-redundancies">will be making cost-saving staffing cuts in Vivendi's UK divisions</a>. Several Sierra titles are also reportedly getting the axe as part of the merger.<br /><br />Just in case any Massively readers in the UK were wondering, this won't affect your <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> experience at all, as Blizzard's European division is being left to its own devices. This seems to only reaffirm the long-espoused notion that Blizzard was really the only prize in which Activision was actually interested. If Vivendi's other games fall by the wayside, we doubt the ActiBlizz senior management would bat an eyelash. Still, our hearts go out to the folks who have lost their jobs, and we wish them a fruitful and speedy job hunt!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/">Vivendi UK sees cuts as part of ActiBlizz merger</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/vivendi-uk-to-bear-the-brunt-of-actiblizz-redundancies>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1265076/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/vivendi-uk-sees-cuts-as-part-of-actiblizz-merger/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>firings</category><category>merger</category><category>uk</category><category>vivendi-uk</category><category>vivendi-universal</category><category>world-of-warcraft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 23 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[SOE throwing block party at Comic Con]]></title><link>http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/</guid><comments>http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a></p><div align="center"><a href="http://www.grimwell.com/?p=227"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/soeblockparty_cc425.gif" /></a><br /></div>
This blogger has always been rather jealous of San Diego residents. In hosting <a href="http://massively.joystiq.com/tag/comic-con">Comic Con</a>, they not only get to meet the best and brightest that the comic industry has to offer, but increasingly, they're getting attention by big names in the MMO industry too. We knew that SOE was <a href="http://massively.joystiq.com/2008/07/15/e308-a-first-look-at-dc-universe-online/">going to be in attendance</a>, showing off <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DC Universe Online</em></a> in playable form. We've now gotten word, <a href="http://www.grimwell.com/?p=227">via Grimwell's Blog</a>, that they'll also be hosting a block party on Saturday the 26th outside of the Con proper for anybody in the San Diego area who wants to stop by, Con attendee or no.<br /><br />They'll be busing people to and from the Con to their location, where they'll have food, unreleased games to play, a live band, and plenty of SOE employees to bug about their games old and new. As icing on the cake (do you really need icing?), Jim Lee be making an appearance from 4:00pm to 5:30pm. To say this blogger is simply jealous would be a gross understatement.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/">SOE throwing block party at Comic Con</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.grimwell.com/?p=227>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/soe-throwing-block-party-at-comic-con/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>comic-con</category><category>comics</category><category>dc-universe-online</category><category>grimwell</category><category>jim-lee</category><category>san-diego</category><category>soe</category><category>soe-block-party-2008</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 23 Jul 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Amazon lets loose a Blizzard of bargains today]]></title><link>http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/</guid><comments>http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://www.amazon.com/gp/goldbox/ref=cs_top_nav_gb27"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wowbattlechest_cc425.jpg" alt="" /></a>At this point, we work under the assumption that there are probably very few people reading this blog that haven't had the pleasure of playing a Blizzard game from start to finish. But even if through some extraordinary happenstance, there was somebody out there who hadn't played <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, there's s chance that they haven't yet had the opportunity to play some of the other Blizzard classics. Though <a href="http://www.blizzard.com/diablo3/"><em>Diablo 3</em></a> didn't turn out to be an MMO as we'd hoped, its progenitors are still fantastic games to have on call in the odd occasion that your internet goes down.<br /><br />That's why we recommend that you take a peek over at Amazon today, as they'll have <a href="http://www.amazon.com/gp/goldbox/ref=cs_top_nav_gb27&amp;tag=cheapassgam08-20">5 of the latest Blizzard games on sale today</a> through their Deal of the Day and Lightning Deal promotions. The <em>WoW</em> Battlechest (which includes the original game, <em>Burning Crusade</em>, and a guide) will be up all day, but the <em>Diablo</em> Battlechest, the <em>Burning Crusade</em> expansion, the <em>Warcraft III </em>Battlechest, and <em>Warcraft III</em> proper will be on sale for a limited time and in limited quantities. You can't beat that with a stick.<br /><br />[Via <a href="http://www.cheapassgamer.com/?f=295">Cheap Ass Gamer</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/">Amazon lets loose a Blizzard of bargains today</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.amazon.com/gp/goldbox/ref=cs_top_nav_gb27&amp;tag=cheapassgam08-20>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264769/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/amazon-lets-loose-a-blizzard-of-bargains-today/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>amazon</category><category>bargain</category><category>battlechest</category><category>blizzard</category><category>breaking</category><category>deal-of-the-day</category><category>diablo</category><category>sale</category><category>the-burning-crusade</category><category>warcraft_iii</category><category>world-of-warcraft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 23 Jul 2008 10:45:00 EST</pubDate></item><item><title><![CDATA[Champions Online devs holding meet-and-greet at Comic Con]]></title><link>http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/</guid><comments>http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><a href="http://www.onipress.com/display.php?type=se&amp;id=29"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/tekjansen_cc225.jpg" /></a>July is a good time of year to be nerd. E3, though not quite the spectacle it used to be, still carries in its wake <a href="http://massively.joystiq.com/tag/e308">loads of exciting news for fanboys in the know</a>. It's followed a week later by the comic convention to end all comic conventions -- the San Diego Comic Con. While we were a bit disappointed to see that Cryptic wasn't going to be sporting a booth this year, they did <a href="http://www.champions-online.com/node/99">put up an announcement on their website</a> saying that they'll be holding a meet-and-greet for any budding <a href="http://www.champions-online.com"><em>Champions Online</em></a> fans in attendance.<br /><br />For those interested in making an appearance, they'll be in the Oni Press area around booths 1834-1837 both on Friday the 25th at 1:15 and Saturday the 26th at 2:45. Writer John Layman (the man behind <a href="http://www.onipress.com/display.php?type=se&amp;id=29">Tek Jansen</a>) and combat designer Geoff Tuffli will be in attendance, ready to take your questions, complaints, suggestions, diatribes, and anything else you can throw at them. Don't miss the chance to pick their brains.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/">Champions Online devs holding meet-and-greet at Comic Con</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 23 Jul 2008 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.champions-online.com/node/99>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1264000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/23/champions-online-devs-holding-meet-and-greet-at-comic-con/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>champions-online</category><category>comic-con</category><category>cryptic-studios</category><category>geoff-tuffli</category><category>john-layman</category><category>meet-and-greet</category><category>tek-jansen</category><category>top-secret-meeting</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 23 Jul 2008 08:30:00 EST</pubDate></item><item><title><![CDATA[NetDevil's Brown likens Jumpgate to Gran Turismo]]></title><link>http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/</guid><comments>http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><div align="center"><a href="http://www.ps3fanboy.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/jgegranturismo_cc425.jpg" /></a><br /></div>
Of all the unlikely comparisons we've heard over the years, one we hadn't really anticipated was the comparison between <a href="http://www.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> and <em>Gran Turismo</em>. And just the same, there it is, smack dab in the middle of a recent <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19479">interview Gamasutra conducted with NetDevil's Scott Brown</a>. Brown says that in <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a>, instead of merely relying on a level-based progression system, you can achieve ranks in specific classes of weapons and ships in a manner not unlike <em>Gran Turismo's</em> license system.<br /><br />Brown goes on to talk about their priorities when it comes to putting the game through beta, the lessons they've learned from both <em><a href="http://massively.joystiq.com/category/auto-assault">Auto Assault</a> </em>and <a href="http://www.jossh.com/terminal_civilian.html"><em>Jumpgate Classic</em></a>, and the iterative development strategy they've employed. The interviewer also expressed shock--as many have--about the game's relatively lilliputian group of developers, with only 13 people developing such a brilliant-looking game. It's worth a read if you consider yourself a pilot-to-be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/">NetDevil's Brown likens Jumpgate to Gran Turismo</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 22 Jul 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19479>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1263615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/22/netdevils-brown-likens-jumpgate-to-gran-turismo/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>auto-assault</category><category>gamasutra</category><category>gran-turismo</category><category>interview</category><category>jumpgate-classic</category><category>jumpgate-evolution</category><category>netdevil</category><category>scott-brown</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 22 Jul 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[New Wakfu trailer spotlights cross-media push]]></title><link>http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/</guid><comments>http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/wakfu/" rel="tag">Wakfu</a></p><div style="text-align: center;"><a href="http://game.wakfu.com/en/media/screenshots.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wakfuvideo_cc425.jpg" alt="" /></a><br /></div>
For those of us not fortunate enough to be part of the <a href="http://game.wakfu.com/en/"><em>Wakfu</em></a> <a href="http://massively.joystiq.com/2008/06/04/wakfu-enters-closed-beta/">closed beta</a>, the game has remained something of a mystery. A beautiful, sexily-rendered 2D turn-based mystery, but a mystery nonetheless. We've <a href="http://massively.joystiq.com/2008/06/11/wakfu-in-closed-beta-sports-new-screenshots/">seen a few screenshots</a>, we know its release is going to be accompanied by an animated series, and we know the game is going to be in the same general vein as sister series <a href="http://www.dofus.com/en"><em>Dofus</em></a>, but beyond that it's still a little vague.<br /><br />The marketing team over at French developer <a href="http://www.ankama-games.com/">Ankama Games</a> has passed a trailer our way that really highlights the synergy between the animated series and the game proper. It also puts the game engine into motion, giving us a better idea of what the gameplay might be like, including some glimpses of player-to-player interaction, albeit in French. Check out the video after the jump if this sounds like it might possibly be your cup of tea.<p><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/" rel="bookmark">Continue reading <em>New Wakfu trailer spotlights cross-media push</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/">New Wakfu trailer spotlights cross-media push</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 21 Jul 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1262166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/21/new-wakfu-trailer-spotlights-cross-media-push/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>2D</category><category>animated-series</category><category>ankama-games</category><category>dofus</category><category>trailer</category><category>turn-based</category><category>video</category><category>wakfu</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 21 Jul 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Activision Blizzard locks down senior management with long-term deals]]></title><link>http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/</guid><comments>http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="www.autographedfootballphotos.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/blizzardsigning_cc425.jpg" /></a><br /></div>
In sports, it's fairly common practice for successful teams to sign their top talent to long-term contract extensions--both to shore up a sense of security for the owners over the long term, but also to demonstrate in straight forward monetary terms how much they mean to the team. This is not quite unlike what has happened over at Activision-Blizzard, where the<a href="http://weblogs.variety.com/the_cut_scene/2008/07/blizzard-infini.html"> senior talent at Blizzard has signed five-year contracts</a> with the company to reaffirm their commitment to the team. It's not immediately clear how many people this is meant to include.<br /><br />Activision-Blizzard also reportedly offered similar deals to blockbuster developers Infinity Ward and Neversoft, who are responsible for the other big money-making franchises in the ActiBlizz portfolio. When you consider the speculation from the other day that <a href="http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/">developers might be gaining greater control of their projects</a> and the news that <a href="http://massively.joystiq.com/2008/07/11/ea-mythic-back-to-the-original-mythic-entertainment-name/">EA Mythic is getting their Mythic Entertainment moniker back</a>, it seems likes its a good time to be a proven developer. They suddenly have leverage they could only grumble for over the past few years.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/">Activision Blizzard locks down senior management with long-term deals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://weblogs.variety.com/the_cut_scene/2008/07/blizzard-infini.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252573/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/activision-blizzard-locks-down-senior-management-with-long-term/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision-blizzard</category><category>blizzard</category><category>developers</category><category>infinity-ward</category><category>long-term-deal</category><category>neversoft</category><category>publishers</category><category>senior-management</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 11 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[WAR guild beta begins]]></title><link>http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/</guid><comments>http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/photos/war-careers-from-tabletop-to-desktop/836050/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/warbetachoppa_cc425.jpg" alt="" /></a><br /></div>
It's been a big day for <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> fans, and in spite of our expectations, not entirely in a good way. We've been having enough trouble attempting to process the news that <a href="http://massively.joystiq.com/2008/07/11/mark-jacobs-announces-major-features-cut-from-warhammer-online/">Mythic is cutting four capitol cities</a>, but wrapping our heads around the idea of a world without <a href="http://massively.joystiq.com/photos/war-careers-from-tabletop-to-desktop/836050/">Choppas</a> has been trying indeed. In spite of our scarcely contained nerd rage, we haven't been entirely immune to the good news that's come out : namely, that the <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> <a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080711005087&amp;newsLang=en">closed guild beta should begin some time today</a>.<br /><br />Or at least, that's what the press release says. A straw polling of our many internet spies shows that, as of the time of writing this, guild beta centers have not been updated for those who were accepted into this round of testing. We expect lots of page refreshing to ensue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/">WAR guild beta begins</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080711005087&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1252833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/11/war-guild-beta-begins/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beta</category><category>breaking</category><category>guild-beta</category><category>mythic</category><category>mythic-entertainment</category><category>war</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 11 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Leash on developers slackening thanks to Blizzard?]]></title><link>http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/</guid><comments>http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.flickr.com/photos/srhbth/531750260/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/leashnowanty_cc225.jpg" /></a>Few developers in the world have the leverage with their publishers that <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> has enjoyed over the years. Where most companies involved in major mergers or corporate hullabaloo end up being cut up and sold for scrap, Blizzard actually <a href="http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/">had a major say</a> in which parties their parent company dealt with. <a href="http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/">The resulting mega-corp</a> is even partially adopting their name. Not bad for a developer started many moons ago by a trio of UCLA grads.<br /><br />Some are now speculating that the spectacular success of outfits like Blizzard and Bungie may be prompting publishers to <a href="http://www.gamasutra.com/php-bin/news_index.php?story=19325">reconsider their relationships with other rockstar development houses</a> like Infinity Ward, the folks behind the best of the <em>Call of Duty</em> series. It seems the suits are finally coming around to the idea that trusting in their proven talent can yield benefits far exceeding the cost of a delay here and there. EA, for instance, appears to be demonstrating patience with Mythic's treatment of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a>, but only time will tell whether these aren't just isolated cases.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/">Leash on developers slackening thanks to Blizzard?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 09 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19325>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1250636/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/09/leash-on-developers-slackening-thanks-to-blizzard/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision-blizzard</category><category>blizzard</category><category>call-of-duty</category><category>developers</category><category>ea</category><category>ea-mythic</category><category>infinity-ward</category><category>mythic</category><category>publishers</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 09 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Mark Jacobs responds to 'magic show' accusations]]></title><link>http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/</guid><comments>http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://www.warhammeronline.com/screenshots/index.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/warmagicshow_cc425.jpg" alt="" /></a><br /></div>
Earlier today, we posted a link to <a href="http://www.warhammeralliance.com/articles/showentry.php?e=76">an article over at Warhammer Alliance</a> that accused Mythic of conducting a "marketing magic show" on their fan-base by refusing to come forward with many of the juiciest, most controversial details about <em><a href="http://www.warhammeronline.com">Warhammer Online</a></em> yet to be released. Judging by <a href="http://massively.joystiq.com/2008/07/08/ea-mythic-putting-on-a-marketing-magic-show-for-warhammer-online/#c13052716">the comments on that post</a>, the disagreement about the quality of Mythic's efforts to date is stark indeed.<br /><br />In a demonstration of class and forthrightness, Mythic co-founder and designer Mark Jacobs <a href="http://www.warhammeralliance.com/forums/showpost.php?p=956984&amp;postcount=53">stepped forward on the WHA forums today</a> to address the editorial directly, taking apart the argument piece by piece. He outright rejects the notion that the marketing department is calling the shots when it comes to the release of details, saying that the flow of information begins and ends at his desk. He further disputes the notion that the game is unfinished or lacking in the fun department, citing the imminent guild beta as proof of the confidence they have in their product.<br /><br />Given the volume of information we were allowed to show off in our <a href="http://massively.joystiq.com/tag/massively-goes-to-war">Massively goes to <em>WAR</em></a> coverage, we're inclined to side with Mark. For a site whose message of the day for many moons now has been, "<em>The suspense is terrible. I hope it will last</em>," we hope the writers and posters over at WHA regain their patience.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/">Mark Jacobs responds to 'magic show' accusations</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeralliance.com/forums/showpost.php?p=956984&amp;postcount=53>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249175/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/mark-jacobs-responds-to-magic-show-accusations/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>browncoat</category><category>ea-mythic</category><category>magic-tricks</category><category>mark-jacobs</category><category>marketing</category><category>mythic</category><category>producer</category><category>WAR</category><category>warhammer-alliance</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Shareholders officially approve Activision-Blizzard merger]]></title><link>http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/</guid><comments>http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><a href="http://uk.reuters.com/article/internetNews/idUKN0832504920080708"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/activisionblizzard_cc225.gif" /></a>Like a storied Hollywood romance, the landmark merger of Activision and Vivendi Universal <a href="http://massively.joystiq.com/2007/12/02/blizzard-rolled-into-activision-blizzard-mega-publisher/">first took us by surprise</a>; <a href="http://massively.joystiq.com/2008/04/17/eu-gives-activision-blizzard-a-big-thumbs-up/">then garnered approval over time</a>; and finally comes to fruition today as <a href="http://www.reuters.com/article/technologyNews/idUSN0830872720080708">Activision's shareholders have approved the buy-out</a>, with a whopping 92% voting in favor of the deal. When you consider EA, their biggest rival, is reporting losses and both Activision and Vivendi Universal riding high on the backs of <em>Guitar Hero</em> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> respectively, this deal will have as much resonance on the stock market as it does within the game industry proper.<br /><br />We've heard many a detail on the stormy courtship between the two publishers, with hints at <a href="http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/">who sought out who</a> and <a href="http://massively.joystiq.com/2007/12/13/activision-execs-reap-payday-from-recent-mega-merger/">to what ends</a> for some time now. Even as much as we've written about it, this whole affair has had a sense of unreality since the beginning, and it's bizarre to think that the deal is finally complete. This blogger, for one, welcomes our new Activision-Blizzard overlords.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/">Shareholders officially approve Activision-Blizzard merger</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.reuters.com/article/technologyNews/idUSN0830872720080708>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1249297/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/shareholders-vote-on-activision-blizzard-merger-today/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>breaking</category><category>merger</category><category>mmo-industry</category><category>shareholders</category><category>vivendi</category><category>vivendi-universal</category><category>wall-street</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Interview with AoC CM pulls some punches]]></title><link>http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/</guid><comments>http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://aoc.curse.com/articles/details/11555/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocfatman_cc425.jpg" alt="" /></a><br /></div>
If there's one individual whose position we're glad we haven't been in for the past few months, it's that of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> Community Manager, Glen "Famine" Swan. We've long been aware of the trials and tribulations that are part of the every day life of your average CM. It's an experience that is trying enough to have forged the bonds of <a href="http://massively.joystiq.com/2008/05/15/ion-08-focusing-on-the-community-manager/">a community management... community</a>. We've seen <a href="http://massively.joystiq.com/profile/1919230/">only small snippets</a> of the almost illogical anger that <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan's</em></a> troubled launch has provoked, and we can only imagine what it must be like being the front man for such player disappointment.<br /><br />We were a little disappointed then to see that <a href="http://aoc.curse.com/articles/details/11555/">a recent interview with Famine really failed to dig into any juicy tidbits</a>. Of course, we understand that he wouldn't be able to recount any of the <strong>truly</strong> horrible details of the last month in print, lest he raise the ire of his community, but we'd have hoped some of the questions would have at least attempted to give the poor man an outlet. At the very least, he mentioned that they're trying to put together a class lead system on the official forums that should help channel feedback to the developers more efficiently than at present.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/">Interview with AoC CM pulls some punches</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 08 Jul 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aoc.curse.com/articles/details/11555/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1248679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/08/interview-with-aoc-cm-pulls-some-punches/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>class-leads</category><category>community</category><category>community-manager</category><category>curse</category><category>famine</category><category>forums</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 08 Jul 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[Ask not what your MMO can do for you...]]></title><link>http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/</guid><comments>http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://aspendawn.blogspot.com/2008/07/mmo-players-underutilized-resource.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/eqguildevent_cc425.jpg" /></a><br /></div>
MMO players are a devoted lot. When we're not actually in our game of choice, we're often on forums arguing about the latest patches, researching new talent builds to make better use of our given class' abilities, or blogging about recent experiences. A tremendous amount of energy goes into making an MMO community what it is, both in and out of the game. But as wonderful as player enthusiasm can be in its many forms, it is frequently ignored or utterly under-utilized by game developers. And as blogger Aspendawn reflects in a recent post, <a href="http://aspendawn.blogspot.com/2008/07/mmo-players-underutilized-resource.html">when they do throw their weight behind community events, their support tends can be quite hollow</a> -- as was the case with the <a href="http://everquest2.station.sony.com/"><em>EQ2</em></a> "Guild Recruitment Fair" pictured above. <br /><br />Her call for more developer-sanctioned mentoring systems is also spot-on, particularly for games that have been around for a while. Even if a community is friendly and welcoming, it can be intimidating jumping into a PUG when you don't quite have a grasp on your class' role just yet. We'd also love to see more events like <a href="http://www.rgtr.com"><em>Tabula Rasa's</em></a> <a href="http://massively.joystiq.com/2007/12/03/tabula-rasa-devs-foster-friday-night-fights/">Friday Night Fights</a>--events blossoming from the minds of creative gamers and taking official form with the addition of <a href="http://massively.joystiq.com/2008/06/03/healthy-dose-of-tabula-rasa-community-in-this-weekend-wrapup/">actual in-game assets to support them</a>. It's not all fancy graphics and epic lootz, we want community too!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/">Ask not what your MMO can do for you...</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://aspendawn.blogspot.com/2008/07/mmo-players-underutilized-resource.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1248149/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/ask-not-what-your-mmo-can-do-for-you/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aspendawn</category><category>community</category><category>eq2</category><category>events</category><category>everquest-2</category><category>friday-night-fights</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jul 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Balance not what it's cracked up to be]]></title><link>http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/</guid><comments>http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.flickr.com/photos/clairity/196977245/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/elderbalance_cc225.jpg" alt="" /></a>One of the truly sacrosanct beliefs in the greater MMO community (which includes both developers and players) is that achieving balance between classes is a necessary ingredient for a successful game. Even though the relative power of classes is liable to swing wildly depending on the latest patches and play styles, the goal is always to achieve that perfect (and largely fleeting) point at which classes are more or less equal. According to Eric over at Elder Game, <a href="http://www.eldergame.com/2008/07/07/balancing-for-awesome/">achieving balance shouldn't be more important than making a game fun to play</a>.<br /><br />While Eric's post was directed primarily at system designers currently in the employ of game developers, we think the lesson should be well-learned by players as well. Few things turn otherwise nice and friendly people into sniveling, pedantic jerks quite like the knowledge that the way they choose to play the game isn't perfectly balanced with whatever the <a href="http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/">flavor of the month</a> happens to be. Isn't it enough just to have fun playing? Or is fun inextricably bound to one's relative power? We'd like to think that's not the case.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/">Balance not what it's cracked up to be</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eldergame.com/2008/07/07/balancing-for-awesome>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247458/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/balance-not-what-its-cracked-up-to-be/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>balance</category><category>class-balance</category><category>elder-game</category><category>eric-heimburg</category><category>flavor-of-the-minth</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Mythic's Barnett rails against GDC's 'peacock display']]></title><link>http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/</guid><comments>http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://thataustingirl.blogspot.com/2008/04/my-walks.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/barnettpeacock_cc225.jpg" /></a>With the demise of <a href="http://en.wikipedia.org/wiki/E3">E3 proper</a> some two years ago, there's been a tectonic shift in the way games are announced, developed, and shown off. Where once the entire development year revolved around having a polished trailer or playable demo available at the conference in May, the burden has shifted a bit. One of the events that has really assumed some of the burden up to this point has been the <a href="http://www.gdconf.com/">Game Developers Conference</a>, an annual event where game developers get together to network, discuss design philosophy, and occasionally show off their wares.<br /><br />According to <a href="http://www.mythicentertainment.com/">Mythic's</a> <a href="http://massively.joystiq.com/tag/paul-barnett/">Paul Barnett</a>, that <a href="http://www.gamesindustry.biz/articles/barnett-slams-gdc-for-being-combative-and-narrow-minded">might be less worthwhile than it sounds</a>. For long-time attendees like himself, the conference is the repetition of a tired, old "peacock display," where people come to argue about the same things they've always argued about. For someone in his position, nothing productive stands to get accomplished. While our gut feeling was to dispute the point, his argument isn't entirely unfounded. The difference, we suppose, is that as outsiders we rather <strong>enjoy</strong> the peacock display.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/">Mythic's Barnett rails against GDC's 'peacock display'</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/barnett-slams-gdc-for-being-combative-and-narrow-minded>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1247310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/mythics-barnett-rails-against-gdcs-peacock-display/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ea-mythic</category><category>game-developers-conference</category><category>gdc</category><category>mythic</category><category>paul-barnett</category><category>peacock-display</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jul 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Is Age of Conan as good as it gets graphically?]]></title><link>http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/</guid><comments>http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><div align="center"><a href="community.ageofconan.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocgraffiks_cc425.jpg" /></a><br /></div>
One of the newest trends in the PC gaming industry--perhaps best exemplified by <a href="http://www.joystiq.com/tag/battlefield-heroes/"><em>Battlefield Heroes</em></a>--is a re-evaluation of development priorities such that lower minimum system requirements have become more important than raw graphical horsepower. This has the dual effect of improving performance across the board as well as expanding the potential customer base by several orders of magnitude. Consider the number of people playing <a href="http://www.joystiq.com/tag/team+fortress/"><em>Team Fortress 2</em></a> as opposed to <em>Crysis</em>.<br /><br />With the release of <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> and the considerable hardware it requires in order to run smoothly, we wonder whether we've seen the end of the rig-busting MMO. What do you think: will developers do <a href="http://massively.joystiq.com/2008/06/05/massively-interviews-jge-producer-hermann-peterscheck/">as NetDevil has done</a> in modeling their own minimum specs after <a href="http://www.blizzard.com/store/details.xml?id=110000044"><em>World of Warcraft's,</em></a> or will there always be room for beefier graphics?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/">The Daily Grind: Is Age of Conan as good as it gets graphically?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 07 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246975/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/07/the-daily-grind-is-age-of-conan-as-good-as-it-gets-graphically/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>battlefield-heroes</category><category>graphics</category><category>hardware</category><category>minimum-system-requirements</category><category>the-daily-grind</category><category>upgrade</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 07 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Xfire's Age of Conan statistics eschew easy classification]]></title><link>http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/</guid><comments>http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><div align="center"><a href="http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocxfirestats_cc425.jpg" /></a><br /></div>
It's an interesting time for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. On the surface, their monumental first month and <a href="http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/">record sales numbers</a> give the appearance of a solid new contender in the MMO sphere. At the same time, <a href="http://massively.joystiq.com/2008/07/01/female-avatar-dps-bug-will-take-weeks-to-correct/">the bug problems</a> and vacuous end-game has reportedly left many players heading for greener pastures. Fanboys and detractors alike have been looking for some sort of indication of how the game is faring as it moves into its second month of operation. One metric that's been tossed about recently is the <a href="http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/"><em>Age of Conan</em> usage data for Xfire users over the past month</a>.<br /><br />On the surface, the numbers look less than optimistic. From a peak of about 80,000 player hours around the time of launch, the game is hovering around in the mid-30's this weekend. This data may be less than helpful for a number of reasons, however. For one, we don't have reliable trend data about how similar games like <a href="http://www.lotro.com/"><em>Lord of the Rings Online</em></a> (which pulled in <a href="http://www.xfire.com/games/lotro/The_Lord_of_the_Rings_Online_Shadows_of_Angmar/">a quarter of the minutes played per day</a> over the same period) have fared immediately post-launch, and we don't know how reliable a sample Xfire users actually are. Still, expect these numbers to continue to be bandied about as proof of one thing or another.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/">Xfire's Age of Conan statistics eschew easy classification</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 06 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xfire.com/games/aoc/Age_of_Conan_Hyborian_Adventures/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/06/xfire-age-of-conan-statistics-eschew-easy-classification/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>funcom</category><category>launch</category><category>lord-of-the-rings</category><category>statistics</category><category>usage-statistics</category><category>xfire</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sun, 06 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[AoC forum fun: know your bows]]></title><link>http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/</guid><comments>http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a></p><div align="center"><a href="http://forums.ageofconan.com/showthread.php?t=62450"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/aocrangerbow_cc425.jpg" /></a><br /></div>
This is my bow. There are many like it, but this one is mine. My bow is my best friend. It is my life. My bow without me is useless. Without my bow, I am useless. Such is the life of a Ranger in Funcom's <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, at least once you've gotten out of the starter area. While the careful use of abilities plays a larger role in determining the success of any given Ranger, using the right equipment is still paramount maximizing damage. And when you're a straight DPS class, that's why people want you in groups.<br /><br />That's why we were so delighted to see a guide being built over on the official <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> forums, <a href="http://forums.ageofconan.com/showthread.php?t=62450">detailing the locations and stats of the most desirable rare bows, crossbows, and quivers</a> in all level ranges from Tortage to the end-game. With the truly tremendous amount of bitching that goes on over at those forums, we love to see useful information like this floating to the top of the morass. If you've got a Ranger or regularly group with one, make sure to check out the list to see if you've got the best bow for your level.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/">AoC forum fun: know your bows</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=62450>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/05/aoc-forum-fun-know-your-bows/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>bows</category><category>crossbows</category><category>forums</category><category>funcom</category><category>official-forums</category><category>quivers</category><category>ranger</category><category>rangers</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 05 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[Are you a worshipper of Tzeentch?]]></title><link>http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/</guid><comments>http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><a href="http://massively.joystiq.com/photos/war-careers-from-tabletop-to-desktop/839473/"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/wardiscoftzeentch_cc225.jpg" /></a>One of the delightful things about the development of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> is that it has breathed life into a <a href="http://us.games-workshop.com">tabletop game</a> that, for many, was an every-present fantasy standby as they grew up. While few people we know of were actually rich and/or talented enough to put together that 2000 point painted and converted army that is the stuff of dreams, just about everybody could inhale the lore in the army books and fancy the day when they could.<br /><br />Cicadymn over at The Greenskin is doing his part to get everybody back into a <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammery</em></a> mood with <a href="http://thegreenskin.com/2008/07/04/know-your-gods-tzeentch/">a recent blog post about the chaos god Tzeentch</a>--pronounced "Zeench" for those who tend to side with the forces of Order-- the first in a series highlighting the plethora of <em>Warhammer</em> gods. As he rather astutely points out, Tzeentch, as the changer of ways, is really the patron god for any MMO player who strives for the next level or who has ever gone back to fix his talent layout. More than that, we think <a href="http://massively.joystiq.com/tag/ea-mythic">EA Mythic</a> opted to go with Tzeentch over one of the other Chaos gods because they couldn't stand the thought of making a game without those nifty <a href="http://massively.joystiq.com/photos/war-careers-from-tabletop-to-desktop/839473/">Discs of Tzeentch</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/">Are you a worshipper of Tzeentch?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 05 Jul 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://thegreenskin.com/2008/07/04/know-your-gods-tzeentch/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1246362/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/05/are-you-a-worshipper-of-tzeentch/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>cicadymn</category><category>disc-of-tzeentch</category><category>ea-mythic</category><category>mythic</category><category>tabletop</category><category>the-greenskin</category><category>tzeentch</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 05 Jul 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[To shard or not to shard]]></title><link>http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/</guid><comments>http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><a href="http://academics.triton.edu/faculty/fheitzman/new%20buildings.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/jgeshardtower_cc225.jpg" alt="" /></a>As massive as we like our MMOs to be, the realities of modern networking have made sharding, the creation of identical game worlds hosted on separate servers, a practical necessity. Last week, Awen, <a href="http://www.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> community manager, <a href="http://community.codemasters.com/forum/showthread.php?t=290769&amp;page=1&amp;pp=10">elaborated on why the NetDevil team was looking at sharded server architecture</a>. Understandably, players maintain that the ideal MMO minimizes sharding to allow players to interact with the greatest possible population of other users.<br /><br />As Awen explains, this isn't exactly possible with <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>Jumpgate Evolution</em></a>. While their spaceserver architecture--which is similar to <a href="http://www.eve-online.com"><em>EVE Online</em></a> in that different regions of space can be hosted on different hardware and scaled to the server load--is technically capable of handling most of the challenges of going unsharded, the central-state server on which all the non-combat activity is managed, does have a physical limit. In a game that is focused on real-time space simulation, their focus is on minimizing latency, and that's why they're going to use sharding.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/">To shard or not to shard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://community.codemasters.com/forum/showthread.php?t=290769&amp;page=1&amp;pp=10>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1245112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/to-shard-or-not-to-shard/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>awen</category><category>eve-online</category><category>forums</category><category>jge</category><category>jumpate-evolution</category><category>netdevil</category><category>servers</category><category>shard</category><category>sharding</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 03 Jul 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Too hard to bard?]]></title><link>http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/</guid><comments>http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a></p><div align="center"><a href="http://www.notaddicted.com/fansythefamous.php"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/fancythebard_cc425.jpg" alt="" /></a><br /></div>
To the eternal lament of some players, <a href="http://massively.joystiq.com/category/roleplaying">roleplaying</a> is a dying art in MMOs. Players interested purely in socializing, exploring, and roleplaying have largely yielded to achievers, who thirst for the high levels, the best gear, and the world-first accomplishments. That's all well and good for your warriors, rogues, and mages, but where does your friendly neighborhood spoony bard fit into the equation? They're a class that <a href="http://massively.joystiq.com/2008/04/01/blizzard-wins-the-prank-wars/">a big company like Blizzard only jokes about including</a>.<br /><br />It's a question asked <a href="http://www.nerfbat.com/2008/07/01/the-remarkable-bard/">elsewhere in the MMO blogosphere</a>, but it's one we're curious about as well. Is there still room in modern MMOs for a Bard class, or are they destined for the dustbin of gaming history?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/">The Daily Grind: Too hard to bard?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jul 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/03/the-daily-grind-too-hard-to-bard/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>achievers</category><category>bard</category><category>fancy-the-famous-bard</category><category>roleplaying</category><category>spoont-bard</category><category>the-daily-grind</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 03 Jul 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[SOE announces online trading card game for Galaxies anniversary]]></title><link>http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/</guid><comments>http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading Card Games</a></p><a href="http://izreloaded.blogspot.com/2007/05/star-wars-bubblegum-trading-cards.html"><img border="1" align="right" vspace="4" hspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/swgdarthcard_cc225.jpg" /></a>In celebration of five years of <a href="http://starwarsgalaxies.station.sony.com/players/index.vm"><em>Star Wars Galaxies</em></a>, SOE and LucasArts have put out a press release announcing the production of <em>Champions of the Force</em>, a trading card game that will be available only to current <a href="http://massively.joystiq.com/category/star-wars-galaxies/"><em>Galaxies</em></a> subscribers. The trading card game will only be available online, and will allow players to play decks against one another or even single-player in a story-based solo game. Interestingly, the game will sport "loot" cards which will be redeemable for virtual items within <em>Galaxies</em> proper.<br /><br />Subscribers will get a bountiful five booster packs a month just for paying their subscription fees, but starter decks and booster packs will be available for purchase from the <a href="http://www.store.station.sony.com/">Station store</a> as well. They're aiming for a release late this summer, so make sure to <a href="http://starwarsgalaxies.station.sony.com/tradingcardgame/">check out the official site</a> for more details if it sounds like it's up your alley. Also make sure to <a href="http://starwarsgalaxies.station.sony.com/players/content.vm?id=66963">look at their community site</a> to find the other goodies they've got planned for the five year anniversary.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/">SOE announces online trading card game for Galaxies anniversary</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/soe-announces-online-trading-card-game-for-galaxies-anniversary/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>champions-of-the-force</category><category>cotf</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>swg</category><category>trading-card-game</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 02 Jul 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Staffing shake-up on Tabula Rasa]]></title><link>http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/</guid><comments>http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/promotions_and_reassignments.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/rgtrforeanclone2.jpg" alt="" /></a><br /></div>
Feelings must be mixed over at NCsoft Austin today, as the <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> team is experiencing a bit of a staffing shake-up. April "<a href="http://massively.joystiq.com/tag/cuppajo">CuppaJo</a>" Burba, who only a few months ago <a href="http://massively.joystiq.com/2008/02/06/trs-cuppajo-dings-promoted-to-management/">was promoted from Community Manager to Associate Producer</a>, will be <a href="http://www.rgtr.com/news/latest_news/promotions_and_reassignments.html">leaving the team to take on the same Associate Producer role</a> with the <a href="http://www.dungeonrunners.com"><em>Dungeon Runners</em></a> team, who just recently <a href="http://massively.joystiq.com/2008/05/22/dungeon-runners-retail-box-unveiled/">released their first retail box</a>. Dane Caruthers, long-time <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> team member, is being promoted from QA Lead to fill CuppaJo's combat boots at Associate Producer. and Neal Johnson will be getting the nod to take Dane's former position.<br /><br />Just two months ago, <em>Tabula Rasa</em> designer Paul Sage <a href="http://massively.joystiq.com/2008/05/02/trs-feedback-friday-throws-us-all-a-curveball/">left the team to work on another unspecified project</a> within NCsoft. The flight of their lead designer and associate producer within such a short timespan is worrying, to say the least. We don't think the game is going anywhere or anything dramatic like that, but as gamers it makes us a little uncomfortable to have people we don't know shepherding the team forward. We will, however, be looking forward to Dane's first communiques as Associate Producer.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/">Staffing shake-up on Tabula Rasa</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/promotions_and_reassignments.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243889/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/staffing-shake-up-on-tabula-rasa/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>april-burba</category><category>associate-producer</category><category>cuppajo</category><category>dane-caruthers</category><category>dungeon-runners</category><category>ncsoft</category><category>ncsoft-austin</category><category>neal-johnson</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 02 Jul 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Tabula Rasa to get emote-tional at Comic-Con]]></title><link>http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/</guid><comments>http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/contests/" rel="tag">Contests</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><div align="center"><a href="http://www.rgtr.com/news/latest_news/tabula_rasa_at_comiccon_2008.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/07/rgtrforeanclone3.jpg" /></a><br /></div>
With all the flaws we've seen in <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a> over the last eight months, one thing we'd never criticize the game for is a lack of creativity from the community team. They've consistently done their best to keep their community engaged, despite the fact that said community is disbursed around the internet due to the lack of an official forum. Their support team <a href="http://massively.joystiq.com/2008/03/04/the-daily-grind-which-game-has-the-best-admins/">has pulled in similar praise</a> in the past as well.<br /><br />Continuing their reign of awesomeness, the <a href="http://massively.joystiq.com/category/tabula-rasa"><em>Tabula Rasa</em></a> community team is <a href="http://www.rgtr.com/news/latest_news/tabula_rasa_at_comiccon_2008.html">going to be spear-heading a new event</a> at this year's <a href="http://www.comic-con.org/">Comic-Con</a>. <a href="http://massively.joystiq.com/tag/critters">Critters</a> and co. will be setting up a booth giving away free <em>Tabula Rasa</em> goodies, an exclusive Lumin pet, and filming fans performing their best real-world emotes. They'll take the footage back to <a href="http://massively.joystiq.com/2008/06/20/massively-exclusive-tabula-rasas-afs-war-college/">their Austin offices</a> and vote on which one is the best, and actually recreate it in-game. It's a pretty neat contest, and we recommend you check it out (booth #5209) if you're headed to Comic-Con this year.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/">Tabula Rasa to get emote-tional at Comic-Con</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 02 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/tabula_rasa_at_comiccon_2008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1243400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/02/tabula-rasa-to-get-emote-tional-at-comic-con/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>comic-con</category><category>community-team</category><category>contest</category><category>critters</category><category>emotes</category><category>lumin-pet</category><category>tabula-rasa</category><category>tr</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 02 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Which WAR faction favors more mature players?]]></title><link>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/</guid><comments>http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/polls/" rel="tag">Polls</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a></p><a href="http://www.warhammeronline.com/conceptart/index.php"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/wardwarflolold_cc225.jpg" /></a>It's generally accepted as common knowledge that Horde players in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> are, by and large, the more mature of the two factions. Whether or not this is actually supported by hard data is a matter of debate, but the logic says that older players are the ones best able to overlook the stigma of playing races long-perceived to be the "bad guys." There are mouth-breathers no matter what faction you roll, but perception is what it is.<br /><br />We've been <a href="http://www.warhammeralliance.com/forums/showthread.php?t=27885">watching a poll over at Warhammer Alliance</a> that sought to identify a specific age correlation between the two factions amongst the hardcore <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> community. With just over 2100 votes cast at the time of writing this, we did find an interest trend. Although Destruction was more popular than Order in every demographic, the disparity between the two become decreasingly pronounced as you move up in the age bracket. The ratio went from 1.7:1 in the 12-16 bracket to 1.5:1 amongst those 17-25 to 1.3:1 for ages 26-35, finally to 1.1:1 in the 35+ bracket. Does this mean Order will be the faction of choice for older players? Definitely too early to tell, but this early data is intriguing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/">Which WAR faction favors more mature players?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 Jul 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeralliance.com/forums/showthread.php?t=27885>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/07/01/which-war-faction-favors-more-mature-players/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>data</category><category>destruction</category><category>ea-mythic</category><category>factions</category><category>imbalance</category><category>maturity</category><category>order</category><category>poll</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 01 Jul 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard to Activision: we choose you]]></title><link>http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/</guid><comments>http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://unholidaycards.com/choo.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/blizzardchoochoo_cc225.jpg" /></a>We don't know if anybody has told you, but <a href="http://massively.joystiq.com/tag/blizzard">Blizzard</a> is actually kind of a big deal. Not many companies can hold the attention of their target audience for an entire week with <a href="http://www.wowinsider.com/2008/06/26/splash-screen-changes-for-june-26th/">naught but a series of cryptic splash pages</a>. They're such a big deal, in fact, that when it came time for Vivendi to choose a partner for their big merger, Blizzard's preference for Activision was instrumental in their ultimate decision. That is, if <a href="http://www.gamesindustry.biz/articles/blizzard-activision-was-our-choice">Blizzard COO Paul Sams is to be believed</a>.<br /><br />It was no secret that Blizzard was the real prize in the merger, <a href="http://www.wowinsider.com/2008/01/31/vivendi-makes-1-5-billion-in-2007-bc-pushes-blizz-up-58-from/">having pulled in approximately $1.2 billion for Vivendi in 2007 alone</a>. With the twin juggernauts of <em>Starcraft 2</em> and <a href="http://news.bigdownload.com/2008/06/28/blizzards-newest-game-diablo-3/"><em>Diablo 3</em></a> looming on the horizon, and their "<a href="http://massively.joystiq.com/2007/10/31/blizzard-job-postings-show-progress-on-new-mmo/">next-gen MMO</a>" project still lurking in the shadows, it seems clear that Sams' comments are anything but idle boasting. According to Sams, the leverage they have in this arrangement is what is going to allow them to <a href="http://www.gamesindustry.biz/articles/blizzard-fans-won-t-notice-company-merger-morhaime">preserve their existing management structure</a> that has proved so spectacularly successful. I think that's something we can all get behind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/">Blizzard to Activision: we choose you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/blizzard-activision-was-our-choice>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1240900/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/blizzard-to-activision-we-choose-you/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>activision</category><category>activision-blizzard</category><category>blizzard</category><category>diablo-3</category><category>interview</category><category>merger</category><category>paul-sams</category><category>starcraft-2</category><category>vivendi</category><category>vivendi-games</category><category>world-of-warcraft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 30 Jun 2008 19:00:00 EST</pubDate></item><item><title><![CDATA[Age of Conan surpasses 700k registered users]]></title><link>http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/</guid><comments>http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a></p><div align="center"><a href="http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&amp;func_id=1305&amp;table=CONTENT&amp;item=1004"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aoc700k_cc425.jpg" alt="" /></a><br /></div>
We've been quite taken aback by the responses many players direct at Funcom's <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>. We're not sure if the accusations of the game being a "<a href="http://massively.joystiq.com/2008/06/25/the-daily-grind-has-aoc-earned-your-money-for-another-month/1#c12832428">beta version</a>" or just a "<a href="http://massively.joystiq.com/2008/06/25/the-daily-grind-has-aoc-earned-your-money-for-another-month/3#c12835164">total POS</a>" are the product of unrealistic expectations or are just general animosity towards a game that, at launch, lacks the polish of <a href="http://www.worldofwarcraft.com">its biggest competitor</a>. If you've got your ear to the ground, all this rabble-rousing would give the impression that Funcom's early success would be short-lived.<br /><br />The indication from Funcom however, is that this grumbling hasn't affected sales. They put out a press release today revealing that <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> is <a href="http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&amp;func_id=1305&amp;table=CONTENT&amp;item=1004">sitting at over 700,000 registered subscribers worldwide</a>. Game director Gaute Godager made sure to reaffirm the company's focus on shoring up the existing weaknesses in the game, acknowledging that retention is as important as aggressive growth in the MMO game. <hr />
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            <td><em>Did you enjoy this? Make sure to check out our <em><a href="http://massively.joystiq.com/age-of-conan/">Age of Conan</a></em> destination page, including all of our <a href="http://massively.joystiq.com/age-of-conan#interviews">interviews</a>, <a href="http://massively.joystiq.com/age-of-conan#handson">hands-ons</a>, <a href="http://massively.joystiq.com/age-of-conan#galleries">galleries</a> and <a href="http://massively.joystiq.com/age-of-conan#features">original features</a>!</em> </td>
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</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/">Age of Conan surpasses 700k registered users</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.funcom.com/wsp/funcom/frontend.cgi?func=publish.show&amp;func_id=1305&amp;table=CONTENT&amp;item=1004>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1241091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/age-of-conan-surpasses-700k-registered-users/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>700k</category><category>age-of-conan</category><category>complaints</category><category>funcom</category><category>gaute-godager</category><category>sales</category><category>subscribers</category><category>success</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 30 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[Age of Conan test server now open to public]]></title><link>http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/</guid><comments>http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a></p><div align="center"><a href="http://forums.ageofconan.com/showthread.php?t=114155"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/aocgroupboss.jpg" /></a><br /></div>
To our ever-lasting surprise and confusion, there always seems to be a significant number of players in any given game who are so eager to try out the latest patch that they're willing to spend their time on a test server testing content before it goes live. For a game like <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>, with its monthly deployments, there's at least some logic in this. There's an advantage getting acquainted with tweaks before they go live. For a game like <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, with its current bi-weekly patch schedule, this isn't quite the case.<br /><br />Still, one thing that's become clear over the past couple weeks is that Funcom <a href="http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/">could really benefit from a more rigorous testing process</a> for their patches. As <a href="http://massively.joystiq.com/2008/06/28/age-of-conan-s-old-beta-test-servers-shut-down/">we discussed on Saturday</a>, the old beta test servers are coming down in favor of a new public test server, or Testlive, as they're calling it. If you want to participate, simply <a href="http://funcom.cachefly.net/DuplicatorTool.exe">follow this link to download the executable</a>, point it to the directory where you have the game installed, select a destination directory, and let it do its thing. Once its installed, go into your destination folder, run ConanPatcher.exe and you've got it. They'll have vendors up in the coming days to allow you to buff up your characters to specific levels, which should speed up the testing process as well.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/">Age of Conan test server now open to public</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 30 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?t=114155>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1240212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/30/age-of-conan-test-server-now-open-to-public/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>aoc</category><category>forums</category><category>funcom</category><category>patches</category><category>test</category><category>test-server</category><category>testlive</category><category>testlive-server</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Mon, 30 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Feedback Friday highlights beefier shotguns, other changes]]></title><link>http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/</guid><comments>http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a></p><a href="http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/rgtrtriple_cc225.jpg" /></a>For all the complaints one could levy against <a href="http://www.rgtr.com"><em>Tabula Rasa</em></a>, the one you almost never heard was that the game was lacking in varieties of awesome firepower. Even if you counted yourself as a heavier Logos ability user (as this blogger did with his lightning-happy Demolitionist), you could still bust some skulls with good old-fashioned lead to the head. This week's Feedback Friday revealed that <a href="http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html">they're looking to expand on this awesome firepower</a> with the inclusion of new kinds of Incendiary shotguns, adding double and even triple barrel version for maximum Bane-blasting goodness. And that's just the first stop in a whole new line of weapon upgrades.<br /><br />They're also looking to expand expand character customization to address player concerns that avatars aren't unique enough. They plan to do this by making character profiles distinct from NPCs, and adding the ability to dye armor multiple colors, to give them a more snazzy look. Good to see the team under <a href="http://massively.joystiq.com/tag/tom-potter">Tom Potter</a> finally getting around to some long-time player complaints.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/">Feedback Friday highlights beefier shotguns, other changes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 28 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rgtr.com/news/latest_news/feedback_friday_6272008.html>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/28/feedback-friday-highlights-beefier-shotguns-other-changes/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>double-barrel</category><category>feedback-friday</category><category>incendiary-shotguns</category><category>patch</category><category>shotgun</category><category>tabula-rasa</category><category>tom-potter</category><category>tr</category><category>triple-barrel</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Sat, 28 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Funcom apologizes for downtime, awards free day]]></title><link>http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/</guid><comments>http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/server-downtime/" rel="tag">Server downtime</a></p><div align="center"><a href="http://icanhascheezburger.com/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/isorry_cc425.jpg" /></a><br /></div>
Funcom showed some symptoms of growing pains yesterday, as the anxiously anticipated patch for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a>, which <a href="http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/">promised to bring many important bug fixes</a>, <a href="http://massively.joystiq.com/2008/06/26/patch-postponed-for-aocs-us-servers-due-to-crashing-issues/">failed to get off the ground</a> until around 7pm EST instead of 12pm EST, as originally scheduled. It's not entirely abnormal for players to clamber about receiving compensation for lost time in situations like these, but it <strong>is</strong> somewhat rare when a company actually follows through on this expectation.<br /><br />Much to our surprise, Funcom <a href="http://forums.ageofconan.com/showthread.php?p=1253360#post1253360">offered an official apology for the delays yesterday</a>, and have granted all active accounts an additional day of play-time to compensate for the outage. We doubt this will quell the steady drumbeat of players who are dissatisfied with the <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> experience, but then, what will?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/">Funcom apologizes for downtime, awards free day</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.ageofconan.com/showthread.php?p=1253360#post1253360>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1238173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/funcom-apologizes-for-downtime-awards-free-day/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>announcement</category><category>aoc</category><category>downtime</category><category>free-day</category><category>funcom</category><category>patch</category><category>patch-day</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 27 Jun 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you dislike playing an "overpowered" class?]]></title><link>http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/</guid><comments>http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a></p><a href="http://ps3.qj.net/Team-17-Smooth-sailing-for-Lemmings/pg/49/aid/80571"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/lemmings_cc225.jpg" /></a>In the never-ending cycle of <a href="http://massively.joystiq.com/category/patches">patching</a>, <a href="http://massively.joystiq.com/category/classes">class-tweaking</a>, and talent overhauls, most classes in any given game get their time in the spotlight as the flavor of the month. There has always been a certain sub-culture of lemmings within any given player base who flock to the most powerful classes simply because they represent the path of least resistance to the end-game. While these bandwagon riders are usually acknowledged for what they are, its difficult sorting out who is playing for power and who is playing for more sincere motives.<br /><br />At the same time, it's ostensibly a lot more fun behind at the top of this never-ending cycle than the bottom, so shouldn't players enjoy their moment in the sun, no matter how temporary? And so we ask you, dear Massively readers: Are the benefits of kicking butt in PvP or getting that coveted raid spot worth the cost of being lumped in with the power-hungry lemmings?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/">The Daily Grind: Do you dislike playing an "overpowered" class?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jun 2008 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/27/the-daily-grind-do-you-dislike-playing-an-overpowered-class/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>bandwagon</category><category>classes</category><category>flavor-of-the-month</category><category>lemmings</category><category>over-powered</category><category>the-daily-grind</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Fri, 27 Jun 2008 08:00:00 EST</pubDate></item><item><title><![CDATA[Blizzard Authenticator adds new layer of security, for a price]]></title><link>http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/</guid><comments>http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://www.imdb.com/title/tt0113243/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/blizzardauthenticator_cc225.jpg" /></a>When you play online games these days, you always have to be mindful that you don't leave yourself vulnerable to viruses, account fraud, and hacks. Something as seemingly simplistic as a hidden keylogger in a UI mod can open the floodgates to strangers to come on your computer and take your account information. <a href="http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/">Stories abound of players losing accounts they've dumped thousands of hours into</a> because they didn't take the proper precautions. While some of the blame certainly lies with the players, there are some critics who have charge that the MMO industry doesn't do enough to prevent fraud.<br /><br /><a href="http://www.gamasutra.com/php-bin/news_index.php?story=19192">Enter the Blizzard Authenticator</a>. This new keychain SecurID device can be attached to your <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> account, making it impossible for anybody to access it without the Authenticator plugged into the computer They'll be debuting the device at the upcoming Blizzard Invitational, but it should be available on <a href="http://www.blizzard.com/store/">Blizzard's online store</a> soon at the low, low price of $6.50. It's a small price to pay for peace of mind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/">Blizzard Authenticator adds new layer of security, for a price</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=19192>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/blizzard-authenticator-adds-new-layer-of-security-for-a-price/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>accounts</category><category>blizzard</category><category>blizzard-authenticator</category><category>blizzard-invitational</category><category>hacked</category><category>hackers</category><category>keylogger</category><category>security</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[JGE gets new site design, re-apply for closed beta spots]]></title><link>http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/</guid><comments>http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/jumpgate-evolution/" rel="tag">Jumpgate Evolution</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a></p><div align="center"><a href="www.jumpgateevolution.com"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/jgeredesign_cc425.jpg" /></a><br /></div>
The MMO gods giveth and they also taketh away. As the <a href="http://www.netdevil.com">NetDevil</a> team moves ever-closer to turning <a href="http://www.jumpgateevolution.com"><em>Jumpgate Evolution</em></a> into a marketable retail product, they've undergone a fairly extensive site re-redesign, bringing them under the umbrella of publisher Codemasters. According to community manager Awen, <a href="http://community.codemasters.com/forum/showthread.php?t=291084&amp;page=1">the change was necessary in order to consolidate user information</a> in one place in anticipation of the upcoming beta and retail releases. Unfortunately, this had the unintended side-effect of rendering <a href="http://community.netdevil.com/forumdisplay.php?f=4">the old <em>JGE</em> forums</a> (and ostensibly the old beta applications) obsolete.<br /><br />If you want to get your name back in contention for the beta, you have to sign up for CodeM account, which can be done <a href="http://www.jumpgateevolution.com/beta_signup.php">on the beta sign-up page</a>. The forums are slightly more complicated, and require <a href="http://community.codemasters.com/forum">logging into the Codemaster forums</a> first to get a display name. We'll be honest here, it's a bit of a cumbersome system, and we're not surprised in the least that <a href="http://massively.joystiq.com/category/jumpgate-evolution"><em>JGE's</em></a> dedicated community didn't take kindly to the change. Still, you gotta do what you gotta do if you want your launch to go smoothly, and they clearly thought this was a necessary step.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/">JGE gets new site design, re-apply for closed beta spots</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jumpgateevolution.com/beta_signup.php>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/jge-gets-new-site-design-re-apply-for-closed-beta-spots/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>awen</category><category>beta</category><category>beta-sign-up</category><category>codemasters</category><category>forums</category><category>jge</category><category>jumpgate-evolution</category><category>netdevil</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[AoC is to WoW as steak is to McDonalds, says AoC director]]></title><link>http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/</guid><comments>http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a></p><a href="http://www.bunrab.com/dailyfeed/2007January/dailyfeed_january-07_p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/steak_cc225.jpg" /></a>Gaute Godager, game director for <a href="http://www.ageofconan.com"><em>Age of Conan</em></a> at Funcom, has been on top of the world this past month. They successfully delivered the biggest MMO to hit that market since <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, with <a href="http://massively.joystiq.com/2008/06/06/age-of-conan-tops-the-million-shipped-mark/">over a million units shipped</a> inside of a month. You could probably understand then if he comes off a bit smug when talking about the quality of his undeniably blockbuster title. <a href="http://www.eurogamer.net/article.php?article_id=159843&amp;page=4">Rounding up a recent interview with Eurogamer</a>, Godager cheekily likens the difference between <a href="http://massively.joystiq.com/category/age-of-conan"><em>Age of Conan</em></a> and <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a><em> </em>to the gastronomical disparity between steak and McDonalds<em>.</em><br /><br />Now, we know that Godager was just having a bit of a friendly jab at Blizzard, having prefaced the comment as such. Although having seen <a href="http://massively.joystiq.com/2008/06/25/the-daily-grind-has-aoc-earned-your-money-for-another-month/">the surprising backlash</a> against the game for its prodigious bugs, thin quest content in some areas, and <a href="http://massively.joystiq.com/2008/06/24/age-of-conan-tradeskills-getting-badly-needed-attention/">unfinished crafting system</a>, we think there are perhaps more apt analogies out there. How about a steak that you ordered medium-well, but came out rare?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/">AoC is to WoW as steak is to McDonalds, says AoC director</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=159768>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/aoc-is-to-steak-as-wow-is-to-mcdonalds-says-aoc-director/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>blizzard</category><category>eurogamer</category><category>funcom</category><category>gaute-godager</category><category>interview</category><category>mcdonalds</category><category>steak</category><category>world-of-warcraft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Warhammer Online takes us to epic places]]></title><link>http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/</guid><comments>http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div style="text-align: left;">
<div style="text-align: center;"><a href="http://www.gametrailers.com/player/35504.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/warepic_cc425.jpg" /></a><br /></div>
One fair criticism that many observers of <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> have levied over the year or so is that from the bits and pieces we've been shown of the game, it looks rather unspectacular. Part of this, we think, is that the lighting elements haven't been fully implemented yet, which gives the game a rather flat, uninteresting look about it. The other reason, it is reasonable to surmise, is that many of the game's most grandiose architectural creations simply haven't been put forward.<br /></div>
<br />In a recent trailer, it seems like many of the games more visually stunning elements are being brought to the fore. While we were still overwhelmed with the sheer volume of <strong>brown</strong>, the scale of the game is much more evident in this video than in past ones, so the <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer</em></a> faithful among the Massively staff have found cause to be cautiously optimistic. <br /><br />You might disagree, of course, but make sure to check out the new video after the jump.<p><a href="http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/" rel="bookmark">Continue reading <em>Warhammer Online takes us to epic places</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/">Warhammer Online takes us to epic places</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/warhammer-online-takes-us-to-epic-places/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ea-mythic</category><category>epic</category><category>gametrailers</category><category>scenery</category><category>video</category><category>WAR</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[Habbo crests 100 million avatar milestone]]></title><link>http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/</guid><comments>http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/habbo-hotel/" rel="tag">Habbo Hotel</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a></p><div align="center"><a href="http://www.videogamesblogger.com/2007/11/22/first-ever-arrests-in-virtual-property-theft-case-in-habbo-hotel.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/habbo100million_cc425.jpg" /></a><br /></div>
One hundred million. 100 million. 100,000,000. No matter how you look at it, it's an extraordinarily large number. It's the number of colors <a href="http://www.post-gazette.com/pg/06256/721190-114.stm">most women are capable of seeing</a>. It's the <a href="http://www.cnn.com/2006/TECH/internet/11/01/100millionwebsites/index.html">number of websites</a> that existed in 2006. It's a <a href="http://en.wikipedia.org/wiki/100_Million">song by the rapper Birdman</a>. It's also, rather incidentally, <a href="http://www.gamesindustry.biz/articles/habbo-surpasses-100m-avatars">the number of avatars created to date</a> in the simple and spectacularly successful <a href="http://www.habbo.com/"><em>Habbo Hotel</em></a>.<br /><br />Naturally, that doesn't correlate to 100 million users (<a href="http://massively.joystiq.com/category/habbo-hotel"><em>Habbo</em></a> usually clocks in at about 8 million a month), but it's still a testament to the power of a simple virtual world aimed at an extremely active demographic. The lucky sap who created the actual 100 millionth avatar was awarded one of those <a href="http://store.apple.com/us/browse/home/shop_mac/family/macbook_air?mco=MTE4MTY">fancy new Macbook Airs</a>, as well as a slew of in-game goodies like a specially designed room, in-game currency, and rare items. Here's hoping they see 100 million more!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/">Habbo crests 100 million avatar milestone</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 26 Jun 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/habbo-surpasses-100m-avatars>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1237326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/26/habbo-crests-100-million-avatar-milestone/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>100-million</category><category>avatars</category><category>Birdman</category><category>habbo</category><category>habbo-hotel</category><category>macbook-air</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Thu, 26 Jun 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[Mythos wins over another fan in new hands-on]]></title><link>http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/</guid><comments>http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a></p><a href="http://massively.joystiq.com/photos/the-mythos-overworld/830094/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/mythosgremlin_cc225.jpg" /></a>We have to concede, we were probably won over by <a href="http://www.mythos.com/"><em>Mythos</em></a>, <a href="http://www.flagshipstudios.com/">Flagship's</a> free-to-play hack and slashers, months ago. We're not sure whether it happened before <a href="http://massively.joystiq.com/2008/04/05/interview-with-flagships-max-schaefer/">our interview with Max Schaefer</a> or after they implemented <a href="http://massively.joystiq.com/2008/05/29/a-first-look-at-mythos-overworld/">the fairly ambitious Overworld</a>, it's hard to say exactly. In any case, we're aware that not everybody is as excited about the title as we are, which is why we recommend taking a look at <a href="http://www.eurogamer.net/article.php?article_id=158990&amp;page=2">Eurogamer's new glowing hands-on report of the game</a>.<br /><br />Among <a href="http://massively.joystiq.com/category/mythos"><em>Mythos'</em></a> many design choices, the author seems most impressed with the way Flagship has managed to make even the simplest of level one fireballs feel both satisfying and significant. For our part, we're still baffled that they plan to offer this as a free title, because the spit shine and polish they've been putting on this thing is more typically befitting of a full retail release. Then again, <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a> was <a href="http://massively.joystiq.com/2008/06/24/world-of-warcraft-originally-planned-as-free-to-play/">planned as a free title once upon a time</a>...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/">Mythos wins over another fan in new hands-on</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=158990&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1235891/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/mythos-wins-over-another-fan-in-new-hands-on/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>eurogamer</category><category>fireballs</category><category>flagship</category><category>flagship-studios</category><category>free-to-play</category><category>mythos</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 25 Jun 2008 17:00:00 EST</pubDate></item><item><title><![CDATA[WAR European guild beta live within a month]]></title><link>http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/</guid><comments>http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/forums/" rel="tag">Forums</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a></p><div align="center"><a href="http://massively.joystiq.com/photos/warhammer-online-massively-goes-to-war/831929/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/warguildbeta_cc425.jpg" /></a><br /></div>
The long-anticipated <a href="http://www.warhammeronline.com"><em>Warhammer Online</em></a> guild beta appears to finally be moving forward, as <a href="http://www.warhammeralliance.com/forums/showthread.php?t=41583">we've heard via the grapeline</a> that European guild leaders are being notified about the imminent start of the guild beta. According to this email, guild leaders are being given until July 2 to submit the information for members hoping to participate in the beta. Interestingly, the NDA for the beta will remain in effect for the duration of the guild beta, so don't expect to see full-fledged personal accounts for a little while yet.<br /><br />This information will likely bristle some who were likely hoping that they'd be able to enjoy the open beta sometime this summer. It's probably too early to rule that out at this point, since we don't have any information yet about how EA Mythic will be handling the North American guild beta, and that has to be an important stepping point before they're willing to show <a href="http://massively.joystiq.com/category/warhammer-online"><em>Warhammer Online</em></a> to the greater public.<br /><br />In the mean time, why not enjoy the <a href="http://www.virginworlds.com/podcast.php?show=16&amp;ep=10">recent MMOG Nation podcast</a>, where our own Michael Zenke sits down for a candid chat with <em>WAR</em> designer <a href="http://massively.joystiq.com/tag/paul-barnett">Paul Barnett</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/">WAR European guild beta live within a month</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.warhammeralliance.com/forums/showthread.php?t=41583>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1236682/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/war-european-guild-beta-live-within-a-month/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>breaking</category><category>europe</category><category>guild-beta</category><category>guilds</category><category>mmog-nation</category><category>open-beta</category><category>warhammer-alliance</category><category>warhammer-online</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 25 Jun 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[Huxley video expands on non-combat areas]]></title><link>http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/</guid><comments>http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/huxley/" rel="tag">Huxley</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a></p><div style="text-align: center;"><a href="http://www.huxleygame.com/huxley_screenshots.php"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/huxleycityscape_cc425.jpg" /></a><br /></div>
We have to concede, we were not terribly impressed when we got wind of some of <a href="http://huxley.webzen.com/"><em>Huxley's</em></a> non-combat areas as long as four months go. Chalk it up to the editing, we suppose, but the ten consecutive minutes of <a href="http://massively.joystiq.com/2008/02/02/unofficial-huxley-videos-leak-feature-lots-of-running/">clomping around a barren cityscape</a> left us barely able to keep our heads up. We were much more impressed with <a href="http://massively.joystiq.com/2008/06/23/impressive-huxley-cinematic-trailer-surfaces/">the recent cinematic trailer for the game</a>, but it did little in the way of explaining how <a href="http://massively.joystiq.com/category/huxley"><em>Huxley</em></a> was going to change the way we play MMOs.<br /><br />Well a new video has surfaced with better editing, the removal of that incessant clomping sound of walking on pavement, and some looks at non-static NPCs, shops, and the games' train system. We realize that <span style="font-style: italic;">Huxley's</span> success probably hinges more on whether the FPS action is up to current standards, but for MMO junkies like ourselves, the little things like shops and quest hubs can have a much greater influence on whether we choose to play the game or not. Check out the new video after the jump.<p><a href="http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/" rel="bookmark">Continue reading <em>Huxley video expands on non-combat areas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/">Huxley video expands on non-combat areas</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jun 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1236161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/25/huxley-video-expands-on-non-combat-areas/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>city</category><category>huxley</category><category>npcs</category><category>shops</category><category>trailer</category><category>train</category><category>video</category><category>webzen</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Wed, 25 Jun 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[A personal account of the devastation wrought by virtual theft]]></title><link>http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/</guid><comments>http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/final-fantasy-xi/" rel="tag">Final Fantasy XI</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/exploits/" rel="tag">Exploits</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a></p><a href="http://thedailybeast.wordpress.com/2007/10/27/hamburglar/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/06/hamburglar_cc225.jpg" alt="" /></a>In the mainstream media it's not entirely uncommon to hear tales of virtual theft cast in a mocking or sometimes even light-hearted tone. Given the right set of details, we're <a href="http://massively.joystiq.com/2008/02/04/minnesota-gamer-calls-cops-after-virtual-theft-cops-shrug/">sometimes guilty of it ourselves</a>. In any case, when you actually read a first-hand account of such an experience, you quickly see how devastating a personal blow it can be to a person. A recent article in The Escapist <a href="http://www.escapistmagazine.com/articles/view/issues/issue_155/4990-Someone-Stole-My-Magic-Sword">explores one such experience</a>, going into the depths with one unfortunate Paladin who had her <a href="http://www.playonline.com/ff11us/index.shtml"><em>Final Fantasy XI</em></a> account hacked.<br /><br />Much the same way that a real life burglar can rob somebody of their sense of safety, virtual thieves rob players of the joy and security they get from building up a character in a virtual world. The Paladin followed in the article lost her will to play altogether, which we think is an even sadder outcome than losing her highly-valued account.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/">A personal account of the devastation wrought by virtual theft</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 Jun 2008 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.escapistmagazine.com/articles/view/issues/issue_155/4990-Someone-Stole-My-Magic-Sword>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1234917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/06/24/a-personal-account-of-the-devastation-wrought-by-virtual-theft/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>ffxi</category><category>final-fantasy-xi</category><category>hacked</category><category>the-escapist</category><category>virtual-theft</category><dc:creator><![CDATA[Chris Chester]]></dc:creator><pubDate>Tue, 24 Jun 2008 19:00:00 EST</pubDate></item></channel></rss>