Player vs. Everything: Rebuilding EverQuest
Ask any MMOG player about EverQuest, and you'll get one of three responses: either they loved it, they hated it, or they didn't play it (and don't want to). Nobody thinks that it was just a mediocre game, and a lot of people look back fondly on their time there, warts and all. There were a lot of ...
Player vs. Everything: Fear is the missing ingredient
When I was playing EverQuest in the Kunark-era days there was one item that stood head and shoulders above all the others for me: the Fungus Covered Scale Tunic (affectionately called "The Fungi"). It was the ultimate twink item, allowing you to regain your health at a rate unheard of in the days ...
Player vs. Everything: Age of Conan's 250 hours
It's going to take you 250 hours to get to level 80 in Age of Conan. That's the big news today, and I'm not sure exactly how I feel about that. On the one hand, that tells us very little about the actual game. Saying you have 250 hours of content means nothing unless that content is fun content. ...
Player vs. Everything: Putting raiding on your resume
Ten years ago, the idea of putting something like being an officer in a hardcore raiding guild on your resume would have been laughable. When trying to sell yourself to a prospective employer, you want to put your best foot forward. The last thing you'd want them to know is that you spend upwards ...
Player vs. Everything: Analyzing the Wrath of the Lich King news explosion
Wow. Or more accurately, World of Warcraft. It's all over the internet today in a big way. Blizzard released a ridiculous amount of information about their next expansion, Wrath of the Lich King, and some of the changes they've announced are pretty major. I thought I would use today's article to ...
Player vs. Everything: Pointless mini-zones
How pointless are so-called "pointless mini-zones," really? Michael did a post the other day which examined the history of a zone in EverQuest called Surefall Glade. Hitting his links gave me a nice little walk down memory lane -- I have fond memories of Surefall, being an old-school EQ fan who ...
Player vs. Everything: Should MMOGs allow modding?
When Diablo first came out, I was a huge fan of it. It was pretty much all I played for months. Then, after a while, I got bored. Even with randomly generated dungeons and enemies, there are only so many loot runs you can do. When Hellfire was released I got back into it again. But with time, the ...
Player vs. Everything: Exploits are fun
Pretty much everyone knows that "exploit" is a dirty word. An exploit in an MMOG is anything that lets you work outside of the established rules of the game to do something that you couldn't normally do, usually in a way that lets you bypass or defeat content more easily than you're supposed to be ...
Player vs. Everything: Age of Conan closed beta impressions
Everyone and their brother seems to be writing about Age of Conan over the last few days, but hopefully you're hungry for a little more. I've spent the last day and a half trying out different classes and playing through the various starting missions, and I'm ready to serve up some impressions. If ...
Player vs. Everything: Choking on graphics
I managed to get my hands on an Age of Conan beta key this morning, so off I went to excitedly download the client. I'm a big fan of Robert E. Howard's original pulps, and I've been looking forward to the grim and gritty world of Hyboria for a while now. Most of what I've read about it so far has ...



