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Brendan Drain

- Columnist -

A long-time MMO-addict, northern-irish lad Brendan "Nyphur" Drain is a publicly respected member of the EVE Online community, with over six years of playtime under his belt. Brendan is Massively's resident EVE Online expert and writer of the biweekly EVE Evolved column, published Sunday evenings. The column covers everything from guides and opinion pieces to commentary on game design and hints on preparing for upcoming expansions.

In addition to the column, Brendan covers EVE Online news, community events, general interest stories, and other posts. When he finds the time in his hectic schedule, he can sometimes be found writing features on game design topics or other MMOs he's playing.

Brendan Drain's Latest Posts

EVE Evolved: Three exploitable game features

If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players...

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Layoffs at CCP's Atlanta office confirmed: World of Darkness development affected

Rumours began circulating just a few hours ago about layoffs at CCP Games' Atlanta office. It was reported that an unknown number of staff working on the World of Darkness MMO had been unexpectedly laid off right before the Christmas holidays. The originally unconfirmed tipoff came from several...

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Not So Massively: LoL's e-sports controversy, Dota 2's matchmaking overhaul, and more

The MOBA e-sports community was enraged this week when it was reported that professional League of Legends players participating in the 2014 championship series had been barred by contract from livestreaming competing games. The list of competing games included the entire Blizzard lineup and...

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EVE Evolved: Lowsec isn't impenetrable

When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will...

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Not So Massively: SMITE's launch date, Star Citizen's $33m goal, and Elite's cockpit reveal

Another $3 million was pledged to Star Citizen this week during the Thanksgiving livestream, pushing the total to over $33.5 million and unlocking several new ships for play. Developers now have over 50% more finance than was initially required for their ambitious plans. Meanwhile, Elite:...

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EVE Evolved: Donate your old spaceships to charity

The Philippines recently suffered its worst natural disaster in living memory when typhoon Haiyan made landfall on November 8th, leaving over half a million people displaced and millions without food and basic supplies. Countries and organisations around the world have been sending relief aid into...

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Massively unboxes EVE Online's Collector's Edition

Sci-fi MMO EVE Online initially launched as a physical disc sold in stores back in 2003 and saw limited success in the fledgling MMO space. A decade of regular updates and digital distribution has seen EVE grow organically into the largest sci-fi sandbox on the planet with over half a million...

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Not So Massively: Star Citizen's mining ship, D3's cow level, and Elite's incoming alpha

With the monumental funding push from its anniversary sale, Star Citizen broke three million-dollar barriers this week and unveiled its plans for several new ships. Players will get a new luxury yacht, a salvaging vessel, and a much-requested mining ship. Elite: Dangerous announced that its alpha...

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EVE Evolved: First impressions of Rubicon

For years I've been writing that EVE Online needs more deployable sandbox structures that any player can use, so I was naturally pretty excited to hear that this was to be one of the key features of the Rubicon expansion. The Mobile Depot sounded like a great freeform sandbox tool when it was...

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Not So Massively: Dota 2's Three Spirits, Star Citizen's anniversary, and Diablo II's ladder reset

Blizzard has revealed details of changes coming to Diablo III's difficulty settings in its upcoming pre-expansion patch; monsters will now level up with the player to make all content the appropriate difficulty. Path of Exile announced that its first expansion will be coming in March and released...

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