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Brendan Drain

- Columnist -

A long-time MMO-addict, northern-irish lad Brendan "Nyphur" Drain is a publicly respected member of the EVE Online community, with over six years of playtime under his belt. Brendan is Massively's resident EVE Online expert and writer of the biweekly EVE Evolved column, published Sunday evenings. The column covers everything from guides and opinion pieces to commentary on game design and hints on preparing for upcoming expansions.

In addition to the column, Brendan covers EVE Online news, community events, general interest stories, and other posts. When he finds the time in his hectic schedule, he can sometimes be found writing features on game design topics or other MMOs he's playing.

Brendan Drain's Latest Posts

EVE Evolved: Designing EVE Onland, part 2

When it comes to living sandbox MMOs, there really isn't a bigger name than EVE Online. Throughout its decade-long history, EVE has produced some huge gaming headlines, delivered record-breaking in-game thefts and heists, and played host to the complex political machinations of dozens of warring...

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Not So Massively: Diablo III's Nephalem Rifts, PoE season six, and Firefall's ex-CEO comes under fire

There's just one day left to sign up to Star Citizen's Next Great Starship game modding competition, and 198 teams have signed up to compete. Following the recent delay of the dogfighting module, players who missed the livestream got an early peek at the delayed and buggy combat gameplay when the...

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EVE Evolved: Designing EVE Onland, part 1

When I'm not playing or writing about EVE Online, I can usually be found huddled over my computer typing lines of code into a compiler and chipping away at bugs that make varying degrees of sense. Designing my own hardcore space game is a really fun challenge and very fulfilling work, but I have a...

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Not So Massively: Elite's Oculus Rift support, Star Citizen delays, and Firefall's CEO worries

The Elite: Dangerous combat alpha was updated with support for 3-D monitors and the Oculus Rift gaming headset this week, and developers gave fans a look behind the scenes in a new development newsletter. Star Citizen's dogfighting module was also delayed in order to bring the level of polish up...

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EVE Evolved: Unleash your inner space janitor

Did you know that people leave perfectly good stuff just lying around in space? Between abandoned starbases, safespotted containers, floating wrecks, and lost drones, there's a real mess out there in space that somebody aught to clean the hell up. So why doesn't someone get out there with a dustpan...

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Not So Massively: Novus AEterno's kickstarter, LoL's Yasuo spotlight, and Elite's first alpha test

If you've ever wanted an MMO that's part Homeworld and part EVE Online, check out upcoming single-shard MMORTS Novus AEterno. The game recently smashed its $75,000 US goal on Kickstarter and has managed to bypass Steam Greenlight to secure a Q1 2014 PC release. Previously kickstarted sci-fi sandbox...

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EVE Evolved: Three exploitable game features

If there's one thing EVE Online players are good at, it's finding ways to get an advantage over each other. The hyper-competitive PvP sandbox breeds players with an investigative streak who will constantly figure out ways to bend and abuse new features to make ISK or get an edge over other players...

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Layoffs at CCP's Atlanta office confirmed: World of Darkness development affected

Rumours began circulating just a few hours ago about layoffs at CCP Games' Atlanta office. It was reported that an unknown number of staff working on the World of Darkness MMO had been unexpectedly laid off right before the Christmas holidays. The originally unconfirmed tipoff came from several...

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Not So Massively: LoL's e-sports controversy, Dota 2's matchmaking overhaul, and more

The MOBA e-sports community was enraged this week when it was reported that professional League of Legends players participating in the 2014 championship series had been barred by contract from livestreaming competing games. The list of competing games included the entire Blizzard lineup and...

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EVE Evolved: Lowsec isn't impenetrable

When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will...

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