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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[MMObility: Why a tablet version of RuneScape is so important]]></title><link>http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/</guid><comments>http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/runescape/" rel="tag">RuneScape</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/"><img alt="RuneScape 3 screenshot" data-src-height="250" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/rs1small.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
If you have heard the news about <a href="http://www.runescape.com/"><em>RuneScape 3</em></a>, you fall into one of two camps. You're either really excited and cannot wait for this new version of one of your favorite games or you really don't see what the fuss is all about. It's possible there is a third category for those who are interested but have played the game only once or twice. I easily fall into the first category, and I think the announcement of <a href="http://massively.joystiq.com/tag/RuneScape-3/"><em>RuneScape 3</em></a> isn't important because it represents a new version of a long-running and very successful browser-based title; it's important because it will represent a massive shift in mobile technology and in how people perceive MMO gaming on a mobile device.<br />
<br />
So many people seem to think that tablet or smartphone gaming is different from gaming on any other device. It is different in the way we <em>interact</em> with the game, in the way that we actually hold the tablet or touch the screen, but the device itself is just a smaller version of the ever-familiar PC, the personal computer. <em>RuneScape 3</em> could prove that a tablet or smartphone is just as good as any other delivery system -- and in many ways, it might be superior.<p><a href="http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/" rel="bookmark">Continue reading <em>MMObility: Why a tablet version of RuneScape is so important</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/">MMObility: Why a tablet version of RuneScape is so important</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 May 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20580550/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/24/mmobility-why-a-tablet-version-of-runescape-is-so-important/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>IOS</category><category>jagex</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>runescape</category><category>runescape-3</category><category>smartphone</category><category>tablet</category><category>tablets</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 24 May 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: An interview with ThresholdRPG's Michael Hartman]]></title><link>http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/</guid><comments>http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crowdfunding/" rel="tag">Crowdfunding</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/"><img alt="ThresholdRPG screenshot" data-src-height="332" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fullscreen-capture-5222013-101110-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
The last time I explored <a href="http://www.thresholdrpg.com"><em>ThresholdRPG</em></a>, I had a blast. It was one of a batch of MUDs that I used to re-introduce myself to the ancient gaming genre, and I <a href="http://massively.joystiq.com/2012/05/27/rise-and-shiny-threshold-rpg/">enjoyed its simplicity and friendly community</a>. MUDs can seem to be very similar to each other, so in order to enjoy them, you must be able to pick out the finer details that separate them. In <a href="http://massively.joystiq.com/tag/Threshold-RPG"><em>ThresholdRPG</em></a>, I particularly enjoyed fishing, roleplay, customization, and a free-to-play model that was years ahead of its time when first released 17 years ago.<br />
<br />
The game can be a bit <em>odd</em>, like any MUD. During <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> I've discovered just how confusing many of these titles can be, but I have also grown to enjoy solving the "mystery" of each game's particular set of code-words that unlock actions. <em>ThresholdRPG</em> is like other MUDs and introduces players to basic commands, but once out in the world a player is on her own. The good news is that an out-of-character help chat is always available and sits right on top of the standard roleplay-enforced chat. That juxtaposition of both channels actually helps immerse me in the game, allowing me to see literally where and when I can use out-of-character speech.<br />
<br />
I asked <a href="http://massively.joystiq.com/tag/michael-hartman/">Michael Hartman</a>, president and CEO of <a href="http://www.frogdice.com">Frogdice</a>, to talk about MUD development and branching out into other styles of gaming.<p><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/" rel="bookmark">Continue reading <em>Free for All: An interview with ThresholdRPG's Michael Hartman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/">Free for All: An interview with ThresholdRPG's Michael Hartman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20577854/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/22/free-for-all-an-interview-with-thresholdrpgs-michael-hartman/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>achaea</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>interview</category><category>michael-hartman</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>thresholdrpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 22 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: DragonRealms]]></title><link>http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/</guid><comments>http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/"><img alt="DragonRealms website artwork" data-src-height="314" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fullscreen-capture-5182013-75015-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
As a part of <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a>, I just had to play at least one MUD for <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a>. I have a handful of favorite MUDs, like <a href="https://www.play.net/gs4/"><em>GemStone IV</em></a>, <a href="http://www.bat.org/"><em>BatMUD</em></a>, and <a href="http://www.achaea.com/"><em>Achaea</em></a>, but I have never really given <a href="https://www.play.net/dr/"><em>DragonRealms</em></a> a chance. Until now. I've poked into it here and there, but every time I found myself on the <a href="http://www.play.net/corporate/">Simutronics</a> website, I always logged into <a href="http://massively.joystiq.com/tag/gemstone-iv/"><em>GemStone IV</em></a>. I heard that <a href="http://massively.joystiq.com/tag/DragonRealms"><em>DragonRealms</em></a> was a lot different, more hardcore, and filled with PvP, and after spending an initial week with the game and the killer community, I can say that it <em>is</em> different, but mainly in a few outstanding ways. Of course I might find much more that sets the game apart if I played it for several years like some of the people I met in game, but for now I'll settle with telling you what I've learned so far.<br />
<br />
The usual embedded video in this article serves two purposes. First, it's an interview piece I did with <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a>, Producer at <a href="http://massively.joystiq.com/tag/simutronics/">Simutronics</a>. Next, it's a glance at <em>DragonRealms</em>, from character creation to a bit of gameplay. It's not as in-depth as my other videos, but it keeps in the greater theme of MUD May.<p><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/" rel="bookmark">Continue reading <em>Rise and Shiny: DragonRealms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/">Rise and Shiny: DragonRealms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 19 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20574708/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/19/rise-and-shiny-dragonrealms/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>anno-online</category><category>beau-hindman</category><category>Dragonrealms</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>gemstone-iv</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>multi-user-domain</category><category>multi-user-dungeon</category><category>rise-and-shiny</category><category>simutronics</category><category>stream</category><category>the-settlers-online</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 19 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: PlanetSide 2]]></title><link>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</guid><comments>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/"><img alt="PlanetSide 2 screenshot" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot20130516-07-50-40.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I was <em>this</em> close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play <a href="https://www.planetside2.com"><em>PlanetSide 2</em></a>? Because it's <em>fun</em>. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: <em>Because it's fun</em>. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.<br />
<br />
I have oodles of fun in <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. <em>PlanetSide 2</em> actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play <em>PlanetSide 2</em> as well, so I'll fill you in on those.<p><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark">Continue reading <em>Why I Play: PlanetSide 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/">Why I Play: PlanetSide 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>editorial</category><category>featured</category><category>fps</category><category>massively-meta</category><category>meta</category><category>mmo-shooter</category><category>mmofps</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: What needs to happen to make the mobile market shine]]></title><link>http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/</guid><comments>http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/"><img alt="Life is Magic screenshot" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lim-022.png.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I've recently written about what <a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/">the MMO future might look like</a>, but in case you haven't read that piece yet, I can sum it up for you. Essentially I see the new generation being so used to gaming and communicating on portable yet powerful devices that the sit-down keyboard and mouse setup might very well be doomed. Even major PC manufacturers and sellers are noticing the trend. Take a visit <a href="http://www.gamestop.com/tablets">to your local Gamestop</a> or equivalent game shop and you will notice that the chains have started to sell tablets as well.<br />
<br />
All of this tablet gaming might wound the current style of MMOs. I suspect that within the next decade or two it will all come full circle back to massive three-dimensional worlds on tech that becomes even more powerful and common, so we have to look at what the mobile market can do currently to keep MMOs in the lineup.<p><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/" rel="bookmark">Continue reading <em>MMObility: What needs to happen to make the mobile market shine</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/">MMObility: What needs to happen to make the mobile market shine</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571266/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/mmobility-what-needs-to-happen-to-make-the-mobile-market-shine/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>angry birds</category><category>AngryBirds</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>google</category><category>GPS</category><category>ingress</category><category>location-based</category><category>midgard-rising</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>order-and-chaos-online</category><category>phone</category><category>second-life</category><category>smartphone</category><category>Vendetta-Online</category><category>words-with-friends</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Celebrating MUD May with Gemstone IV]]></title><link>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/</guid><comments>http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv"><img alt="GemStone IV website screenshot" data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/--5142013-72449-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a> has been a blast so far, but I won't lie to you and say that I hope to even make a dent in the decades-old history of many of these titles. I decided instead to use some examples from my favorite MUDs that I have come across over the last couple of years. It's admittedly been a challenge to think about what to cover. Do I cover the communities? The in-game mechanics? The publishers?<br />
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This week I decided to attempt to kill several birds with a handful of stones (and questions) and snagged <a href="http://www.play.net/corporate/">Simutronics</a> Producer <a href="http://massively.joystiq.com/tag/eric-latham/">Eric Latham</a> for an video interview. Simutronics has been in the business for 26 years, and the publisher makes my favorite MUD, <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a>. Latham has been with the company for 15 of those years! Technically I am using the interview and video as part of my <a href="http://massively.joystiq.com/category/rise-and-shiny/">Rise and Shiny</a> series, but the questions and answers are more relevant to the general topic of MUDs. You might see it now as well as later, but it will hopefully provide some insight into the world of making MUDs.<p><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark">Continue reading <em>Free for All: Celebrating MUD May with Gemstone IV</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/">Free for All: Celebrating MUD May with Gemstone IV</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20567492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/free-for-all-celebrating-mud-may-with-gemstone-iv/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>eric-latham</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[A tour of DC Universe Online's new Origin Crisis DLC]]></title><link>http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/</guid><comments>http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc"><img alt="DC Universe Online screenshot" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/dcscrdlc7raidnexusofreality12.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="https://www.dcuniverseonline.com/"><em>DC Universe Online</em></a>'s latest DLC, <a href="http://massively.joystiq.com/tag/origin-crisis">Origin Crisis</a>, allows players to fill the shoes of some of their favorite -- and not so favorite -- heroes and villains and fight to keep reality as it is. Thanks to <a href="https://www.dcuniverseonline.com/news/archive.vm?id=217&amp;month=current&amp;locale=en_US">yesterday's update</a>, players will actually be traveling through time in order to stop a chain of events that might result in entirely new universes and timelines. You'll be bamming and powing your way through content in the hopes that history remains intact.<br />
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We sat down with <a href="http://massively.joystiq.com/tag/jens-andersen/">Jens Andersen</a>, Creative Director of <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a>, to discuss this special DLC, a pack that has been in planning since the game's conception.<p><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/" rel="bookmark">Continue reading <em>A tour of DC Universe Online's new Origin Crisis DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/">A tour of DC Universe Online's new Origin Crisis DLC</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20568112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/15/a-tour-of-dc-universe-onlines-new-origin-crisis-dlc/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>alternate-reality</category><category>beau-hindman</category><category>dc</category><category>dc-universe-online</category><category>dcuo</category><category>DLC</category><category>featured</category><category>jens-andersen</category><category>origin-crisis</category><category>preview</category><category>previews</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 15 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Soapbox: MMOs are to kids what MUDs are to us]]></title><link>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/</guid><comments>http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/the-soapbox/" rel="tag">The Soapbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/"><img alt="Vendetta Online on the iPad" data-src-height="320" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/vendetta-header.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I love MUDs. When I go through a several-hour long MUD session, I feel as if I took part in a greater story, and most of the fun was not based on stats or gear. MUDs let me escape into a world because they are about story first. I think I'm pretty rare, though. I can't find many other writers who seem to write about MUDs unless they are referencing them like some sort of relic from the past. The truth is that MUDs are still being loved, played, and enjoyed by thousands. Covering MUDs is as important as covering any other MMO. They're still part of the bigger picture.<br />
<br />
I'm sure many of you reading this now could not care less about MUDs. You might have played one years ago, but generally they are seen as the cute elderly citizens of MMOdom. That's cool if that's how you feel, but now think about this: The new generation, kids between 13 and 20 years old, will look at many of our large PCs and 20 gig MMOs the same way modern gamers look at MUDs.<p><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark">Continue reading <em>The Soapbox: MMOs are to kids what MUDs are to us</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/">The Soapbox: MMOs are to kids what MUDs are to us</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 14 May 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20566128/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/14/the-soapbox-mmos-are-to-kids-what-muds-are-to-us/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>android</category><category>beau-hindman</category><category>dell</category><category>editorial</category><category>featured</category><category>IOS</category><category>ipad</category><category>iphone</category><category>mud</category><category>MUDs</category><category>multi-user-dungeon</category><category>op-ed</category><category>opinion</category><category>pc</category><category>pc-gaming</category><category>rant</category><category>rants</category><category>smartphone</category><category>soapbox</category><category>tablet-pc</category><category>tablets</category><category>the-soapbox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 14 May 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny revisit: Mabinogi remains magical]]></title><link>http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/</guid><comments>http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/"><img alt="Mabinogi screenshot" data-src-height="244" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/mabinogi20130510033-002.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I try to take deeper looks at certain titles at least once a year. These are special games that prove to me that MMORPGs are still the best gaming you can participate in, pixel for pixel. <a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a> is one of those titles. It's also one of those titles that almost makes me want to quit writing about games. Ironically, the more you write about games, the less time you have to play specific titles, games that could easily suck away hours of your life every day. These are virtual worlds with open character development and grand, sweeping storylines. If I had the time, I'd probably spend most of it in <a href="http://massively.joystiq.com/tag/Mabinogi"><em>Mabinogi</em></a>.<br />
<br />
During this week's revisit, I knew I had to accomplish several things. First, I needed to clean up my quest list. <em>Mabinogi</em> is wonderful in the way it offers a player tons and tons of content and storylines, but they can be visited in a non-linear fashion that leads to confusion. Second, I wanted to revel in the glory that was the newly free extended inventory. Third, I wanted to check out the new systems and tweaks that have come along <a href="http://massively.joystiq.com/2011/12/04/rise-and-shiny-recap-revisiting-mabinogi/">since I last dived into the game</a>.<p><a href="http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/" rel="bookmark">Continue reading <em>Rise and Shiny revisit: Mabinogi remains magical</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/">Rise and Shiny revisit: Mabinogi remains magical</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 12 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20564956/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/12/rise-and-shiny-revisit-mabinogi-remains-magical/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>Dragonrealms</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>mabinogi</category><category>massively-tv</category><category>mud</category><category>MUD-May</category><category>Nexon</category><category>nexon-america</category><category>rise-and-shiny</category><category>Sandbox</category><category>stream</category><category>twitch</category><category>twitch-tv</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 12 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Exploring a tiny universe in Pocket Galaxy]]></title><link>http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/</guid><comments>http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/"><img alt="Pocket Galaxy screenshot" data-src-height="304" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg1.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://pocketgalaxy.com/en/"><em>Pocket Galaxy</em></a>, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between <a href="http://us.darkorbit.com/"><em>Dark Orbit</em></a>, <a href="http://www.joystiq.com/tag/asteroids/"><em>Asteroids</em></a>, and <a href="http://www.eveonline.com"><em>EVE Online</em></a> and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need to be the guy who plays <em>every single game</em> he sees, and that has had the side effect of making casual gaming perfect for me.<br />
<br />
For example, a <a href="http://massively.joystiq.com/category/mobile/"><em>Pocket Galaxy</em></a> player who wants to craft more ammo for one of her guns needs to create the items by waiting a certain amount of real time that can be shortened by using cash. Many players might see this as some sort of money-grab. I see it as a casual game with the option to speed up build times, but then again... I'm patient.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/">Pocket Galaxy screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/#5869553"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg1_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/#5869554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg2_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/#5869555"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg3_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/#5869556"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg4_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/pocket-galaxy-screenshots/#5869557"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pg5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/" rel="bookmark">Continue reading <em>MMObility: Exploring a tiny universe in Pocket Galaxy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/">MMObility: Exploring a tiny universe in Pocket Galaxy</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562087/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/mmobility-exploring-a-tiny-universe-in-pocket-galaxy/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>dual-stick-shooter</category><category>featured</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>pocket-galaxy</category><category>sci-fi</category><category>science-fiction</category><category>smartphone</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 10 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Second Wind: Age of Conan]]></title><link>http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/</guid><comments>http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/age-of-conan/" rel="tag">Age of Conan</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/second-wind/" rel="tag">Second Wind</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/"><img alt="Age of Conan screenshot" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/lealahapicture026.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I remember playing <a href="http://www.ageofconan.com/"><em>Age of Conan</em></a> when it first came out; it seems like an eternity ago. So many titles have been released and failed since then that it's easy to get it all mixed up, and it doesn't help when many of those titles are sub-par or just plain boring and forgettable. <a href="http://massively.joystiq.com/category/age-of-conan/"><em>Age of Conan</em></a> sort of messed with my head with its insistent instancing and odd combat mechanics. I just couldn't wrap my head around what the game was trying <em>to do</em>.<br />
<br />
Is it a hardcore PvP-centric MMO? Many would say so. Is it a grand, single-player adventure? In some ways. Is it an immersive romp through the long-lived lore of Conan the Barbarian? I <em>guess</em> so. It's a bit of all of these but does none of them perfectly. I decided to jump back into the game because the last time I played it was when it switched over to its odd freemium model that is all-too-common in Western MMOs these days.<p><a href="http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/" rel="bookmark">Continue reading <em>Second Wind: Age of Conan</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/">Second Wind: Age of Conan</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 May 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/10/second-wind-age-of-conan/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>age-of-conan</category><category>age-of-conan-unchained</category><category>aoc</category><category>aoc-unchained</category><category>beau-hindman</category><category>conan</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>freemium</category><category>ftp</category><category>funcom</category><category>hyboria</category><category>post-launch</category><category>re-review</category><category>review</category><category>roundtable</category><category>second-impressions</category><category>second-look</category><category>second-wind</category><category>transcript</category><category>unchained</category><category>updated-impressions</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 10 May 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: An intro to basic combat in MUDs]]></title><link>http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/</guid><comments>http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds"><img alt="Gemstone IV artwork" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/academybanner.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
Welcome back to the second installment of <a href="http://massively.joystiq.com/tag/MUD-May/">MUD May</a>! Almost any time I write an article, I try to keep new players in mind. It's fun to see the reaction from readers when I talk about MUDs or other "classic" MMO models and how these games can pull in fresh blood. Many people seem to forget that there are new players coming into MMO gaming all the time, and MUDs should be no different. Over the next few columns, I will be pulling examples from five games: <a href="https://www.play.net/gs4/"><em>Gemstone IV</em></a>, <a href="https://www.play.net/dr/"><em>Dragonrealms</em></a>, <a href="http://www.thresholdrpg.com/"><em>Threshold RPG</em></a>, <a href="http://www.bat.org/"><em>BatMUD</em></a>, and <a href="http://www.achaea.com/"><em>Achaea </em></a>to explain how some basic MUD systems work.<br />
<br />
With that in mind, I'd like to use this week's installment to explain -- in a very <em>simple</em> way -- how combat might feel in a MUD. One of the biggest hurdles for a new MUD player is often the <em>massive</em> amount of information that is built from decades of development. MUD players often sneer at the thought of simplifying the entry for new players. To be fair, <a href="https://lh6.googleusercontent.com/-faCT348voqg/UYk8w2at8NI/AAAAAAABGfM/7mHznKDeHZs/w975-h306-p-o/Fullscreen+capture+562013+12712+PM.jpg">this unwelcoming attitude</a> is common in gaming in general. I feel differently, however, and want to explain some of the basics of these fantastic MMOs -- simply -- in a way that illustrates just how cool MUDs can be.<p><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/" rel="bookmark">Continue reading <em>Free for All: An intro to basic combat in MUDs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/">Free for All: An intro to basic combat in MUDs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 08 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20559140/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/08/free-for-all-an-intro-to-basic-combat-in-muds/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>achaea</category><category>BatMUD</category><category>beau-hindman</category><category>Dragonrealms</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>opinion</category><category>simutronics</category><category>threshold-rpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 08 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: Heroes and Generals]]></title><link>http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/</guid><comments>http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/"><img alt="Heroes and Generals screenshot" data-src-height="303" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/fullscreen-capture-522013-81251-pm.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://www.heroesandgenerals.com/13/en/index.html"><em>Heroes and Generals</em></a> is a new browser-based game set in the wonderfully bright and shiny world of... World War II. OK, so it's really a gritty game, and it's sluggish at best, but I have a feeling that combat during that amazing time was from the "two steps forward, one step back" school of warfare anyway. I tried to keep that in mind as I slogged through round after round of being shot in the head.<br />
<br />
It's not that the game is boring. It's fun-<em>ish</em>, but when I compare it to many other MMOFPS titles, I find it small and slow. It's an instanced-based lobby sort of design. That's not normally a bad thing, and we certainly cover that style of game here on Massively, but this one just sort of felt a bit <em>too</em> small. There's more coming, I hear, so maybe in the future, the game will feel larger.<p><a href="http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/" rel="bookmark">Continue reading <em>Rise and Shiny: Heroes and Generals</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/">Rise and Shiny: Heroes and Generals</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 05 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20558049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/05/rise-and-shiny-heroes-and-generals/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>heroes-and-generals</category><category>livestream</category><category>mabinogi</category><category>massively-tv</category><category>mmofps</category><category>Nexon</category><category>nexon-america</category><category>planetside-2</category><category>rise-and-shiny</category><category>stream</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>world-of-tanks</category><category>world-war-2</category><category>World-War-II</category><category>wwII</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 05 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Vendetta Online on the iPad is a familiar experience]]></title><link>http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/</guid><comments>http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience"><img alt="Vendetta Online iPad screenshot" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/photo-3.png" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://www.vendetta-online.com/"><em>Vendetta Online</em></a> has a long history. You can play the game across many platforms and access the same universe as all other players no matter which device you are on. That's right, you can jump on your Android device and kill a few enemies while on a lunch break and then go home to switch to the PC, for example. I looked at the game <a href="http://massively.joystiq.com/2012/08/26/rise-and-shiny-vendetta-online/">for Rise and Shiny last year</a>, and we got our hands on it again at <a href="http://massively.joystiq.com/2013/04/03/gdc-2013-hands-on-with-vendetta-online-on-the-ipad/">this year's GDC Online</a>. It's always been an impressive enough experience for the most part, but the game is definitely aging. It's still not a newbie-friendly title, and the smaller playerbase makes the game seem like a ghost town a lot of the time.<br />
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I have been poking around the game for a bit now only to encounter mostly the same experience I found before. That's not a bad thing, but it's not exactly a good thing, either, because if there is one thing I do not like, it's bumping into a rough newbie experience. Sure, there are tutorials and missions to help you get started, but once you make your way into the greater universe, you might find yourself a bit lost, or worse -- bored.<p><a href="http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/" rel="bookmark">Continue reading <em>MMObility: Vendetta Online on the iPad is a familiar experience</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/">MMObility: Vendetta Online on the iPad is a familiar experience</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20555319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/mmobility-vendetta-online-on-the-ipad-is-a-familiar-experience/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>android</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>featured</category><category>guild-software</category><category>ipad</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>Sandbox</category><category>sci-fi</category><category>science-fiction</category><category>smartphone</category><category>Vendetta-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 03 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[New Infinite Crisis videos show off Poison Ivy, Gaslight Catwoman]]></title><link>http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/</guid><comments>http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/infinite-crisis/" rel="tag">Infinite Crisis</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/"><img alt="Infinite Crisis screenshot" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot-2013-05-03-at-1.17.12-pm.png" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<a href="http://www.wbie.com/">Warner Bros. Interactive Entertainment</a> today released two new character videos for the upcoming DC Comics-based MOBA <a href="http://massively.joystiq.com/tag/Infinite-Crisis/"><em>Infinite Crisis</em></a>, and we've got 'em both for your eyeballs. First we have Gaslight Catwoman, a stealthy assassin who sneaks around and teleports to finish off enemies when they least expect it. She has the passive ability to deal more damage to already-injured foes. She also launches her claws in a cone-shaped attack! MeOW!<br />
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Next we have Poison Ivy, who's all about protecting the environment. Her passive ability creates a healing ring for every sixth spell she casts; she can also cast Deadly Flora, an area-of-effect spell that heals teammates and damages foes at the same time. Bammo!<br />
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You can sign up for the closed beta at the official site, but hurry because it's due to start on May 8th, right around the corner. Click past the cut to check out the videos.<p><a href="http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/" rel="bookmark">Continue reading <em>New Infinite Crisis videos show off Poison Ivy, Gaslight Catwoman</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/">New Infinite Crisis videos show off Poison Ivy, Gaslight Catwoman</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20557645/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/03/new-infinite-crisis-videos-show-off-poison-ivy-gaslight-catwoma/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a target="_blank" href="http://www.infinitecrisis.com/en">Infinite Crisis official site</a><!--//--></li></ul></p>]]></description><category>dc</category><category>dc-comics</category><category>dc-infinite-crisis</category><category>gaslight-catwoman</category><category>infinite-crisis</category><category>infinite-crisis-beta</category><category>MOBA</category><category>not-so-massively</category><category>poison-ivy</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><category>Warner-Bros-Interactive-Entertainment</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 03 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[SOE 'harasses' players with a massive PlanetSide 2 patch]]></title><link>http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/</guid><comments>http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/"><img alt="PlanetSide 2 Harasser screenshot" data-src-height="336" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot-2013-05-02-at-1.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
If <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> was going for the Award for Largest Patch Notes in Recent Memory, it just might have achieved it with its recent update to <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>. Just for the sake of journalismistic investigationism, we did a rough count and discovered over 3600 words in the official post. And it's not just a patch about a few bugs and bits of tweaking; there's a new vehicle in town called <em>the Harasser</em>. According to its description, the Harasser is a "speedy armored assault buggy that plays a dual role as both a transport and strike vehicle." It also carries three units: the passenger (who can be a MAX unit), a driver, and a gunner. We imagine it running up, guns blazin', dropping a heavy and tearing away to pick up another. Brilliant!<br />
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Among the changes is a tweak to certifications for the Lightning, <a href="http://www.twitch.tv/massivelytv/b/397820689">the best small tank in the world of <em>PlanetSide 2</em></a>. But we might be a tad biased. Check out the game for free on the official site.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/">SOE 'harasses' players with a massive PlanetSide 2 patch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20556419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/soe-harasses-players-with-a-massive-planetside-2-patch/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a target="_blank" href="http://forums.station.sony.com/ps2/index.php?threads/server-downtime-game-update-08-05-02-2013.121874/">PlanetSide 2 official patch forum post</a><!--//--></li></ul></p>]]></description><category>beau-hindman</category><category>f2p</category><category>fps</category><category>free-to-play</category><category>ftp</category><category>margaret-krohn</category><category>mmo-shooter</category><category>mmofps</category><category>patches</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>SOE</category><category>sony</category><category>Sony-Online-Entertainment</category><category>the-harasser</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 02 May 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Introduction to MUD May]]></title><link>http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/</guid><comments>http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may"><img alt="Gemstone IV character description screenshot" data-src-height="243" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/sdsdsdsdsds.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
For the month of May, I will be using this column to cover the world of MUDs aka multi-user-domains or dungeons. MUDs are text-based MMORPGs, and playing one is sort of like playing through a choose-your-own-adventure book with potentially thousands of other players. I'm not so arrogant to think that I could cover the decades of MUD development within the span of five articles, but I've <a href="http://massively.joystiq.com/tag/mud/">had a go at it in the past</a> and want to examine the topic more. Why?<br />
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There are many reasons, and to kick off this series, I'd like to talk about them. After today, my columns will concentrate on interviews with developers and players to explain how and why MUDs still work, and I hope that all of this will encourage many of you who have never tried a MUD to pick one out now. The recent buzz surrounding Twine-based games and interactive storytelling is perfect fuel for MUDs to come back into the spotlight. Unless, of course, many of the issues with the insulated community of MUDers sabotage the perfect timing.<br />
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Let's get started.<p><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/" rel="bookmark">Continue reading <em>Free for All: Introduction to MUD May</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/">Free for All: Introduction to MUD May</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20552468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/01/free-for-all-introduction-to-mud-may/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>achaea</category><category>beau-hindman</category><category>f2p</category><category>featured</category><category>ffa</category><category>forced-rp</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone-iv</category><category>mud</category><category>MUD-May</category><category>MUDs</category><category>multi-user-dungeon</category><category>opinion</category><category>roleplay</category><category>RolePlaying</category><category>threshold-rpg</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 01 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Star Trek Online dev blog dishes on Romulan rewards]]></title><link>http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/</guid><comments>http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/"><img alt="Star Trek Online screenshot" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/6afabeb480c3ee0806bb61f7e9ba72b31367260276.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
With the new <a href="http://massively.joystiq.com/tag/legacy-of-romulus/"><em>Legacy of Romulus</em></a> expansion due to go live on May 21st, players might be wondering what goodies are in store once it arrives in their sector. In a new dev blog -- number 11 -- Senior Producer Steve "Salamilnferno"Ricossa, Jr. shows off a fat list of goodies that covers new and free players and all the way to those grand life-timers. Every player gains access to that sweet (and maybe sickly looking) Alien-Gen Hybrid Romulan Species, but the list goes on to show just how smart it might have been to subscribe to the game for life.<br />
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How about a free Exclusive Romulan Veteran Starship for those 1,000-day veterans? It's on there. The list gives out shinies to almost everybody, so be sure to go look and see what's in store for yourself. Be sure to keep an eye on more detailed coverage of the upcoming expansion and everything else <a href="http://massively.joystiq.com/category/star-trek-online/"><em>Star Trek Online</em></a> by reading the <a href="http://massively.joystiq.com/category/captains-log/">Captain's Log</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/">Star Trek Online dev blog dishes on Romulan rewards</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20552218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/29/star-trek-online-dev-blog-dishes-on-romulan-rewards/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://sto.perfectworld.com/blog/?p=877151">Star Trek Online dev blog</a><!--//--></li></ul></p>]]></description><category>beau-hindman</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>free-to-play</category><category>legacy-of-romulus</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>pwe</category><category>romulan-empire</category><category>Romulans</category><category>sci-fi</category><category>star-trek</category><category>star-trek-mmo</category><category>star-trek-online</category><category>Steve-Ricossa</category><category>steve-ricossa-jr</category><category>sto</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Mon, 29 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: War Thunder]]></title><link>http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/</guid><comments>http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/"><img alt="War Thunder screenshot" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/shot-2013.04.26-19.34.11-001.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://warthunder.com/">War Thunder</a></em>, a new instanced-based WWII flying battle, uhm, <em>thingy</em>, didn't really seem that appealing at first. It looks nice, and yes, the planes can be controlled in a few different styles ranging from an FPS twitch style to a more "realistic" mode, but I was worried it would be just another slogging grind until I was able to have any fun. There's some truth behind my worry about the grind, but overall I had an incredible time in the game. The only real shame is that I didn't get to put as much time in it as I would have liked. The game had infrequent connection issues, but when they cropped up, they lasted a while. Even so, each match lasted long enough to give me a pretty good taste of combat.<br />
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I stuck with the "arcade" style of gameplay. It's a simpler way to control the planes that allows players to point the mouse pointer for control. You might need to land for repairs and take off again, but it's as simple as slowing down until you touch down. I started to take the more realistic mode's tutorial, but as soon as it told me I had to manually control much more of the plane's controls, I gave up. Call me a wimp, but I just wanted to <em>shoot planes</em>.<p><a href="http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/" rel="bookmark">Continue reading <em>Rise and Shiny: War Thunder</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/">Rise and Shiny: War Thunder</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 28 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550506/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/28/rise-and-shiny-war-thunder/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>rise-and-shiny</category><category>stream</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>war-thunder</category><category>war-thunder-world-of-planes</category><category>world-of-tanks</category><category>world-of-warplanes</category><category>world-war-2</category><category>World-War-II</category><category>wwII</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 28 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Defiance dev blog covers common issues and cheater voyeurism]]></title><link>http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/</guid><comments>http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/consoles/" rel="tag">Consoles</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism"><img alt="Defiance screenshot" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/marin1-full.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://massively.joystiq.com/category/Defiance/">Defiance</a></em> executive producer <a href="http://massively.joystiq.com/tag/Nathan-Richardsson/">Nathan Richardsson</a> is getting serious today in a very serious blog post uploaded very seriously to the official site, a post that discusses fixes already made and promises even <em>more</em> fixes for some of the problems that have plagued the game since launch. MMO launches typically go about as smooth as a rhino's hindquarters, but it's always good to hear official word that the team is aware and working on the problems.<br />
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According to the post, the "big team" is working overtime addressing issues like PC server woes, general game server crashes, Xbox problems, and PlayStation 3 client patches. In happier news, the team promises that hackers and cheaters are being taken very, you know, seriously. The blog even admits that some cheaters are allowed to linger in the game for a while so the team can "enjoy" watching the scum.<br />
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The team is also looking into the Case of the Disappearing Items, although it is admittedly a tough nut to crack. Future blog posts, Richardsson says, will cover player feedback on many of the issues since launch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/">Defiance dev blog covers common issues and cheater voyeurism</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/defiance-dev-blog-covers-common-issues-and-cheater-voyeurism/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://community.defiance.com/en/2013/04/27/serious-improvements-serious-business/">Defiance blog</a><!--//--></li></ul></p>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>blogs</category><category>bugs</category><category>defiance</category><category>defiance-launch</category><category>developer-blog</category><category>mmo-shooter</category><category>mmofps</category><category>official-blog</category><category>patches</category><category>playstation-3</category><category>ps3</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 27 Apr 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[SWTOR is finally getting a barber shop feature]]></title><link>http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/</guid><comments>http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/"><img alt="Star War the Old Republic screenshot" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot-2013-04-27-at-12.55.28-pm.png" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
If you find yourself asking, "Hmm, when will I see more customization options for my character, new vehicles, and possibly a convenient one-stop-shop to adjust my character's look?" while playing <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/"><em>Star Wars: The Old Republic</em></a>, then your answer lies in the latest Insider video. In it, <a href="http://massively.joystiq.com/tag/BioWare/">BioWare</a> producer <a href="http://massively.joystiq.com/tag/cory-butler/">Cory Butler</a> details some of the new features inbound for the space MMORPG.<br />
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What does the Cartel Market have on offer this month? There's a new Eradicator's Warsuit, a killer-looking outfit that was inspired by the original Deceived trailer. The trooper's armor set will be introduced later in the month, and then look out for the Vice Commandant's Contraband pack, which includes all new pets, vehicles, and gear. After April, the game will introduce the appearance designer kiosk, an all-in-one barber shop that allows players to change their appearance and even race! And oh yeah, players can also re-color armor sets. It's time for a new summer look, Jedi! (The Sith can't stand the sun.)<br />
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Click onward to check out the video for yourself.<p><a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/" rel="bookmark">Continue reading <em>SWTOR is finally getting a barber shop feature</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/">SWTOR is finally getting a barber shop feature</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 27 Apr 2013 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20550713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/27/swtor-insider-video-shows-off-new-customization-race-vehicles/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.swtor.com/info/media/trailers/old-republic-insider-april-2013">Star Wars: The Old Republic Insider page</a><!--//--></li></ul></p>]]></description><category>barber-shop</category><category>barbershop</category><category>bioware</category><category>Bioware-Austin</category><category>cartel</category><category>cory-butler</category><category>customization</category><category>ea</category><category>electronic-arts</category><category>f2p</category><category>free-to-play</category><category>lucasarts</category><category>patches</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 27 Apr 2013 17:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Revisiting The Lost Titans]]></title><link>http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/</guid><comments>http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events (In-Game)</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans"><img alt="The Lost Titans screenshot" data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4202013-32956-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
It's pretty impressive that <a href="http://tlt.zqgame.com/"><em>The Lost Titans</em></a>, a new browser-based MMO by <a href="http://en.zqgame.com/">ZQGame</a>, launched in China and was supporting 600 servers within six months, but China is a unique, browser-eating beast. I've talked about the foreign browser market before and often marvel at how so many players in the West scoff at browser games. It's not as though "browser" is a genre; it's a delivery system. But here we are, getting ready to scroll through comments to read about how "browser games" suck. That's like saying, "MP3s are bad music."<br />
<br />
Still, I cannot deny that some browser-based games do indeed <em>suck</em>. In fact, the last time I played <a href="http://massively.joystiq.com/tag/The-Lost-Titans"><em>The Lost Titans</em></a> live, I found myself so bored I almost could not finish the stream, but I thought I'd try again with a fresh perspective. Despite finding many of the same issues I had before, I was surprised at how much further the game has come. I sat down with ZQGame's <a href="http://massively.joystiq.com/category/laura-stephens/">Laura Stephens</a> during this latest livestream to talk about the game.<p><a href="http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/" rel="bookmark">Continue reading <em>MMObility: Revisiting The Lost Titans</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/">MMObility: Revisiting The Lost Titans</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/mmobility-revisiting-the-lost-titans/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>cash-shop</category><category>featured</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>pvp</category><category>smartphone</category><category>The-Lost-Titans</category><category>zqgame</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 26 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Mythic community manager bids a sorrowful farewell]]></title><link>http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/</guid><comments>http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/dark-age-of-camelot/" rel="tag">Dark Age of Camelot</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/warhammer-online/" rel="tag">Warhammer Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/ultima-online/" rel="tag">Ultima Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/"><img alt="Warhammer" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/warhammeronline2.jpg" /></a></div>
It looks as if <a href="http://massively.joystiq.com/2013/04/25/ea-goes-through-additional-layoffs/">yesterday's EA layoffs</a> are hitting MMO gamers closer to home than originally thought. In a post today on <a href="http://massively.joystiq.com/tag/BioWare/">BioWare's</a> <em><a href="http://massively.joystiq.com/category/Warhammer-Online/">Warhammer Online</a></em> forums, <a href="http://massively.joystiq.com/tag/Mythic-entertainment/">Mythic's</a> <a href="http://massively.joystiq.com/tag/timothy-chappell/">Timothy Chappell</a> announced that he has been let go. Chappell was the community manager for <em>Warhammer Online</em>, <em><a href="http://massively.joystiq.com/category/Ultima-Online/">Ultima Online</a></em>, and <em><a href="http://massively.joystiq.com/category/Dark-Age-of-Camelot/">Dark Age of Camelot</a></em>.
<blockquote class="bq-standard">
	I am very sorry to say that I was informed that my position was no longer needed. Though I had many titles I was handling for Mythic, I grew to love and appreciate all the communities and only wish I could have had more time or resources to get more involved with them. Though I had only been in the position for a little over a year, I will miss a great many of you and hope that you keep in touch.</blockquote>
The news is of particular concern for <em>Warhammer</em>, which also <a href="http://massively.joystiq.com/2013/04/24/warhammer-onlines-keaven-freeman-leaves-mythic/">lost its lead developer earlier this week</a>. <em>Ultima Online</em>, by contrast, assured players of its continuing operation in a <a href="http://massively.joystiq.com/2013/04/16/ultima-online-producers-letter-talks-vendor/">producer's letter last week</a>.<br />
<br />
[Thanks to Fozee for the tip!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/">Mythic community manager bids a sorrowful farewell</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20549995/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/mythic-community-manager-bids-a-sorrowful-farewell/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://social.bioware.com/forum/1/topic/232/index/16598659/1#16598821">Original farewell forum post</a><!--//--></li></ul></p>]]></description><category>BioWare</category><category>classic-mmo</category><category>ea</category><category>electronic-arts</category><category>fantasy</category><category>layoffs</category><category>lord-british</category><category>mythic</category><category>Mythic-Entertainment</category><category>pvp</category><category>timothy-chappell</category><category>ultima</category><category>ultima online</category><category>uo</category><category>war</category><category>warhammer</category><category>Warhammer-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 26 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Second Wind: All Points Bulletin Reloaded]]></title><link>http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/</guid><comments>http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/races/" rel="tag">Races</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/second-wind/" rel="tag">Second Wind</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded"><img alt="APB reloaded screenshot" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot00012.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I could make this a very short piece by saying that <a href="http://www.gamersfirst.com/age-gate/"><em>APB: Reloaded</em></a> is simply as fun now as it has ever been. The game is a blast in more ways than one. Heck, I could close it right now by telling you that not only was my return to the game well worth the effort but also that it also served to slap me on the side of the head to say, "Hey, dummy, remember how fun it is to run over people?" I'd rather give you more details, though, especially for those of you who might not have played the game or haven't played it in a long time.<br />
<br />
<a href="http://massively.joystiq.com/category/all-points-bulletin/"><em>APB: Reloaded</em></a> is essentially a lobby-based shooter. The lobby -- or social district, as it is called -- and the instanced battle arenas are massive places. While I livestreamed the game last week (you can watch the embedded video after the cut), someone accurately commented that watching it was like watching "<a href="http://www.rockstargames.com/grandtheftauto/"><em>GTA</em></a> Online." I agree, but it's also so much more than that. Join me past the cut and I promise not to run you over.<br />
<br />
(<strong>EDIT</strong>: I was able to order an <em>APB: Reloaded</em> <a href="http://www.newegg.com/Product/Product.aspx?Item=N82E16832563007">box from Newegg.com</a> for $7.99 USD which contains "over $50 value" like a permanent Magnum gun, a Cisco car, 500 G1 credits and 30 days of premium. I paid no shipping fees at all and received it within three days of ordering, but after this article went live.)<p><a href="http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/" rel="bookmark">Continue reading <em>Second Wind: All Points Bulletin Reloaded</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/">Second Wind: All Points Bulletin Reloaded</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 26 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/26/second-wind-all-points-bulletin-reloaded/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>aimbots</category><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>beau-hindman</category><category>cash-shop</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>gamersfirst</category><category>hackers</category><category>mmofps</category><category>post-launch</category><category>re-review</category><category>second-impressions</category><category>second-look</category><category>second-wind</category><category>updated-impressions</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 26 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: My favorite female armor sets]]></title><link>http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/</guid><comments>http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/ryzom/" rel="tag">Ryzom</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/"><img alt="Brienne picture" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/20120222214909brienne.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
Of all of the crazy characters from HBO's <a href="http://www.hbo.com/game-of-thrones/index.html">Game of Thrones</a>, Brienne is easily my favorite. Why is she my favorite? It's not because she's just heroic or brave or any of the things that people often attribute to her; it's because she's <em>a survivor</em>. Much of that survival comes from her armor and the fact that she knows well enough to be able to protect herself! The actress <a href="http://www.imdb.com/name/nm3729225/">Gwendoline Christie</a> has talked about how uncomfortable the armor is to wear. I've heard the producers say that the metal skin is supposed to look sort of mismatched, and I love that. It only makes it stronger.<br />
<br />
I often wish MMOs represented armor in better ways, especially for female characters. Some MMOs do a better job than others, and some MMOs do a decent job <em>some</em> of the time. Here are some of my picks for my favorite armor sets for female humans, orcs, goblins or... well, you get the point.<br />
<br />
(Please don't post Game of Thrones spoilers in the comments section.)<p><a href="http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/" rel="bookmark">Continue reading <em>Free for All: My favorite female armor sets</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/">Free for All: My favorite female armor sets</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 24 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/24/free-for-all-my-favorite-female-armor-sets/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>costumes</category><category>design</category><category>everquest</category><category>EverQuest-2</category><category>f2p</category><category>featured</category><category>female-armor</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>gemstone-iv</category><category>Guild-Wars-2</category><category>illyriad</category><category>mud</category><category>opinion</category><category>RolePlaying</category><category>Ryzom</category><category>Vanguard-Saga-of-Heroes</category><category>velvet-rope</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 24 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Four minutes of this week's episode of Defiance]]></title><link>http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/</guid><comments>http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/defiance/" rel="tag">Defiance</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance"><img alt="Defiance screen capture" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4212013-104143-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
Did you enjoy the first episode of <a href="http://massively.joystiq.com/category/defiance/"><em>Defiance</em></a> last Monday? We thought so. If you can't wait to see what's happening in the first four minutes of the next episode, then we have you covered. Tensions are rising as central characters Nolan and Irisa come head-to-head with ancient laws and religions within the city of Defiance, and we're sure that what happens next is going to impact the ragtag community for many episodes after.<br />
<br />
Nolan has donned the star of the local lawman and stepped right into the middle of a Castithan ceremony, something that does not sit well with Datak Tarr, the local crime boss. Even after they fought in battle together, is it be possible for these two headstrong characters to bury the hatchet for good? <em>Can't they all just get along</em>?<br />
<br />
It's TV, so no, no they cannot. Click past the cut to watch the video!<p><a href="http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/" rel="bookmark">Continue reading <em>Four minutes of this week's episode of Defiance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/">Four minutes of this week's episode of Defiance</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Apr 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/21/four-minutes-of-this-weeks-episode-of-defiance/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://www.defiance.com/en/">Defiance official site</a><!--//-->, <a href="http://www.youtube.com/watch?v=-BNZN3KoqbE&amp;feature=youtube_gdata">Defiance YouTube video</a><!--//--></li></ul></p>]]></description><category>ark</category><category>ark-hunter</category><category>arkfall</category><category>defiance</category><category>fps</category><category>mmo-shooter</category><category>mmofps</category><category>pvp</category><category>sci-fi</category><category>shooter</category><category>syfy</category><category>third-person-shooter</category><category>tps</category><category>trailer</category><category>trailers</category><category>transmedia-synergy</category><category>trion</category><category>trion-worlds</category><category>tv</category><category>video</category><category>videos</category><category>xbox</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Apr 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: The Aurora World]]></title><link>http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/</guid><comments>http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/"><img alt="The Aurora World screenshot" data-src-height="336" data-src-width="560" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/aw1.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
There are a lot of MMOs out there. A <em>lot</em>. Sometimes I rattle off a list of MMOs during a conversation with fellow fans and they look at me as if I have butter pouring from my fingertips. They don't believe it, but they know it's happening. There are <em>that</em> many MMOs out there? Yes, there are. There are literally thousands in the world, hundreds in the United States. Out of all of those many different titles that I have played and come across, I like to say that most aren't really bad or horrible, but just... the same. Bland, boring, vanilla, dull. I like to throw the figure "80 percent" around to represent how many of them are just <em>ugh</em>.<br />
<br />
<a href="http://www.theauroraworld.com/"><em>The Aurora World</em></a> is an MMO. It has systems. It has skills to learn, and pets and monsters and quests and all of those trademarks that have, unfortunately, given MMO developers blanks to fill in on a checklist that is titled "MMORPG." There are a few tricks up the game's sleeves, but only a few. Actually, <a href="http://massively.joystiq.com/tag/The-Aurora-World"><em>The Aurora World</em></a> reminds me of one of my favorites, <a href="http://massively.joystiq.com/tag/zentia/"><em>Zentia</em></a>, but it lacks the soul that made me love <em>Zentia</em>.<p><a href="http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/" rel="bookmark">Continue reading <em>Rise and Shiny: The Aurora World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/">Rise and Shiny: The Aurora World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 21 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20546192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/21/rise-and-shiny-the-aurora-world/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>massively-tv</category><category>rise-and-shiny</category><category>stream</category><category>the-aurora-world</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>war-thunder</category><category>zentia</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 21 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[MMO Blender: Game of Thrones, MUDs, and the perfect quest text]]></title><link>http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/</guid><comments>http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/mmo-blender/" rel="tag">MMO Blender</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/"><img alt="Game of Thrones Ascent screenshot" data-src-height="293" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4182013-64902-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
Nothing seems to suck me into a game more than a good story. The brilliant thing is that the story doesn't have to be complicated or intense as long as it's original and easy to follow. I want characters to meet, locations to discover. I need to immerse myself into a story more than I need to raise a level or obtain powerful loot. In this edition of <a href="http://massively.joystiq.com/category/MMO-Blender/">MMO Blender</a>, I wanted to use three main games as prime examples of systems that, when combined together in some form, would deliver the best story-driven experience I can imagine.<br />
<br />
There are several factors to consider: story, movement, character, and interaction. I want to use <a href="http://warofdragons.com/"><i>War of Dragons</i></a> as an example of movement in a mostly text environment, <a href="http://www.play.net/gs4/"><em>Gemstone IV</em></a> for character and interaction, and <a href="http://www.disruptorbeam.com/games/game-of-thrones"><em>Game of Thrones Ascent</em></a> for story. Hopefully, when I am done, I'll have convinced someone to give me a few million dollars to create this dream MMO.<p><a href="http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/" rel="bookmark">Continue reading <em>MMO Blender: Game of Thrones, MUDs, and the perfect quest text</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/">MMO Blender: Game of Thrones, MUDs, and the perfect quest text</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20545120/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/mmo-blender-game-of-thrones-muds-and-the-perfect-quest-text/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>armchair-game-design</category><category>beau-hindman</category><category>browser</category><category>favorite-mmo</category><category>featured</category><category>game-design</category><category>game-mechanics</category><category>game-of-thrones</category><category>game-of-thrones-ascent</category><category>gemstone-iv</category><category>mechanics</category><category>mmo-blender</category><category>mmo-mechanics</category><category>mmo-mix-tape</category><category>mmo-mixology</category><category>mud</category><category>opinion</category><category>text-based</category><category>war-of-dragons</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 19 Apr 2013 21:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Hailan Rising is a lesson in confusion and miscommunication]]></title><link>http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/</guid><comments>http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/bugs/" rel="tag">Bugs</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni"><img alt="Hailan Rising screenshot" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4142013-105009-pm.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I was excited to try out <a href="http://www.gamersfirst.com/hailanrising/"><em>Hailan Rising</em></a>, a new PvP-centric MMO being published by <a href="http://www.gamersfirst.com/">GamersFirst</a>. It looks sort of primitive but has an old-school appeal that I thought would suit my tastes. For a long time I also thought it was a browser-based game, perhaps because it was being built in Unity, but at this point I'm confused about pretty much <em>everything</em> connected with the title. To make matters worse, the forums are filled with similarly confused players who just want some answers. Many of them cannot log in, but I was able to. But then all I found was an empty server, literally.<br />
<br />
I did some research and read up on some of the information <a href="http://massively.joystiq.com/tag/hailan-rising/">we posted on this site</a> as recently as February of this year. I checked the forums and mailed off an inquiry to GamersFirst that as of press time has not been answered. So what is <a href="http://massively.joystiq.com/tag/hailan-rising/"><em>Hailan Rising</em></a> and what has happened to it?<p><a href="http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/" rel="bookmark">Continue reading <em>MMObility: Hailan Rising is a lesson in confusion and miscommunication</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/">MMObility: Hailan Rising is a lesson in confusion and miscommunication</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/mmobility-hailan-rising-is-a-lesson-in-confusion-and-miscommuni/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>adam-smith</category><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>everquest</category><category>featured</category><category>gamersfirst</category><category>hailan-rising</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>opinion</category><category>phone</category><category>player-versus-player</category><category>pvp</category><category>smartphone</category><category>Ultima-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 19 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Watch Might and Magic: Duel of Champions' producer destroy Massively]]></title><link>http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/</guid><comments>http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/trading-card-games/" rel="tag">Trading Card Games</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/community-qanda/" rel="tag">Community Q&amp;A</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massiv/"><img alt="Might and Magic Duel of Champions screenshot" data-src-height="313" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/en05preview.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://www.duelofchampions.com/en/index.aspx">Might and Magic: Duel of Champions</a></em> is a new collectible card game brought to us by <a href="http://www.ubi.com/US/">Ubisoft Quebec</a>. Some folks might say that trading card games are a dime a dozen and that once you've played one, you've played them all. But I think the genre is always moving forward and expanding, introducing new designs and interesting ways to play, which is true of <a href="http://massively.joystiq.com/tag/might-and-magic-duel-of-champions/"><em>Might and Magic</em></a>'s latest go at the TCG market. During my tour, I found myself up against producer <a href="http://massively.joystiq.com/tag/stephane-jankowski/">Stephane Jankowski</a>. Unfortunately for me, he is no stranger to the game. He takes it quite seriously, going so far as to "go easy" on me so that I was not embarrassed. Little did he know that I am a noob at every game out there, so no harm was done.<br />
<br />
<em>Might and Magic: Duel of Champions</em> is a great game for those who want not only more strategy but also a faster pace. The tutorial walked me through some of the basics, but I learned more in the hour I played with Stephane than I had playing during the previous week. Click past the cut to watch the livestream and read up on what makes this one stand out.<p><a href="http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/" rel="bookmark">Continue reading <em>Watch Might and Magic: Duel of Champions' producer destroy Massively</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/">Watch Might and Magic: Duel of Champions' producer destroy Massively</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 19 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/19/watch-might-and-magic-duel-of-champions-producer-destroy-massi/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>ccg</category><category>Collectible-Card-Game</category><category>featured</category><category>hands-on</category><category>LiveStream</category><category>might-and-magic</category><category>might-and-magic-duel-of-champions</category><category>preview</category><category>previews</category><category>stephane-jankowski</category><category>stream</category><category>stream-team</category><category>streaming</category><category>streamteam</category><category>tcg</category><category>trading-card-game</category><category>trailer</category><category>trailers</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 19 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[EverQuest's Shadow of Fear lets you hear the voice of Luclin]]></title><link>http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/</guid><comments>http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/"><img alt="Shadow of Fear screenshot" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/luclingoddess03-1366243247.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://massively.joystiq.com/category/everquest/">EverQuest</a></em>'s <em><a href="http://massively.joystiq.com/tag/shadows-of-fear/">Shadow of Fear</a></em> just launched; it's the update and second part to the <em><a href="http://massively.joystiq.com/tag/Rain-of-Fear/">Rain of Fear</a></em> expansion that released in November. Yes, you read that right: This is the old-school MMO's <em>19th expansion</em>. If that's not impressive enough for, the list of content that comes with the patch should hold over vets for a long time. If you're level 100, you'll be able to enjoy new zones and content and brand-new mechanics.<br />
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The essence of fear is literally raining down in the form of crystalline shards. While players fight to restore balance, an ancient city has been resurrected with no explanation. Mysteries? New content? New spells, items, missions, raids quests, and storylines to discover? Yeah, we wanted in on that. We hung out with producer <a href="http://massively.joystiq.com/tag/thom-terrazas/">Thom Terrazas</a>, lead designer <a href="http://massively.joystiq.com/tag/Jonathan-Caraker/">Jonathan Caraker</a>, assistant lead designer <a href="http://massively.joystiq.com/tag/julie-burness/">Julie Burness</a>, and assistant lead game designer and Douglas Cronkhite for a video tour of the new update. Read on to hear what we thought and catch the brand-new trailer too.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/">EverQuest Shadow of Fear expansion screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/#5820928"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/chelsithreborn002_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/#5820929"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/chelsithreborn003_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/#5820930"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/chelsithreborn004_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/#5820931"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/chelsithreborn005_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/everquest-shadow-of-fear-expansion-screenshots/#5820932"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/chelsithreborn006_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/" rel="bookmark">Continue reading <em>EverQuest's Shadow of Fear lets you hear the voice of Luclin</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/">EverQuest's Shadow of Fear lets you hear the voice of Luclin</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/everquests-shadow-of-fear-lets-you-hear-the-voice-of-luclin/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="https://www.everquest.com/">EverQuest official site</a><!--//--></li></ul></p>]]></description><category>Douglas-Cronkhite</category><category>eq</category><category>eq1</category><category>everquest</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>galleries</category><category>gallery</category><category>Jonathan-Caraker</category><category>launch</category><category>launch-day</category><category>launches</category><category>luclin</category><category>preview</category><category>previews</category><category>screenshot</category><category>screenshots</category><category>shadow-of-fear</category><category>SOE</category><category>sony</category><category>Sony-Online-Entertainment</category><category>trailer</category><category>trailers</category><category>video</category><category>videos</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 18 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Free for All: Ecol Tactics Online has a fun story but weak combat]]></title><link>http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/</guid><comments>http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/free-for-all/" rel="tag">Free for All</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/"><img alt="Ecol Tactics Online screenshot" data-src-height="260" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4162013-54132-am.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I took a look at <a href="http://ecoltactics.gamescampus.com/"><em>Ecol Tactics Online</em></a> not so long ago and <a href="http://massively.joystiq.com/2013/01/23/free-for-all-taking-my-turn-in-ecol-tactics/">mostly enjoyed what I found</a>. When the game recently launched into open beta, I knew I had to check it out again. It's possible that the game I experienced before the open beta would be vastly different from the one I'd find later on, but everything felt familiar even though I was given access to higher-level play and cash shop.<br />
<br />
I enjoyed the storyline and quest text much more this time around. Last time, gameplay appeared pretty standard, but now that I know what to expect with combat and performance, I can enjoy the story a bit more. But a player can ignore the story completely and still find the game enjoyable. That's an issue with many MMOs in general. A lot of the time the story has no bearing on a player's character. This time I slowed down and read up most of the quests I came across and discovered some pretty cute tales and toons.<br />
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The combat is still fun as well. Of course, turn-based combat is what this game is all about.<p><a href="http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/" rel="bookmark">Continue reading <em>Free for All: Ecol Tactics Online has a fun story but weak combat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/">Free for All: Ecol Tactics Online has a fun story but weak combat</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 17 Apr 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20541180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/17/free-for-all-ecol-tactics-online-beta-shows-weak-combat-fun-st/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>cash-shop</category><category>ecol-tactics</category><category>ecol-tactics-online</category><category>f2p</category><category>featured</category><category>ffa</category><category>free-for-all</category><category>free-to-play</category><category>freemium</category><category>games-campus</category><category>opinion</category><category>Turn-based</category><category>velvet-rope</category><category>wakfu</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 17 Apr 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 mobile app guns down office productivity]]></title><link>http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/</guid><comments>http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/"><img alt="PlanetSide 2 mobile app screenshot" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<span style="font-size: 10pt; line-height: 12pt;">Developing a mobile app to go along with your MMO is </span><em style="font-size: 10pt; line-height: 12pt;">so in</em><span style="font-size: 10pt; line-height: 12pt;"> right now. Sure, not every developer can afford such a luxury, but it's always good to see three-dimensional developers include our mobile devices in the fun. These apps are also a good way to suck players into a game and keep them there thanks to the word of the day: <em>accessibility</em>. While some player is at her office, theoretically working for a living, she is also busily checking in on her favorite game. Brilliant! Even if the application offers just information without much interaction, it can be a great way to keep players plugged in.</span><br />
<br />
<a href="http://massively.joystiq.com/tag/soe/">SOE</a> has just published a mobile app for <a href="http://massively.joystiq.com/category/planetside-2/"><em>Planetside 2</em></a>, and we thought it would be great to check out how the apps worked alongside the game and how it performs across different devices.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/">PlanetSide 2 app screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/#5816754"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo-1-1366140297_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/#5816755"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo-2-1366140299_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/#5816756"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo-3-1366140301_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/#5816757"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo-1366140302_thumbnail.png" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/planetside-2-app-screenshots/#5816758"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-04-16-10-49-58_thumbnail.png" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/" rel="bookmark">Continue reading <em>PlanetSide 2 mobile app guns down office productivity</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/">PlanetSide 2 mobile app guns down office productivity</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20542543/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/planetside-2-mobile-app-guns-down-office-productivity/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>android</category><category>app</category><category>app-store</category><category>featured</category><category>fps</category><category>galleries</category><category>gallery</category><category>google-play</category><category>IOS</category><category>mmofps</category><category>mobile</category><category>planetside</category><category>planetside-2</category><category>screenshot</category><category>screenshots</category><category>SOE</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 16 Apr 2013 17:30:00 EST</pubDate></item><item><title><![CDATA[MechWarrior Online devs talk Update 15, new UI, new mechs]]></title><link>http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/</guid><comments>http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/post-apocalyptic/" rel="tag">Post-Apocalyptic</a>, <a href="http://massively.joystiq.com/category/mechwarrior-online/" rel="tag">MechWarrior Online</a>, <a href="http://massively.joystiq.com/category/player-generated-content/" rel="tag">Player-Generated Content</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/"><img alt="MechWarrior Online screenshot" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/mech-head.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://massively.joystiq.com/category/mechwarrior-online/">Mechwarrior Online</a></em> is about to hit its fifth month of open beta, with promises of a late summer launch. With that launch comes continued production, new content, plenty of bug fixes, and tweaks. With all of the new content -- said to be delivered on a regular schedule -- comes plenty of challenges for the developer team.<br />
<br />
We sat down with <a href="http://massively.joystiq.com/tag/piranha-games">Piranha Games</a>' creative director, <a href="http://massively.joystiq.com/tag/bryan-ekman/">Bryan Ekman</a>, and president, <a href="http://massively.joystiq.com/tag/russ-bullock/">Russ Bullock</a>, to talk about how things have been going and where they're going in the future. Not only did we get the scoop on the next community-designed Mech to be released, but we also found out about new HUD improvements, aid for players who suffer from high ping, and much more. Click past the cut for all the details!<p><a href="http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/" rel="bookmark">Continue reading <em>MechWarrior Online devs talk Update 15, new UI, new mechs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/">MechWarrior Online devs talk Update 15, new UI, new mechs</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20541192/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/mechwarrior-online-devs-talk-update-15-new-ui-new-mechs/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>bryan-ekman</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>interview</category><category>interviews</category><category>mech</category><category>mechs</category><category>MechWarrior</category><category>mechwarrior-mmo</category><category>mechwarrior-online</category><category>mwo</category><category>piranha</category><category>piranha-games</category><category>preview</category><category>previews</category><category>russ-bullock</category><category>sci-fi</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 16 Apr 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on with RaiderZ's new Broken Silence expansion]]></title><link>http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/</guid><comments>http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/expansions/" rel="tag">Expansions</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/first-impressions/" rel="tag">First Impressions</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/dungeons/" rel="tag">Dungeons</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion"><img alt="RaiderZ Broken Silence screenshot" data-src-height="308" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raiderz2013-04-0920-15-002.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I have to admit, I felt a combination of excitement and fear when I was tasked with covering the newest <a href="http://raiderz.perfectworld.com/"><em>RaiderZ</em></a> expansion, <em><a href="http://raiderz.perfectworld.com/news/?p=810791">Broken Silence</a></em>, because I knew that I would be challenged in a few ways. First, I had to get used to the game again. I've played it off and on and have enjoyed it until around level 10, but I am no expert. I had already experienced the fantastic non-instanced combat that the game is known for, but I still had a long way to go. Second, I knew that the game would physically punish me. After years of playing games, painting, and drawing, I can easily be forced to soak my forearms in icy water after a session of action-based gaming. Lastly, I knew I would be given a higher-level character and needed to get used to how that particular character performed. The brilliant thing about action-based games is that the person behind the keyboard matters as much as amazing armor or incredible spells. I'd have to sharpen up.<br />
<br />
I logged into my character and discovered just how fun this game still is.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/">RaiderZ Broken Silence screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/#5811179"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/radierz2_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/#5811180"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raiderz1_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/#5811181"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raiderz3_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/#5811182"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raiderz4_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/raiderz-broken-silence-screenshots/#5811183"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/raiderz5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/" rel="bookmark">Continue reading <em>Hands-on with RaiderZ's new Broken Silence expansion</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/">Hands-on with RaiderZ's new Broken Silence expansion</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 16 Apr 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539688/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/16/hands-on-with-raiderzs-new-broken-silence-expansion/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>action</category><category>action-based-combat</category><category>action-mmo</category><category>beau-hindman</category><category>broken-silence</category><category>cowen-marsh</category><category>dungeon-crawler</category><category>expansion</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>livestream</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>PWE</category><category>raiderz</category><category>raiderz-broken-silence</category><category>Ronin</category><category>stream</category><category>streaming</category><category>streamteam</category><category>video</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Tue, 16 Apr 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[Rise and Shiny: Dino Storm]]></title><link>http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/</guid><comments>http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/rise-and-shiny/" rel="tag">Rise and Shiny</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/"><img alt="Dino Storm screenshot" data-src-height="251" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4112013-72647-pm.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I have a real love for finding tiny, unknown, indie titles -- especially ones that are obviously made for younger gamers -- and playing them for a write-up. It's one of the perks of the job; I get to dig up these gems and tell thousands of people about them. Games like <a href="http://dinostorm.com/"><em>Dino Storm</em></a> also serve to remind me about why I got into blogging about games before I was ever paid to do it. There are virtual <em>worlds</em> to discover out there, and I find that thrilling. I especially like it when they boast this level of quality.<br />
<br />
<a href="http://massively.joystiq.com/tag/dino-storm/"><em>Dino Storm</em></a> might not challenge a more mature player, but it's surprisingly complex. It's got everything it needs to be considered a full-fledged MMO, but it also keeps in mind that younger players need a little help along the way. You'll play the role of a cowboy or girl who rides around on the backs of well-animated dinosaurs ranging from tiny to massive, and you'll also hunt after all sorts of quests and goods.<br />
<br />
I did have a few small issues with the game, but the development team seemed willing and ready to patch them up.<p><a href="http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/" rel="bookmark">Continue reading <em>Rise and Shiny: Dino Storm</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/">Rise and Shiny: Dino Storm</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sun, 14 Apr 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/14/rise-and-shiny-dino-storm/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>action-based-combat</category><category>beau-hindman</category><category>dino-storm</category><category>dinosaurs</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>hands-on</category><category>kids-games</category><category>kids-mmo</category><category>livestream</category><category>massively-tv</category><category>rift</category><category>rise-and-shiny</category><category>stream</category><category>the-aurora-world</category><category>twitch</category><category>twitch-tv</category><category>video</category><category>Warhammer-Online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sun, 14 Apr 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[EVE Online executive producer moving to concentrate on mobile]]></title><link>http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/</guid><comments>http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News Items</a>, <a href="http://massively.joystiq.com/category/dev-diaries/" rel="tag">Dev Diaries</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/"><img alt="CCP office screenshot" data-src-height="258" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/default.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
It looks like <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>'s <a href="http://massively.joystiq.com/tag/Jon-Lander/">Jon Lander</a>, otherwise known as <a href="http://massively.joystiq.com/tag/ccp/">CCP</a> Unifex, will be moving on from his position as executive producer of the 10-year-old single-shard space MMO to concentrate on CCP's "emerging mobile strategy," according to a recent dev blog. Lander helped steer the team through <em>EVE Online</em> expansions <em><a href="http://massively.joystiq.com/tag/Crucible/">Crucible</a></em>, <em><a href="http://massively.joystiq.com/tag/Inferno/">Inferno</a></em>, <em><a href="http://massively.joystiq.com/tag/Retribution/">Retribution</a></em>, and the upcoming <a href="http://massively.joystiq.com/tag/Odyssey/">Odyssey</a>. Don't worry, though; Senior Producer CCP Seagull and Development Director CCP Ripley will continue on with production of the game. <em>Odyssey's</em> release is still set for June 4th, and CCP promises that the transition will have zero impact on the quality of the upcoming new expansion.<br />
<br />
Even more intriguingly, CCP wants to fill the position that Jon vacated with a candidate from outside the company. The dev blog wonders whether <em>you</em> have what it takes to take on the massive responsibility of running the world's biggest collection of pew-pews, or maybe you know someone who does. Good luck!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/">EVE Online executive producer moving to concentrate on mobile</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 13 Apr 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20539760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/13/eve-online-executive-producer-moving-to-concentrate-on-mobile/#comments" title="View reader comments on this entry">Comments</a><p><ul><li>Source: <a href="http://community.eveonline.com/news/dev-blogs/executive-producer-for-the-second-decade-of-eve-online/">CCP's offcial dev blog</a><!--//--></li></ul></p>]]></description><category>ccp</category><category>CCP-Games</category><category>ccp-unifex</category><category>dev-blog</category><category>eve</category><category>eve-online</category><category>internet-spaceships</category><category>jon-lander</category><category>mobile</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Sat, 13 Apr 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Villagers and Heroes]]></title><link>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</guid><comments>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/"><img alt="Villagers and Heroes screenshots" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4102013-100239-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://www.villagersandheroes.com">Villagers and Heroes</a></em>, formerly called <a href="http://massively.joystiq.com/tag/A-Mystical-Land/"><em>A Mystical Land</em></a>, surprised me. I had gone several weeks if not a few months without logging in to the game for longer than a half an hour, so you can imagine my surprise when I realized that the game not only had been improved but had added systems that I thought it never would. In other words, the game was suddenly a <em>world</em>, a fully realized browser-based MMORPG. Despite my feeling that the game was going to languish in state of semi-completion, suddenly it had housing, more crafting, a better UI, and a fully stocked cash shop.<br />
<br />
I've streamed the game before, but now I find myself logging in a lot more than ever. And now, after hosting a livestream with associate designer Cameron England (embedded after the cut), I'm really having fun with the game and have noticed that it offers a lot more than games that are much more well-known.<br />
<br />
This is why I play <a href="http://massively.joystiq.com/tag/Villagers-and-Heroes"><em>Villagers and Heroes</em></a>.<p><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark">Continue reading <em>Why I Play: Villagers and Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/">Why I Play: Villagers and Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>a-mystical-land</category><category>beau-hindman</category><category>browser-based</category><category>cameron-england</category><category>crafting</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>housing</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mad-otter-games</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>Sandbox</category><category>villagers-and-heroes</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 12 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Second Wind: Champions Online]]></title><link>http://massively.joystiq.com/2013/04/12/second-wind-champions-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/second-wind-champions-online/</guid><comments>http://massively.joystiq.com/2013/04/12/second-wind-champions-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/second-wind/" rel="tag">Second Wind</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/sEcond-wind-champions-online/"><img alt="Champions Online screenshot" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/champsart1.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I remember playing and disliking <a href="http://massively.joystiq.com/category/champions-online/"><em>Champions Online</em></a> when it first came out. My wife and I had the same reaction when we both thought it looked funky and played oddly. It was as though the game was attempting to be some sort of kitschy '60s-inspired comic book game, so it was hard to take it seriously. It just wasn't that much fun. Granted, that was a long time ago, and since then the title has changed hands, been patched up, and been smoothed over. I've played it off and on since my first experience but always felt it lacked... <em>something</em>.<br />
<br />
I knew I needed to give it a second chance, and what better avenue to do it in than this very column? I've been really diving into it over the past few weeks, and I've discovered that the game is actually <em>really</em> good. And <em>really</em> fun. And that it looks good! I streamed it live just to double check, and sure enough, the game holds up well and made me so happy that I continued to try it out. I even subscribed! (Will wonders never cease?) So today, I want to tackle the game from a fresh, newbier perspective than the one taken in our weekly superhero column, <a href="http://massively.joystiq.com/category/a-mild-mannered-reporter">A Mild-Mannered Reporter</a>, where Eliot has been chronicling the playerbase's frustration with the game's content-update shortcomings.<br />
<br />
Be sure to check out the embedded livestream later in the article. It really shows off how fun the game can be, as well as covers some of its finer details.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/">Second Wind: Champions Online screenshots</a></strong></p><a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/#5805472"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-03-31-21-18-23_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/#5805473"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-03-31-21-59-57_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/#5805474"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-04-07-15-29-35_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/#5805475"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-04-07-22-45-32_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/second-wind-champions-online-screenshots/#5805476"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/screenshot2013-04-07-22-51-55_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://massively.joystiq.com/2013/04/12/second-wind-champions-online/" rel="bookmark">Continue reading <em>Second Wind: Champions Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/second-wind-champions-online/">Second Wind: Champions Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/second-wind-champions-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536539/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/second-wind-champions-online/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>champions</category><category>champions-online</category><category>champs</category><category>co</category><category>cryptic</category><category>cryptic-studios</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>perfect-world</category><category>perfect-world-entertainment</category><category>post-launch</category><category>pwe</category><category>re-review</category><category>review</category><category>roundtable</category><category>second-impressions</category><category>second-look</category><category>second-wind</category><category>superhero</category><category>superheroes</category><category>transcript</category><category>updated-impressions</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 12 Apr 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[MMObility: Dragon Eternity shines on the iPad]]></title><link>http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/</guid><comments>http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmobility/" rel="tag">MMObility</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/"><img alt="Dragon Eternity iPad version screenshot" data-src-height="221" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/photo.png" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://dragoneternity.com/">Dragon Eternity</a></em> has always been a pretty neat browser-based game that drew me in more with its mechanics and UI design than with its actual gameplay. Frankly, the game is a grind. You'll be sent on quest after quest that is basically kill-ten-whatever, with the occasional gather quest thrown in for good measure. I wasn't terribly thrilled with it before, but I did find myself occasionally enjoying it. The artwork in the game is beautiful. That alone is a reason to poke my head into the title once in a while.<br />
<br />
Now that a new iPad version has been released, I just had to give it another go to see if it felt the same as before. I have to say, how you interface with a game can <em>really</em> make a difference. Sure, the grind is still there, and the quests are generally the same at higher levels as they are at level one, but the iPad works awesome.<br />
<br />
That's not all, however. I also participated in PvP combat for the first time and found out exactly where the game shines.<p><a href="http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/" rel="bookmark">Continue reading <em>MMObility: Dragon Eternity shines on the iPad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/">MMObility: Dragon Eternity shines on the iPad</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536537/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/mmobility-dragon-eternity-shines-on-the-ipad/#comments" title="View reader comments on this entry">Comments</a><p><ul></ul></p>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>dragon-eternity</category><category>featured</category><category>ipad</category><category>magic-the-gathering</category><category>mmobility</category><category>mobile</category><category>mobile-gaming</category><category>mobile-mmo</category><category>mobile-version</category><category>opinion</category><category>phone</category><category>smartphone</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 12 Apr 2013 13:00:00 EST</pubDate></item></channel></rss>