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Announcing Joystiq's newest sibling: Big Download (beta!)

We have some special Big News to deliver to you dear, MMO-besotten readers: Massively has a brand new sibling to group with and we'll be playing with our new PC gaming-focused sister site, Big Download, quite a bit. In partnership with our good friends at GameDaily, we're taking the wraps off the...

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SXSW08: How gamers are adopting the wiki way

One of the many excellent sessions in the ScreenBurn track at SXSW Interactive this year, the "How Gamers Are Adopting the Wiki Way" panel featured George Pribul (lead admin of WoWWiki.com), April "CuppaJo" Burba (Community Manager for Tabula Rasa), Angelique Shelton (GM of Wikia Gaming at Wikia...

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GDC08: Highlights from GDC

Don't miss our roundup of all the highlights from GDC 2008: MMORPG highlights from GDC08 GDC08 Highlights: Age of Conan, Requiem: Bloodymare and All Points Bulletin GDC08 Highlights: Eve Online, Fusion Fall and Lego Universe GDC08 Highlights: Freaky Creatures, Habbo and Love GDC08...

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GDC08: When Love came to town

Every once in a while you have one of those unique experiences where you catch a glimpse of inspirational human intelligence. We were lucky enough to have such an experience at GDC in the hour we spent with Eskil Steenberg, the gifted programmer behind the fledgling one-man MMO project, Love. Once...

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GDC08: All Points Bulletin info and eye candy

What word is perhaps most synonymous with the current MMO playing field? Grind. Realtime Worlds' Dave Jones (no relation?) is setting out to change that with the studio's first massively multiplayer title All Points Bulletin we've been following eagerly. He's hoping the formula Crackdown + MMO =...

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GDC08: Blizzard's approach to MMOs

Rob Pardo, Senior Vice President of Game Design, spoke earlier today on Blizzard's approach to multiplayer game design at GDC. Sister site WoW Insider has a complete liveblog of the session, featuring best practices learned regarding game balance, PvP and UI design, player psychology and more. Head...

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SOE announces G.I.R.L. scholarship program

We had the chance to hit up Sony Online Entertainment's soiree at GDC and were privy to their announcement about a scholarship program designed to educate and recruit women into the video game industry: the Gamers In Real Life (G.I.R.L. -- see what they did thar?) scholarship program offers a...

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GDC08: Why are goal structures important to MMOs and VWs?

The following is a quite excellent session from the Worlds in Motion GDC track given by Erik Bethke, CEO of GoPets. The takeaway message is about what virtual worlds can learn from MMOs in terms of providing intelligent goal structures. Erik: How do we apply MMO goal structures to virtual worlds...

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GDC 08: Entertainment content convergence in online worlds

We spent most of Monday ensconced in the GDC Worlds in Motion summit track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and...

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Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold

We headed to the Metaverse U event at Stanford University this weekend to hear a smorgasboard of prominent thinkers and workers in the fields of virtual worlds and online gaming have a meeting of the minds. Below is a recap (caveat: some paraphrasing involved!) of one of our favorite sessions...

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