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Comic-Con 08 in pictures

We braved the jam-packed San Diego Convention Center show floor to bring you some eye candy from this year's Crowded-Con. Included in the gallery are MMO publisher booth tours, the palatial Upper Deck booth, and some general Con pics as well as highlights from a few of the panels and from the SOE...

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Contest: Win an exclusive City of Heroes in-game item from Comic-Con

We stopped by the NCsoft booth at Comic-Con 2008 and had the chance to chat with City of Heroes Community Manager Alex 'Lighthouse' Von Minden, who noted that a number of community members were disappointed about not being able to attend the Con for a chance to snag the exclusive in-game item from...

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NCsoft's Operation Immortality to send human DNA into space

A banner atop the NCsoft booth at Comic-Con 2008 read cryptically: "DNA Test Site: Adam & Eve 2.0." Several rows of brightly-colored buttons arrayed on a table, there for the taking, were emblazoned with the same message. Even more puzzlingly, couples were lining up to swab their cheeks with...

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Comic-Con 08: New DC Universe Online screens

Sony Online Entertainment released a handful of new official screenshots for DCUO at Comic-Con this past weekend, and also had a playable pre-alpha demo on the show floor for us to get our grubby mitts on. Check out the galleries below for the official shots plus some screens we culled from play...

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E308: DC Universe Online roundup

Sony Entertainment Online revealed a metric ton of new information on their upcoming superhero MMO DC Universe Online at E3 this week, and Massively was on hand to pick the spicy brainmeats of Creative Director Chris Cao, SOE-Austin VP of development John Blakely, and famed DC artist and Executive...

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ION 08: Getting the most out of user generated content

One might rightfully acuse the term "user generated content" of being a rather dry way to describe what is really a fascinating trend in media: the opportunity for "users" to contribute their own creations and have them incorporated into traditionally heavily produced "content." By nature...

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ION 08: SOE Seattle studio tour

Our mission: infiltrate SOE's Seattle studio, obtain intel on The Agency, regale the awesomely hyperactive lead designer Hal Milton with questions from left field. Operatives were dispatched, urban primitive ladies were photographed, and foyer introductions were presided over by a really cool gun....

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ION 08: MMOs and the television content model (SGW)

Joseph Ybarra, SVP of strategic operations at Firesky, the publishing subsidiary of Cheyenne Mountain Entertainment, presented a session today at ION 08 about the Stargate Worlds production model that borrows heavily from Hollywood and TV models. The goal for SGW is to approach content updates for...

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ION 08: State of online games keynote

Globalization is one of the session tracks here at ION 08, as befitting an industry seeking the holy grail of a truly global marketplace for online games. Tuesday's keynote was delivered by Won II Suh of Neowiz, a Korean online games company with 20 titles currently supported or in development by...

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ION 08: What can game developers learn from web 2.0?

This is becoming a popular topic. Adam Martin, lead core programmer at NCsoft, tackled this topic today in one of ION's morning sessions entitled "Web 2.0: How I learned to stop worrying and love the internet." In light of the low cost, high audience model of web destinations like Facebook and...

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