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Andrew Ross

- Massively Freelancer -

Andrew Ross is a Japan-based freelancer for Massively who primarily covers E3 and other west coast US events.

Andrew Ross's Latest Posts

Returning to Prime World in its English open beta

Back in April, I had the opportunity to explore Prime World in its Russian beta. Now, the game is in open beta for English-speakers, so I wanted to update my impressions. Unfortunately, Prime World has developed less than I had hoped in the interim. For example, the screenshot above shows off my ma...

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Revival is a story-driven sandbox in the making

Lovecraft-inspired Revival's recent reveal caught our attention with its promises to "revive the MMORPG" by way of a gorgeous sandbox. Developer IllFonic went on record stating, "It's a genre that has a bad name. There are hardcore fans in the genre, but there's no reason why the whole world should...

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Hands-on with ArcheAge's Japanese open beta

So Japan recently had it's ArcheAge open beta, and the Massively crew was kind enough to allow me to write a bit about my experience. As a close follower of the game and someone who played a little in the closed Korean beta, there is a lot I could write about, but I'm going to try to limit this pri...

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E3 2013: DUST 514 and EVE's virtual reality demo

To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt...

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E3 2013: The Division, Ubisoft's MMO shooter

Ubisoft's claim that its new MMO shooter The Division will have a "persistent world" piqued Massively's collective interest. At E3, we chatted briefly with Game Director Ryan Bernard, who has previously worked on EverQuest, EverQuest 2, and Warhammer Online. I asked what about the game and its pers...

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E3 2013: Chatting with Team WildStar

Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by Alienw...

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E3 2013: Open-world racing with The Crew

Don't worry, you're not on the wrong website. This is still Massively and this is a hands on and interview about a racing game. Specifically, according to lead designer Serkan Hassan, this is a racing MMO. The Crew used the word "persistent world" so yours truly had to hunt down a very helpful Ubis...

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E3 2013: Dragon's Prophet impressions from open beta to now

I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing th...

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E3 2013: Webzen teases Mu Chronicle R and other titles

At this year's E3, Webzen was hyped to chat about its lineup of games, though it was close-lipped on many of the details. C9 players who remember the extreme dungeon exclusive Massively had a few weeks back are about to get a little more good news in the form of a spoiler: Sorry, but you don't get ...

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E3 2013: WildStar press briefing and Q&A with Jeremy Gaffney

When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call an...

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