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Andrew Ross

- Massively Freelancer -

Andrew Ross is a Japan-based freelancer for Massively who primarily covers E3 and other west coast US events.

Andrew Ross's Latest Posts

Revival is a story-driven sandbox in the making

Lovecraft-inspired Revival's recent reveal caught our attention with its promises to "revive the MMORPG" by way of a gorgeous sandbox. Developer IllFonic went on record stating, "It's a genre that has a bad name. There are hardcore fans in the genre, but there's no reason why the whole world...

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Hands-on with ArcheAge's Japanese open beta

So Japan recently had it's ArcheAge open beta, and the Massively crew was kind enough to allow me to write a bit about my experience. As a close follower of the game and someone who played a little in the closed Korean beta, there is a lot I could write about, but I'm going to try to limit this...

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E3 2013: DUST 514 and EVE's virtual reality demo

To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt...

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E3 2013: The Division, Ubisoft's MMO shooter

Ubisoft's claim that its new MMO shooter The Division will have a "persistent world" piqued Massively's collective interest. At E3, we chatted briefly with Game Director Ryan Bernard, who has previously worked on EverQuest, EverQuest 2, and Warhammer Online. I asked what about the game and its...

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E3 2013: Chatting with Team WildStar

Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by...

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E3 2013: Open-world racing with The Crew

Don't worry, you're not on the wrong website. This is still Massively and this is a hands on and interview about a racing game. Specifically, according to lead designer Serkan Hassan, this is a racing MMO. The Crew used the word "persistent world" so yours truly had to hunt down a very helpful...

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E3 2013: Dragon's Prophet impressions from open beta to now

I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing...

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E3 2013: Webzen teases Mu Chronicle R and other titles

At this year's E3, Webzen was hyped to chat about its lineup of games, though it was close-lipped on many of the details. C9 players who remember the extreme dungeon exclusive Massively had a few weeks back are about to get a little more good news in the form of a spoiler: Sorry, but you don't get...

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E3 2013: WildStar press briefing and Q&A with Jeremy Gaffney

When I was told I'd get to attend a media briefing with Jeremy Gaffney, I ran to my closet and busted out my old "STFU University" shirt! Good old South Tenkarrdum Foundry University! For those who don't know (or have forgotten), Gaffney was a founder of Turbine and worked on both Asheron's Call...

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E3 2013: Hands-on with Zynga's Solstice Arena MOBA

I wasn't sure what to expect from Solstice Arena when I walked into Zynga/A Bit Lucky's meeting room. I'd heard about the whole "speed MOBA" thing, but I love playing as Nasus in League of Legends, so having no mobs was a bit conflicting. The game's also only being released on the iPhone and iPad,...

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