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Andrew Ross

- Massively Freelancer -

Andrew Ross is a Japan-based freelancer for Massively who primarily covers E3 and other west coast US events.

Andrew Ross's Latest Posts

Prime World launch impressions

So here I am again in Prime World. It's probably my first real "Facebook game" other than that thrones game, but this one has more substance than its more social counterparts. This is a game I've gotten to play with Russians and other westerners during beta, and I've seen the game grow quite a bit ...

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Hands-on with Darkfall's Japanese open beta

I'm not very good at aiming. I prefer third person to first person view. Nintendo consoles and games are my drug of choice when I'm not on a PC. I hate duels and arenas. I tend to spend my time gathering resources or crafting and want to kill only mobs or players if I must. On the Bartle test of ga...

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Returning to Prime World in its English open beta

Back in April, I had the opportunity to explore Prime World in its Russian beta. Now, the game is in open beta for English-speakers, so I wanted to update my impressions. Unfortunately, Prime World has developed less than I had hoped in the interim. For example, the screenshot above shows off my ma...

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Revival is a story-driven sandbox in the making

Lovecraft-inspired Revival's recent reveal caught our attention with its promises to "revive the MMORPG" by way of a gorgeous sandbox. Developer IllFonic went on record stating, "It's a genre that has a bad name. There are hardcore fans in the genre, but there's no reason why the whole world should...

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Hands-on with ArcheAge's Japanese open beta

So Japan recently had it's ArcheAge open beta, and the Massively crew was kind enough to allow me to write a bit about my experience. As a close follower of the game and someone who played a little in the closed Korean beta, there is a lot I could write about, but I'm going to try to limit this pri...

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E3 2013: DUST 514 and EVE's virtual reality demo

To an outsider, CCP Games' focus on EVE Online's player panel, comics, incoming television series about player adventures, and museum induction show just how much the company works to earn its players' respect, which might sound weird for studio running a cutthroat PvP sandbox. But I've always felt...

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E3 2013: The Division, Ubisoft's MMO shooter

Ubisoft's claim that its new MMO shooter The Division will have a "persistent world" piqued Massively's collective interest. At E3, we chatted briefly with Game Director Ryan Bernard, who has previously worked on EverQuest, EverQuest 2, and Warhammer Online. I asked what about the game and its pers...

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E3 2013: Chatting with Team WildStar

Massively returned to the WildStar demos at E3 on Thursday to chat one last time with the team from Carbine. As we noted in yesterday's Q&A article, Carbine had already declared it wasn't making any big announcements at E3. It always intended a low-key presence, sharing a booth hosted by Alienw...

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E3 2013: Open-world racing with The Crew

Don't worry, you're not on the wrong website. This is still Massively and this is a hands on and interview about a racing game. Specifically, according to lead designer Serkan Hassan, this is a racing MMO. The Crew used the word "persistent world" so yours truly had to hunt down a very helpful Ubis...

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E3 2013: Dragon's Prophet impressions from open beta to now

I don't have any strong love of dragons. I don't really hate them, usually, aside from the fact that I've killed far too many to get excited about it, but I've never looked at one and thought, "I wanna collect that like I would a Pokemon!" However, I like Dragon's Prophet. I was actually playing th...

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