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The Art of Wushu: Doing the time for doing crime

Bounties are the primary way that PK victims in Age of Wushu get to fight back against their assailants. If you murder someone, your victim can force you to spend time in jail and pay a constable for the service of putting you behind bars. Much as in EVE Online's original bounty system, there...

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The Summoner's Guidebook: Reckless risk-taking in League of Legends

Most people who play League of Legends tend to take really silly, ridiculous risks. If you've read the Summoner's Guidebook for any length of time, you know that I always recommend playing your cards close to your chest and avoiding uneccessary risk-taking. However, being extremely cautious is...

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The Summoner's Guidebook: Pooling your efforts to win LoL games

Winning in League of Legends isn't only about skill. Sometimes you completely rock your lane and go 7/0 in laning phase yet manage to lose the game. Blaming your team is totally reasonable there, but the truth is probably closer to home than you think. A team that is working together will prevail...

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The Art of Wushu: Tricks of the royal chains

Soul Chasing Claw is one of the most common and hated styles in Age of Wushu, and last week we went over many ways to counter it. However, on the flip side there are a lot of options for trickery. Like most ranged styles, Soul Chasing Claw is devastating as a switch to a melee style. Its main...

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The Summoner's Guidebook: The allure of new LoL champions

Picking new champions in League of Legends is akin to picking a role. There are a few major schools of thought: Either you pick a small number of characters and stand by them or you grab every new character that strikes your fancy. Of course, there's a middle road where you get a lot of characters...

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The Summoner's Guidebook: Picking a role in League of Legends

A lot of players advise approaching League of Legends with a jack-of-all-trades attitude. If you can play in any position, you'll cause a lot less friction on your team. On the other hand, playing a single role well has a lot of advantages. Individually mastering one aspect of the game doesn't...

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The Art of Wushu: Chasing down Soul Chasing Claw

Soul Chasing Claw is the eponymous skill of Royal Guards and one of the most frustrating styles to counter for a new player. It's a nice, robust style with clear strengths and weaknesses, and it's one of my favorite styles in Age of Wushu even though I don't use it myself. Unfortunately, Soul...

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The Summoner's Guidebook: When in LoL history has support been first pick?

I've given a lot of reasons in the past why people should play support. It's a great role and far more important than people give it credit for. Out of all of the roles in League of Legends, support has one of the most important jobs, and I think everyone who enjoys the role has played a game where...

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The Summoner's Guidebook: Evelynn, League of Legends' new top jungler

It shouldn't be a surprise that Evelynn is one of my favorite characters in League of Legends. Before the 3.14 patch, she was one of my go-to picks in the jungle. Now, I have not yet played a normal or ranked game in 3.14 that was on a character other than Evelynn save for one game where I was...

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The Art of Wushu: Taking all comers with Shaolin boxing

Of all of the fighting styles in Age of Wushu, Shaolin Long Boxing is the one I hate the most. It has no counters or easy answers. In a close-combat fight, Long Boxing is unmatched. The only real option is to run away, and in the narrow confines of a duel arena, even that option is limited. ...

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