World of Warcraft, Fantasy, EVE Online, Guild Wars, Business Models, Culture, Game Mechanics, MMO Industry, Endgame, Opinion, Free-to-Play, Massively Meta, MMOFPS, MMORTS, World of Tanks, The Soapbox, Miscellaneous, MOBA, League of Legends, Diablo III, MMORPG, Buy-to-Play
The MMO market has certainly evolved since Massively was founded, with some pretty big innovations in gameplay and new ideas like the free-to-play business model taking hold. As much as people like to complain about a lack of innovation in the games industry, the same level of experimentation and evolution has hit industry-wide. Call of Duty has borrowed unlock and XP systems from the world of orcs and dragons, and League of Legends came from nowhere to be at the forefront of a global MOBA revolution, but neither of them is an MMO by any stretch of the imagination.
In this in-depth opinion piece, I break down the definition arguments surrounding the term MMO, offer a reasoned view of where the line can and should be drawn, and look at why Massively covers games other than MMOs.