This time last year, EVE Online
developer CCP Games
was an untouchable powerhouse in the games industry. In addition to servicing around 350,000 EVE
subscribers, the company was also developing the World of Darkness
MMO and the full scale MMOFPS DUST 514
set on the planets of EVE
. Everything seemed to be going fine, but with the release of Incarna
at the end of June, CCP faced the biggest crisis in the company's history. Due to a series of missteps and internal leaks
that has come to be collectively known as Monoclegate, player confidence in CCP plummeted to record low.
Following the CEO's recent letter of apology promising a refocusing of development on in-space EVE
features, news of highly requested features due for inclusion in EVE
has gone a long way toward restoring confidence in CCP as a developer. With the return of ship spinning earlier this week and news of updates from hybrid turret rebalancing and implants being added to killmails to the release of the player-designed Tornado battlecruiser
, the process of refocusing on EVE
is well underway. Unfortunately, the good news of upcoming gameplay updates has been marred by the sobering reality that over 20% of CCP's worldwide staff have been laid off
as part of the refocusing effort.
In this week's EVE Evolved
, I look at the human casualties of the recent EVE
drama and speak to an insider at CCP about what's going on within the company. Unless quotes or facts in this article are specifically attributed to this insider, they are my own views and opinions based on publicly available information.