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Wizardry Online

Wizardry Online adding tons of info to official wikia

Fantasy, Game Mechanics, MMO Industry, New Titles, News Items, Free-to-Play, Wizardry Online

Wizardry Online adding tons of info to official wikia
If you've had questions about some of the nuts and bolts of the upcoming free-to-play fantasy game Wizardry Online, the incoming update to the official wikia might just give you some answers. From controls and settings to shops and dungeons, this update will offer more information on a variety of game mechanics and features.

Did you know that you can pick up the body of a fallen player to be deposited at the Quopaty Temple once you travel back to town and pay a fee to increase the odds of revival once there? Or that you'll need entry permits to enter dungeons? Or that shopkeepers will identify items for adventurers? You will when you read through the details of this substantial wikia update! You can also learn more about Wizardry Online by checking out Massively's hands-on experience.

[Source: Sony Online Entertainment press release]

Wizardry Online explains permadeath specifics

Betas, Fantasy, Game Mechanics, Free-to-Play, Wizardry Online

Wizardry Online goes into game mechanic specifics
Our knowledge of SOE's upcoming Wizardry Online is growing by leaps and bounds. A little later today, the official wiki will be rolling out a huge info update that will include specifics on many of the game's systems, including the ever-so-popular permadeath and PvP.

Some of the interesting tidbits that we've learned include the fact that resting in inns is essential to leveling you up, enemies can and will attack specific parts of your body, the game has a pretty traditional skill tree, and you'll be unable to move if you exceed your carrying weight capacity.

Permadeath can happen only if your character meets several criteria: You've reached soul rank two or higher and you've failed two revive attempts in a row. Likewise, the game's free-for-all PvP might not be as harsh at it initially sounds. If you're killed in PvP, you have a much greater chance of being revived, and player killers (PKers) will become criminals who can have bounties placed on their heads.

If you're curious about Wizardry Online, why not read our hands-on with the title?

Yup, you're dead: Hands-on with Wizardry Online

Betas, Fantasy, New Titles, Previews, Free-to-Play, Hands-On, Dungeons, Wizardry Online

Wizardry Online
Wizardry Online, an upcoming fantasy-based MMO from Sony Online Entertainment, is a "hardcore" MMO. I know this because the word "hardcore" shows up on the game's official beta sign-up page no fewer than three times (once in all caps). The website promises that thanks to Wizardry Online's "insane difficulty," my "greatest challenge" will be found somewhere in its universe. Perhaps in one of those "complex mazes" packed with "unrelenting mobs."

Now, I'm not one to back down from a challenge. In fact, I love a good fight, especially if it can potentially end in my suffering an embarrassing and expensive defeat. So I hopped into the brutal world of Wizardry Online to tempt fate and see just what this game was all about.

As it turns out, it's about dungeons, permadeath, and missed opportunities to make either worthwhile.

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Wizardry Online revealing class and chat info this evening

Betas, Fantasy, Classes, Free-to-Play, Dev Diaries, Wizardry Online

Wizardry Online revealing class and chat info this evening
If you have more questions about Wizardry Online than have been answered to date, hopefully you'll start to fill in those gaps come this evening. The devs are preparing to release a post on the official Wizardry Online Wiki that will shed some light on the various classes as well as the in-game chat system.

The classes set to be revealed are the melee Fighters, healer Priests, hard-hitting Thieves, and ranged Mages. The studio is giving each class a difficulty and survivability rating, as well as the alignment and requirements to roll one.

It looks as though Wizardry Online will handle its game population through automatic world instances called channels. New channels will be created when the number of players demand it, and players can choose a specific channel, a type of channel, or the first available channel upon logging in.

Keep an eye on the wiki for the dev blog to go live at 6:00 p.m. EST tonight.

[Source: SOE press release]

Wizardry Online is the subject of next SOE webcast

Fantasy, Interviews, MMO Industry, New Titles, Livestream, Wizardry Online

Wizardry Online is the subject of next SOE webcast
Wizardry Online is a peculiar beast. One one hand, you have the familiar IP of Wizardry to bring in any and all old school fans, and on the other hand, you have that infamous feature known as permadeath. SOE is looking to take the Wizardry franchise and make it into a seriously hardcore MMO next year with beta now in full swing.

But we're sure you have questions about the game, aside from those answered in our own recent in-depth coverage. Luckily for you, SOE will be hosting a live webcast with Senior Community Manager Eric "Piestro" Cleaver interviewing Senior Producer Todd Carson and Senior Global Brand Manager Omeed Dariani. It all goes down this Thursday, November 1, 2012 at 7 p.m. EDT on SOE's Twitch.tv channel.

SOE Live 2012: Getting to know Wizardry Online

Fantasy, Trailers, Video, Classes, Events (Real-World), Game Mechanics, MMO Industry, Previews, PvP, PvE, Races, Events (Massively's Coverage), Dungeons, Wizardry Online

SOE Live 2012  Getting to know Wizardry Online
There's probably no better way to sum up Wizardry Online than with the phrase, "Be careful what you wish for." If you've been yearning for a game with permadeath, you have reason to celebrate. At this year's SOE Live, the Wizardry Online team showed off the game, and it's every bit as hardcore as promised. If you're looking for an old-school challenge, you'll want to check out the highlights below.

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