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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Why I Play: PlanetSide 2]]></title><link>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/</guid><comments>http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmofps/" rel="tag">MMOFPS</a>, <a href="http://massively.joystiq.com/category/planetside-2/" rel="tag">PlanetSide 2</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/subscription/" rel="tag">Subscription</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/"><img alt="PlanetSide 2 screenshot" data-src-height="328" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/screenshot20130516-07-50-40.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
I was <em>this</em> close to saving myself a lot of time by finishing this article with only a few simple words: Why do I play <a href="https://www.planetside2.com"><em>PlanetSide 2</em></a>? Because it's <em>fun</em>. I'm pretty sure my boss would want me to expand on it just a bit, however, but let me drive those three words home: <em>Because it's fun</em>. I think we are all familiar with the word "fun," but it's something that we really don't hear enough about in MMOs. I don't think we play MMOs mainly because they're fun; I think we play them because they pull out other emotions in us, emotions like wonder or awe. They might help fill in social needs that are sometimes hard to fill out in real life. These are all positive and worthy reactions, but they're different from sheer fun.<br />
<br />
I have oodles of fun in <a href="http://massively.joystiq.com/category/planetside-2/"><em>PlanetSide 2</em></a>. Gobs of it. Barrels of fun. The fun is powerful in this one. You get the point. <em>PlanetSide 2</em> actually makes me laugh to myself, makes me yell at the screen -- you know, those noises you hear from someone who is having a blast. Of course, there are a few other reasons I play <em>PlanetSide 2</em> as well, so I'll fill you in on those.<p><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark">Continue reading <em>Why I Play: PlanetSide 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/">Why I Play: PlanetSide 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 May 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20571267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/17/why-i-play-planetside-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>featured</category><category>fps</category><category>massively-meta</category><category>meta</category><category>mmo-shooter</category><category>mmofps</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>planetside</category><category>planetside-2</category><category>ps2</category><category>sandbox</category><category>sci-fi</category><category>shooter</category><category>soe</category><category>sony</category><category>sony-online-entertainment</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 17 May 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Villagers and Heroes]]></title><link>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/</guid><comments>http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/livestream/" rel="tag">Livestream</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a>, <a href="http://massively.joystiq.com/category/housing/" rel="tag">Housing</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/"><img alt="Villagers and Heroes screenshots" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/fullscreen-capture-4102013-100239-pm.bmp.jpg" style="margin: 4px; border-width: 0px; border-style: solid;" /></a></div>
<em><a href="http://www.villagersandheroes.com">Villagers and Heroes</a></em>, formerly called <a href="http://massively.joystiq.com/tag/A-Mystical-Land/"><em>A Mystical Land</em></a>, surprised me. I had gone several weeks if not a few months without logging in to the game for longer than a half an hour, so you can imagine my surprise when I realized that the game not only had been improved but had added systems that I thought it never would. In other words, the game was suddenly a <em>world</em>, a fully realized browser-based MMORPG. Despite my feeling that the game was going to languish in state of semi-completion, suddenly it had housing, more crafting, a better UI, and a fully stocked cash shop.<br />
<br />
I've streamed the game before, but now I find myself logging in a lot more than ever. And now, after hosting a livestream with associate designer Cameron England (embedded after the cut), I'm really having fun with the game and have noticed that it offers a lot more than games that are much more well-known.<br />
<br />
This is why I play <a href="http://massively.joystiq.com/tag/Villagers-and-Heroes"><em>Villagers and Heroes</em></a>.<p><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark">Continue reading <em>Why I Play: Villagers and Heroes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/">Why I Play: Villagers and Heroes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 12 Apr 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536562/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/12/why-i-play-villagers-and-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>a-mystical-land</category><category>beau-hindman</category><category>browser-based</category><category>cameron-england</category><category>crafting</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>housing</category><category>lord-of-the-rings-online</category><category>lotro</category><category>mad-otter-games</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>Sandbox</category><category>villagers-and-heroes</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Fri, 12 Apr 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Clone Wars Adventures]]></title><link>http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/</guid><comments>http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/puzzle/" rel="tag">Puzzle</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/mmorts/" rel="tag">MMORTS</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/clone-wars-adventures/" rel="tag">Clone Wars Adventures</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/"><img alt="Clone Wars Adventures - Dueling Shaak Ti" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/shaaktiduel.jpg" /></a></div>
I'm Jef, and I love Star Wars. This is the part where the rest of you addicts chime in with "hi Jef," before we go about trying to cure ourselves of a life-long obsession. Except we're not going to do that today, are we? In fact, I'm going to dangle another death stick that you may not have considered as of yet.<br />
<br />
It's called <a href="http://www.clonewarsadventures.com"><em>Clone Wars Adventures</em></a>.<p><a href="http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/" rel="bookmark">Continue reading <em>Why I Play: Clone Wars Adventures</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/">Why I Play: Clone Wars Adventures</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20466182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/why-i-play-clone-wars-adventures/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>clone-wars</category><category>clone-wars-adventures</category><category>cwa</category><category>editorial</category><category>family</category><category>featured</category><category>kid-friendly</category><category>kids</category><category>lightsaber-duel</category><category>lobby</category><category>massively-meta</category><category>meta</category><category>minigame</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>republic-defender</category><category>sci-fantasy</category><category>sci-fi</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>starfighter</category><category>why-i-play</category><category>why-i-play-clone-wars</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 21 Feb 2013 18:30:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Star Wars: The Old Republic]]></title><link>http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/</guid><comments>http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/star-wars-the-old-republic/" rel="tag">Star Wars: The Old Republic</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/"><img alt="Why I Play Star Wars The Old Republic" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/image1.jpg" /></a></div>
There is something about the cold of space and the hum of my faithful ship that makes <em><a href="http://www.swtor.com">Star Wars: The Old Republic</a></em> feel like home. Or wait, it might actually be the hum of my lightsaber and the cold attitude of my companion.<br />
<br />
Oh, forget it: <a href="http://massively.joystiq.com/category/Star-Wars-The-Old-Republic/"><em>Star Wars</em></a> is awesome, and I'm going to tell you why. I'm a member of Massively's <a href="http://massively.joystiq.com/category/The-Stream-Team/">Stream Team</a>, which produces live coverage of MMO titles every week with commentary and special features. So you won't be surprised to find out that this is an unconventional edition of <a href="http://massively.joystiq.com/category/Why-I-Play/">Why I Play</a> in that it's actually a livestream-style video rather than an article. Have a look and listen after the cut!<p><a href="http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/" rel="bookmark">Continue reading <em>Why I Play: Star Wars: The Old Republic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/">Why I Play: Star Wars: The Old Republic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20439917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/07/why-i-play-star-wars-the-old-republic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>editorial</category><category>electronic-arts</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>lucasarts</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sci-fi</category><category>star-wars</category><category>star-wars-the-old-republic</category><category>stream-team</category><category>streamteam</category><category>swtor</category><category>the-old-republic</category><category>tor</category><category>video</category><category>videos</category><category>why-i-play</category><dc:creator><![CDATA[Dylan Tehrani]]></dc:creator><pubDate>Thu, 07 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Why I play: Lord of the Rings Online]]></title><link>http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/</guid><comments>http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online"><img alt="LOTRO Falathlorn House" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/house-header.jpg" /></a></div>
A year ago I came to <a href="http://massively.joystiq.com">Massively</a> as an odd-man-out of sorts. I had very little experience with MMOs, but for the previous two years I had podcasted and blogged about <em><a href="http://startrekonline.com">Star Trek Online</a></em>. That being my only experience with the genre, I had very little interest in (read: I was <em>fearful of</em>) trying any other game. Trying another game meant that I was leaving my comfort zone and also, maybe, risking the perception that I was being disloyal to the game that gave me so much enjoyment.<br />
<br />
However, a new friend and co-worker, <a href="http://massively.joystiq.com/editor/justin-olivetti">Justin Olivetti</a>, changed my mind. Because of him and his great <a href="http://massively.joystiq.com/category/the-road-to-mordor">The Road to Mordor</a> columns here at Massively I decided to take the plunge and give <em><a href="http://www.lotro.com/en">Lord of the Rings Online</a></em> a try. So in June of last year I took the plunge and I have found myself smitten by yet another MMO based on a powerhouse franchise that I adore.<p><a href="http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/" rel="bookmark">Continue reading <em>Why I play: Lord of the Rings Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/">Why I play: Lord of the Rings Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20443195/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/31/why-i-play-lord-of-the-rings-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Captains Log</category><category>crafting</category><category>cryptic-studios</category><category>editorial</category><category>featured</category><category>flock of moosen</category><category>justin olivetti</category><category>kinship</category><category>kinships</category><category>Lord of the Rings</category><category>lord-of-the-rings-online</category><category>lotro</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>perfect-world-entertainment</category><category>star trek</category><category>star trek online</category><category>StarTrek</category><category>terilynn shull</category><category>The Hobbit</category><category>The Road to Mordor</category><category>the silmarillion</category><category>turbine</category><category>warner+brothers</category><category>why-i-play</category><dc:creator><![CDATA[Terilynn Shull]]></dc:creator><pubDate>Thu, 31 Jan 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/"><img alt="EVE Online" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/eve-header.jpg" style="margin: 0px;" /></a></div>
When I was a child, I was obsessed with <a href="http://massively.joystiq.com/tag/space/">space</a>. In elementary school, I'd spend my library time reading books with titles like "The Moon" or "Space for Kids." It wasn't so much that I planned to be an astronaut (poor eyesight and <a href="http://massively.joystiq.com/tag/math">math incompetency</a> quickly blocked this ambition) but that I wanted to know what was out there, among the stars and moons and planets. "It can't," I reasoned as a very precocious second-grader, "be empty."<br />
<br />
Unfortunately, I never did make it to space. I haven't walked on the moon, flown a <a href="http://massively.joystiq.com/tag/internet-spaceships/">starship</a>, or engaged in a series of humiliating and challenging physical conditioning challenges (oh, The Right Stuff, how I love thee). What I did do, however, was discover <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE Online</em></a>.<br />
<br />
It's sort of the next best thing. And here's why.<p><a href="http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 Jan 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20430015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/18/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ccp</category><category>ccp-games</category><category>editorial</category><category>eve</category><category>eve-online</category><category>eve-online-inferno</category><category>eve-online-retribution</category><category>featured</category><category>internet-spaceships</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sandbox</category><category>sci-fi</category><category>spreadsheets-online</category><category>why-i-play</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Fri, 18 Jan 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: The Secret World]]></title><link>http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/"><img alt="Why I Play The Secret World" data-src-height="344" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/tsw1.jpg" /></a></div>
I grit my teeth and issue a soft sound of anguish as my character dies yet again. I corpse run back, revive, and carefully plan my next approach. I dart in, tag an enemy cultist, and then pull him out of the path of his patrolling friends. I know I can take one at a time, but more than that will end me. I've found that out through bloody and bruised experience.<br />
<br />
The fight is tough; it takes me a good half-minute to put him down. The quest counter inches forward, mocking me with the fact that I'm still just on the first part of a six-tier mission. And I've been doing it for 45 minutes now.<br />
<br />
I focus. I triumph. The next stage has me figuring out a code and then attempting to open a door while mummies burst from sarcophagi all around me. I blow every cooldown I have and invent a few more tricks to survive. The door opens. I step through. There before me is a giant monster from the pit of hell watching me with blood-red eyes. I'm nervous because if I fail here, I have to do the last stage all over again. I mutter a curse at <a href="http://massively.joystiq.com/tag/funcom/">Funcom's</a> developers and then run in screaming.<br />
<br />
And I'm loving every minute of it.<br />
<br />
This is <a href="http://www.thesecretworld.com/"><em>The Secret World</em></a>, the title that bowled me over to become one of my all-time favorite MMOs. Despite plenty of noticeable flaws, its daring approach to a stuck-in-the-mud industry more than compensates for that. This is why I play it.<p><a href="http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/" rel="bookmark">Continue reading <em>Why I Play: The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/">Why I Play: The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 13 Dec 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20393169/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/13/why-i-play-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>massively-meta</category><category>meta</category><category>mythology</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>the-secret-world</category><category>tsw</category><category>why-i-play</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 13 Dec 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: DC Universe Online]]></title><link>http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/</guid><comments>http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/super-hero/" rel="tag">Super-hero</a>, <a href="http://massively.joystiq.com/category/classes/" rel="tag">Classes</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://massively.joystiq.com/category/pve/" rel="tag">PvE</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/hands-on/" rel="tag">Hands-On</a>, <a href="http://massively.joystiq.com/category/massively-hands-on/" rel="tag">Hands-On (Massively's)</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/"><img alt="Why I Play DC Universe Online" data-src-height="299" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/12/dcuo-batman-1312899723.jpg" style="margin:4px" /></a></div>
Batman.<br />
<br />
He's why I initially played <a href="http://www.dcuniverseonline.com"><em>DC Universe Online</em></a>. He's why I bought the collector's edition pre-launch, and he's generally why I got worked up into a sweaty lather of fanboy expectation that couldn't possibly be met by an MMO with a finite budget.<br />
<br />
A couple of years on, I've rediscovered <a href="http://massively.joystiq.com/category/dc-universe-online"><em>DCUO</em></a>, and now the reason I play it (a lot) boils down to three letters: <a href="http://www.soe.com">SOE</a>.<p><a href="http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/" rel="bookmark">Continue reading <em>Why I Play: DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/">Why I Play: DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 06 Dec 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20389409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/12/06/why-i-play-dc-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console</category><category>consoles</category><category>dc-universe</category><category>dc-universe-online</category><category>dc-universe-online-review</category><category>dc-universe-review</category><category>dcuo</category><category>dcuo-review</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>soe</category><category>sony-online-entertainment</category><category>superhero</category><category>superheroes</category><category>why-i-play</category><category>why-i-play-dcuo</category><dc:creator><![CDATA[Jef Reahard]]></dc:creator><pubDate>Thu, 06 Dec 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: The Secret World]]></title><link>http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/"><img alt="Why I Play The Secret World" data-src-height="280" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/11/header.jpg" style="margin:4px" /></a></div>
I'll be the first to admit that I've been one of <a href="http://www.massively.com/category/the-secret-world"><em>The Secret World</em>'s</a> biggest fanboys ever since <a href="http://www.massively.com/tag/funcom">Funcom</a> first announced its horror-flavored entry to the MMO space. I spent many a conversation extolling the game's many virtues to my gaming friends. "It's like real life if the universe were written by horror authors," I enthused, rambling on and on about the innovative investigation missions, the unique skill wheel progression system, the fresh modern-day setting, and so on and so forth. Then finally the fateful day came that <em>TSW</em> went live, and I loved it... for a while. But for some reason, it just didn't click, and so <em>TSW</em> sat unloved, guilt-inducingly staring at me from my desktop.<br />
<br />
Last week, I finally gave into the guilt and hopped back into the game. I had kept my subscription running, as I knew that even if I wasn't actively playing, I still wanted to support Funcom's endeavors with what I felt was a remarkably refreshing entry into the stagnant MMO marketplace. Last I left my Illuminati agent Rouage, he had hit something of a brick wall in Blue Mountain thanks to a very short-sighted and subpar character build. I figured I'd probably be replaying Kingsmouth and/or Savage Coast just to get the AP to rectify my build anyway, so I scrapped him and started from the beginning. This time, it clicked. So here I am to tell you why it clicked, and of course, why I play <em>The Secret World</em>.<p><a href="http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/" rel="bookmark">Continue reading <em>Why I Play: The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/">Why I Play: The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 08 Nov 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20369886/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/08/why-i-play-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>editorial</category><category>faction</category><category>fantasy</category><category>featured</category><category>funcom</category><category>horror</category><category>investigation-mission</category><category>investigation-missions</category><category>lore</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>role-play</category><category>role-playing</category><category>roleplaying</category><category>rp</category><category>sci-fantasy</category><category>secret-world</category><category>skill-based</category><category>skill-wheel</category><category>story</category><category>the-secret-world</category><category>tsw</category><category>why-i-play</category><dc:creator><![CDATA[Matt Daniel]]></dc:creator><pubDate>Thu, 08 Nov 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: World of Tanks]]></title><link>http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/</guid><comments>http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/historical/" rel="tag">Historical</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/war/" rel="tag">War</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/world-of-tanks/" rel="tag">World of Tanks</a>, <a href="http://massively.joystiq.com/category/moba/" rel="tag">MOBA</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/"><img alt="Why I Play: World of Tanks" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/tankhead.jpg" style="margin: 0px; " /></a></div>
I am not good at video games. It's really no secret -- anyone who's ever <a href="http://massively.joystiq.com/category/the-stream-team/">tuned in for one of my livestreams</a> can confirm that I spend much more time blown up and in the process of being blown up than triumphantly dominating the battlefield. That's just what happens when I'm responsible for my own survival.<br />
<br />
So you'd think that a game like <a href="http://worldoftanks.com/"><em>World of Tanks</em></a>, in which victory is based heavily on your skill with a massive gun, would be a turn-off for me. After all, where's the fun in sitting in a smoldering heap while your team attempts to make up for your buffoonery? What exactly is enjoyable about getting repeatedly reduced to scrap metal?<br />
<br />
Sit back a spell and I'll tell you. This is why I play <a href="http://massively.joystiq.com/category/world-of-tanks"><em>World of Tanks</em></a>.<p><a href="http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/" rel="bookmark">Continue reading <em>Why I Play: World of Tanks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/">Why I Play: World of Tanks</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 01 Nov 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20367057/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/11/01/why-i-play-world-of-tanks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>f2p</category><category>free</category><category>free-to-play</category><category>hands-on</category><category>historical</category><category>impressions</category><category>Patch</category><category>patches</category><category>preview</category><category>pvp</category><category>Sci/Tech</category><category>tank</category><category>tanks</category><category>war</category><category>Wargaming.net</category><category>why-i-play</category><category>World of Warcraft</category><category>world-of-tanks</category><category>world-of-tanks-8.0</category><category>wot</category><dc:creator><![CDATA[Mike Foster]]></dc:creator><pubDate>Thu, 01 Nov 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: APB Reloaded]]></title><link>http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/</guid><comments>http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/crime/" rel="tag">Crime</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/"><img alt="Why I Play APB Reloaded" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/apb8-head.jpg" style="margin:4px" /></a></div>
Those of you who have <a href="http://massively.joystiq.com/editor/shawn-schuster">followed me</a> on this quaint little internet of ours for any reasonable amount of time know that I'm a sandbox guy. I love freedom, choice, and the leg room to explore and build to my heart's content. I'm not a big fan of PvP, general chat, bored griefers, or people acting like idiots. But in direct contrast to this claim, <em><a href="http://apbreloaded.gamersfirst.com/">APB: Reloaded</a></em> is one of my all-time favorite MMOs.<br />
<br />
<a href="http://massively.joystiq.com/category/All-points-bulletin"><em>APB: Reloaded</em></a> is one of those games that I happily jump into when I'm feeling bored with other games or just miss real action. When I'm solo, it's a bit of an outlet for any stress or frustrations I might have because I can just be a complete jerk and it's part of the game. But when I'm with a group, the dynamic changes completely. Sure, the game has its problems and is notorious for the lag and cheater issues, but that doesn't really affect why I play the game.<br />
<br />
Then why do I play <em>APB: Reloaded</em>?<p><a href="http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/" rel="bookmark">Continue reading <em>Why I Play: APB Reloaded</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/">Why I Play: APB Reloaded</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Oct 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20356055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/25/why-i-play-apb-reloaded/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>crime</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>g1</category><category>gamersfirst</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>pvp</category><category>why-i-play</category><dc:creator><![CDATA[Shawn Schuster]]></dc:creator><pubDate>Thu, 25 Oct 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: DC Universe Online]]></title><link>http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/</guid><comments>http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/dc-universe-online/" rel="tag">DC Universe Online</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/"><img alt="DC Universe Online screenshot" data-src-height="253" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/10/fullscreen-capture-10142012-70206-am.jpg" style="margin: 4px; border-width: 0px; border-style: solid; " /></a></div>
I've played pretty much every superhero MMO that has come out since 1999. That means <a href="http://na.cityofheroes.com/en/"><em>City of Heroes</em></a>, <a href="http://co.perfectworld.com/"><em>Champions Online</em></a>, <a href="https://www.heroup.com/new-visitor/"><em>Marvel Super Hero Squad Online</em></a>, <em><a href="http://herosmash.artix.com/">Hero Smash</a>,</em> and of course, <a href="http://www.dcuniverseonline.com/"><em>DC Universe Online</em></a>. There's something about superhero culture that speaks to all of us, and I think the feeling of roleplaying better or <em>cooler</em> versions of ourselves is the key. I tend to roll characters who are almost <em>too</em> much like me. They're superheroes, sure, but a bit weaker, smaller, and thinner than your usual caped crusader. Fortunately, almost every title has let me experiment, although sometimes my character has to resemble me... after working out for many years and wielding cosmic rays.<br />
<br />
At first, <a href="http://massively.joystiq.com/category/dc-universe-online/"><em>DC Universe Online</em></a> did not impress me as much as some of the others. It did have several issues when it launched, some that are still in need of fixing, but over time, <a href="http://massively.joystiq.com/tag/SOE/">SOE</a> has shown just what a priority continuing development is. Patches are <a href="http://www.dcuniverseonline.com/gameupdates/?locale=en_US">frequent and robust</a>, the item mall is restocked with cool items often, and the <a href="http://www.dcuniverseonline.com/free/?locale=en_US">transition to free-to-play</a> gives players more choices than ever before.<br />
<br />
But that's all technical mumbo-jumbo. This column is called <a href="http://massively.joystiq.com/category/Why-I-Play/">Why I Play</a>, not "Here Are Some Details About This Game." So why exactly do I find myself logging into <em>DC Universe Online</em> every week?<p><a href="http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/" rel="bookmark">Continue reading <em>Why I Play: DC Universe Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/">Why I Play: DC Universe Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Oct 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20349400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/10/18/why-i-play-dc-universe-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>console</category><category>consoles</category><category>dc</category><category>dc-comics</category><category>dc-universe</category><category>dc-universe-online</category><category>dcuo</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>rift</category><category>SOE</category><category>SONY</category><category>sony-online</category><category>Sony-Online-Entertainment</category><category>superhero</category><category>superheroes</category><category>Warhammer</category><category>Warhammer-Online</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Thu, 18 Oct 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Free Realms]]></title><link>http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/</guid><comments>http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual Worlds</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/crafting/" rel="tag">Crafting</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/"><img alt="Free Realms screenshot" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/img20120918-04-40-38.jpg" style="margin: 4px; border-width: 0px; border-style: solid; " /></a></div>
<em><a href="http://www.freerealms.com">Free Realms</a></em> has been going really strong, as far as I can tell, since the beginning. I definitely remember the distinct buzz that came from the beta, and I remember bloggers and podcaster friends proclaiming that the game was going to go gangbusters. We MMOers often forget just what sort of impact certain titles have made on the market. As soon as these special titles are released into the world, we become used to them and often take them for granted.<br />
<br />
<a href="http://massively.joystiq.com/category/free-realms/"><em>Free Realms</em></a> has always been one of those special titles. But think about it: We hear from it regularly but often forget to notice just how packed with players it can be and how much variety in gameplay it offers. In fact, <em>Free Realms</em> is probably one of the least appreciated sandboxes in the world of MMOs right now <em>because</em> it has been so successfully integrated into the MMOsphere.<br />
<br />
Yes, I said sandbox. Yes, I'm serious. I'd go so far as to say that <em>Free Realms</em> is almost a perfectly designed sandbox, although some of its design is not for everyone. Like <a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a>, another underappreciated open world of a game, <em>Free Realms</em> might turn off the typical sandbox aficionado, who might not like its graphics or young audience. That's unfortunate because the world of <em>Free Realms</em> is more vast that many of us think.<p><a href="http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/" rel="bookmark">Continue reading <em>Why I Play: Free Realms</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/">Why I Play: Free Realms</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 19 Sep 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20325901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/19/why-i-play-free-realms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>browser</category><category>browser-based</category><category>console</category><category>consoles</category><category>editorial</category><category>f2p</category><category>featured</category><category>fr</category><category>free-realms</category><category>free-to-play</category><category>kid-friendly</category><category>kids</category><category>kids-mmo</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>playstation-3</category><category>playstation3</category><category>ps3</category><category>Sandbox</category><category>SOE</category><category>SONY</category><category>Sony-Online-Entertainment</category><category>virtual-worlds</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 19 Sep 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: RIFT]]></title><link>http://massively.joystiq.com/2012/09/12/why-i-play-rift/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/09/12/why-i-play-rift/</guid><comments>http://massively.joystiq.com/2012/09/12/why-i-play-rift/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/rift/" rel="tag">RIFT</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/09/12/why-i-play-rift/"><img alt="Yeah, the vortex is normal.  Killed real estate values a few years back, I tell you what." data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/wip-rift-epl-910.jpg" /></a></div>
For those of you who desperately need to know why I play <a href="http://www.riftgame.com"><em>RIFT</em></a> in one line, I'll make it easy for you: I play <em><a href="http://massively.joystiq.com/category/RIFT/">RIFT</a></em> because I really used to like <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>.<br />
<br />
When <a href="http://www.wowinsider.com"><em>World of Warcraft</em></a> first launched, it was difficult to explain just how astonishing the game really felt. The innovations that it brought to the table have become so commonplace over the years that we forget how stunning they really were. And when I first logged in, I had visions of what the world could support, the things that could be done, and the ways that players would get to explore hidden vistas and small corners of the world.<br />
<br />
As it happened, <em>World of Warcraft</em> went along quite well for several years, but somewhere along the line the magic faded for me. I can point to exactly when, but that's not the goal because <em>RIFT</em> seems to catch a lot of those dropped promises and put them into the game. And it's a game of extremes, with summits and valleys aplenty, but there's enough to like that I don't mind the bad so much.<p><a href="http://massively.joystiq.com/2012/09/12/why-i-play-rift/" rel="bookmark">Continue reading <em>Why I Play: RIFT</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/09/12/why-i-play-rift/">Why I Play: RIFT</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 12 Sep 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/09/12/why-i-play-rift/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20320335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/09/12/why-i-play-rift/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>conquest</category><category>crazy</category><category>editorial</category><category>expansion</category><category>fantasy</category><category>fantasy-settings</category><category>featured</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>pvp</category><category>rift</category><category>rift-lite</category><category>rift-planes-of-telara</category><category>rvr</category><category>storm-legion</category><category>three-faction-pvp</category><category>three-way-pvp</category><category>trion</category><category>trion-worlds</category><category>unpolished</category><category>unrefined</category><category>unusual-concepts</category><category>weirdness</category><category>why-i-play</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Wed, 12 Sep 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: EVE Online]]></title><link>http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/</guid><comments>http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/professions/" rel="tag">Professions</a>, <a href="http://massively.joystiq.com/category/pvp/" rel="tag">PvP</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/"><img alt="Why I Play title image" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/whyiplayeve-title.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
Sci-fi MMO <a href="http://www.eve-online.com/"><em>EVE Online</em></a> is possibly the most polarising online game in existence. It has some of the genre's most loyal fans and spawns some of its biggest news stories, but most people just can't stand the user interface and gameplay. It's been called boring, overcomplicated, and a griefer's paradise, but even those who don't play it often still watch from the sidelines as <a href="http://massively.joystiq.com/2012/07/29/eve-evolved-sandboxes-make-the-best-stories/">each insane story of theft or corruption emerges from the sandbox</a>. Most games can only keep my attention for a few months at a time, but somehow I've played <a href="http://massively.joystiq.com/category/eve-online/"><em>EVE</em></a> for over eight and a half years.<br />
<br />
I've heard it said that <em>EVE</em> is a long-term commitment, a statement I find hard to argue with as at only 26 years old I've been playing <em>EVE</em> almost continuously for a third of my life. It's not just been a game to me; at times it's been a way of life, a refuge from stress, a way to stay in touch with friends, and even a place to learn skills that can apply to the real world. Thanks to Massively, my attachment to <em>EVE</em> has even grown from a hobby to <a href="http://massively.joystiq.com/category/eve-evolved/">a career in writing and games journalism</a>. I've had numerous periods of low activity in <em>EVE</em> and even quit for months at a time, but something always brings me back to the world's biggest sci-fi sandbox.<br />
<br />
In this article, I look back at what drew me to <em>EVE</em> initially, some of the unusual factors that have kept me playing <em>EVE</em> over the past eight years, and the reason I'm still motivated to subscribe to this day.<p><a href="http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/" rel="bookmark">Continue reading <em>Why I Play: EVE Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/">Why I Play: EVE Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 29 Aug 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20310114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/29/why-i-play-eve-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amiga</category><category>brendan-drain</category><category>business</category><category>ccp</category><category>ccp-games</category><category>dotlan</category><category>editorial</category><category>educational</category><category>eft</category><category>elite</category><category>emergent-gameplay</category><category>eve</category><category>eve-fitting-tool</category><category>eve-online</category><category>expansion</category><category>featured</category><category>frontier</category><category>internet-spaceships</category><category>learning</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>nyphur</category><category>op-ed</category><category>opinion</category><category>patch</category><category>reputation</category><category>sandbox</category><category>sci-fi</category><category>single-shard</category><category>skills</category><category>somer.blink</category><category>space</category><category>spreadsheets</category><category>spreadsheets-in-space</category><category>spreadsheets-online</category><category>talent</category><category>talents</category><category>why-i-play</category><dc:creator><![CDATA[Brendan Drain]]></dc:creator><pubDate>Wed, 29 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Mabinogi]]></title><link>http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/</guid><comments>http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/mabinogi/" rel="tag">Mabinogi</a>, <a href="http://massively.joystiq.com/category/sandbox/" rel="tag">Sandbox</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center">
	<a href="http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/"><img alt="Mabinogi login screenshot" data-src-height="296" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/mabinogi20120821001-001.jpg" style="border-bottom: 0px solid; border-left: 0px solid; margin: 4px; border-top: 0px solid; border-right: 0px solid" /></a></div>
How do you define a <a href="http://massively.joystiq.com/category/sandbox/">sandbox MMO</a>? In my opinion, sandbox MMOs are often described in ways that are much more complicated than they deserve. To me, they are simply MMOs that allow players to play how they want by providing systems -- <em>real</em>, game-impacting systems -- that foster unique character growth. These systems can be represented in a lot of different ways, however. You might grow a unique city in an MMORTS or customize an avatar in a social sandbox like <a href="http://secondlife.com/"><em>Second Life</em></a>. The general rule is that there are <em>no</em> rules in a sandbox, within the limits of the particular game, of course. Even then, sandbox players can be some of the most stringent rule-makers and followers. Just ask a <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> or <a href="http://www.eveonline.com/"><em>EVE Online</em></a> player how to get the most DPS and she'll rattle off a series of rules, essentially providing a class cheat-sheet. In other words, sandboxes are much like their themepark cousins, only with many more choices for character development. The themepark rules might be left out of a sandbox, but the sandbox communities often fill the void with new guidelines.<br />
<br />
<a href="http://mabinogi.nexon.net/"><em>Mabinogi</em></a> provides so many systems to grow a unique character with that it's ridiculous. I can easily log in and spend an hour just decorating my avatar, crafting goods, exploring new areas, flying around in the hopes of stumbling across trouble, or growing my character by leveling any one of the possible hundreds of skills. However you describe a sandbox, <a href="http://massively.joystiq.com/category/mabinogi/"><em>Mabinogi</em></a> should be one of the first on the list of examples. Let me show you three reasons why.<p><a href="http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/" rel="bookmark">Continue reading <em>Why I Play: Mabinogi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/">Why I Play: Mabinogi</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 22 Aug 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20304741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/22/why-i-play-mabinogi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beau-hindman</category><category>cash-shop</category><category>ccp</category><category>darkfall</category><category>editorial</category><category>eve-online</category><category>everquest</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>ftp</category><category>illyriad</category><category>illyriad-games</category><category>illyriad-mmorts</category><category>jagex</category><category>mabinogi</category><category>massively-meta</category><category>meta</category><category>Nexon</category><category>nexon-america</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>runescape</category><category>Sandbox</category><category>sandbox-mmo</category><category>SOE</category><category>Sony-Online-Entertainment</category><category>why-i-play</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 22 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Vindictus]]></title><link>http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/</guid><comments>http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/vindictus/" rel="tag">Vindictus</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/"><img alt="Why I Play  Vindictus" data-src-height="262" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/08/vindictus-banner.jpg" /></a></div>
I've noticed a curious trend among the Massively staff when it comes to the <a href="http://massively.joystiq.com/category/Why-I-Play/">Why I Play</a> column: The writers here tend to choose games you wouldn't necessarily expect them to choose. MJ Guthrie, who is the wind beneath our <a href="http://massively.joystiq.com/category/Wings-Over-Atreia/">Wings Over Atreia</a>, wrote about <a href="http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/">why she plays the <em>Secret World</em></a>. Patrick Mackey, our former <a href="https://register.perfectworld.com/co_splash"><em>Champions Online</em></a> caped crusader and lately our <a href="http://massively.joystiq.com/category/the-summoners-guidebook/"><em>League of Legends</em> legend</a>, wrote about <a href="http://massively.joystiq.com/2012/05/09/why-i-play-global-agenda/">why he plays <em>Global Agenda</em></a>. Shawn Schuster, our boss-in-chief, wrote about the <a href="http://massively.joystiq.com/2012/02/15/why-i-play-wurm-online/">little MMO that could, <em>WURM Online</em></a>. Jef Reahard, our stalwart sandbox supporter, <a href="http://massively.joystiq.com/2012/04/25/why-i-play-lord-of-the-rings-online/">wrote about <em>Lord of the Rings Online</em></a>. And Larry Everett, our Jedi master, wrote about, well, <em><a href="http://massively.joystiq.com/2012/05/02/why-i-play-star-wars-the-old-republic/">Star Wars The Old Republic</a></em>, but my point is that the Why I Play column seems to be a place for us to write about the games we play when we're not "gaming."<br />
<br />
That brings me to my choice for this week: <a href="http://vindictus.nexon.net"><em>Vindictus</em></a>. Each week, I express my fondness for <a href="http://riftgame.com"><em>RIFT</em></a>, <a href="http://everquest2.com"><em>EverQuest II</em></a>, and various kid-friendly MMOs, but about a year ago, I began to do an MMO walkabout and sampled a bunch of games, many of which I livestreamed with Massively's Jeremy Stratton. I really enjoyed most of the MMOs we played, but one that stood out for me was <em>Vindictus</em>. There's something about the game that makes it my favorite game away from gaming, and I'll attempt to explain why in this week's Why I Play.<p><a href="http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/" rel="bookmark">Continue reading <em>Why I Play: Vindictus</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/">Why I Play: Vindictus</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 15 Aug 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20300679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/15/why-i-play-vindictus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action-mmo</category><category>arcade-style-combat</category><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>free-to-play</category><category>gnolls</category><category>kai</category><category>massively-meta</category><category>mercenary</category><category>meta</category><category>nexon</category><category>nexon-america</category><category>nexon-entertainment</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>physics-based-combat</category><category>vindictus</category><category>vindictus-fishing</category><category>why-i-play</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Wed, 15 Aug 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Glitch]]></title><link>http://massively.joystiq.com/2012/08/01/why-i-play-glitch/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/08/01/why-i-play-glitch/</guid><comments>http://massively.joystiq.com/2012/08/01/why-i-play-glitch/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/browser/" rel="tag">Browser</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/08/01/why-i-play-glitch/"><img alt="The Rook artwork" data-src-height="302" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/rook-top1287561931-1.jpg" style="margin: 4px; border-width: 0px; border-style: solid; " /></a></div>
As I began to write this column, it struck me that there are some people who do not actually <em>want</em> to play <a href="http://www.glitch.com/"><em>Glitch</em></a> by <a href="http://tinyspeck.com/">Tiny Speck</a>. I wanted to change the usual title of this column to "Why, <em>of course</em> I play <a href="http://massively.joystiq.com/tag/glitch/"><em>Glitch</em></a>!" but then I thought about my editors glaring at me from across an email. I guess I should explain my love for <em>Glitch</em>, the type I normally reserve only for certain wonderful titles like <a href="http://www.runescape.com"><em>RuneScape</em></a>, <a href="http://darkageofcamelot.com/"><em>Dark Age of Camelot</em></a>, <a href="http://mabinogi.nexon.net/Teasers/bard.html"><em>Mabinogi</em></a>, <a href="http://www.wurmonline.com/"><em>Wurm Online</em></a>, <a href="http://www.ryzom.com/en/"><em>Ryzom</em></a>, <a href="http://www.milmogame.com/"><em>MilMo</em></a>, or even <a href="http://us.battle.net/en/int?r=wow"><em>World of Warcraft</em></a> years ago. I apologize, but it's a bit hard to explain something that seems so obvious.<br />
<br />
Some people probably consider <em>Glitch</em> a game for younger players or for players who are not as serious about their digital lifestyle. Why <em>Glitch</em> would not be taken as seriously while a game like <a href="http://www.darkfallonline.com/"><em>Darkfall</em></a> or (ironically) <a href="http://massively.joystiq.com/category/world-of-warcraft/"><em>World of Warcraft</em></a> is considered a more serious gaming venture is beyond me. But then, I think all gaming is silly... that's why it's wonderful.<p><a href="http://massively.joystiq.com/2012/08/01/why-i-play-glitch/" rel="bookmark">Continue reading <em>Why I Play: Glitch</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/08/01/why-i-play-glitch/">Why I Play: Glitch</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 01 Aug 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/08/01/why-i-play-glitch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20288556/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/08/01/why-i-play-glitch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>back-to-beta</category><category>beau-hindman</category><category>beta</category><category>browser</category><category>browser-based</category><category>casual</category><category>dark-age-of-camelot</category><category>darkfall</category><category>editorial</category><category>f2p</category><category>fantasy</category><category>featured</category><category>flash</category><category>free-to-play</category><category>glitch</category><category>glitchen</category><category>hipster</category><category>mabinogi</category><category>massively-meta</category><category>meta</category><category>milmo</category><category>Nexon</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>rook</category><category>runescape</category><category>Ryzom</category><category>sandbox</category><category>the-rook</category><category>tiny-speck</category><category>tinyspeck</category><category>unlaunchening</category><category>why-i-play</category><category>World-of-Warcraft</category><category>wurm-online</category><dc:creator><![CDATA[Beau Hindman]]></dc:creator><pubDate>Wed, 01 Aug 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: Anarchy Online]]></title><link>http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/</guid><comments>http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-Fi</a>, <a href="http://massively.joystiq.com/category/anarchy-online/" rel="tag">Anarchy Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/"><img alt="Why I Play Anarchy Online" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/ao.jpg" /></a></div>
If I only had more time. If only I had all the time in the world to game to my heart's content without giving up the other aspects of my life that are precious to me. If only I could go back in time and tell myself to play Game Y instead of Game X.<br />
<br />
Ah, wishes and horses. Both are full of poop! But if wishes could be horses, I'd love to have some time to go back and play <a href="http://www.anarchy-online.com"><em>Anarchy Online</em></a> hardcore.<br />
<br />
I don't know what it is about this game that keeps calling me back with its retro appeal. But every year I go through a phase when I download the client and re-enter the world of Rubi-Ka for another attempt at mastering this 11-year-old title. It doesn't stick, but the fondness and desire remains. Why do I play it? I'm going to be coy and make you work for the answer.<p><a href="http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/" rel="bookmark">Continue reading <em>Why I Play: Anarchy Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/">Why I Play: Anarchy Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 25 Jul 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20270365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/25/why-i-play-anarchy-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anarchy-online</category><category>ao</category><category>baldurs-gate-ii</category><category>chrono-trigger</category><category>classic-mmo</category><category>editorial</category><category>f2p</category><category>featured</category><category>free-to-play</category><category>funcom</category><category>guild-wars-2</category><category>massively-meta</category><category>meta</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>sci-fi</category><category>shadowlands</category><category>why-i-play</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Wed, 25 Jul 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Why I Play: The Secret World]]></title><link>http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/</guid><comments>http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/horror/" rel="tag">Horror</a>, <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real-Life</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New Titles</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-secret-world/" rel="tag">The Secret World</a>, <a href="http://massively.joystiq.com/category/why-i-play/" rel="tag">Why I Play</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/07/16/why-i-play-the-secret-world/"><img alt="The Secret World screenshot" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/07/why-tsw-header.jpg" /></a></div>
I can't stop! No, seriously -- I had delusions of sneaking this article out a week earlier than scheduled, but that involved actually tearing myself away from Kingsmouth long enough to log out and write. And you can see how well that turned out! It's hard enough trying to do so now; every time I think about <em><a href="http://www.thesecretworld.com/">The Secret World</a>,</em> I want to jump right back in and... um, excuse me a moment, I'll be right back...<br />
<br />
Hey, I just needed to test something in-game for this article, honest! Though if the test was to be able to log in and right back out of <em><a href="http://massively.joystiq.com/category/the-secret-world">TSW</a></em>, I failed. I checked what I needed to and thought to myself, "Just five more minutes." Before I knew it, too many hours flew by. And this was not an isolated incident, either. As much as I enjoy playing MMORPGs (anyone who has <a href="http://massively.joystiq.com/category/mv-guide/">heard me in a game</a> can attest to that!), it has been quite a while since I truly reveled in my time in game and champed at the bit to get back in when I had to leave. It's no secret that I have been waiting for this game for years now, and I have to say I am not disappointed. <a href="http://www.funcom.com/">Funcom's</a> newest release has truly ensnared me.<br />
<br />
So what is so compelling about <em>The Secret World</em>? Do you have a minute or five?<p><a href="http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/" rel="bookmark">Continue reading <em>Why I Play: The Secret World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/">Why I Play: The Secret World</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 11 Jul 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20268202/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/07/11/why-i-play-the-secret-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collections</category><category>Dean-R-Koontz</category><category>editorial</category><category>faction</category><category>fantasy</category><category>favorite-things</category><category>featured</category><category>funcom</category><category>horror</category><category>lore</category><category>massively-meta</category><category>meta</category><category>mysteries</category><category>mythology</category><category>nostalgia</category><category>op-ed</category><category>opinion</category><category>puzzles</category><category>sci-fantasy</category><category>secret-world</category><category>shinies</category><category>skill-based</category><category>stephen-king</category><category>storylines</category><category>storytelling</category><category>suspense</category><category>the-secret-world</category><category>tsw</category><category>voice-acting</category><category>why-i-play</category><dc:creator><![CDATA[MJ Guthrie]]></dc:creator><pubDate>Wed, 11 Jul 2012 11:00:00 EST</pubDate></item></channel></rss>