[Thanks to Andru for the tip!]
[Thanks to Andru for the tip!]
Eurogamer reports that THQ is committing to this time frame. Danny Bilson says that WAR40K will be the highlight of the company's display: "Next year, I promise you, next E3. I've already got plans for what the booth is like. The centrepiece of the booth will be that MMO."
We caught only a glimpse of a teaser trailer for the game at this year's E3. Vigil Games is hard at work on the $50+ million project, and Bilson says that it's looking good and on track for a launch between April 2012 and March 2013.
"It looks fabulous. I like it. I can't speak to it now, or people will kill me. But, I'll tell you what, it plays differently. A little bit... This thing is gonna be special," he said. "We're going to come out when we come out in a big way. I feel like we're fully competitive with the other guys. It'll be seven years in the making when it comes out. We're competing with the best games in the world. You can't mess around with this thing."
In any event, it all looks pretty cool, and fans looking forward to Vigil's take on the dark and dystopian far-future setting will be left wanting a bit more. The video also plays it coy when it comes to WAR40K's release date, opting for a cryptic "coming soon" tag when all the pyrotechnics have died down. Have a look after the cut and let us know what you think.
[Thanks to Alluvian for the tip!]
Massively's on the ground in Los Angeles during the week of June 6-9, bringing you all the best news from E3 2011. Whether you're dying to know more about Star Wars: The Old Republic, RIFT, or any MMO in between, you can bet we'll have it covered!
Pucino was asked about desired subscriber numbers for WAR40K, which is being developed by Vigil Games, but declined to offer any details. "We haven't gotten specific yet, we're a couple of years away here from release and certainly as we get closer we'll give some specifics with regards to break-even or target users," he said.
While news of the far-future setting has excited some fans, others are put off by rumors that the extensive faction roster from the source material is being distilled to a more MMO-palatable pair of opposing organizations. However it turns out, we'll have to wait quite a while it seems and content ourselves with the slow trickle of WAR40K news.
Adams had a few strong words for Vigil's competition: "A lot of developers see that as an opportunity to cut that corner because there's so much to do on an MMO. They think people care about X, Y and Z. They don't really care about the feeling of the combat... Our goal is when some guy's walking past DMO they won't instantly know it's an MMO. That depends on a minimal interface: it's not a full FPS but it looks more 'actiony'."
The devs confirmed that there would be a wide range of combat features in this action-based title, including fierce melee brawls, intense ranged firefights -- and no action bar icons of which to speak. The team is working hard to recreate the tabletop's iconic world into a virtual one, designing guns (stubber and bolter firearms) and player-controlled vehicles (Titan mechs and Predator tanks) to look deadly, used and WAR40Kish.
The game will kick players into the fight almost immediately. "There's scenarios that introduce you to your character class. We'll throw you into your very first instance, to get a feel for a very player directed experience. Then you'll go to your trainers and merchants, then drop down onto the over-world from orbit," Maza said.
You can read the full article at PC Gamer.
...but fortunately, Games On Net cornered David Adams, Vigil Games' GM, and pumped him for further details. While Adams was reluctant to go into the specifics of gameplay, he did open up about WAR40K's engine, which is the same one the company used for Darksiders. The engine is being tweaked for the MMO, although Adams testified that it was already great with portraying a seamless world, which should be perfect for WAR40K's needs. DirectX 11 is also slated for inclusion.
So will the graphic requirements be low enough that the game could run on a toaster, or will it be a high-performance-only excursion? While Adams admits that the necessary graphic options will take a decent machine to run well, he's hoping to have as many visual toggles as possible so that WAR40K can reach a wider audience. He wouldn't say how many characters he expects the engine to handle in a certain area, other than to claim: "Big, it's 40K, it's all about big giant battlefields."
You can watch the full video over at Games On Net.
"After centuries of exile, the Imperium of Man has returned to the Sargos sector," begins the trailer video. The planet Sanctum is the stronghold for man, and the humans are holding it against a host of enemies eager to take it back.
As always, while it's fun to hear all about a new playable race, it's even better to see it. With that in mind, the developers have put together a lineup of detailed new screenshots and a trailer video to introduce the race to players. Follow along after the jump to check them out!
"I've spent lots of time in WoW. As a WoW fanatic, I'm going to go right to 40K as soon as it comes out. It's very friendly to the WoW player," Bilson says.
In addition to aiming for the current market-share top dog, Bilson lets on that WAR40K is looking for approximately a million players in order to be successful. "They've got 14 million players! Gimme a million and I'm good! We're real good at a million, right?" We don't need everybody to migrate. We just need some of them -- and I'm full confident we're going to get them," he said.
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We thought it best to collate our coverage into a complete and concise roundup post for your viewing pleasure, so read along after the cut to make sure you didn't miss anything. You can also check out all of our E3 galleries along the way.
Fortunately, Massively made fast friends with Vigil's Mark Downie, who was more than happy to spill the space beans about the look of the game, faithfulness to the IP and Warhammer 40k's release window. Buckle up, engage thrusters and hit the jump for the full conversation.
The trailer for Warhammer 40k: Dark Millennium Online gives us the backstory: demons, aliens and heretics versus man. We get our first look at gameplay as well as the trailer pans through several different battlegrounds.
The trailer comes at the same time as a site redesign for Vigil Games, which brings a heavy focus on this highly anticipated game. Follow along after the jump to see the trailer, and keep an eye out for Massively's exclusive interview with THQ and hands-on demo of Warhammer 40k: Dark Millennium Online.
The Warhammer 40k team is small and very experienced, so they have the advantage of skipping a lot of expensive trial-and-error, moving straight to building the game right.
In a recent conference call, THQ's CEO Brian Farrell pointed to the relatively low investment cost of the Warhammer 40k MMO as the reason that they don't need to aim for huge numbers: "We don't need the kind of subscriber levels that people throw around, like a million subscribers, to make a lot of money on this title. If we get anywhere near that level, we'll be making a lot of money."
Given the enthusiasm shown by fans of the title, they just might hit those numbers anyway.
No thanks, say the developers behind Warhammer 40k. Brian Farrell is the CEO and President of THQ, the company behind Warhammer 40k, and he has no desire to go after that title. "What we love about the Warhammer 40K MMO is that it's different in that it's a sci-fi, futuristic-based world. We're not competing directly in the orcs and elves fantasy environment that World of Warcraft is in. We can differentiate ourselves."
Farrell feels that there is plenty of room for more than one great title, particularly since the game is a completely different type of MMO. In addition to addressing the WoW question, Farrell also offered up some interesting information regarding the pricing structure for Warhammer 40k, indicating that it will vary depending on what part of the world you are playing in.
Warhammer40k will be revealed fully at E3 this June, but for now you can take a look at more of what Farrell had to say recently over at IGN.
Now we've been given even better news. THQ plans to "fully unveil" Warhammer 40K this summer at E3. The Electronic Entertainment Expo will be at the Los Angeles Convention Center this year, from June 15th-17th, and if you were thinking of attending, this is a very good reason to hop off the fence.
THQ has kept the game largely under wraps for now, but the developers are pretty excited. Team member Joe Madureira promises large scale combat, tons of customization, and great-looking characters.
June suddenly seems a lot farther away, but we'll keep a close eye out for more news on the game until then!
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