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Vanguard

One Shots: Interior decoration

Screenshots, EverQuest II, Culture, Vanguard, Guild Wars 2, One Shots, Star Wars: The Old Republic, Miscellaneous

One Shots Interior decoration
You can go after a game's mechanics, a game's sound, and even a game's grammar, but when you go after a game's looks, well, then you're treading on One Shots territory. And when that happens, you'd best tread lightly, my friends.

Reader John took umbrage with Matt's take on Vanguard, especially in regard to its art design, and sent in proof to rebut it: "Having started a new character in Vanguard over the weekend, I set out to prove that, just perhaps, Vanguard isn't quite as ugly as Matt Daniel seems to think. It would be a shame if people got the wrong impression, after all."

Personally, I adore Vanguard's aesthetic, but not everyone shares that opinion, nor should he -- to each his own, right? Hit the jump to see John's screenshot in its full glory as well as many other terrific player-submitted pictures!

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Vanguard removes class, race, coin, and housing restrictions for F2P today

Fantasy, Business Models, Classes, Vanguard, Free-to-Play, Races, Dev Diaries, Housing

Vanguard removing class, race, and housing restrictions for F2P
One thing that really dissuades players from trying out or returning to a game after a free-to-play conversion is a large set of restrictions. And unfortunately, that is exactly what Vanguard: Saga of Heroes had -- restrictions on race, restrictions on class, even restrictions on owning a house. But now, all of that has changed.

In his most recent producer's letter, Harvey Burgess outlined some pretty big improvements coming to the recently reinvigorated fantasy game; even better, the changes go live in today's update! All players can now roll any class and any race they desire, whether they are freemium or paid members. Everyone can also participate in Vanguard's expansive housing system, and anyone -- regardless of pay level -- can form guilds. Even the two plat coin limit has been removed. As a bonus, previously earned veteran rewards have also returned!

With these changes (and more) hitting the F2P model, what will make subscribing worthwhile? How about discounts on various in-game fees, increased XP and faction gains, and even the ability to purchase an additional housing plot for starters! A full listing of the new F2P model can be viewed on the official site.

Second Wind: Vanguard

Fantasy, Opinion, Vanguard, Free-to-Play, Hands-On, Second Wind

Second Wind Vanguard
Welcome ladies, gentlemen, and small, furry creatures from Alpha Centauri to the premiere edition of Second Wind, where we'll be taking you through the annals of time to revisit some of the past's greatest (and not-so-greatest) MMOs to see how they hold up today. In this installment, we'll be checking in on Sony Online Entertainment's Vanguard.

Here's a quick backstory for you: Vanguard originally launched in January of 2007 when Massively was still months away from its inception, and it was a mess. Bugs as far as the eye could see! Believe me -- I know because I was there. I played Vanguard at launch and lasted about a month before I grew tired of the never-ending parade of bugs and glitches and left. In the six years since Vanguard's launch, it's been sort of the red-headed stepchild of SOE's stable of MMOs. Content updates have been few and far between, and most patches the game has received have been (sorely needed) bug fixes. And of course, the game ended up going free-to-play back in August of last year.

Now, six years after my first foray into Telon, I decided to jump back into Vanguard to give the game a fresh look. Did I find a diamond in the rough or just a big lump of neglected coal? There's only one way to find out: Follow me past the cut!

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Free for All: The second annual Frindie Awards

Real-Life, Sci-Fi, Asheron's Call, Contests, Culture, PvP, Ryzom, The Matrix Online, Wurm Online, PvE, Opinion, Second Life, Vanguard, RuneScape, Free-to-Play, Browser, Mobile, Casual, Virtual Worlds, Mabinogi, Kids, Alganon, Free for All, Family, Miscellaneous, Enter at Your Own Rift, Sandbox

Frindie Awards logo
It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood.

Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012.

Anyway, let's get to the awards!

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The Game Archaeologist's top MMO stories of 2012

World of Warcraft, Anarchy Online, Asheron's Call, City of Heroes, EverQuest, Final Fantasy XI, Meridian 59, Culture, MMO Industry, Ultima Online, Vanguard, Shadowbane, Everquest Online Adventures, The Game Archaeologist, Miscellaneous

The Game Archaeologist seals up 2012
As another gaming year spins to a close, we here at the Institute for Digital Interactive Entertainment have been holding our archaeological department hostage with a trained buffy-tufted marmoset until it delivered a final report. After hours of begging and infected monkey bites, the head of that department, Prof. Justin Olivetti, Ph.D., handed us a scrap of urine-soaked paper with the following article inscribed.

While the Institute strongly suggests that you ignore this report and instead work on your button-mashing exercises, the board of directors stated that all such papers must be posted for the public to see.

This report is presented in the Yetbari typeface and contains a sequential series of items that number between 11 and 13.

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Vanguard team shares initiatives for the new year

Fantasy, Previews, Vanguard, Free-to-Play, Dev Diaries

Vanguard team shares initiatives for the new year
Creative Director Steve Danuser shared the philosophy of the Vanguard dev team in his latest design update when he wrote, "We can't change the past. What we can do is make our best effort to improve things going forward." How? Danuser and his team are focused on several key initiatives, including putting in modern tech to improve performance, polishing the existing content, adding new challenges for experienced players, working on better character progression, designing introductions for crafting and diplomacy, and broadening the title's free-to-play plan.

Danuser also teased the next big content addition for the game: "The next zone we will roll out for high-end players is Pankor Zhi, which begins a storyline that will carry forward into future content. The team is really enthused about revisiting this under-utilized area and adding a compelling new experience to the game. Pankor Zhi will feature content for soloers, groups, and raids. Obviously this is an ambitious undertaking, but we feel we have a realistic scope that can be achieved with our team."

[Thanks to John for the tip!]

The Tattered Notebook: A closer look at Player Studio with SOE's Joe Shoopack and Rick Reynolds

EverQuest, EverQuest II, Interviews, MMO Industry, Vanguard, Free-to-Play, Free Realms, The Tattered Notebook, PlanetSide 2

The Tattered Notebook  A closer look at Player Studio with SOE's Joe Shoopack and Rick Reynolds
Just a few days ago, SOE launched the first wave of items submitted by players through Player Studio. EverQuest, EverQuest II, and Free Realms all have player-made items for sale in the Marketplace; the players who created the items receive 40% of the revenue. EverQuest launched its first player-made weapon, the Stormlord's Bludgeon; EverQuest II featured the Heroic Salesman's Chest and Cloak of the North Star; and Free Realms revealed the Swirly Railed Gazebo and Happy Heart T-Shirt.

We had a chance to talk to Rick Reynolds, Senior Manager of SOE's E-Commerce team, and Joe Shoopack, Director of Artistic Development, both of whom have played key roles in the successful launch of Player Studio. They shared insight into what goes on behind the scenes after a player submits an item, and they hinted at future plans for the system. Read on!

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One Shots: Battlefield oasis

Screenshots, Culture, Vanguard, Guild Wars 2, One Shots, RIFT, Miscellaneous, PlanetSide 2

One Shots Battlefield oasis
Even in the midst of bloody war, the resplendent may persist. Even though our MMOs are endless battlefields that have seen no end to death and corpse desecration, they also can be places of stunning sights.

Reader Connor, fresh off a tour in PlanetSide 2, found that a particular location made him pause and reach for the screenshot button. "I saw this while maneuvering my Sunderer into position. Beauty on the battlefield!"

Check out Connor's oasis as well as plenty of other gorgeous war-torn locales after the jump!

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Vanguard expands F2P perks, introduces lockboxes

Fantasy, Patches, Vanguard, Free-to-Play

Vanguard expands F2P perks, introduces lockboxes
Vanguard has become even more accommodating to free players as today's update lifted the restriction against such players using uncommon items. SOE says that this now opens the door for free players to equip almost 20,000 additional items and weapons.

It seems that Vanguard isn't able to escape all the trends of free-to-play, however. As the Festival of Gloriann rolls in next month, so do new lockboxes to the game. These lockboxes have a chance of containing a rare item like festive horses and cool pets, but are only openable by using cash shop-purchased keys.

The patch also contains tweaks to the newly opened City of Brass, a resurrection gem in the marketplace, and performance tweaks.

SOE releases Vanguard's City of Brass update

Fantasy, Classes, Game Mechanics, MMO Industry, Patches, News Items, PvE, Vanguard, Free-to-Play

SOE releases Vanguard's City of Brass update
It's already been quite a week for AAA MMO updates. We've had expansions from RIFT and EverQuest II and a meaty patch from The Secret World. Fashionably late to the party is Vanguard, another SOE fantasy title that has just released its City of Brass patch.

We previewed the new content at last month's SOE Live, and you can also check out today's patch notes to see what exactly the devs have in store. The short version goes something like this: There's a dozen new boss mobs and accompanying loot drops, a 12-player encounter featuring The Keeper of Lesser Wishes, and the city of Jhor Razkur, which is a new adventure area designed for players at or approaching the level cap.

Quests to enter the City of Brass can be obtained outside Khal's eastern walls. Today's patch also introduces the Thanksgiving-themed Harvest Festival and tweaks the Druid class as well as the game's market window.

Some Assembly Required: Player-generated content at SOE Live

EverQuest, EverQuest II, Events (Real-World), Game Mechanics, Vanguard, Free-to-Play, Roleplaying, Free Realms, Events (Massively's Coverage), DC Universe Online, EverQuest Next, Some Assembly Required, PlanetSide 2, Sandbox, Housing

Some Assembly Required  SOE Live in a nutshell  PGC lives! and so do I
By now, everyone has made it home from SOE Live... yes, even that one fellow who kept disappearing, seduced by the one-armed bandit. As my first foray into the annual self-described "family reunion," I wasn't sure what to expect. I'd hoped there would be some news to pass along. If nothing else, a tidbit or two about any title -- be it EverQuest II, PlanetSide 2, or DC universe Online -- would justify my trip out there to me. But what I got wasn't just some news; it was great news!

Although the lights of Vegas are fading from memory, the hope for player-generated content burns brighter than before. From keynote addresses to panels to interviews, Sony Online Entertainment's focus on emergent game play and various sandbox features showed a dedication to gaming beyond just the hack-and-slash treadmill grind. Can we hear a hallelujah?

With so much news coming out of the convention, there wasn't time or space to do much more than just report on the facts. Here, I have the opportunity to sum things up and even add my own impressions of the event! I might even toss in an anecdote or two to illustrate what made this such an incredible experience that I am hooked and will return each year.

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SOE snags Project Copernicus lead dev for Vanguard

Fantasy, Interviews, MMO Industry, Vanguard, Free-to-Play

SOE snags Project Copernicus lead dev for Vanguard
Former 38 Studios Lead Developer Steve Danuser is back in SOE's fold, this time working on Vanguard as a Creative Director. Danuser was originally a community manager for EverQuest II, but left SOE in 2006 to work on Project Copernicus. SOE recently announced his return and posted a developer spotlight on his history with MMOs and the company.

Danuser is seemingly delighted with his new post: "I must say it's great to be back. Seeing so many old friends and colleagues again, it feels like coming home!"

He mentions that some of the video game influences in his life that led him to development included Atari 2600 games and the Ultima series. In fact, one of the reasons he states that he enjoys Vanguard is that it captures "the qualities of classic RPGs."

The biggest priority for Danuser and the rest of the Vanguard team is to improve the overall experience across the board, including bug fixes, hardware performance, and to revamp older content.

[Thanks to John for the tip!]

SOE Live 2012: To City of Brass and beyond for Vanguard

Fantasy, Events (Real-World), Patches, Vanguard, Free-to-Play, Interviews (Massively's), Events (Massively's Coverage)

SOE Live 2012  Vanguard's upcoming City of Brass and beyond
Though off the radar for a long while, at least where updates were involved, Vanguard has enjoyed a resurgence of late. Inspired by the recently rebuilt (and still growing) development team and increased support from Sony Online Entertainment, excitement has burgeoned for the rebirth of the five-year-old game. So while Vanguard may not have presented the as many panels or pulled in as many fans as the bigger titles at SOE Live, player and developer dedication and enthusiasm was abundant.

Besides attending the "The Future of Vanguard!" panel, I sat down with Producer Harvey Burgess to get his thoughts on how the game has performed since the move to free-to-play and to learn both what's around the corner (City of Brass, finally!) and what's on the horizon for the fantasy MMO.

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Jukebox Heroes: Vanguard's soundtrack, part 1

Fantasy, Culture, MMO Industry, Opinion, Vanguard, Free-to-Play, Jukebox Heroes

Jukebox Heroes Vanguard's soundtrack, part 1
Remember what we talked about a while ago about divorcing any stigma a game carries from its music? Let's apply that to Vanguard, possibly one of the most stigmatized MMOs of all time. For all of its negative reputation, Vanguard's been slowly recognized as a gem in the rough, and its soundtrack is just second to none in the field.

I'm serious: This is a whopper of a score. This is music that makes you weep that you don't hear it in the MMOs you play. It's definitely not as well known because it's attached to Vanguard, but I love this music so much that I'm going to do an entire series on it (spread out over time, of course). Unfortunately, the only place that I could find it was packaged in with the collector's edition -- and good luck finding that!

The only composer I found credited for this score was Todd Masten, who writes on his website that he worked on the project over a period of two years. Masten took an interesting angle to the score: "The music for this game was designed and composed in a modular fashion for each distinct environment and was created to be interactive."

So let's dive in and take a look at the first six Vanguard tracks to catch my ear!

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Choose My Adventure: You decide the MMO and how I play it

Fantasy, Polls, Dungeons and Dragons Online, EverQuest II, Fallen Earth, Lord of the Rings Online, Wurm Online, Opinion, Star Trek Online, Vanguard, Guild Wars 2, War, Free-to-Play, Massively Meta, MMOFPS, Global Agenda, Choose My Adventure, Allods Online, World of Tanks, Post-Apocalyptic, Miscellaneous

Choose My Adventure You decide the MMO and how I play it
It's finally time for my second round of Choose My Adventure. The last time I helmed CMA, Lineage II was top pick, and I had a lot of fun with it. I took tons of screenshots and video to keep you in the loop as to my progress, and you can expect the same, whichever game is chosen this time.

MJ's turn with The Secret World was a lot of fun to read and follow. She even livestreamed some of her shenanigans... I mean, adventures. You can bet I'll be playing with one finger over the PrtScn button and livestreaming some of my adventures as well. I hope to make this a multimedia extravaganza of epic proportions.

Take a look through your choices and vote, vote, vote. And make sure to get those votes in by 11:59 p.m. on Sunday the 21st!

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