"The Vanguard shot that looks like I'm in a cave is actually because I flew my griffon straight into the peak of a mountain. Thanks to Vanguard's being the lovely lump of lovable bugs it is, I fell off my mount and right through the mountain," Agemyth writes. "Silly Vanguard, I thought, but instead of falling to the bottom of the virtual world as typically happens, I fell on top of a dungeon of some kind! I never got to explore Vanguard as much as I had hoped, but what started as an annoying bug ended up being a shortcut to an ancient forgotten underground structure soon to be forgotten for good by the end of Telon itself.
"In Vanguard's final hours, it showed me the beauty of its true open-world design. You never know what mysteries lie below the dirt when your world is designed to be lived in rather than 'progressed' through."