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Ultima Online

Rumor: Origin hacked, EA denies intrusion [Updated]

Ultima Online, Legal, Rumors, Star Wars: The Old Republic, Miscellaneous

Rumor Origin hacked, EA denies intrusion
If you have created an EA Origin account for any reason, such as for Star Wars: The Old Republic or Ultima Online, we advise you to change your password posthaste. Numerous sites are reporting that hackers have breached Origin's security and are potentially modifying account information and stealing it.

Allegedly affected players claim that the hackers are changing the log-in emails associated with their accounts and that the new email addresses have a Russian suffix.

In response to a question about whether any accounts were compromised by hacking, an EA spokesperson made the following statement: "At this point, we have no reason to believe there has been any intrusion into our Origin database."

EA has updated us with its full security statement:
Anytime a player has a question about the security of his or her account or personal data, we take it very seriously and take all possible steps to help. For any customer who cannot access their Origin account for any reason, we ask them to please contact Origin Help or EA's customer experience group at help.ea.com. The robust security measures in place to protect Origin users accounts are constantly being expanded and upgraded, and we also strongly recommend customers take the protective steps of using strong passwords and changing passwords often.

The Perfect Ten: Worst expansion names of all time

Anarchy Online, City of Heroes, Dungeons and Dragons Online, EVE Online, EverQuest, EverQuest II, Final Fantasy XI, Lineage 2, Star Wars Galaxies, Ultima Online, Humor, RIFT, Perfect Ten, Miscellaneous

The Perfect Ten Worst expansion names of all time
When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire.

Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

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Rise and Shiny revisit: Ultima Online

Fantasy, Video, Business Models, Game Mechanics, Interviews, Opinion, Ultima Online, Community Q&A, Rise and Shiny, Livestream, Sandbox, Dungeons, Anniversaries

Ultima Online anniversary celebration screenshot
What can I say about Ultima Online that hasn't been said before? This week, the grandparent of MMOs turns 15 years old. In MMO terms, that's a long, long time. In fact, Ultima Online is the measuring stick for resilience. Think about it: Does any of us believe that many modern MMOs will last even half that long? While it's very possible, it's also very hard to imagine. For many different reasons, Ultima Online still maintains a playerbase, continues to be developed, and even attracts new players. It also runs on a subscription model and will likely continue to do so. If you read the transcript of my recent livestream with the UO devs that was so generously typed out by Ultima Codex, you know that I asked about a free-to-play or freemium Ultima Online and received this as an answer:
Actually, there's no use to do free-to-play. We have a good number of key players. So, at this time it's not really something we're looking at doing.
That was Producer Bonnie Armstrong. Oddly, I received some form of the free-to-play question from people who are not playing the game currently. The players inside the world seem just fine with the payment model. Has this old-school approach helped the game last this long? I'm not sure, but during this annual return to Britannia, I found the same great game I do every time I visit.

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Previously on MV TV: The week of September 22nd

Fantasy, Video, Aion, EverQuest II, Classes, Events (In-Game), Interviews, Previews, Wurm Online, Opinion, Ultima Online, Vanguard, Guild Wars 2, Free-to-Play, The Secret World, Casual, Virtual Worlds, Humor, Allods Online, Community Q&A, Livestream, Sandbox, Dungeons, Crafting, Previously on MV TV, Anniversaries, Housing

Previously On MV TV banner
It's that time of the week again, people! Time for those unlucky few who missed our livestreams as they went live to click beyond the cut and enjoy my favorites of the week. It's hard picking them out, so I reach out to the team and ask which ones deserve to be highlighted. Honestly, all of the livestreams deserve the spotlight, but it should be no surprise to find out that individual streamers find their own streams to be the best of the best. I tend to agree, and every week I am surprised at just how no-nonsense and informative our streams are. Be sure to bookmark our livestream schedule calender so that each week you can tune in to your favorite. Feel free to suggest titles for streaming and to chat it up with our streamers live as they play!

This week we have MJ returning with her favorite games like EverQuest II, Aion, The Secret World, Vanguard: Saga of Heroes, and Guild Wars 2. Richie joins in with his current favorite, Guild Wars 2, and I round things off with an hour spent with the Ultima Online developer team, a goblinball session with community leaders in Allods Online, and a tutorial on building a house in Wurm Online! Trust me, if there is one goblin-kicking, dev-interviewing, house-building livestream series that you should watch, it's this one!

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MMObility: Mobile devices might breathe new life into older MMOs

World of Warcraft, Asheron's Call, Dark Age of Camelot, Business Models, Culture, Opinion, Ultima Online, Mobile, MMObility

Conquer Online screenshots
One of the greatest things about the mobile market is the reappearance of older, single-player titles that are now being introduced to a new generation. Tablets and smartphones are quickly becoming go-to gaming devices offering not only more powerful processors and bigger screens but access to the internet and huge stores of digital goodies. Recently, I've been playing through titles I've missed, like Broken Sword, a point-and-click adventure game from 1996. Touch devices are proving to be perfect for many older-style games. We're simply replacing the mouse with the finger, and the move feels natural.

When I interviewed the Ultima Online team during a livestream this week, I asked Producer Bonnie Armstrong about a mobile version of the game. After all, I've played games, like Conquer Online, that look almost identical to Ultima Online, so I know it can be done. Her answer?
I would love to, personally. I think it would be pretty cool. I think somebody kind of joked around and said you know when somebody's 90 years old, they're going to be in an old folk's home playing UO on their phone. [...] That kind of sums us up.
There are many MMOs that I could see offering a mobile version. Would it be better or worse for these classic titles?

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Garriott shares Ultima Online anecdotes for 15th anniversary

Fantasy, Culture, Game Mechanics, MMO Industry, News Items, Ultima Online, Sandbox

Garriott shares Ultima Online anecdotes for 15th anniversary
It's been a week of remembrances for past and present members of the Ultima Online dev team. The title's 15th anniversary has offered ample opportunity for stories from the early days, the latest of which come courtesy of Lord British himself (and no, it's not the one about his in-game death).

Richard Garriott tells of his run-in with a player thief bent on ruining the game experience for a new player. It's an amusing anecdote that illustrates how UO's early incarnation led to plenty of unexpected gameplay scenarios. "After [the incident], I began to think more carefully about the rules we ourselves put in the game, and the inevitable play styles that would come of it," Garriott writes.

Raph Koster reminisces about Ultima Online 15 years later

Fantasy, Ultima Online, Anniversaries

Raph Koster reminisces about Ultima Online 15 years later
Fifteen years of any MMO is a legitimate enough excuse to wax nostalgic, so we can't blame original Ultima Online developer Raph Koster for writing down a few thoughts about the game's 15th anniversary.

His article is a collection of early behind-the-scenes vignettes, including how a player from one of his previous MUDs followed him to UO to sue the game, how the architecture presented challenges, and the pain of cutting unfinished content prior to launch.

Koster is bluntly honest about the middling reception of the game at the time of its launch, although he said he reveled in the positive press: "The EA lawyers were very unhappy with me over a quote from that newspaper article in the pic. I ended by saying Ultima Online was 'a grand experiment.' They said, 'Don't you realize that's the sort of thing they will use in court against us?' But it was. Grand."

Ultima Online celebrates 15 years with regicide [Updated]

Fantasy, Video, Events (In-Game), News Items, Ultima Online, Livestream, Anniversaries

Apropos of nothing, a garden.
Ultima Online has a big anniversary today, one that you can only really celebrate if you're the first graphical MMO on the market. This marks the game's 15th anniversary, and that's definitely the sort of thing that merits a celebration. So the staff has decided to celebrate by deposing the current ruler and ushering in a new king. (We admit that the plot may not actually involve regicide, but kings are not usually known for their calm and peaceful surrender of power.)

The changing of the king is the culmination of a seven-month plot arc, with the actual coronation of the new ruler sparking a major in-game event. If you're a former player, it's well worth jumping back in to check out what happens when power changes hands. You can also jump on past the break to see our own Beau Hindman livestreaming with the Ultima Online development team in celebration of the 15-year anniversary.

[Source: Electronic Arts press release]

[Update: UltimaCodex.com has a full transcript of the chat if you want to read it yourself!]

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The Daily Grind: Are live events due for a revival?

Fantasy, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Ultima Online, The Daily Grind, TERA, Miscellaneous

Ultima Online
Live MMO events have long since fallen by the development wayside in the pursuit of scripted "dynamic" events. It used to be that game studios would send paid GMs into the game to roleplay with players in a tabletop-like scenario, conducting large-scale storytelling events and spawning enemies, locations, and items. Ultima Online, which celebrates its 15th birthday this week, is particularly well-known for these sorts of events, but they've seldom been replicated in later generations of triple-A MMOs.

TERA, apparently, hopes to change that with the implementation of Flash events, "spontaneous events focused on small groups of users and run by staff." They might seem a little out of place in TERA, but they could be a niche worth resurrecting. Live, impromptu events might have the disadvantage of involving only small groups of people and not the entire population, but that's exactly what makes them so intriguing for the players who happen to be in the right zone at the right time when one of these events starts.

What do you think? Do you wish more studios would get over their crush on pseudo-dynamic events and return to live events?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MMO Blender: Using older MMOs to build a perfectly paced world

Fantasy, Video, EverQuest, Fallen Earth, Culture, Game Mechanics, Ryzom, Wurm Online, Opinion, Ultima Online, Guild Wars 2, Free-to-Play, RIFT, Livestream, Miscellaneous, Sandbox, Crafting, MMO Blender

RIFT Sanctum creenshot
One of the issues I have with so many modern AAA titles is that when I play them, I immediately feel forced through a series of noisy and chaotic moments. I know that these tutorials are supposed to make me feel as though I am stepping into a sort of world-on-fire, but to me it just feels like a mess. RIFT is a great game, truly, but every time I want to start a new character or try the game out again, I dread going through the annoying tutorial. It's so demanding. It grabs my hand and pulls me through a linear series of non-discoveries.

Now, this might just be my fading gamer memory, but I distinctly remember how it felt to be dropped off in the middle of nowhere in an MMO. While there are a few modern titles like Wurm Online that basically do the same thing, the mystery and immersion of those first few levels in most major MMOs has been replaced by sheer noise. I don't like it.

Good pacing is a wonderful thing. If it's tweaked just right, players feel immediately invested in a world even while feeling completely lost. I'd like to make this week's dream MMO using those older-game designs. It's time to slow down.

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The Game Archaeologist: Is Ultima Online 2 a doomed prospect?

Fantasy, MMO Industry, Ultima Online, The Game Archaeologist, Sandbox

The Game Archaeologist Is Ultima Online 2 a doomed prospect
When it comes to classic MMOs that have strong nostalgic pull with veterans, the topic does arise from time to time what a sequel to any given game would look like and how it would be received in the current gamer climate. We've already talked about updating graphics here in The Game Archaeologist, but I'm talking about more than a new coat of paint -- I'm talking about a new game entirely. A Star Trek: The Next Generation to the classic Star Trek. A One Direction to the New Kids on the Block. A Madden '13 to a Madden '12.

I'm stretching here.

In a recent franchise producer's letter, Mythic's Jeff Skalski gave fans of Ultima Online a teeny tiny glimmer of hope that Ultima Online 2 might one day be a reality. Depending on your read of it, it could've just been a "stop asking about UO2 already" plea, a shameless way to promote Ultima Forever, or one fan talking to another about something that could happen if both parties work toward a common goal.

Considering the troubled past of Ultima Online's sequels, we have to wonder: Is this more false hope than real hope? Is there any conceivable way that this 15-year-old MMO could one day be granted the same honor as EverQuest, Asheron's Call, Guild Wars, and PlanetSide by getting a sequel that actually launches? I have some thoughts on all this, which is good because otherwise there would be a whole lot of white space after the jump.

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Ultima Online maps out remainder of 2012

Fantasy, Events (In-Game), Patches, Previews, Ultima Online, Sandbox

Ultima Online maps out remainder of 2012
If you don't mind being spoiled when it comes to your favorite isometric sandbox, then you might want to head over to Ultima Online's official site, where Producer Bonnie Armstrong has spilled the beans about the game's immediate and long-term future.

Armstrong begins by laying a foundation for the game's updates, starting with Publish 78 any day now, Publish 79 around Christmas-time, and Publish 80 for early next year. She also revealed a lengthy list of features that the team is thinking about implementing for UO, including high-res art, a better UI, new sea creatures and encounters, and a battleground shard. Specifics about each publish's contents are still up in the air, although Armstrong says the team will post them soon enough.

For Ultima Online's 15th anniversary, Armstrong says that Mythic is bringing back the Return to Britannia promotion for all of September. This means that any former UO subscribers will be welcome to come back and play free of charge. The team will be distributing anniversary rewards during the month as well.

Massively Speaking Episode 214: Head start

Podcasts, Dark Age of Camelot, Lord of the Rings Online, MMO Industry, News Items, Ultima Online, Guild Wars 2, Massively Meta, Massively Speaking, Miscellaneous, Neverwinter

Massively Speaking Episode 214 Head start
It's been a long time coming for MMO fans, this day. Guild Wars 2's launch isn't just a special occasion in the community; it's the rebirth of civilization itself. It will usher in a golden era of peace, prosperity, and jumping. Bree and Justin are weeping with joy, their tears glistening with the hope of a bright future of gaming. Other games will fall at ArenaNet's feet in tribute, begging for mere permission to continue living.

Just warning you: We might be talking a bit about GW2 today. It is... unavoidable.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
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Read below the cut for the full show notes.

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Mythic: Help us convince execs to make Ultima Online 2

Fantasy, Ultima Online, Free-to-Play, Dev Diaries

Mythic Help us convince execs to make Ultima Online 2
As Ultima Online turns the corner into its 15th anniversary next month, many fans have wondered why Mythic is focusing on its not-quite-an-MMO Ultima Forever instead of a proper sequel. Producer Jeff Skalski took to the podium to talk about Ultima's future and how fans might help the studio sell higher-ups on a return to the days of glory.

Skalski says that it's important to realize that Ultima Forever and Ultima Online are being worked on by separate teams, so there's no draining of resources from one into the other. "We have a phrase here in the office that every generation deserves an Ultima game," he said. "It's been far too long."

When the 15th anniversary hits, expect fun surprises, Skalski promised. He finished by making a plea for fans to support Ultima Forever, saying that it might lead to better things: "For those interested in seeing an UO2: No surprise announcements on that today, but what I will say by everyone continuing to support UO and Ultima Forever this is the kind of ammunition I need to convince the high level execs that the market is ready for more Ultima."

Koster, Vogel, Long headline GDC Online Ultima panel

Fantasy, Events (Real-World), MMO Industry, News Items, Ultima Online, Sandbox

Ultima Online - Stop fooling around with social games and make Ultima 2 you silly devs
The 2012 edition of GDC Online is filling out its schedule, and one of the more interesting dev panels is a "classic game postmortem" concerning Ultima Online. While the term postmortem is a bit of a misnomer since the game is still very much alive, the panel features an eclectic mix of dev personalities who helped shape both UO and the industry itself.

Original UO team members Starr Long, Rich Vogel, and Raph Koster will discuss how a "combination of insane ambition and idealistic cluelessness can sometimes result in creating something that changes people's lives and the course of an industry," according to the GDC website.

If you'll be in Austin, Texas, from October 9th through the 11th, stop by and learn a thing or two about MMOs and the folks who make them.

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