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Trove

Trove gets a sugar high with its Candy Barbarian class

Betas, Fantasy, Classes, Patches, Free-to-Play, Sandbox, Trove

trove
Feed your sweet tooth in your gumdrop house on Lollipop Lane: Trove has added the Candy Barbarian to the game today.

The Candy Barbarian is the sixth class added to this quirky sandvox; it stands alongside other characters like the Neon Ninja and the Fae Trickster. It uses twin swords and has a small array of candy-themed attacks, including Vanilla Swirlwind and Sugar Crash.

Currently Trove is in open beta and has no plans to wipe progress going forward.

Trove enters open beta, ArcheAge deploys Auroria in the EU

Betas, Fantasy, Patches, News Items, Free-to-Play, Miscellaneous, ArcheAge, Sandbox, Subscription, Trove

Well, points for committing to silly stuff.
Have you been looking for another pixel-polygon building game to call your home? After being in the test phase for so long that you could be forgiven for speculating that it would never be released, Trove has hit open beta, letting everyone log in and try the game for both bugs and just for the heck of it. There will be no more wipes of the database, so you could easily regard this as something of a soft launch for the game.

If you're not feeling that particular sort of building and you're over in the EU, you can instead try your hand with the latest update for of ArcheAge, which mirrors the patch deployed earlier this week on the US servers. Hopefully the EU rollout will not include the same login issues that hit the US servers as well. The patch is scheduled to go live today at 5:00 p.m. GMT.

[Source: Trion Worlds press release]

Trove plans open beta for November 5th

Betas, Fantasy, Sci-Fi, Classes, Free-to-Play, Sandbox, Trove

trove
Step by blocky step, Trove is working its way toward release. Next week, the colorful sandbox will reach another milestone as it goes into open beta on Wednesday, November 5th.

Trion Worlds announced the upcoming transition today along with one happy fact: There will be no wipes from closed beta. The studio also mentioned that the game's sixth class, the Candy Barbarian (seriously), will be coming "soon."

Trove transitioned from alpha to beta testing late in September.

Global Chat: Wrongs and rights

EverQuest II, Lord of the Rings Online, Culture, Opinion, Global Chat, Miscellaneous, ArcheAge, WildStar, Trove

trove
So often, bloggers are struggling to succinctly answer the same question in a variety of formats: What is right with this game and what is wrong with it? It gets complicated fast when biases, comparisons, and general drama enters into it, although I wouldn't have it any other way. MMOs should be filtered through our various viewpoints to gain broader understanding and (hopefully) provide better feedback.

This week in our journey around the blogosphere, we'll take a second look at Trove, see where ArcheAge messed up, and attempt to understand why PvP sandboxes will wither and die if they're not welcoming to carebears. What's wrong? What's right? That's up to them -- and you -- to decide!

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Play Trove for free this weekend

Betas, Events (In-Game), News Items, Miscellaneous, Player-Generated Content, Buy-to-Play, Trove

Trove
If you've been itching to playtest Trion Worlds' voxel-based sandbox Trove but haven't wanted to pony up cash for the beta, then you're going to love the next three days. Trion has announced a free weekend event starting today at 2:00 p.m. EDT; everyone is invited to dip in and give the game a look.The only catch? You'll have to play through Trion's Glyph client. "Trove will automagically appear in your Library game list this weekend!" says the studio.

The freebie weekend is timed perfectly to coincide with Trove's ongoing Shadow's Eve Halloween event, which offers bizarre prizes like piñata mounts and Smashing Pumpkin recliners.

The free play period ends at 2:00 p.m. EDT on Monday, October 27th. Shadow's Eve ends November 2nd.

See Trove's greatest alpha creations

Betas, Fantasy, Sci-Fi, Video, Culture, Free-to-Play, Sandbox, Trove

trove
Alpha is but a memory for Trove while beta begins tomorrow, but in the meantime you can check out a snappy video featuring the greatest player creations from the previous round of testing. From soccer stadiums to literal theme parks to gigantic statues of public domain characters, these constructions are pretty amazing considering the limit of using blocks to make them.

You can check out the video after the break!

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Trove transitions to beta on Thursday

Betas, New Titles, Patches, News Items, Sandbox, Trove

Trove transitions to beta on Thursday
If you've enjoyed alpha adventures in Trove, your world has already come to an end! But don't worry; new worlds will be ready for your next adventures come Thursday afternoon, September 25th, when the closed beta kicks off. And this time, the worlds are for keeps! Alpha servers for the sandbox game shut down at 1:00 a.m. EDT this morning in preparation for the transition to beta. Even though the beta is closed, the dev team promises that these beta worlds and characters will never be wiped; you'll be able to build and play to your heart's content and know that your progress is permanent. In addition, the newest class, Neon Ninja, will be joining the game soon, so keep your eyes peeled.

E-thugs are actively attacking Trion's stable of MMOs, ArcheAge open beta 'going forward as planned'

Events (Real-World), MMO Industry, News Items, Legal, RIFT, Miscellaneous, ArcheAge, Defiance, Trove

Trion Community Manager Ocho has just posted an announcement to players of RIFT, ArcheAge, Defiance, and Trove that the studio is currently under a denial-of-service attack affecting some game services. He writes,
Following last night's ISP maintenance, our overnight team has confirmed a DDOS that is currently aimed at Trion's services. We're actively working with our ISP partners and the authorities on both mitigating its effects and ensuring this group gets caught.

Our live games are up and ArcheAge's open beta is going forward as planned. While the attack persists, there may be some effects on network stability and some website unavailability. You also may need to use the Resend Code option for our login security and RIFT's Coin Lock if the email doesn't reach you at first.

We'll keep you informed as the situation evolves.
If I'm bored of writing about the lame antics of script-kiddies, I'm sure MMO studios are livid about being forced to divert resources to combat them.

PAX Prime 2014: Trove moves at the speed of lightrail

Betas, Fantasy, Classes, Interviews, Free-to-Play, Events (Massively's Coverage), Sandbox, Trove

trove
Probably one of the coolest features that I've seen in an MMO in a long time came during a Trove demo at PAX Prime this weekend. The devs were keen to show off the game's magriders, which are tracks that players can lay down to take others on a pre-planned route around the world. Think of it as a combination of rollercoaster, lightrail, and slip-n-slide, and you might have a notion of how insane these can get. Magriders can obey the laws of physics or not and have several options for speeding up and slowing down passengers depending on the creator's intent.

After a dizzying five-minute ride through one of Trove's biomes that ended with a thousand-foot plunge into the heart of a volcano, I was sold on the potential for this new in-game toy. But as neat as magriders are, they're not the only card in the devs' deck as the game nears beta later in September.

The team recently introduced Trove's fourth class, the Dracolyte. This is a fireball-wielding mage who fills the need for the pyros out there. The Dracolyte also has a little familiar dragon hovering over its shoulder that can charge up a fiery attack and then unleash it at will. The class to follow the Dracolyte couldn't be more different, however: The Neon Ninja looks to be a cyborg sword-wielder who stepped straight out of Tron.

There's so much more to talk about with Trove's development, including the addition of clubs. Clubs are like mini-guilds, only you can join up to five of them, and each one gets its own world to modify and keep. The team is also working on a transmog system to allow players to collect and permanently store skins. From crazy candy biomes to lightning-quick rides, this underdog title might end up surprising us all.

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Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

Opinion, Humor, Perfect Ten, Miscellaneous, Crowdfunding, Camelot Unchained, The Repopulation, Star Citizen, Shroud of the Avatar, Pathfinder Online, Trove

sota
Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed?

We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth.

So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

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Get a good (and hilarious) overview of Trove with this video

Betas, Fantasy, Free-to-Play, Guides, Sandbox, Trove

Trove
Have you ever caught yourself wondering what Trove is, exactly? Is it a sandbox? Is it a Minecraft clone? Is it a bizzaro pixelated version of Second Life? It's certainly hard to adequately describe what this quirky Trion Worlds title is going for, which is why it's simply better to see it.

TheHiveLeader created a four-and-a-half-minute video in which he touches on Trove's selling points, from its existing classes to what players can do with cornerstones. It's also pretty funny and moves along at a brisk pace, which is why it's earned today's Massively Seal of Community Approval. Check it out after the break!

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Trion Worlds grows to over 12 million players

Business Models, Interviews, MMO Industry, Free-to-Play, RIFT, ArcheAge, Defiance, Trove

Trion
In an interview with Forbes, Trion Worlds CEO Scott Hartsman revealed that his studio's game portfolio and distribution has resulted in populations that number in the millions. "A year ago we were a company with two games," he said. "This year we are a company with three of our own MMOs, plus our first published MMO, plus 10 other distributed games [through the Glyph digital storefront]. So, we're seeing user numbers in the 12 to 13 million range."

For most of the interview, however, Hartsman discussed the positioning of business models in a changing market. If you've ever wondered why MMOs keep launching with a subscription model in this F2P era, Hartsman has a notion: "There are two reasons why companies can't do it from the outset. Number one is that the larger the company, the more public, the more they have to aim for predictable revenue, and there's not a lot of information sharing on free-to-play on the PC and console markets. The other big challenge is the technology it takes to do sales effectively in a free-to-play game -– there's a lot more that goes on behind the scenes than a lot of people would think, where an initial purchase plus subscription model doesn't take nearly so complex a model to drive sales."

Trove: 'Let everything in the game be made by the community'

Betas, Fantasy, Video, Culture, Free-to-Play, Dev Diaries, Sandbox, Player-Generated Content, Trove

trove
User-generated content isn't just a pipe dream of the Trove team; it's the central tenet of its design philosophy. In a new video, the devs talk about why allowing players to design the world, both inside the game and outside of it, is vital to drawing the community into it.

One of the results of listening to player feedback is the creation of a new biome called Dragonfire Peaks, which is full of canyons, lava, and most likely heartburn.

"We've taken the development cycle and pried it open for everyone to see," says Art Lead Brian Clarke. The team goes on to show off several player-made dungeons and talk about how the community has made better content than the dev team thought possible. We've got the video after the break, so check it out and see if you've got the Trove stuff!

[Source: Trion Worlds press release]

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Trove adds the Fae Trickster class

Betas, Fantasy, Classes, Free-to-Play, Sandbox, Trove

Trove
Sparkle sparkle, my butterflies! Trove's alpha program has expanded to include a new class, the Fae Trickster.

The new class skews to the magical, with illusion and pixie dust being its primary weapons against foes. The Fae Trickster uses an Ego Blast to attack, Blinks to teleport forward while leaving a clone behind, and shakes its wild thing during a Faerie Dance to bring out additional clones.

The Fae Trickster is Trove's third class, and is available in the store for 1050 credits or 5000 source.

[Source: Trion Worlds press release]

Trove empowers community to pitch biomes and classes

Betas, Fantasy, Classes, Contests, Free-to-Play, Sandbox, Music, Trove

Trove
Trion Worlds is empowering the Trove community even further by inviting players to pitch ideas for a new biome and class to be added to the game.

A Reddit thread has the details of how this process will unfold. Players will begin by brainstorming ideas for biomes, and after some time, the dev team will pick the best (and top-voted) submissions and allow players to vote on the very best one. Following that, the team will poll players for decorations, dungeon designs, and enemy ideas, and then get the biome into the game within the month. There are also plans for a similar pitching-and-voting process afterward in regard to a new class.

On a phone call, Trion told Massively that it's looking to push the crowdsourcing aspect further and further as time goes on. The team is incredibly impressed with what the community has created so far with weapons, hairstyles, dungeons, and hats, and it can't wait to see what comes from this experiment.

One thing that the team revealed is the upcoming addition of music blocks: Physical objects that make notes (and even chords) when walked on. We asked if Trion was looking to crowdsource the soundtrack for the game as well, and while the devs said that no players had yet stepped forward, they promised that if some did with great tunes, those would definitely be included into the game proper.

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