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Tips and tricks

Wasteland Diaries: Try not to be such a noob

Guides, Crafting, Leveling, Making money, Tips and tricks, Quests, Wasteland Diaries

Fallen Earth has a steep learning curve. It's not hard to die a horrible death in Fallen Earth because you simply didn't have even the slightest clue what you were doing. But life doesn't have to be short and brutal in the wasteland. In fact, you can eke out a decent living and make quite a name for yourself. There are a few things you can do to minimize the bewilderment you will face once you emerge from the LifeNet pod for the first time into the unforgiving desolation of the apocalypse. After reading this guide, you are likely to be heard saying things like: "Y'know what? The apocalypse isn't all that bad." and "I wish this place were just a little more dangerous."

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Behind the Mask: The best kind of loot

Super-hero, Game mechanics, Guides, Crafting, Tips and tricks, Opinion, Champions Online, Behind the Mask


Loot feels like a controversial thing in Champions Online. It's an odd feeling to have your character's super strength be powered by Qularr Mutagens or an ARGENT Dimensional Shunt. It's not strange to see a fantasy character loaded down with epic gear, but when a mutant superhero gains a majority of his attributes from magic headbands, tech wristbands, and radiation-emitting devices rather than his own superpowers, it sort of makes him feel a little less super. From my experience with the roleplaying community, most players ignore gear from an IC perspective because it just doesn't make sense.

Personally, I have mixed feelings on gear. I like having things to do in the late game, and while grinding Nemesis merits for top level gear is a chore, at least it gives some sort of incentive to do things in the end game besides roll alts. Without the promise of character advancement of some kind or another, it's hard to convince players to keep playing their favorite characters. On the other hand, gear creates imbalance between players. As a PvP type of player, I like it when everyone has a fair shot.

The one thing that most people can agree on about CO is that the gear system is downright confusing. Most people just pick the items that give them the most points in their superstats and move happily along. Even though I have a fairly in-depth understanding on how the gear system works, distilling it into an easily digestible form is no easy task.

Hit the jump and you'll see what I mean.

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Wasteland Diaries: Spinning the wheel

Sci-fi, Fallen Earth, Game mechanics, Guides, Leveling, Tips and tricks, Quests, MMOFPS, Wasteland Diaries

Every game has a group of number-crunchers that want to get the most out of a character build. Whether you call them min-maxers, power gamers or munchkins, they are intrinsic to any RPG system ever made. They are the direct antithesis of the roleplayer, and often referred to as roll-players. There is a very clear-cut process to maximize your character's power in Fallen Earth. This process is called "Spinning the Wheel". When I use the term "wheel", I am referring to the faction wheel. While some do choose to spin the wheel, most players usually flip the wheel. I'll explain the difference later.

So what does the wheelspin do for you? It gives you about 30 extra AP and unlocks all the mutation lines. The important thing here is that you will be noticeably better than those who don't bother to do it. Why would you do it, and how do you do it? Read on.

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EVE Evolved: Motivating the troops

Sci-fi, EVE Online, Culture, Guilds, PvP, Tips and tricks, Grouping, Opinion, EVE Evolved

In EVE Online, pilots are encouraged to join player-run corps in order to find a place in the game they can belong and meet like-minded people with similar goals. As the CEO of a small EVE corporation, I've often found the hardest part of running a corp is keeping the members motivated. In a previous article, I gave advice on running a corporation, from details on keeping your assets secure against theft to the different types of operations a corp can go on. Following that, I explored the importance of corporate goals and a few of the things corps routinely work together to achieve. Maintaining motivation is integral to both running corp operations and achieving goals. Demotivated pilots will rarely join in on corp activities and are more likely to leave the corp in search of a better one. This is a particularly big problem in PvP-based organisations like faction warfare corps, pirate squads or territorial alliances.

In this short article, I look at four of my favourite ways a corp can motivate their pilots.

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Lost Pages of Taborea: A WoW player's guide to Runes of Magic

Fantasy, Guides, Tips and tricks, Free-to-play, Runes of Magic, Lost Pages of Taborea

Are you praised for your quick wits and fast fingers when 10-manning ICC? Hailed for your uncanny knowledge of talent specs on every class? Then, reader, you'd be a formidable foe in World of Warcraft, but let's see how that helps you in Runes of Magic, eh? There are many more differences than the names of items and spells. While you may feel comfortable at first with the interface layout, new systems abound. An arcane whatsit? Where's my talent tree? No Shaman-type class? Let's ease you into a comfortable transition, to minimize annoyance and bruises. Even if you aren't a WoW player, you should find this to be a good getting started guide.

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EVE Evolved: Medic ships, part 2: High-end healing

Sci-fi, EVE Online, Game mechanics, Guides, PvP, Tips and tricks, Grouping, PvE, Hands-on, EVE Evolved

In the first of this two-part guide, I looked at some of the more affordable entry level ships and modules available to dedicated healers in EVE Online. I went on to examine an effective strategy for using medic ships as part of a PvE gang, whether you need some help on a particularly hard mission or you're trying to crack one of EVE's hardest exploration complexes. This week, I look at high-end healing as I explore capital ships and the role of medic ships in both PvP and wormhole operations.

Healing in missions and exploration sites is a largely passive affair, with the healer permanently locked to the main tank. NPCs in these sites never switch targets but the same can't be said for players or the advanced Sleeper AI that roam wormhole systems. Repairing your gang-mates in PvP or a wormhole operation is a completely different affair, made all the more complicated by the fact that the dedicated medic ship is sure to come under fire.

In this article, I look at capital ships and the remote assistance strategies players use in PvP or wormhole operations.

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Wasteland Diaries: Wasteland travel guide

Sci-fi, Fallen Earth, Guides, Tips and tricks, Wasteland Diaries

Fallen Earth takes place in a vast wasteland. There are a lot of distances involved that you definitely don't want to traverse on foot. That's where mounts come in. "Mounts" are a bit of a misnomer however, because Fallen Earth also has vehicles. I like to refer to them collectively as "go-fasters." But, whatever you call them, they are a necessity.

Each mount is classified by its type: either cargo, combat or alternate fuel. Each fulfills its particular role better than the other types at a sacrifice in the other roles. Read on to learn more about pros and cons of each type.

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The Tattered Notebook: Mail time

Fantasy, EverQuest II, Classes, Tips and tricks, Grouping, PvE, The Tattered Notebook

Ah ha! Finally! Freedom from the human reporter, Seraphina! She is going to PAX East, leaving me to my own devices! Now, finally, I can enact the plan I've been waiting so long to do!

...answer one of your e-mails. Muhahahahahahaha!

Ok, ok darlings. I know that perhaps this is not quite the same as world domination or the destruction of Qeynos, but it's special for me, yes? Usually I have to be somewhat pleasant in these weekly scribblings. But, with my oversight gone, I can let you experience the wrath of a true Tier'dal!

...with helpful advice along the way, of course.

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EVE Evolved: Medic ships, part 1: The healers of EVE

Sci-fi, EVE Online, Game mechanics, Guides, Tips and tricks, Grouping, PvE, Hands-on, EVE Evolved

The holy trinity of tank, healer and damage-dealer is present in every MMO, including EVE Online. While most MMOs dedicate these roles to specific classes, ships in EVE can do all three at the same time. When running missions solo, for example, a ship will need to tank incoming damage, repair it and deal damage themselves. Setting up a ship for solo PvE becomes a balancing act between the three roles. Too little tank and you'll find yourself in trouble, but too little damage and you'll take forever to kill NPCs.

As part of a gang, however, remote armour repair and shield transfer modules allow pilots to specialise into a traditional healer role. Rather than having each player repair their own damage, it can be much more effective to have a dedicated medic ship to repair anyone that gets shot at. There are even specialised ships for would-be healers in EVE, from entry-level cruisers to advanced Tech 2 Logistics ships and massive capital ships. Medic ships can be an effective part of any gang, whether you're tackling a tough level 4 or 5 mission or engaging in large-scale gang PvP.

In this first part of a two-part look into dedicated healers in EVE Online, I look at the more affordable ships and modules available and the best strategy for healing in PvE.

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EVE Evolved: Playing casually or just killing time

Sci-fi, EVE Online, Culture, PvP, Tips and tricks, PvE, Opinion, Hands-on, EVE Evolved

MMOs are a popular hobby for hardcore and casual players alike. While some people love getting firmly embedded in their favourite MMO every night, a growing number of players prefer to log in occasionally and just kill a few hours at a time. EVE Online is no exception, with a mix of both casual and hardcore players. Taking part in things like alliance warfare, starbase industry or corporate management may require that a player log in every night but most other avenues of gameplay don't. A lot of EVE's gameplay can be picked up for a few hours and set back down with no added responsibility. In fact, player demographic data shows that most players prefer to live in the more casual environment of high security space. So what kind of things can you do if you just fancy playing internet spaceships for a few hours?

In this opinion piece, I look at five of my favourite ways to kill a few hours in the name of EVE. What's your favourite way to spend a few hours?

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MMO Family: How to lobby your parents for more gaming time

Tips and tricks, Kids, MMO Family

MMO Family is your resource for leveling a gaming-specced family. From tips on balancing gaming with family life to finding age-appropriate niches for every family member, MMO Family offers you advice on MMO gaming of the family, by the family and for the family.

Today's MMO Family is for all the MMO-playing teens out there who'd like more time to game. Parents, you're most welcome to stay and read along (and hand this to your own teen afterwards), but we've covered your perspective before. (Refer back to our tips on how to balance gaming with the rest of your life, or check the signs that your teen may be over-indulging in too much gaming.) What we haven't covered yet explicitly are strategies for responsible teens to earn permission for more gaming time. If you're jonesing for more time in game and online, there are things that you should and shouldn't do before you even make your case with your parents.

Here's our game plan.

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The Tattered Notebook: No one is left behind

Fantasy, EverQuest II, Guides, Leveling, Tips and tricks, Opinion, The Tattered Notebook

'Allo again, lovelies. Last week has been a week of danger and intrigue as I battled through Nektulos Forest and worked on getting my unique Shadowknight armor. During all of this, though, I thought to myself -- how can I apply any of these experiences to my notebook entry for this coming week?

Then of course, it hit me. Why not just explain what I've been doing to get through the areas in a short amount of time? A few tips and tricks for playing the level game? Sure, I've been up and down with grouping and preparations for Sentinel's Fate, but many players are always intimidated when entering a game and "being behind."

Well, don't worry about being behind. You're not entering the game late at all when it comes to EverQuest II, especially thanks to the recent additions to the game in Sentinel's Fate. Interested in catching up and experiencing some great content? Then click on through after the break!

Also, I'm still looking for questions anyone has on EverQuest II, so I can answer them in an upcoming Tattered Notebook. Ask me anything, from EverQuest II questions, guild leadership and raiding questions, and even questions on my Dark Elven heritage. Send them over to seraphina@massively.com, and she'll be sure to forward them on through the Norrathian Express mail to me.

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EVE Evolved: Staying safe in high security space

Sci-fi, EVE Online, Culture, Game mechanics, Guides, PvP, Tips and tricks, EVE Evolved

One of EVE Online's defining factors is the idea that you're not completely safe anywhere in the game. If you're not docked in a station or securely logged off, there's always a chance that someone will pick a fight with you. Many pilots opt to stay in the relative safety of high security space but even this isn't an absolutely safe area. Suicide attacks, corporate wars, can flippers and loot thieves are a common sight in New Eden and if you don't know how to handle them, you could find yourself on the business end of a 150mm railgun.

In this guide for newer EVE players, I look at the main threats you could be exposed to in high security space and how to keep yourself safe in spite of them.

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The Tattered Notebook: Sentinel's Fate aftermath and advice

Fantasy, EverQuest II, Expansions, Tips and tricks, Opinion, The Tattered Notebook

Hrm. After a brief vacation, darlings, I am back at the reigns of my column. Neriak was lovely this time of year -- I encourage you all to stop by for a visit if you have the time.

But who has the time these days, right? All of your are off exploring Odus as if you haven't seen the place in 500 years. I hear that some adventurers are already tackling some of the most dangerous dungeons on that continent already! My, my, my, how you all tackle your challenges so quickly.

Many of you have had some very interesting things to say about Odus, and I've been silently watching and taking some notes. I've got them all right here, tucked away in my notebook. I've even amassed some answers for a few of your more common problems, just in time for the digital download release today. But, all of you can never say that Seccia Ravenloft was a secretive elf. I'm more than happy to share my findings so come closely, gather around the campfire, and listen here.

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EVE Evolved: Five useful starbase configurations

Sci-fi, EVE Online, Game mechanics, PvP, Tips and tricks, PvE, Player Housing, EVE Evolved

Player housing is one of those features we love to see in an MMO but every game that has it seems to implement it differently. Sometimes it's limited to instanced rooms the player can decorate and sometimes it's a little more functional like shared guild halls. In EVE Online, the closest thing to widely-available player housing would be anchorable starbases, which can be configured to serve a variety of functional roles. Originally, their primary purpose was to mine moon minerals and react them to produce advanced materials for Tech 2 production.

Starbases can be very useful as tactical staging points for PvP operations. With the right modules anchored around them, they can also be configured for use in other industries, from mining and manufacturing to research and deep space exploration. Until recently, they also played a critical role in EVE's alliance sovereignty warfare as the alliance with the most starbases in a system gained control of it. With that role now fulfilled by Outposts, Infrastructure Hubs and Territorial Claim Units, starbases have mostly returned to their former industrial and tactical uses.

In this article, I look at five different starbase configurations that can be very useful to organised corporations.

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