The Virtual Whirl: More Marriott, less Microsoft
Business models, Culture, MMO industry, There, Second Life, Virtual worlds, The Virtual Whirl
It's certainly taking time for people, organizations and businesses to learn how to obtain benefits from virtual environments, and it will take quite some time yet to figure out how to optimize those results. On the plus side, there are many hundreds of thousands of people working on that.
Working out how to effectively operate and manage virtual environments for large numbers of people, well, that's actually taking a lot longer. There are far fewer people actually involved in the process, and the same wheels are being reinvented over and over – and quite often, they seem to be square ones.










Over at the games blog Game|Life they pointed out a somewhat rare event: a sudden outbreak of common sense. Well-known psychologist for the masses 'Dr. Phil' recently
For those of you who may not be completely familiar with 


