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The Summoner's Guidebook

The Summoner's Guidebook: A year of summoning Guidebooks

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook A year of summoning Guidebooks
It feels sort of strange to be writing the one year anniversary of the Summoner's Guidebook. On the one hand, it feels like yesterday since Shawn asked me to do more MOBA coverage and I pitched the idea of a League of Legends column to him. On the other hand, it feels like I've been writing about League for ages. I've grown tremendously as a player; from a guy who stomps pubbies in low-Elo games to a guy who gets stomped by experts in high-Elo games. I have no illusions about going pro, but I've made a lot of progress up the skill ladder.

I don't chalk up this advancement to chance or aptitude. I know I didn't get here on my own. I have you guys to thank -- faithful readers who have read my column, either silently or vocally in the comments, who force performance upon me. I can't just be a hypocrite and tell you to practice a skill. I have to practice what I preach! When my authority in this column falls on my ability to execute on the battlefield, I need to step up my game. This week's Guidebook is my love letter to all of you.

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The Summoner's Guidebook: The perfect LoL gank

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook The perfect LoL gank
We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank.

Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.

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The Summoner's Guidebook: Teamfight positioning wins LoL matches

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Teamfight positioning wins LoL matches
Two weeks ago, I talked about zoning in League of Legends. One of you mentioned in the comments that I should focus more on teamfight positioning and less on laning, since there is more complexity in that. I agree, but there's a caveat.

It is extremely difficult to explain how to position properly in League of Legends. It is one of my greatest disappointments that I learned this skill purely through practice and experience. Positioning is a fluid thing; no guide can tell you exactly what you should do in the situations you find yourself in. Mistakes are the greatest teacher. I can do only so much.

However, it was a request, so I will do my best to convey my instincts on this. I had to play and watch a bunch of games just thinking about this to try and put my feelings into words. I hope it will help you out, if only a little bit.

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The Summoner's Guidebook: Cleaning up after your LoL messes

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

Cleaning up after your LoL messes
Two weeks ago, we covered initiation in the Summoner's Guidebook, and last week we covered zoning. Those two elements comprise the early and middle parts of a teamfight, but if you want to win in League of Legends, you need to finish strong.

As a fight winds down, wounded players begin to disengage in order to lick their wounds. Some characters just want to pull out early to wait out cooldowns, while in other cases it's purely a matter of health. Sometimes a player will get zoned out of a fight so far that she cannot contribute meaningfully to the teamfight at large. At this point, tough decisions start to crop up. Do you split off and give chase, taking away a large chunk of health from your team to secure the kill? Or do you allow the enemy to get away, giving away potential gold and/or allowing the enemy team a chance to come back?

This decision is a non-question for a lot of players, but we should really be thinking about it when we are fighting. There are a lot of questions we should be asking ourselves before we drop out of a fight to chase, but all too often our eyes get filled with the sight of blood and everything else vanishes. I know you can do a little better than that.

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The Summoner's Guidebook: Controlling space in League of Legends

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Controlling space in League of Legends
Zoning is a concept that's been covered quite a bit. The concept of space control is something central to most competitive video games, and Shurelia already made an excellent video on zoning that is very specific to League of Legends.

While Shurelia's video is well worth the watch, there are some areas she didn't cover and a few things that could be explained in a little more depth. I would consider this more of an addendum to her excellent tutorial, and you should watch it before you continue on.

Controlling space effectively is incredibly powerful in League. Skillful use of zoning can lead to lots of free damage, and even if your opponent is good at avoiding you, zoning can allow you to last-hit in lane or win a teamfight. If you've ever wanted to drive your opponent completely out of the lane, continue on. We've got a lot of ground to cover.

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The Summoner's Guidebook: Teaming up to fight in League of Legends

PvP, Opinion, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Teaming up to fight in League of Legends
Grouping up to fight enemies together is a concept that is old as history itself. Numerous treatises on group warfare have been written, ranging from small unit tactics to battle strategies involving hundreds of thousands or millions of combatants. A lot of the same principles of combat that are used in warfare are applicable to games and especially to team-based PvP games like League of Legends.

It might not be readily apparent how ideas like the mission of a Marine rifle team might apply to a five-player team in LoL, but there are more similarities than you think. The tools are different -- for example, games use different means to suppress the enemy than real soldiers -- but the tactics are surprisingly similar.

This week, we're going to cover the beginning of a fight. Starting a fight at an advantage is important element in victory, as the opening seconds of a battle matter the most. If you can leverage an advantage early on in a fight, you can snowball that advantage into a decisive win.

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The Summoner's Guidebook: League of Legends' Season 3 imbalances -- good or bad?

Patches, PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook League of Legends' Season 3 imbalances  good or bad
If you've played League of Legends for a while, you were probably shocked at the launch of all the new Season 3 changes. They're absolutely crazy! When I first saw them, I couldn't make heads or tails of them. What's the new best item builds? What's the best path to making them? I seriously had no idea.

Things have settled down a little, but items are still a little chaotic, and MLG is already hosting Season 3 qualifiers. This can't be right! I've covered before why tossing around the metagame is bad, but hosting tournaments that will affect entry into the Season 3 Championships with the game in this state is outrageous. I'm sure LoL will recover and things will get iterated on, but what are things going to be like in the meantime?

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The Summoner's Guidebook: One lady fights for equality in the League of Legends

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook One lady fights for equality in the League of Legends
If you recall from a few months back, we covered gender equality in League of Legends. The general outcome of that column was that women are under-represented in the tank and melee fighter roles and are very over-represented in the support role. Furthermore, women are heavily objectified in LoL, and there's really no dispute over that. Some girls in the League stroll into combat with little more than underwear and a smile, and most of them wear some kind of overly sexualized outfit.

However, one woman fights against the tide. She wears her conservative armor proudly and fights in a rather unladylike manner. She doesn't utter seductive remarks while she runs around the map in high heels. Everything about her is direct, practical, and in-your-face. She's Poppy, and she's my favorite character in League of Legends.

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The Summoner's Guidebook: IPL's League of Legends a paragon of tournaments

Events (Real-World), PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook IPL's League of Legends a paragon of tournaments
I feel a bit tuckered out from League of Legends tournaments. I love the game, and I love the pro scene, but sometimes I'm just not in the mood to watch hours and hours of gameplay and then try to digest it all. As a columnist, I have to watch tournaments with a different eye than a normal spectator, which can be exhausting, so I wasn't really looking forward to IPL 5. My favorite team (Dignitas) wasn't playing, and all my tournament hype was spent watching the Season 2 finals.

However, IPL did a lot to keep my interest. Normally, I'm not really into IGN's LoL coverage, as it's heavy on entertainment and presentation value and low on information. This time, not only were the matches interesting, but the format was excellent, the commentary was good, and the space between matches was filled with tons of informative content. I really couldn't have asked for a better LoL tournament to end the year. Every other tournament this year paled in comparison.

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The Summoner's Guidebook: Roaming the jungle in League of Legends Dominion

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Roaming the jungle in League of Legends Dominion
Although players often consider jungling to be a role exclusive to League of Legends' Classic gametypes, proper exploitation of the jungle is vitally important to success in Dominion as well. At the lower levels of play, players often feed too much information to the enemy and allow their foes to move through jungle areas unmolested.

Never do this! When you're ahead, the most important thing you can do in Dominion is secure your lead further by limiting the enemy's movements. The only way to do this is to control the jungle. If you're familiar with the idea of warding the enemy jungle to limit enemy movements on Summoner's Rift, controlling the jungle on Dominion will likely be familiar to you.

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The Summoner's Guidebook: Why play League of Legends Dominion?

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Why play League of Legends Dominion
Lately, there's been a bit of doomsaying about League of Legends' point capture gametype. Red posts on the subject have mentioned that while the dedicated Dominion playerbase is slowly growing, the lower-level playerbase is shrinking. This is unfortunate because a lot of LoL players just don't seem to get Dominion. I don't actually understand this because Dominion is a less complex game than Summoner's Rift even though it maintains similar levels of strategic depth. Top players have been pushing for ranked since Season 2 started, but the devs have pushed aside their requests, saying "Dominion needs more time."

RiotNome mentioned that one of the biggest problems Dominion currently faces is that there's not enough propagation of information. That means that if we want new Dominion players, we have to show them why Dominion is great and what the basics of the game mode are. It'll be no surprise to regular readers that it's my favorite gametype, so I'm ready to do my part.

Why play Dominion? Because it's fast and fun.

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The Summoner's Guidebook: Tiers don't belong in League of Legends

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Tiers don't belong in League of Legends
One of the things that really bother me is when players make tier lists of characters in League of Legends. Tier lists are an often subjective measurement of how good a character is when matched up against other characters, and players like to voice their opinions on who is strong and who is weak.

Unfortunately, even tier lists that are fairly accurate are fundamentally flawed in any competitive game, and they're especially flawed in League. At their best, tier lists show characters who do well in many situations or who are very difficult to counter. At their worst, tier lists are flawed and show a lack of understanding on the part of the author.

This doesn't mean that there aren't strong or weak champions, but a tier list doesn't even tell part of the story. It just gives an arbitrary rating that says very little about a character's true strengths or how to leverage them.

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The Summoner's Guidebook: Good team composition for League of Legends Dominion

PvP, Opinion, Free-to-Play, Guides, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Good team composition for League of Legends Dominion
I would have loved to cover the IGN Pro League 5 this week, but at the time of this writing it is still ongoing. I'll do a brief overview of it next week, but its timing didn't mesh well with the timing of the Guidebook.

I've been playing a lot of Dominion lately, and as many readers of the Summoner's Guidebook know, it's the gametype I focus my skills on. I try to build knowledge of League of Legends' other maps, including Summoner's Rift and the Proving Grounds/ARAM, but Dominion is definitely my focus right now (I haven't played much of the beta Twisted Treeline, so coverage of that will have to wait).

One thing that really bothers me about Dominion, particularly as I creep into high level play, is that people still randomly pick champions without regard for a strategy. While I do think my overall skill has improved a lot, a major reason that I win 60-70% of my matches is because I look for where my team is deficient and pick a champion to cover that area.

As you escalate into the intermediate levels of Dominion skill, a good arsenal of champions to fill roles can be a huge asset. This week, we'll look at some of the possible roles and compositions and some good champions to pick up to fill those roles.

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The Summoner's Guidebook: League of selfishness

PvP, Opinion, Free-to-Play, MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook League of selfishness
Even though League of Legends' new Honor Initiative has greatly improved the conduct of summoners as a whole, I've become very frustrated with "selfish" player behavior as of late.

I've been playing a lot of ARAMs inbetween Dominion matches lately, and both game modes give rise to the same problems: impatient players who are too hungry for blood. Killing enemy champions is given a lot of incentive in LoL, and players often put themselves in awful situations that end up putting their whole team at risk of defeat just to get a single kill. This "blood in the eyes" phenomenon is pervasive across the entirety of League, but it is especially common in ARAM.

This week, I'm going to look at this kind of selfish behavior and cover some ways you can focus on more team-friendly actions. No, this doesn't mean giving me all the kills. It just means playing for the benefit of everyone and not just for your own personal pride.

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The Summoner's Guidebook: Aftermath of the LoL World Championships

Events (Real-World), Game Mechanics, Opinion, Free-to-Play, Events (Massively's Coverage), MOBA, League of Legends, The Summoner's Guidebook

The Summoner's Guidebook Aftermath of the LoL World Championships
Last weekend, we saw the League of Legends World Championships come to an end. While I thought the grand finals were a bit disappointing, the teams that made it to the final four put on an amazing show. I think few would say that any of the four teams in the semi-finals didn't deserve a place there, and I think equally few would question the validity of the Taipei Assassins' final victory.

The World Championships were a Cinderella story, and the Taipei Assassins became the unlikely champions in a decisive victory against Korean favorite Azubu Frost. The characteristic heavy aggression of the top Asian teams has already trickled down to the lower levels of play, and a few less common faces have come to new popularity in ranked and normal games all throughout the League.

In the aftermath of the World Championships, what did the tournament mean for the rest of us, the less fortunate who aren't at the top?

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