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The Summoner's Guidebook

The Summoner's Guidebook: Improving your game through spectator mode

PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
I love spectator mode. Since the patch introducing it to League of Legends, I've had the opportunity to observe top-level players and even my own friends. If you ever wanted to learn how to play like a pro, you now have your chance. High-level games of Summoner's Rift are just a few mouse clicks away, and if you're a little mentally fatigued from playing the game, you can sit back and enjoy some high-level play. It was one of the best updates thus far for League.

Watching high-level streams or spectating high-level games can dramatically improve your game if you know what to look for. This week, we're going to cover some of the ways you can improve your game by stealing strategies and techniques from top players.

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The Summoner's Guidebook: Putting together a good team composition

Fantasy, PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

Pro League of Legends team Dignitas
Although it would be nice to win all our games on the merits of skill alone, a lot of matches of League of Legends are won or lost at the character select screen. While individual champion balance is always in flux, the synergies between champions matters far more.

This week in the Summoner's Guidebook, I'll give you some advice on picking characters that complement your team's strengths. Remember that a champion is only as good as you can play him or her, and a better champion doesn't ensure victory -- it just makes victory more likely. This is League of Legends, though, and we should take every advantage we can get.

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The Summoner's Guidebook: Getting out of Elo hell

PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
"Elo hell" is a term that gets thrown around a lot in League of Legends. If you're actively working to improve your skill at the game, either you've been in Elo hell or you are still there. The term comes from the Elo rating system that League of Legends uses for its matchmaking. Because matchmaking has to deal with three or five players on each side, there's a lot of potential for a bad match. In Elo hell, this is exacerbated by players who have inflated ratings due to wins they probably didn't deserve.

At the higher ratings, matches tend to improve in overall quality despite the smaller pool of players. It is virtually impossible to maintain 1600 Elo or above (top 10%) without being somewhat decent at the game. While weaker players can occur in any matchmaking level, they are still two advanced players who know the game. At 1300 Elo (top 50%), there's a very large chance that a matchup inequality is an intermediate player battling an opponent who has no clue what he is doing.

Elo hell is extremely frustrating because nothing worse is having your chance at winning taken out of your hands and put in the hands of a terrible player.

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The Summoner's Guidebook: Dealing with rage and bad players

MMO industry, Opinion, Free-to-play, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
Like any competitive multiplayer game, League of Legends induces its fair share of rage. People hate to lose. When your team is only three to five people, each contributor has a distinct identity, making it very easy to single out that feeding Ezreal. Compared to a game like Global Agenda, where teams are very large and individual contribution is harder to measure, League of Legends makes blame very easy to assign.

This week in the Summoner's Guidebook, we're going to talk about the effects of nerdrage on your team and how to deal with those violent emotions in a more productive manner.

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The Summoner's Guidebook: Improving our skillshot dodging skills

Game mechanics, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
Although the term "skillshot" was a new word for me when I started playing League of Legends, the concept of avoidable attacks is something that is very intuitive for even novice gamers. Skillshot is just a fancy term that roughly means "dodgable attack" in MOBA games. Although the official terminology sometimes differentiates between ground-targeted AoE and true skillshots (which are generally projectiles or groups of projectiles), that distinction is not really necessary for us. If it can be evaded, we'll call it a skillshot.

Dodging skillshots is something that is fairly easy to develop skill for. It takes only a little bit of mental effort to dramatically improve your ability to evade them. It's also a skill that can always be improved with practice. We can always react to them faster or predict them more reliably. This makes it a good area to improve on because we can always get better.

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The Summoner's Guidebook: Yes, I've seen your bear Tibbers

Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
Annie is a very popular champion in the lower skill ranks of League of Legends. This is especially true of the Classic gametypes, where she is one of the more common choices for the solo mid lane. Additionally, she is a fearsome enemy even when played by the AI. Horror stories of Annie Bot wrecking whole teams have been going on since the dawn of the game.

Because Annie is so popular and deadly, she's an ideal character to spotlight on the Guidebook. She's fun, easy to play, and oh-so-very cute. When you go up against her, it's good to know exactly what to expect.

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The Summoner's Guidebook: Upping my kill-death ratio

PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
Those of you who have been reading WRUP know that I've been playing a lot of Kassadin lately. He's an assassin with a very high skill cap, and he's ridiculously powerful in Dominion. Kassadin is also kind of hard to play. He has a lot of strange mechanics, and his powerful tricks are somewhat unintuitive. Recently, I had a small epiphany that dramatically improved my skill. This improvement improved more than just my Kassadin game; it boosted my overall skill level with every champion in League of Legends.

Before I made this development, I was performing terribly. I ended up playing a lot of bot matches because I felt my execution with Kassadin was really awful, and every time I went back to PvP games, I felt more and more behind. Suddenly, after a string of bad decisions cost me a match, I realized something I was doing wrong and went on to begin dominating. I went from getting focused down early every fight to utterly demolishing teams and causing enemy players to second-guess fighting me 1v1 even with both of us full on life. What's the secret, you ask? I'd like to tell you, so read on!

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The Summoner's Guidebook: Practice makes perfect

Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
If you haven't noticed from previous editions of The Summoner's Guidebook, I emphasize practicing new techniques a lot. Practice is the only thing separating novice League of Legends players from experts. Talent can help speed up the process, but the best summoners are those who work hard to improve their skills. No pro player got to where he is today by playing only one or two games a day.

However, merely playing a lot of games doesn't make you a good player. In fact, the wrong kind of practice builds bad habits that are hard to break. When I first got into League of Legends, I knew quite a few people who also played the game. Although a few (who are semi-pro players) are still much better than I am, I became vastly better than the rest of my peers in a very short amount of time. Want to know my secrets? Read on!

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The Summoner's Guidebook: I hate Jack-in-the-boxes

PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends screenshot
Out of all of the characters in League of Legends, Shaco is probably the least fun character to fight against. His traps are highly annoying, fearing you and poking you with damage. He is extremely slippery and hard to kill, striking out of nowhere and disappearing just as quickly. Just when you think you have him, it turns out that was actually his clone and it explodes, netting Shaco yet another kill.

"Annoying" is the first word I'd use to describe him, and this is what Shaco wants you to think. He doesn't want you to know his weaknesses, so he keeps you on your toes, constantly afraid of jack-in-the-box traps and invisible backstabs. However, he has weaknesses, and this week, we're going to talk about how to put the killer clown back in his toybox.

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The Summoner's Guidebook: Carrying Dominion games

PvP, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

League of Legends
One of the best things about League of Legends' Dominion mode is that individual bad players can't ruin games quite as much as they can on Summoner's Rift. It's true that a bad player is still not going to be as valuable as a good player, but in Classic, a single bad player is often worse than an AFK. It's never fun to lose a game when there's absolutely nothing you can do about Tryndamere feeding the top lane.

In Dominion, single players don't contribute quite as much, in general. However, there is an exception: the bottom lane. You'll be hearing me talk about the bottom lane in Dominion a lot. In most games, it's the most important element of the entire map. One player generally holds and controls the lane solo, and his ability to do this job well has more of an outcome on the game than any other individual's skill. A team that wins the bottom lane usually wins the game.

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The Summoner's Guidebook: Dominion isn't ready for ranked

Game mechanics, Opinion, Free-to-play, MOBA, League of Legends, The Summoner's Guidebook

League of Legends
I'm a huge fan of League of Legends' Dominion gametype. One of the complaints I hear regularly is that Dominion doesn't have a ranked mode. Right now, Dominion's highly skilled summoners must choose between "curbstomping pubbies" in blind pick mode or waiting for a year in queue for draft pick mode. A ranked mode would solve these issues, as players would be encouraged to play more and would be able to see improvements in their gameplay.

A lot of people don't think that Dominion is ready for ranked. Most of the arguments along these lines have something to do with poor champion balance. What do they mean by "bad balance?" I have a suspicion that many of the complaints stem from a lack of counter-knowledge more than any fault of the developers.

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The Summoner's Guidebook: The game without a meta

Game mechanics, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

It should be no shocker that the Crystal Scar is my favorite League of Legends map. Dominion is a more frantic and dynamic gametype, and it rewards tactical, free-thinking play more than the Classic game mode. The Classic maps reward technical skill and strategic thinking, but they aren't my preferred battlefield. I know a lot of you dear readers feel the same way.

Dominion is weird because it doesn't have a real, established metagame. Although cries of "4 top, 1 bottom" can be heard in virtually every match, they rarely hold up for more than a few minutes, and the four top players can be seen running backdoors, ganking bottom, or solo jungle roaming as the game progresses.

This is my first attempt at a Dominion overview, but the honest truth is that even the hardcore analyst-types like yours truly struggle to define exactly what wins Dominion games. There's a lot of room for discussion on this one, so let's get started.

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The Summoner's Guidebook: It's time to get serious!

Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

One of the things that was baffling for me as a League of Legends noob was the overall tempo of PvP games. In bot matches, I got used to staying in my lane, and I was never sure when it was a good time to meet up with my team or go for objectives. I actually didn't really understand what "mid game" and "late game" actually meant.

However, on Summoner's Rift, those terms actually have real meaning. You have different goals in the early, mid, and late game, and if you try to continue laning when you're in the midgame, you're going to run into huge problems, as the entire enemy team is probably ganging up to come and kill you. This week, we're going to talk about the flow of the game on Summoner's Rift, and when you should be switching up your game to accomplish different things.

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The Summoner's Guidebook: Get back, get back!

Game mechanics, Opinion, Free-to-play, Guides, MOBA, League of Legends, The Summoner's Guidebook

Last week, I said I would avoid doing articles on the situational "soft skills" in League of Legends. Well, this week kind of ruins that already. Today we're going to talk about lane positioning, zoning, and harassment. These things are not something I can just give you blanket tips on. There are a lot of nuances involved in good positioning, and every single matchup is completely different. You do not stand in the same places laning against Cassiopeia as you do against Kennen, and those positions change depending on which character you're playing, too.

Even though there is a lot of matchup-specific knowledge involved in lane positioning, there are some general tips I can provide. This week I'm going to only teach you about the basics of lane safety but give you some dirty mindgame tricks that will absolutely ruin your opponents. Interested? Read on!

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The Summoner's Guidebook: I suck at last-hitting

Fantasy, Game mechanics, Opinion, Free-to-play, Hands-on, Guides, MOBA, League of Legends, The Summoner's Guidebook

Given all of the fansites dedicated to League of Legends, you might wonder what kind of content I have planned for The Summoner's Guidebook to set it apart. Fortunately, there are quite a few little niches to cover.

Our focus with the column will be on the beginner to intermediate players and improving key elements of lower-level play. While I do recognize and admire the pro League scene, websites like SoloMid.net and Curse Gaming's new LoLPro.com have tons of advice to push your gameplay from the expert levels of play to the master and professional levels.

This week, we're going to start with the basics of laning well. While there are dozens of guides on how to do this, I want to cover them in the Guidebook because their importance can't be stressed enough. Laning fundamentals are something you should practice in every game, even as you learn new strategies or tactics. If you can commit yourself to constantly improving in this area, you'll see dramatic leaps in your ability to play. These tricks are the hardest skills in the game to improve on, so getting better at them gives you a significant edge over most opponents. If you want to take the first steps to improve your LoL game, you'll have to read on.

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