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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Player Consequences: Closing Time]]></title><link>http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/</guid><comments>http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/player-consequences/" rel="tag">Player Consequences</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/12/closing-time.jpg" /><br />
<div align="left">If you look into the history of modern MMOs, you will notice that most games in the genre are still up and running. In over ten years only a handful have failed and been taken offline by their publishers. That's not to say every MMO has had outstanding success. It's just that the minimum cost to keep these game worlds running is actually quite small. As long as current subscriptions can maintain the servers and minimal support staff, there is no real reason to take <a href="http://massively.joystiq.com/2008/05/31/post-mortems-for-uru-live-and-auto-assault-relive-the-pain/">a MMO offline</a>. In fact, most game publishers realize that shuttering a MMO is a little bit of a <a href="http://massively.joystiq.com/2008/12/01/ncsoft-clarifies-its-rationale-for-closing-tabula-rasa/">public relations nightmare</a>. It's much better to keep a game running as long as there are any players willing to pay for it.<br /><br />This doesn't seem to apply in cases where a publisher is worried about a MMO negatively affecting the reputation of another product or license. One particular example of this was <em><a href="http://massively.joystiq.com/category/the-sims-online/">The Sims Online</a></em>, which had been slowly losing subscribers since its launch in 2002. How EA managed to make an under-performing MMO out of one of the bestselling video game franchises in history, I will never know. EA eventually attempted to revive the game by renaming it to <em>EA-land</em> earlier this year. However, it seemed that the renaming was just an attempt to dissociate the MMO from the Sims brand name since they <a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">canceled it a few weeks later</a>.</div>
</div><p><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/" rel="bookmark">Continue reading <em>Player Consequences: Closing Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/">Player Consequences: Closing Time</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 05 Dec 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1391928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/12/05/player-consequences-closing-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>autoassault</category><category>featured</category><category>joystiqfeatures</category><category>player-consequences</category><category>tabula-rasa</category><category>the-sims-online</category><dc:creator><![CDATA[Gabriel Runfeldt]]></dc:creator><pubDate>Fri, 05 Dec 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[EA-Land to refund in-game ATM transactions]]></title><link>http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/</guid><comments>http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/making-money/" rel="tag">Making money</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a></p><a href="http://thumbs2.modthesims2.com/images6/MTS2_281728_netmicro__ATM_Capture6.JPG"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/05/simoleonsatm.jpg" alt="" /></a>Despite what the bitter naysayers have been claiming about the addition of ATMs to <em>EA-Land</em> just before its <a href="http://massively.joystiq.com/2008/04/30/ea-land-shutting-down/">complete closure</a>, it appears that <a href="http://massively.joystiq.com/tag/electronic-arts/">Electronic Arts</a> won't be claiming all those last-minute <a href="http://en.wikipedia.org/wiki/Simoleons">Simoleons</a> after all. In a <a href="http://www.gamecyte.com/2008/05/06/ea-land-issuing-automatic-refunds-no-questions-asked/1168">recent announcement</a>, <em>EA-Land</em> Community Manager Parizad Parav has said that every transaction completed through an in-game ATM will be completely refunded by the company. Remember that these transactions were the conversion from real dollars to virtual.<br /><br />It's nice to see a big company doing right by its former constituents, when they have no real obligation to do so. Of course, it's no skin off of EA's nose either, as their pockets are plenty deep enough to cover this amount. Still, it's a sad affair all around -- at least this will be one less point of <a href="http://en.wikipedia.org/wiki/Angst">angst</a> among the formerly faithful.<br /><br />[Thanks, Sean!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/">EA-Land to refund in-game ATM transactions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 07 May 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1188566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/05/07/ea-land-to-refund-in-game-atm-transactions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atm</category><category>ea-land</category><category>money</category><category>refund</category><category>simoleons</category><category>the-sims-online</category><category>transactions</category><dc:creator><![CDATA[Akela Talamasca]]></dc:creator><pubDate>Wed, 07 May 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[The Sims Online closes, relaunches as EA-Land]]></title><link>http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/</link><guid isPermaLink="true">http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/</guid><comments>http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/real-life/" rel="tag">Real life</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-sims-online/" rel="tag">The Sims Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/02/ea-land1.jpg" /></div>
<p><em>The Sims</em> might have been a huge hit with casual gamers worldwide. The virtual world built on the same property, <em><a href="http://massively.joystiq.com/tag/the-sims-online" target="_blank">The Sims Online</a></em>, was unfortunately rather less so. Last year, three employees led by Luc Barthelet convinced EA that the whole <em>TSO</em> concept could be revitalized under a new platform and model.</p>
<p>Development ensued, apace until on Thursday, February 21 the last of <em>The Sims Online</em> cities shut down, and were bundled off. Say hello to <em><a target="_blank" href="http://massively.joystiq.com/tag/ea-land">EA-Land</a></em>. It appears that <a href="http://ea-land.ea.com/web/tutorial/comingsoon/citymerge.php" target="_blank">some or all of the downed cities have been merged</a> into the new <em>EA-Land</em> mixed-pay model.</p><p><a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/" rel="bookmark">Continue reading <em>The Sims Online closes, relaunches as EA-Land</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/">The Sims Online closes, relaunches as EA-Land</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 26 Feb 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ea-land.ea.com/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/1124679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2008/02/26/the-sims-online-closes-relaunches-as-ea-land/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business-models</category><category>casual</category><category>ea</category><category>ea-land</category><category>electronic-arts</category><category>free-to-play</category><category>launches</category><category>luc-barthalet</category><category>second-life</category><category>the-sims-online</category><category>tso</category><category>virtual-worlds</category><dc:creator><![CDATA[Tateru Nino]]></dc:creator><pubDate>Tue, 26 Feb 2008 07:00:00 EST</pubDate></item></channel></rss>
