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The Repopulation

The Repopulation will feature both standard and PvP servers

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The Repopulation PvP
The Repopulation's going to have two distinct server rulesets when it eventually launches. Option one will be a standard PvE-focused environment with optional PvP and associated flagging mechanics. "The standard ruleset should be suitable for most types of players. You have a full compliment of resources and PvE tiers available in protected areas," explains the latest Repopulation dev diary.

If that doesn't sound like your cup of tea, Above & Beyond Technologies is also hosting an open PvP ruleset with corpse looting, friendly fire, and EVE-like security sector mechanics. Some of the details are still being ironed out, but you should definitely read the lengthy new dev diary that lays out the particulars for each rule set.

The Repopulation details transportation options

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How do you like to move it, move it? The Repopulation is offering a variety of transportation methods for traversing its vast world to fit most any style and circumstance. Players can always hoof it to their destination, either by walking or running indefinitely, or sprinting until their endurance is depleted. If that seems too slow, there will also be pets for mounts and customizable vehicles. An even quicker method will involve underground stations that will let players take a subway train to specific locations; even large enough player cities can develop a connection to this system.

If all that is still just too slow for your liking, there's the instant travel option that lets players teleport back to their faction's capital city once every 30 minutes. Some players might even opt for the death express: Players can bind themselves to different cloning facilities and respawn at one after a death.

Here's a list of The Repopulation's weapon abilities

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The Repopulation elephant thing
Guess what, Repopulation fans? It's time for another update, that's what. Above & Beyond has posted a list of alpha weapon abilities on the game's website. The post notes that "some weapon lines are still under construction and missing abilities," but it's nonetheless an extensive info dump that gives those of us outside of alpha testing a quick look at the sci-fi sandbox's combat particulars.

The Repopulation's dev team has also released the sixth chapter of its Evening Star short story. You'll find both updates behind the links listed below.

The Repopulation discusses design goals after its second Kickstarter

Sci-Fi, Interviews, News Items, Sandbox, Crowdfunding, The Repopulation

The Rekickstareration.
Six days remain until the second Kickstarter for The Repopulation closes out, and it's already doubled its funding goal. That prompted an interview with Kickstarter Conversations regarding the game's design principles and its second successful funding run. The development team attributed the success to reasonable financial goals and to setting the bar low and expecting to exceed it rather than setting the bar high and struggling.

The interview also goes into more detail regarding the game's design goals and how progression will work. As stated before, the game is entirely skill-based, with older characters having a wider variety of skills rather than being inherently better. Grouping is meant to be painless and advantageous rather than mandatory so that there's no disincentive to grouping up with other people while taking on content. Take a look at the full interview for more details, and if it sounds like the sort of development you'd like to support, you still have six days to jump in and help fund the game.

The Repopulation passes $100K, eyes traveling vendors

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The Repopulation traveling vendor
Another day, another stretch goal accomplished by The Repopulation. This time, the sci-fi sandbox passed the $100,000 mark and ensured that cooperative structure placement will make it into the game.

Next up is the traveling vendors goal at $115,000. What's a traveling vendor? Well, it basically "allows players to mark themselves as a vendor at any time," Above & Beyond explains on its website. "While this flag is enabled, other players will be able to interact with them to browse and purchase goods which they have marked for sale without any player interaction necessary."

There's a lot more to traveling vendors, but you'll need to click through the links below for full details.

Another stretch goal hit for The Repopulation, another short story chapter posted

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Catering to the large portion of MMO players who see something large enough to accomodate their butt and immediately wish to ride it.
The second Kickstarter for The Repopulation is humming along at a decent clip at this point. It's already met its target goal, and now it's just a matter of smashing down stretch goals. The latest mark has funded the addition of calprate mounts to the game; they're the vaguely deer-goat-thing displayed in the header image, for the record. Except that one doesn't have a player-shaped bit of cargo on its back. Baby steps.

In addition to looking forward future stretch goals, the team is also posting chapters of a short story to the official website. Chapter 4 of "Evening Star" is available to read now, detailing more of the world and feel of The Repopulation for existing backers and potential future backers. Or just people in need of a science fiction story to read on a Friday afternoon -- they're welcome as well.

The Repopulation aiming to fill the MMO non-combat void

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The Repopulation
The Repopulation dev team took to Reddit yesterday to field a bunch of questions relating to the upcoming sci-fi title. While many of the queries came from people who are newly aware of the game, it still made for an interesting discussion if you like MMO sandboxes.

Above & Beyond was pretty open about the fact that it's modeling parts of The Repopulation after Star Wars: Galaxies, particularly the latter game's friendliness toward crafters and other non-combat types.

"If you aren't a combat person, you can make your living in trade skills. Advancing in trade skills is independent of combat and does not force you into a combat role. We have a complex trade skill system which allows for a high degree of customization by mixing and matching components. It also has a high degree of interdependency on others, which we feel is going to drive the economy," the team explained.

Also worth noting is the fact that The Repopulation won't "have caps to the number or mastery of skills, so you can invest in each skill line how you see fit."

The Repopulation begins lengthy lore series

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Lore junkies are getting nearly a week-long fix beginning today as The Repopulation starts its new lore series. Chapter one of the short story Evening Star, centered around the landing on Rhyldan, was posted today, and a new chapter will be added each day this week. If you are wondering why the story is broken up, it's because this is no snippet of story; Chapter 1: Green Lights alone comes in at over 4K words. So grab a chair, settle in, and meet Ralf Hound as he starts the adventures off.

As an added bonus for The Repopulation fans, Lead Developer J.C. Smith elaborated on a variety of topics in a recent interview, including siege system alerts, crafting mini-games, AI, and the ability to build underground. For more details, check out World Factory.

[Source: Above & Beyond Technologies press release]

The Repopulation knocks out another stretch goal

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The Repopulation
The Repopulation has met another Kickstarter stretch goal. Adversarial camps will now make it into the finished sci-fi sandbox title, and more importantly the way is clear for the next stretch goal: Points of Intrigue.

These points are an extension of the game's engagement system. The PvE versions of PoI will pop up randomly throughout the game world and they'll require anywhere from a few players to multiple groups. The PvP versions of PoI will involve capture points and Nation-based rewards. The ultimate goal of the entire system is "to provide an ever-changing list of opportunities which encourage players to work together under a common goal."

The Repopulation Greenlighted, meets first stretch goal

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The Repopulation's Rocharus mount
It's a pretty good week to be a fan of sci-fi indie sandbox The Repopulation. First off, the game is currently holding down the top stop in Massively's rotating game header. As if that weren't enough, Above & Beyond Technologies has also announced that it's reached the first stretch goal of its new Kickstarter campaign. This means that the Rocharus will be available at launch and will become the game's "first tamed mount."

The title also made quick work of its Greenlight campaign, though how and when The Repopulation will become available on Steam is still up in the air. Click through the links below for more details as well as a preview of the next stretch goal reward.

The Repopulation surpasses 2nd KickStarter goal, moves on to stretch

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While some were skeptical about a second Kickstarter campaign for The Repopulation, fans showed their support by helping the upcoming sandbox reach its goal over the weekend. Now, with 20 days still to go the focus shifts to the stretch goals, which include various mounts (the Rocharus at $60K is seen above), PvP arenas, a moddable UI, traveling shops, and more. On top of the successful campaign, The Repopulation is also receiving overwhelmingly positive support on its Steam Greenlight campagn; it's currently in fifth place.

Want to learn even more about the game? If the recent three-hour Q&A livestream wasn't enough to satisfy you, Above & Beyond Technologies' creator J.C. Smith chatted with The Noobist about ongoing world story, the horticulture system, animal breeding, trade, and much more.

The Repopulation's lead dev featured in three-hour livestream

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The Repopulation splash banner
Can't get enough info about sci-fi indie sandbox The Repopulation? Here's a three-hour livestream featuring lead developer Joshua Halls that should quench your thirst, at least for a little while.

The stream boasts a lengthy Q&A session as well as some never-before-seen footage in the form of world fly-throughs. The Repopulation is currently in closed alpha. The devs have also announced a second Kickstarter drive designed to fund additional gameplay features as well as a Greenlight campaign to increase exposure via Steam.

The Repopulation returns to Kickstarter, launches Steam Greenlight campaign

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If you still regret missing the opportunity to support the sci-fi sandbox The Repopulation during its first crowdfunding campaign, you're getting a second chance! Above and Beyond Technologies would like to offer players even more features than are currently available and has launched a new Kickstarter campaign to reach those goals. Concurrently, the studio has also launched a Greenlight campaign on Steam to expand the game's exposure beyond its current community and offer an additional payment option. So now players have two ways to show their support for The Repopulation: vote yes to get the game Greenlit and/or pledge financial support through Kickstarter.

As a thank you, those who backed the first Kickstarter campaign will receive at least one Beta preview weekend invite as well as access to the first round of closed beta. The beta preview weekends will kick off the next round of testing in March 2014.

[Source: Above and Beyond Technologies press release]

The Repopulation's housing video offers decorating tips

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Location. location, location. It applies to in-game real estate, too! The Repopulation has three locations players can enjoy housing: in NPC cities, player cities, and instanced. To give players an idea of what housing is about, Above and Beyond Technologies has released a video discussing housing options and touring the instanced housing.

The nearly 10-minute tour showcases the housing interface, complete with new structure placement bar, and the actual decorating. Some highlights gleaned from the demonstration include the abilities to lock structures/items in place so they aren't accidentally moved, to scale placed items larger or smaller (as well as a reset button), to rotate items, and to raise and lower items. Get all your decorating tips in the video below.

[Source: Above and Beyond Technologies press release]

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The Repopulation improves housing and inquiries in November

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The source of my problems is the enormous predatory cat lurking five meters away.  You didn't need to ask me about this.  It's obvious.
November is a time to go home, see your family, and quite possibly remember why it was you left home and avoid seeing your family for the rest of the year. The result is that it makes a lot of sense for The Repopulation to focus on things like hearth and home over the month of November. A status update for the last month has just come out, and it includes the usual array of incremental improvements along with some big new features.

For example, the game has a new UI for placing structures within houses and nations, allowing objects to be rotated and scaled as the placer desires -- and there's the option to save the rotation and scale settings for easy cut-and-paste placement. A new calendar system was also introduced, and the inquiry system has been expanded to allow players a chance at tracing the source of an NPC's problems via the Diplomacy skill. Players looking forward to the sandbox title should take a look at the full rundown of November updates.

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