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The Repopulation

Global Chat: Guild Wars 2's economy is broken

EverQuest II, Culture, Opinion, Guild Wars 2, Global Chat, Miscellaneous, The Repopulation, Elite: Dangerous

gw2
Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed.

In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

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The Daily Grind: What's your gameplay-vs.-graphics bottom line?

Sci-Fi, MMO Industry, New Titles, Opinion, The Daily Grind, Sandbox, The Repopulation

We've all heard the gameplay-is-more-important-than-graphics cliche, and I'm putting it to the test this week in The Repopulation. I'm quite enjoying the sandbox title for what it allows my character to do, but boy does he look janky doing it.

I know, I know, it's alphabetaearlyaccesswhatever.

In all seriousness, I'm hoping for The Repopulation's success, but the current game raises an interesting personal question and one that I'll ask you, the Massively readers. What's your gameplay-vs.-graphics bottom line? Will you play a game for its mechanics even if its visuals bother you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Stream Team: Returning for round two of The Repopulation

Betas, Sci-Fi, Video, PvP, Free-to-Play, Livestream, Sandbox, The Stream Team, The Repopulation

The Stream Team:  Returning for round two of The Repopulation
Last time, Massively's MJ showed the very beginnings of life in The Repopulation, including character creation and the newbie trainers. This time she's diving head-first into the fray, practicing some combat on the training grounds before heading out into the open world. Since the game's a sandbox, there is no prescribed path for her to follow, so who knows which direction her adventures will take? Will she come across hostile fauna and friendly players or the reverse? Maybe she'll discover some hidden gem, or maybe just gems in general. Join us live at 12:00 p.m. for this second look into the early access.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 17th, 2015
Time: 12:00 p.m. EST

Enjoy our Stream Team video below.

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Massively hands-on: Let's talk about The Repopulation

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvE, Opinion, Sandbox, Crafting, The Repopulation

Writing about early access games is the suck. I guess it's something I'll have to get over, though, given how early access is now launch, how alpha is the new beta, and how gamers are lining up to pay big money for ideas.

With that out of the way, let's talk a bit about my first steps in The Repopulation. It's an appropriately ambitious sci-fi sandbox from scrappy indie studio Above & Beyond Technologies. As you might expect, it's somewhat rough at the moment. I see it carving out a successful niche for itself in the future, though.

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The Stream Team: Hands-on with The Repopulation's starter experience

Sci-Fi, Video, New Titles, Livestream, Sandbox, The Stream Team, Crowdfunding, The Repopulation

You've been hearing about The Repopulation for a while -- now see it! Now that early access doors have opened, Massively's MJ is diving into the in-progress sandbox to check things out. Much has changed since she got her first peek at the title at GDC 2012. MJ will show off the customization options of character creation (which includes the clothing) and then take her first steps into the world to see where adventure takes her. Join us live at 1:00 p.m. for this first look into the starter experience thus far.

Game: The Repopulation
Host: MJ Guthrie
Date: Saturday, January 10th, 2015
Time: 1:00 p.m. EST

Enjoy our Stream Team video below.

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The Repopulation looks back on December and Early Access

Betas, Sci-Fi, Bugs, Game Mechanics, Patches, News Items, Sandbox, The Repopulation

You said we were going out for lobster, Tim.  I don't see any lobster.
For the first time in testing, The Repopulation didn't quite keep pace with its normal biweekly update schedule for the test client. Why, you ask, were the developers being such lazy bums? Because of the holidays? Or was it because the game was busy launching on Steam as an early access title, thus requiring extra work by the team to make sure that previous backers and newcomers alike were having fun? Mostly the latter, as it happens; not so much with the lazy bums.

Of course, a slight schedule slip doesn't change the fact that the team was hard at work on the game, with the biggest focus being bug fixes (as the new influx of players has resulted in many more bug reports). There are also improvements to the game's missions, with a focus on more challenging variations and the possibility of random fitting rewards from clearing them. Check out the full recap for a picture of everything that's been added or improved over the past month.

Make My MMO: December 21 - 27, 2014

Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Crowdfunding, The Repopulation, Make My MMO

This week in MMO crowdfunding news, The Repopulation dropped its NDA and thrust itself firmly into the middle of Steam's Early Access conga line. This was a pretty big deal, given how the game is channeling a certain late great sci-fi sandbox and given how many people responded with their alpha tester opinions in the announcement thread.

Some other stuff happened, too. Christmas, for one thing. But, really, this week was all about TR when it comes to crowdfund happenings. If you simply must know what else was up, click past the cut for our roundup.

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Perfect Ten: New MMOs to watch in 2015

Betas, Launches, MMO Industry, Warhammer Online, Opinion, Perfect Ten, Miscellaneous, Black Desert, The Repopulation, Shroud of the Avatar, Trove, Skyforge, Landmark, H1Z1, The Division

all the mmos
As I've done for 2013 and 2014, I'm going to use the turn of the year as an excuse to look ahead at what MMO releases we may have to look forward to enjoying in the next 12 months. As always, it's a mixture of research, guesswork, and weeks of anguished ranking to come up with 10 titles that I think will define the new year.

After the huge launch year we had in 2014, 2015 will most definitely be a smaller year for big-name releases. That doesn't mean it will be a complete write-off, but perhaps it will challenge us to look beyond the heavy hitters to find more diamonds in the rough.

A couple of notes before we launch into the list, if you please! First of all, I limited this list to MMOs that at least have a shot of launching in 2015; games that are popular but are definitely not going to make it this year had to be excluded. Second, I am expanding the "honorable mentions" section this year to include more upcoming MMOs and my brief thoughts on them. So you are really getting 50 games for the effort of reading 10! You are welcome.

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The Repopulation drops NDA, comes to Steam

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, The Repopulation

The Repopulation is spreading a bit of early Christmas cheer according to the latest news blurb on the sci-fi sandbox's website. In short, the final alpha phase begins this weekend, and you can also pick up the game via Steam's Early Access program. The Steam launch has done away with the NDA, too, so feel free to share your experiences in the comments. Oh, and don't forget to watch the Alpha 4 trailer after the break!

[Thanks Crow!]

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The Repopulation expands alpha and focuses on bots

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Dev Diaries, Sandbox, Housing, The Repopulation, Player-Generated Content

The Repopulation
Above and Beyond has published The Repopulation's end-of-November report, and it's a doozy. The studio discusses the embiggening of its alpha thus far and the addition of new servers to handle the load. The devs have also been working on housing and city locations, a new character versioning system, a new cloning system, nation deeds, facial animations, and tooltips.

Perhaps of most interest to sandbox fans disillusioned with this year's sandbox drama is A&B's focus on its bot detection code. "Our philosophy with bots is that once the game launches it is not really beneficial to ban characters unless they already invested a significant amount of time into the characters, otherwise they can just create a new free account and you need to detect them all over again," the devs wrote. "So we've focused our attention on reducing the benefits of botting. In addition skill gain penalties and stoppage, botters will see their harvesting results capped in quality, and a complete shut off of loot."

Capping off the dev letter are 17,356 words' worth of patch notes. We counted. Check every last one out at the official site.

The Repopulation devs on the mission system and non-violent gameplay

Betas, Sci-Fi, Game Mechanics, Interviews, News Items, Sandbox, Crafting, Housing, The Repopulation

Blogger Werit has an exclusive Q&A with Above and Beyond, the team behind upcoming sci-fi sandbox The Repopulation. In it, the developers discuss dynamic missions, which are intended to provide "purpose" to players who crave it rather than to serve as the core means of advancement through the sandbox. In fact, you don't have to do the missions at all to advance your skills, and they'll tailor themselves to your character's choices along the way. Tendencies toward greed, shadiness, and crafting, for example, will all be reflected in mission offerings. "There are taming missions, underworld (thievery/assassination/smuggling) missions, crafting and harvesting missions, etc.," say the devs.

As for non-violent gameplay, there's plenty of it:
Our game and its economy are heavily trade skill oriented. Our crafting system is very complex and has a high degree of customization. Moreover crafted equipment is the top of the line. If you never wanted to pick up a gun, it's completely possible for you to just go out and harvest, or buy resources from other players and then do your crafting. I think most players will also do a little fighting, if for no other reason than mobs will jump you while your out harvesting.

But crafting advancement is not coupled in any way with combat advancement. There are other non-combat skills, as well. Things like the entertainment line which provides long-term buffs for players. Taming mobs to be trained as mounts and sold to other players. Diplomatic skills. Different players enjoy doing different types of things. And we've tried to cater to many playing styles, rather than forcing players down a combat oriented path.
Check out the full interview at Werit's Blog.

Leaderboard: Have you tried The Repopulation yet?

Sci-Fi, MMO Industry, Opinion, Sandbox, Crowdfunding, The Repopulation

I'm cautiously optimistic about indie sci-fi sandbox The Repopulation. Most of said optimism stems from people I trust comparing it favorably to the late great Star Wars: Galaxies. I haven't played it myself, though, on account of a full gaming plate and an increasing reluctance to throw money at pre-release products not named Star Citizen.

What about you, Massively readers? Assuming you're interested in The Repopulation, have you tested it? Are you going to? Vote after the cut!

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

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The Repopulation lowers its alpha access pledge prices

Betas, Sci-Fi, Business Models, News Items, Promotions, Dev Diaries, Sandbox, Crowdfunding, The Repopulation

Repopulation
Crowdfunded sci-fi sandbox The Repopulation has today announced a change to its pledge packages that should increase the number of backers -- and testers. The new packages cost $50 and $25; the $50 version grants immediate test access, while the $25 edition will sweep buyers into the alpha starting on November 21st. Above and Beyond says it will be altering its packages at that time to remove perks like housing plots and NPC naming, but the $25 buy-in will still "be the cheapest for awhile."

During the ongoing testing, the studio has vowed to keep the servers up around the clock outside of patch downtime, and it will avoid region locking, though the servers are located in North America. As the test is an alpha, a strict NDA is in place and pre-release wipes are still expected.

[Thanks, dirtyklingon!]

The Repopulation tweaked housing, vehicles, and shops in October

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Dev Diaries, Sandbox, Housing, Crowdfunding, The Repopulation, Player-Generated Content

Repopulation
The Repopulation's end-of-October report has arrived, and in it, Above and Beyond outlines the significant improvements made to the sandbox over the last month. Of note, player shops and vendors were added, along with a slew of enhancements to the player housing and city systems, like remote shopping and Star Wars Galaxies-style house relocation. Vehicles and mounts, genetic engineering, rogue nations, the interface, and cosmetic styling also received hefty upgrades.

Capping off the update are 15,845 words' worth of build notes. Yes, we counted.

The devs note that backers not yet invited to the alpha should all be gaining access in November.

The Repopulation tweaks healing, creates viable Combat Medics

Sci-Fi, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Sandbox, The Repopulation

Sandbox healers, listen up! The Repopulation released a new featurette this week titled Healing and You.

"Gone is the idea of an unengaged, rear-guard healer with zero choice," the diary explains, before mentioning a new healing ability set, First Aid ability enhancements, and some "support and damage abilities for Medics who want to pack a punch." These and other tweaks lead to "an expansive system that creates viable Combat Medics," according to the post, which also says that these CMs are necessary in both PvE and PvP.

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