| Mail |
You might also like: WoW Insider, Joystiq, and more

The Mog Log

The Mog Log Extra: Hands-on with Final Fantasy XIV's new Ninja

Fantasy, Classes, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Guides, Subscription

Don't be a ninny!
This week's patch 2.4 for Final Fantasy XIV added in a new class and job: the Rogue and Ninja. It's the first addition to the game since 2.0's Arcanist, Summoner, and Scholar, and as was true with those classes those, this week you could not take two steps outside of Limsa Lominsa without seeing a flurry of Rogues everywhere, thus rather obviating the "stealthy" part of the whole stealthy assassin gimmick they have going.

Of course, only a few Rogues reach maturity from their Limsan spawning grounds.

But maybe you're in it for the long haul. You want this to be your new main, you want to understand how to play this class in the endgame, and you want to be one of the best darn dagger-wielding maniacs the game has ever seen. I cannot tell you how to be one of the best, but I can at least give you the benefits of my insights from having relentlessly pushed at the class and learned what makes it tick.

Continue Reading

The Mog Log: Dark Knight is a tank in Final Fantasy XIV

Fantasy, Classes, Expansions, Lore, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Yes, even if you cry, that headline is still true.
I can't really stop talking about Final Fantasy XIV when it's been weeks of news feasts for the game, can I? Hot on the heels of the last fanfest, the one-day London fanfest happened, and the development team compensated for the shortened overall time by filling the keynote with revelations. The Vanu Vanu are a thing which I currently want to cuddle, we will get personal airships, and we're getting Dark Knight -- a job that starts at level 1 with no base class, breaking all the established rules of the game.

Oh, and it's a tank.

There were basically two sets of reactions to this news. The first group was busy releasing its collective gasp of joy that it had been holding on to since Dark Knight was practically revealed in Las Vegas. The second group was screaming to the heavens about the fact that this job was going to be a tank instead of a DPS. So it merits some discussion, as do the other things we know about it because boy, Tank #3 is going to be a weird one.

Continue Reading

The Mog Log: Final Fantasy XIV's post-fanfest shakedown

Fantasy, Business Models, Classes, Expansions, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Honestly, if the existence of the cash shop is the only rude surprise awaiting us, I'll be happy.
So Final Fantasy XIV players like yours truly have a mouthful of fanfest information to chew on. How did it all shake down, in the final assessment?

Well, I'm not going to lie: My aim was mixed at best. A minority of demo stations covering content I hadn't anticipated, patch 2.4 a week after my prediction, and mentions of 2.5 in brief. But we did get gear details and an expansion announcement. I'd call it a mix and a wash, at the end of the day. You tried, gold star, etc.

But enough about what I did and didn't get right; there's plenty more to talk about from the various panels, the Live Letter, and other revelations. So let's start in on it, kicking off with the elephant in the room that I've already been hearing about for the entirety of the past day for obvious reasons. Yes, it's a cash shop.

Continue Reading

The Mog Log: Predictions for Final Fantasy XIV's fanfest

Fantasy, Classes, Events (Real-World), Endgame, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Someone said to me at one point that they were sorry I had to go on an anniversary trip with my wife instead of going to fanfest.  I can't begin to explain the degree of wrong involved in that statement.
There's less than a week to go now. Final Fantasy XIV players nationwide will congregate in Las Vegas for the fanfest starting on October 17th, and I... will be nowhere near there. I'll be on a trip with my wife celebrating a year since our wedding. But it's not as if I could talk about the revelations from the festival now anyway, since it's not for another several days. I'm going into this just as blind as you are.

But we can still speculate, can't we? Of course we can. In fact, there's some stuff that's almost a certainty going into the fanfest and some stuff that remains a bit more speculative. So I'm going to make some guesses about what we'll see at the festival and shortly thereafter, and next week we can all either laugh at my guesses or not. I won't be watching all of it in purely real-time, but I'm pretty sure we'll see the following.

Continue Reading

The Mog Log: Final Fantasy XIV and the housing mess, part 2

Fantasy, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Housing, Subscription

Because I really enjoy writing this sort of column again.  Thanks, guy.
Wait, part 2? When was part 1 a thing? January, my friends. And while I had prayed for sun, I planned for rain, and that turned out to be a wise move. What happened in the end was unpleasant but entirely unsurprising, as Final Fantasy XIV's second implementation of housing went little better than the first.

In the interests of full disclosure, yes, I am one of the vanishingly small number of people with an in-game house at the moment. I work at home and happened to have both the money and the time to grab myself a place to live in-game. That doesn't mean the system is anything remotely approaching good or even acceptable, which is why I want to spend this week talking about the mess that has been made and what, if anything, can be done to correct this fact. Housing in Final Fantasy XIV is a sore spot right now, and that's a problem, especially when it doesn't have to be.

Continue Reading

The Mog Log: On the twilight of Final Fantasy XIV's story

Fantasy, Lore, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

I want to talk about the screaming, because by rights it's probably coming, but I just don't know it yet.
As I write this, we don't yet have the patch notes for Final Fantasy XIV 2.38. Supposedly this is when we're getting personal housing, and people are abuzz with speculation about how that will be rolled out, what will work, what will be broken, and so forth. Alas, I can't yet address any of it -- not prices, not availability, not any of that. It's all just guesswork until the powers that be let us know what's going on, which will likely be in the evening after you read this.

My guess is that there's going to be something to make people angry, but there usually is.

So since I've nothing to offer regarding Final Fantasy XIV's mini-update other than speculation, it's best to turn to something that can be much more clearly seen. We're not at the end of the 2.0 update cycle just yet, but it seems pretty obvious that we're on the back nine, so to speak. So where are we going from here? What awaits? And what does all this mean from a storyline perspective? (If you'd like to avoid any potential spoilers, do look away now.)

Continue Reading

The Mog Log: Happy birthday, Final Fantasy XIV

Fantasy, Game Mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Anniversaries

They grow up so fast.
Congratulations, Final Fantasy XIV! It's been a year and you're still going after the relaunch, much to the surprise and consternation of the many people who were hoping for the opposite outcome for... well, I'm not clear on that exit strategy. Bragging rights, I guess. The point is, you turned out to surprise pretty much everyone, you've been posting incredibly solid numbers for a while now, and you don't seem likely to go anywhere in the near future. You can take a load off, maybe take a nap.

Now that I've gotten the congratulations out of the way, let's talk about Final Fantasy XIV and the many ways that the designers have screwed up so far. Sort of. I mean, over the past year I've been more than willing to fire with both barrels when a screwup was made, which has happened... about once every major patch. But here's the thing: I'm glad to see that happening, on some level. It gives me hope for the future.

Continue Reading

The Mog Log: Expectations for Final Fantasy XIV 2.35

Fantasy, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Playable Tengu!  I mean Ixali.  (This is for you, Anatoli.)
I realize it's kind of silly, but I'm still annoyed at Final Fantasy XIV's methods for numbering interquel patches. I get the schema, I really do, but "2.35" to me says a patch that's preceded by 34 others. "2.3.5." would indicate a patch partway through the 2.3 patch cycle. Could we get another dot in there? Please?

No, evidently not. And yes, I know we'll probably have an expansion long before we'd be that far through 2.x, it's the principle of the thing.

As I write this, we still don't have a preliminary set of patch notes or anything on 2.35, but while it's a "minor" patch it's still adding a fair amount of stuff into the game. This is one of the great parts about playing the game, that however bad some parts of it might be when it comes to balance, it pumps out content as minor patches that makes other studios look painfully lazy. Specifics are left to the audience for speculation. So what am I expecting from this week's little patch, the known and the unknown?

Continue Reading

The Mog Log: Exploring Final Fantasy XIV's 2.3 dungeons

Fantasy, Patches, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons

Hooray, the parts of the game that don't make you seem like a chump for playing at all.
It's been just about a month since 2.3 went live in Final Fantasy XIV, and while we're still waiting for the arrival of our full personal housing and the addressing of the hot mess that is the Hunt, we do still have new dungeons. More than that, we have three really good dungeons. Since everyone knows I am an absolute glutton for dungeons, it's almost shocking that I haven't talked about these yet.

Unlike the first two sets of added dungeons, this set doesn't really have a loser in the lot; even the worst dungeon is just kind of meh alongside its contemporaries, not actively bad. So whether you've just been waiting for me to talk about them or you've been Hunt-spamming for weeks and haven't even thought about any other form of content, let's talk about Stone Vigil, Tam-Tara, and Hullbreaker Isle long after I would normally yammer on about them.

Continue Reading

The Mog Log: Final Fantasy XIV's Hunts are broken

Fantasy, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Useful data!
It's been nearly two weeks since Final Fantasy XIV's patch went live, and I'm at once surprised and not surprised that we haven't seen anything really addressing the problem with Hunts. I'm not surprised because Square has a bad history of reacting to broken elements about as quickly as a narcoleptic sloth with poor motivation, and I'm surprised because players have been screaming about it for... about two weeks now? Yes, that sounds right.

And not just screaming in the usual disorganized fashion. This is pretty targeted and logical screaming, helped substantially by the fact that Hunts are currently very, very broken and need fixing. So let's explain the mess that the game has made for itself and the numerous simple solutions that can be implemented really any time now. Not that I'm saying they're all easy, just simple. Straightforward. And no, increasing mark HP is not one of those solutions.

Continue Reading

The Mog Log: Final Fantasy XIV's 2.3 primer

Fantasy, Patches, Endgame, News Items, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Dungeons, Subscription

Chant the ancient prayer, children - it can't be as bad as the last one.
Tomorrow, patch 2.3 will descend upon Final Fantasy XIV like a flight of angels. If you can't tell, I'm pretty excited. While I was by and large disappointed with 2.2, 2.3 is adding a lot of features I want, undoing some of the dumb features added in 2.2, and adding in a few more features that I didn't realize I wanted before but now know are immensely important to me. Kind of like the Challenge Log, except more.

Unfortunately, the fact that it's landing tomorrow as of the time you're reading this means I have not yet actually played this patch. But I can still put a guide of some preliminaries together so that you can at least know what you're doing even if you haven't necessarily examined the patch notes with a fine-toothed comb just yet. So let's dive into it. When the patch goes live tomorrow, pick your destination, and go to it.

Continue Reading

The Mog Log: Final Fantasy XIV's superfluous damage Ninja

Fantasy, Classes, Game Mechanics, News Items, Consoles, Final Fantasy XIV, The Mog Log, Subscription

It's probably right, but it's still kind of wrong.
If you don't know whether or not I'm excited about the inclusion of Final Fantasy XIV's newest class, I don't know what to tell you. I've been playing a character who's been an in-character Ninja for the duration of the game's life, so obviously I'm happy to finally have it available to me. I personally would be happiest if it were a tank, since I do so enjoy tanking in the game, but I have plenty of people to run stuff with anyway. I'm not worried about queue times anyhow.

At the same time, though... we know there's a shortage of tanks in the game right now. This isn't a mystery or a secret. Healers are more common but still hardly as ubiquitous as Bards and Dragoons. So is the inclusion of another DPS class really a wise decision? With the precedent established, would Final Fantasy XIV have been better off adding a more party-oriented option into the mix?

Continue Reading

The Mog Log: Final Fantasy XIV's E3 revelations

Fantasy, Classes, Game Mechanics, Patches, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Don't call it a comeback, I've been here for years.  Rocking my peers, etc.
Let me open off with an apology: Last week didn't feature a Mog Log column, and that happened without warning. This was a calculated decision; I figured last Monday it would be silly to talk about a game promised many exciting E3 reveals before those reveals when there was a game that had just launched. So I held off talking about Final Fantasy XIV until this week, but I am sorry if anyone had a fear this column was being unceremoniously dropped.

But oh my, was it ever worth it. Here we are in the wake of E3 fit to burst with new information, new revelations, all the fun stuff you could ask for from the convention. It's ever so joyous. So let's talk about what we've learned about the next patch, the patch after that, vague rumblings of the future, and... um... darn. There was one big thing that got unveiled at E3, wasn't there?

Continue Reading

The Mog Log: Final Fantasy XIV's latest Live Letter

Fantasy, Patches, Endgame, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

Can't get there from here, apparently.
As of this writing, the Letter from the Producer LIVE took place yesterday, and that means we have a whole bunch of Final Fantasy XIV news to discuss! It's a happy time for people like me, because it's at least a couple weeks of very chewable information to discuss. And at just the right time, too, we were in the middle of a serious drought there.

Not that all of the information is good, mind you. Every time I think about Atma my hands instinctively ball into fists.

Still, there's stuff to chat about, there's good stuff in with the bad, and perhaps most importantly there's enough to fuel some speculation and some off-the-cuff reaction before we dive into the meat of E3 and we learn even more about the future of the game. So let's get right into it, starting with the bit of news that I already foreshadowed in the intro.

Continue Reading

The Mog Log: Whispers of what comes next for Final Fantasy XIV

Fantasy, Classes, Patches, Previews, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Subscription

It's going to be the future soon.
When I find myself in times of trouble, friends of mine will comfort me, speaking words of wisdom: "There are more patches coming to Final Fantasy XIV." And it's true! While I'm not as happy with 2.2 as perhaps I would like to be, as odd as that statement sounds, it's not the end of the world. In fact, there's a lot of stuff around the corner that should make me a lot happier.

We've heard rumblings about what we'll see at E3 next month, we're hearing discussion of what's next on the docket for patch 2.3, and there are tantalizing hints about what's going to be arriving beyond even that. Some of these are things that I've discussed elsewhere; some I haven't had the opportunity to chat about yet (we only got the live letter announcement on Friday, after all!). So let's go ahead and dive into what's on the horizon for the game.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW