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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Game Archaeologist: When dead MMOs come back to life]]></title><link>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/</guid><comments>http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/shadowbane/" rel="tag">Shadowbane</a>, <a href="http://massively.joystiq.com/category/mythos/" rel="tag">Mythos</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-play</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/lego-universe/" rel="tag">LEGO Universe</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a>, <a href="http://massively.joystiq.com/category/faxion-online/" rel="tag">Faxion Online</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/"><img alt="Hellgate Tokyo" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/hellgate-1335377729.jpg" /></a></div>
Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that <a href="http://massively.joystiq.com/category/shadowbane/"><em>Shadowbane</em></a> is <a href="http://massively.joystiq.com/2012/04/23/changyou-plans-to-bring-shadowbane-back-in-china/">coming back to life</a>. Granted, it's only going to happen in China, but still, that's pretty incredible. <em>Shadowbane's</em> been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).<br />
<br />
But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.<br />
<br />
Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.<p><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark">Continue reading <em>The Game Archaeologist: When dead MMOs come back to life</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/">The Game Archaeologist: When dead MMOs come back to life</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 01 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20222393/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/01/the-game-archaeologist-when-dead-mmos-come-back-to-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>all-points-bulletin-reloaded</category><category>apb</category><category>apb-reloaded</category><category>apbr</category><category>changyou</category><category>classic</category><category>classic-mmo</category><category>classic-mmos</category><category>classics</category><category>clone-wars-adventures</category><category>crime</category><category>diablo</category><category>diablo-clone</category><category>f2p</category><category>fallen-earth</category><category>fantasy</category><category>faxion-online</category><category>featured</category><category>flagship</category><category>free-realms</category><category>free-to-play</category><category>frogster</category><category>g1</category><category>galaxies</category><category>game-archaelogist</category><category>gamersfirst</category><category>hanbitsoft</category><category>hellgate</category><category>hellgate-global</category><category>hellgate-london</category><category>hellgate-tokyo</category><category>john-smedley</category><category>lego-universe</category><category>mythos</category><category>mythos-europe</category><category>mythos-global</category><category>nostalgia</category><category>opinion</category><category>Pirates-of-the-Burning-Sea</category><category>pvp</category><category>reboot</category><category>redbana</category><category>resurrection</category><category>revival</category><category>sandbox</category><category>sci-fi</category><category>shadowbane</category><category>soe</category><category>sony-online-entertainment</category><category>star-wars</category><category>star-wars-galaxies</category><category>swg</category><category>swgo</category><category>t3</category><category>t3fun</category><category>tabula-rasa</category><category>the-game-archaeologist</category><category>the-matrix-online</category><category>vanguard</category><category>zombie-mmo</category><category>zombies</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 01 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Your memories]]></title><link>http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/</guid><comments>http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/maxo.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
What can you trust when your memories are merely the by-product of intelligent machines tinkering with your brain? When you come right down to it, who's to say that our alleged recollections of <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> weren't just computer viruses uploaded into our cerebral cortexes -- and that the game never existed at all?<br />
<br />
Real or not, <em>The Matrix Online</em> is in no danger of being forgotten. Whether it's because of the meta setting, the too-hip-to-stay-on-cows fashion, or the interactive stories, <em>MxO </em>never fails to evoke passionate testimonies. <a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">After speaking with developer Ben Chamberlain last week</a>, today we're going to turn the tables on the players themselves to see what they have to say.<br />
<br />
Was <em>The Matrix Online</em> really all that <em>and</em> a bag of computer chips? Was it merely a good-looking graphical chat room or something more? And how will it be remembered many years from now when we sit our grandchildren on our laps and tell them about how we took the blue pill? Or was it red... I can never remember!<p><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Your memories</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/">The Game Archaeologist jacks into The Matrix Online: Your memories</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 24 May 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19947015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/24/the-game-archaeologist-jacks-into-the-matrix-online-your-memori/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>agent</category><category>ben-chamberlain</category><category>bluepill</category><category>community</category><category>eye-sockets</category><category>featured</category><category>furious-angels</category><category>hostile-server</category><category>machines</category><category>machinists</category><category>matrix</category><category>Merovingians</category><category>morpheus</category><category>mxo</category><category>Niobe</category><category>player-stories</category><category>pvp</category><category>rarebit</category><category>redpill</category><category>roleplay</category><category>roleplayers</category><category>rp</category><category>seraph</category><category>testimonies</category><category>the-game-archaeologist</category><category>the-matrix</category><category>the-matrix-online</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 24 May 2011 17:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain]]></title><link>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/</guid><comments>http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1-1305480529.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
When we started into <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> month last week on <a href="http://massively.joystiq.com/category/the-game-archaeologist/">The Game Archaeologist</a>, one of the comments caught my eye. Massively reader <a href="http://massively.joystiq.com/profile/4440149/">stealthrider</a> wrote:
<blockquote class="bq-standard">
	<em>Please, please do a tribute to <a href="http://massively.joystiq.com/tag/rarebit/">Rarebit</a>. </em>MxO <em>was his baby, and no one took its death worse than he.<br />
	<br />
	He did everything for that game, much of it single-handedly. Everything from playing the canon characters and co-writing the story to fixing hundreds of bugs and even creating a new zone from scratch. Not to mention developing and implementing the story missions, new items, the RP item vendors, and pretty much everything else in </em>MxO's<em> final couple of years. He even implemented and moderated a player-created minigame as part of the official story.<br />
	<br />
	He retired from game development in the months before </em>MxO's<em> shutdown. He was </em>that <em>dedicated to this game that he couldn't work on anything else afterward.<br />
	<br />
	He's a god among developers, and he is as sorely missed as the game itself. </em></blockquote>
I think this sums up how many <em>Matrix Online </em>vets feel about <a href="http://www.massively.com/tag/ben-chamberlain">Ben "Rarebit" Chamberlain</a>. So instead of a mere tribute, we drove the MassivelyMobile over to Chamberlain's house (read: send a polite email request), and he graciously said he'd be glad to reminisce with us. So hit that jump to find out the last word on <em>MxO </em><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">from the dev who held it together</a>!<p><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/">The Game Archaeologist jacks into The Matrix Online: Jamming with Ben 'Rarebit' Chamberlain</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 17 May 2011 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19940898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/17/the-game-archaeologist-jacks-into-the-matrix-online-jamming-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens-versus-predator-2</category><category>architect</category><category>assassin</category><category>ben-chamberlain</category><category>ben-rarebit-chamberlain</category><category>bluepill</category><category>cinematics</category><category>commander-lock</category><category>dev</category><category>developer</category><category>featured</category><category>grandmaster</category><category>in-game-events</category><category>interview</category><category>kung-fu</category><category>little-nemo</category><category>live-events</category><category>live-events-team</category><category>matrix</category><category>matrix-online</category><category>missions</category><category>monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>Paul-Chadwick</category><category>rarebit</category><category>redpill</category><category>soe</category><category>sony-online-entertainment</category><category>spy</category><category>story</category><category>storyline</category><category>the-matrix</category><category>the-matrix-online</category><category>Wachowski</category><category>Winsor-McCay</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 17 May 2011 12:00:00 EST</pubDate></item><item><title><![CDATA[The Game Archaeologist jacks into The Matrix Online: The highlights]]></title><link>http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/</guid><comments>http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/the-game-archaeologist/" rel="tag">The Game Archaeologist</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/category/the-game-archaeologist/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/05/matrix1.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's not every year that a movie comes along that captures the pop culture zeitgeist so powerfully and so quickly as <a href="http://en.wikipedia.org/wiki/The_Matrix">The Matrix</a> did. I recall lugging a few college friends along to see this in 1999 -- having heard only a few sparse details about it beforehand -- and coming out of the theater feeling as if we we'd been electrified. The bold mix of science fiction, martial arts, philosophy, action, and leather ensembles became the smash hit of the year, and a franchise was born.<br />
<br />
And while we had great hopes that this would be this generation's Star Wars, The Matrix ultimately proved to be a lightning-in-a-bottle phenomenon, impossible to recapture once unleashed. Sequels, animated shorts, video games, comic books -- none rose to the height of the original film, and eventually the franchise petered out.<br />
<br />
During this period, an odd duck of an MMO was born: <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a>. When you think about it, an online virtual world where people log in and fight against programs was a really short hop from the movie series. <em>MxO</em>, as it was abbreviated, was an audacious game with unique features, story-centric gameplay and a sci-fi bent in a field of fantasy competitors, and while it only lasted four years, it was enough to make a huge impression for its community.<br />
<br />
So by popular demand, this month we're going to revisit the 1s and 0s of <em>The Matrix Online</em> to see just how deep the rabbit hole (and well-worn cliche) goes -- and what made this game stand out!<p><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/" rel="bookmark">Continue reading <em>The Game Archaeologist jacks into The Matrix Online: The highlights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/">The Game Archaeologist jacks into The Matrix Online: The highlights</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 10 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19934808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/05/10/the-game-archaeologist-jacks-into-the-matrix-online-the-highlig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ben-Chamberlin</category><category>bluepill</category><category>daniel-myers</category><category>featured</category><category>franchise</category><category>free-fire</category><category>gamespot</category><category>interlock</category><category>kung-fu</category><category>leather</category><category>live-events-team</category><category>machines</category><category>matrix</category><category>matrix-online</category><category>matrix-revolutions</category><category>melee</category><category>Merovingian</category><category>Monolith</category><category>Monolith-Productions</category><category>morpheus</category><category>mxo</category><category>oracle</category><category>rarebit</category><category>redpill</category><category>soe</category><category>Sony-Online-Entertainment</category><category>star-wars</category><category>storyline</category><category>the-continuing-story</category><category>the-matrix-online</category><category>ubisoft</category><category>Walrus</category><category>warner-bros</category><category>Warner-Bros-Interactive</category><category>wb</category><category>zion</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Tue, 10 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Shut a game down or let it waste away?]]></title><link>http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/</link><guid isPermaLink="true">http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/</guid><comments>http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://vgplayers.station.sony.com/"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/vanguard-fade-epl-404.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
It's not exactly a good time to be a player of <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a>. Actually, <a href="http://massively.joystiq.com/2009/12/22/vanguard-paints-a-rocky-road-to-come-in-the-year-ahead/">it hasn't been a good time for more than a year now</a> -- while the game isn't shutting down, the December letter that essentially announced the game's development was no longer ongoing was a serious blow to the game's vitality. What's in the game now may very well be all that will ever be in the game. Of course, you can argue that the players are still better off than members of <em><a href="http://massively.joystiq.com/category/The-Matrix-Online/">The Matrix Online</a></em>'s community, since that game went completely offline.<br />
<br />
But is that really better? Many <em><a href="http://massively.joystiq.com/category/Vanguard/">Vanguard</a></em> fans almost wanted the game to turn off when SOE made the first announcement, and perhaps in some ways it's better to shut down with grace than waste away on progressively slower and smaller updates. Which would you rather face in your favorite game? A slow fading into the darkness, where the game is still online but less vibrant with each day? Or a cancellation that removes the game forever, cutting you off from an old friend but granting closure?<br />
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<img align="left" alt="" border="0" hspace="0" src="http://www.blogcdn.com/www.massively.com/media/2010/09/coffee.jpg" style="padding-right: 10px;" vspace="0" /><em>Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's <a href="http://www.massively.com/category/the-daily-grind/">Daily Grind</a>!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/">The Daily Grind: Shut a game down or let it waste away?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 09 Apr 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19902726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2011/04/09/the-daily-grind-shut-a-game-down-or-let-it-waste-away/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>content-patches</category><category>expansions</category><category>game-mechanics</category><category>opinion</category><category>patches</category><category>shutdown</category><category>tdg</category><category>the-daily-grind</category><category>the-matrix-online</category><category>tmo</category><category>update-schedule</category><category>updates</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><category>vg</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Sat, 09 Apr 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday]]></title><link>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/</guid><comments>http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fury/" rel="tag">Fury</a>, <a href="http://massively.joystiq.com/category/rf-online/" rel="tag">RF Online</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/hellgate-london/" rel="tag">Hellgate: London</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/promotions/" rel="tag">Promotions</a>, <a href="http://massively.joystiq.com/category/perfect-ten/" rel="tag">Perfect Ten</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/category/perfect-ten"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/11/per10-1290558064.jpg" /></a></div>
With the holiday shopping season upon us, gamers are hot for great deals and cheap entertainment. As my wife's logic goes, if something is 80% off, you buy it, even if you didn't really want it in the first place. It's the principle of the thing, an automatic 80% dose of smug satisfaction at being a savvy shopper!<br />
<br />
Not every deal should be pursued, however. Although most video games are playable for years and decades after release, not so with MMOs that have had their service shuttered. It's recently come to my attention that even though these games are completely unplayable -- rendered nothing more than a few cents' worth of a DVD and cardboard packaging -- online retailers haven't kept up with the times and keep these products on the virtual shelves long past their expiration dates.<br />
<br />
That's not to say you should avoid these products at all cost, because studies show that a large percentage of Massively readers have a sick and twisted sense of humor. What would make a better gift this Christmas than a multi-million-dollar-budget MMO that died a horrible death years before?<br />
<br />
So don't be the typical gifter who settles for a Blu-ray player or an iPod -- give a package of misery, disillusionment and broken dreams! Hit the jump for 10 items that absolutely belong in your shopping cart if you wish to be feared!<p><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark">Continue reading <em>The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/">The Perfect Ten: The sadistic shopper's list for Black Friday and Cyber Monday</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Nov 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19731318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/11/25/the-perfect-ten-the-sadistic-shoppers-list-for-black-friday-an/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>all-points-bulletin</category><category>amazon</category><category>apb</category><category>asherons-call-2</category><category>auto-assault</category><category>bill-roper</category><category>black-friday</category><category>blu-ray</category><category>boston</category><category>box-art</category><category>christmas</category><category>circuits-of-time</category><category>clock-craft</category><category>cyber-monday</category><category>earth-and-beyond</category><category>featured</category><category>flagship</category><category>flagshipped</category><category>flux-capacitor</category><category>fury</category><category>guam</category><category>hellgate-london</category><category>hubble</category><category>ipod</category><category>krystalle</category><category>matrix-online</category><category>mxo</category><category>nasa</category><category>ncsoft</category><category>nerd-rage</category><category>perfect-10</category><category>perfect-ten</category><category>rf-online</category><category>richard-gariott</category><category>richard-gariotts-tabula-rasa-limited-collectors-edition</category><category>shadowbane</category><category>shopping</category><category>soe</category><category>spock</category><category>tabula-rasa</category><category>the-matrix-online</category><category>the-perfect-10</category><category>the-perfect-ten</category><category>time-travel</category><category>timecard</category><category>turbine</category><category>turbine-entertainment</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Thu, 25 Nov 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[The pain and suffering of MMO shutdowns]]></title><link>http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/</guid><comments>http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/all-points-bulletin/" rel="tag">All Points Bulletin</a></p><div style="text-align: center;"><a href="http://kotaku.com/5674721/when-an-mmo-dies"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/10/500xmmoend.jpg" /></a></div>
Like life itself, the MMO industry doesn't often seem fair -- promising games can die premature deaths while creaky antiques continue to chug along just fine. When an MMO like <a href="http://massively.joystiq.com/category/all-points-bulletin/"><em>APB</em></a> or <a href="http://massively.joystiq.com/category/tabula-rasa/"><em>Tabula Rasa</em></a> announces that it's closing its doors after only a couple years (or months), the first reaction is usually to ask, "What in Sam Hill happened and why are they doing this to me?" Yet what isn't always considered is the emotional fallout on behalf of the devs.<br />
<br />
<a href="http://kotaku.com/5674721/when-an-mmo-dies">Over at Kotaku</a>, Michael Fahey examined the fallout when MMOs are shuttered prematurely, using the examples of <a href="http://massively.joystiq.com/tag/auto-assault/"><em>Auto Assault</em></a> and <a href="http://massively.joystiq.com/category/the-matrix-online/"><em>The Matrix Online</em></a> as case studies. <a href="http://massively.joystiq.com/tag/netdevil/">NetDevil</a> spent four years developing the former, which lasted a mere fraction of that time -- 16 months -- as a live game. <a href="http://massively.joystiq.com/tag/ryan-seabury/">Ryan Seabury</a> testifies to the pain that this causes for a dev team: <em>"I won't lie, it hurts like hell still over four years later... Naturally, if a universe like </em>Auto Assault <em>that you sort of mentally attach to over multiple years suddenly ceases to exist, it's like a part of you dies."</em> He personally points to <a href="http://massively.joystiq.com/tag/ncsoft/">NCsoft</a> as the reason for<em> Auto Assault's</em> closure, stating that the game might still be in operation if it wasn't for the publisher's lack of faith.<br />
<br />
On the flip side, <em>The Matrix Online</em> had a longer run and plenty of time to prepare for the end once word was passed down. Then-Community Manager Daniel Myers says that the decision was a matter of dollars and sense. Still, Myers admits that it continues to affect him: <em>"There are still days that I wish I could log in and see the Megacity again. I don't know [if] that will ever completely stop. I kind of hope it doesn't."</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/">The pain and suffering of MMO shutdowns</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 Oct 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5674721/when-an-mmo-dies>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19694225/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/10/29/the-pain-and-suffering-of-mmo-shutdowns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apb</category><category>auto-assault</category><category>canceled</category><category>daniel-myers</category><category>kotaku</category><category>megacity</category><category>mmo-closings</category><category>ncsoft</category><category>netdevil</category><category>ryan-seabury</category><category>sera-lives-in-the-matrix</category><category>shutdown</category><category>soe</category><category>tabula-rasa</category><category>the-matrix-online</category><category>who-is-sam-hill</category><dc:creator><![CDATA[Justin Olivetti]]></dc:creator><pubDate>Fri, 29 Oct 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[One Shots: Patience, grasshopper]]></title><link>http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/</link><guid isPermaLink="true">http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/</guid><comments>http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/one-shots/" rel="tag">One Shots</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/full/#2939992"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2010/04/os941mxo580-1272557257.jpg" /></a></div>
While <a href="http://en.wikipedia.org/wiki/The_Matrix_Online"><em>The Matrix Online</em></a> is <a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/">gone</a>, there are those among us who <a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/">remember the world fondly</a> and miss its futuristic role-playing and live events. As we cannot get shiny new <a href="http://massively.joystiq.com/category/One-Shots/">One Shots</a> from these events any longer, we wanted to share this one from the heyday of the game that was sent in to us by Bv_dinner. She writes in to explain this moment from the history of the Recursion server in <em><a href="http://massively.joystiq.com/category/The-Matrix-Online/">The Matrix Online</a></em>: "<em>[This is a screenshot of] my toon BlackVelvet aka BV sitting at one of the dojos waiting for other team members to show up. I was on a roleplaying server so I was waiting for the event to occur. Good memories and good friends were made there.</em>"<br />
<br />
If you played an MMO that is gone but not forgotten, and have screenshots you'd like to dust off and share, why not send those to us here at <strong>oneshots AT massively DOT com</strong>? Be sure to include your name, the name of the game, and any stories you'd like to tell us about what went on in the screenshot. After all, screenshots -- like experiences -- are better when shared! <br />
<div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/">One Shots: Gallery II</a></strong></p><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3751554"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1194wow1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3743281"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1193coh1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3736570"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1192dcuo1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3734643"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1191fe1024_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/one-shots-gallery-ii/#3731462"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/01/os1190rom1024-1293988911_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/">One Shots: Patience, grasshopper</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 29 Apr 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19458924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2010/04/29/one-shots-patience-grasshopper/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blackvelvet</category><category>bv_dinner</category><category>mxo</category><category>one-shots</category><category>screenshot</category><category>screenshots</category><category>sunsetted</category><category>the-matrix-online</category><dc:creator><![CDATA[Krystalle Voecks]]></dc:creator><pubDate>Thu, 29 Apr 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Avoiding a sinking game]]></title><link>http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/</guid><comments>http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://commons.wikimedia.org/wiki/Titanic"><img hspace="4" vspace="4" border="1" align="top" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/12/blogs-titanic-epl-1223.jpg"  alt="" /></a><br />
With the holiday season usually comes a healthy dose of gift money, and what comes with extra money for many people reading the site is new games.  It's not as if the past year has been exactly spare on game releases, although the success of several is a bit up in the air.  But be forewarned -- if you needed the reminder, 2009 could very well be the year we learned that no title is immune to being shut down, with <a href="http://massively.joystiq.com/2009/03/01/dismissed-the-final-moments-of-tabula-rasa/"></a><a href="http://massively.joystiq.com/category/Tabula-Rasa/"><em>Tabula Rasa</em></a> and <a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/"></a><a href="http://massively.joystiq.com/category/The-Matrix-Online/"><em>The Matrix Online</em></a> being among the highest-profile games to <a href="http://massively.joystiq.com/2009/03/01/dismissed-the-final-moments-of-tabula-rasa/">finally be</a> <a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/">shut down</a> for good due to sales figures.<br />
<br />
<a href="http://biobreak.wordpress.com/">Bio Break</a> has an excellent post on what is termed "<a href="http://biobreak.wordpress.com/2009/12/23/avoiding-the-titanic/">avoiding the Titanic</a>" -- in short, making sure that you're not signing up for a game that's going to just leave you high and dry.  The <a href="http://massively.joystiq.com/2009/12/22/vanguard-paints-a-rocky-road-to-come-in-the-year-ahead/">recent announcement</a> from <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a> is among the examples cited, although some fans would be quick to point out it's not a death knell for the game.  But it doesn't sound like the game is going to advance far beyond its current state, and for many games, that means a slow bleeding-out.  Of course, avoiding titles that are perceived as hopeless can be a self-fulfilling prophecy, but it's worth keeping in mind that perhaps that money might be better spent if you question a game's near future.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/">Avoiding a sinking game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 Dec 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biobreak.wordpress.com/2009/12/23/avoiding-the-titanic/>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19293041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/12/25/avoiding-a-sinking-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bio-break</category><category>games-cancelled</category><category>games-shut-down</category><category>ncsoft</category><category>shutdown</category><category>sinking-ships</category><category>soe</category><category>sony-online-entertainment</category><category>tabula-rasa</category><category>the-matrix-online</category><category>titanic</category><category>tmo</category><category>tr</category><category>vanguard</category><category>vanguard-saga-of-heroes</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 Dec 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Asheron's Call lead designer talks 10-Year anniversary, the MMO market, more]]></title><link>http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/</guid><comments>http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/asherons-call/" rel="tag">Asheron's Call</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://massively.joystiq.com/tag/asherons-call/" target="_self"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/11/asherons-call-10-years-logo.jpg" alt="" /></a><br />
Not many MMOs last a decade, and this week marks <a target="_self" href="http://massively.joystiq.com/2009/11/02/asherons-call-celebrates-its-10th-anniversary/">10 years</a> since the launch of <em>Asheron's Call</em>, the fantasy MMORPG by Turbine Entertainment. Releasing several months after <a href="http://massively.joystiq.com/category/everquest-ii" target="_self"><em>EverQuest</em></a>, the game held its own and found its way to becoming one of the top MMOs of its time, providing fond memories for many players.<br />
<br />
"I'm very proud of <a target="_self" href="http://massively.joystiq.com/tag/asherons-call/"><em>Asheron's Call</em></a>, even today," said former<em> AC</em> lead designer Toby Ragaini in an e-mail to Massively. "It really broke a lot of new ground and I still have people come up to me saying what a great time they had playing. That's a pretty wonderful compliment after 10 years."<br />
<br />
Ragaini, who has since worked on Sony Online Entertainment's <a target="_blank" href="http://massively.joystiq.com/tag/the-matrix-online/"><em>The Matrix Online</em></a> and is now working on a casual web-based MMO called <a target="_blank" href="http://www.faunasphere.com/"><em>Faunasphere</em></a>, reminisced about working on <em>Asheron's Call</em> and spoke about what it's like working in the MMO market after 14 years of being in the biz.<p><a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/" rel="bookmark">Continue reading <em>Asheron's Call lead designer talks 10-Year anniversary, the MMO market, more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/">Asheron's Call lead designer talks 10-Year anniversary, the MMO market, more</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19226510/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/11/06/asherons-call-lead-designer-talks-10-year-anniversary-the-mmo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asherons-call</category><category>faunasphere</category><category>featured</category><category>the-matrix-online</category><category>toby-ragaini</category><dc:creator><![CDATA[Tracey John]]></dc:creator><pubDate>Fri, 06 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: Do you buy lifetime memberships?]]></title><link>http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/</guid><comments>http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/lord-of-the-rings-online/" rel="tag">Lord of the Rings Online</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business models</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/star-trek-online/" rel="tag">Star Trek Online</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://massively.joystiq.com/category/champions-online/" rel="tag">Champions Online</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/champions-online-desert-crisis-zone/2160886/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/e09fpucg0p.jpg" alt="" /></a>
<div align="left">On Monday <a href="http://massively.joystiq.com/2009/08/03/champions-online-offering-199-lifetime-sub-access-to-sto-beta/">we told you Cryptic had announced</a> a lifetime membership for <a href="http://www.Champions-Online.com"><em>Champions Online</em></a>. For $199 you get access to the <a href="http://startrekonline.com"><em>Star Trek Online</em></a> closed beta, special costumes not available to anyone else and other juicy perks. Cool huh? Now while lifetime memberships are not new (<a href="http://lotro.com"><em>LotRO</em></a> <a href="http://massively.joystiq.com/2008/06/18/lotros-anniversary-pricing-to-end-soon/">springs to mind</a>), it's a lot of money to try a must-play game but, in a way, it also binds you to said MMO. You're buying before you try, in effect, and promising to invest a large amount of time in a particular game based on screen shots, lore or the IP.<br /><br />The problem is, it's hard to tell whether a game will be hit and miss and if it ultimately goes the way of <a href="http://massively.com/category/tabula-rasa"><em>Tabula Rasa</em></a> and <a href="http://massively.joystiq.com/category/the-matrix-online"><em>The Matrix Online</em></a>. At the same time, the really popular MMOs like <a href="http://worldofwarcraft.com"><em>WoW</em></a> never seem to offer lifetime subs, as if they know they will be so popular that subscriptions will keep the game going well into the next decade. I'm wondering, constant readers, do you buy lifetime memberships and did you do it because it would work out cheaper or because you genuinely love that MMO?<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/">The Daily Grind: Do you buy lifetime memberships?</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Wed, 05 Aug 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19118936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/05/the-daily-grind-do-you-buy-lifetime-memberships/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>champions-online</category><category>CO</category><category>lifetime-membership</category><category>lifetime-subscription</category><category>lord-of-the-rings-online</category><category>lotro</category><category>MxO</category><category>star-trek-online</category><category>STO</category><category>tabula-rasa</category><category>the-daily-grind</category><category>the-matrix-online</category><category>TR</category><category>world-of-warcraft</category><category>wow</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Wed, 05 Aug 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[The Daily Grind: When MMOs die]]></title><link>http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/</guid><comments>http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/tabula-rasa/" rel="tag">Tabula Rasa</a>, <a href="http://massively.joystiq.com/category/the-daily-grind/" rel="tag">The Daily Grind</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a></p><div align="center"><a href="http://massively.joystiq.com/gallery/the-matrix-online-wake-up/2180439/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/blueskies1.jpg" alt="" /></a></div>
It's a sad thing when an MMO gets switched off and all our hard played toons go to the great virtual world in the sky. This week it was the turn of <a href="http://massively.joystiq.com/tag/the-matrix-online/"><em>The Matrix Online</em></a>. It's rare for the better known MMOs, like <em>Tabula Rasa</em>, to go out with a bang. For most games, their death throes are just a whimper as they fade into obscurity. Big or small, when a game closes it's doors, it's an event which will being a tear to some players, even if most might have already gone to pastures new.<br /><br />How do you cope when an MMO, specifically<em> your</em> MMO, dies? Imagine for a second, you've invested thousands of hours in characters, amassed a fortune in gold -- or whatever currency is hip right now -- and conquered the world <em>literally</em>. Personally, I firmly believe MMOs are not just about the world you exist in but also the people you play with. So, if you played <em>The Matrix Online</em> or <em>Tabula Rasa</em>, did you and your guild pick another game to try? Has game death prompted you to meet up in real life? Did you quit the moment the announcement of plug pulling came down from on high or were you there when the skies lightened and the end came? Tell us in the usual way by dropping your thoughts in the box below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/">The Daily Grind: When MMOs die</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Tue, 04 Aug 2009 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/04/the-daily-grind-when-mmos-die/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ending-an-mmo</category><category>pulling-the-plug</category><category>tabula-rasa</category><category>the-daily-grind</category><category>the-matrix</category><category>the-matrix-online</category><dc:creator><![CDATA[Lesley Smith]]></dc:creator><pubDate>Tue, 04 Aug 2009 08:00:00 EST</pubDate></item><item><title><![CDATA[What you missed in The Matrix Online pt. 2]]></title><link>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/</guid><comments>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-matrix-online"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/mxowhatyoumissed.jpg"  alt="" /></a><br style="font-weight: bold;" /></div>
<span style="font-weight: bold;">Hiding in plain sight</span><br /> <br /> After the vampires and lupines were quelled, <a href="http://www.thematrix.rumbaar.net/index.php?action=MxO_Sentinel;sa=05_18_05">a new issue of the Sentinel</a> and a concurrent game update brought new images into the Matrix.  Colorful billboards advertising bug spray began appearing all over the city, confusing some and intriguing others.  The first visual puzzle of The Matrix had been covertly unleashed on players.<br /> <br /> The solution wasn't hard, but far from obvious.  The second page of the new in-game newspaper, The Sentinel, showed a colorful "terrorist alert level chart."  While it was an obvious mockery of everyone's favorite homeland security poster, astute players saw that the same colors were being used on the in-game billboards.  Each billboard contained a number somewhere in it's slogan, such as "Blue brand pesticide kills bugs four times faster than the competition!"  These numbers, along with their corresponding colors and the terrorist alert level chart were the keys.<br /> <br /> <img hspace="4" border="1" align="right" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/mxoterrorist.jpg"  alt="" />Players took the numbers and re-arranged the terrorist alert level in that order.  If the blue billboard had the number four on it, then it went fourth in the order.  If red had one, then it went first in the order and so forth.  As the chart was re-arranged, the first letters of the "alert" status began to spell out a word.  Definite, Elevated, Likely, Possible, Huge, Imminent -- DELPHI.  The final part of the puzzle was a small poster that had appeared in certain clubs, advertising an extermination service that could be contacted by e-mailing an address at Monolith Entertainment, the game's current developer.<br /> <br /> Players e-mailed the address, asking to consult The Oracle of Delphi.  Wishes were soon granted as Seraph appeared in-game <a href="http://www.youtube.com/watch?v=dUjCbcSJgL8">to not only fight players</a> who solved the puzzle, but also wisk them away to meet with the Oracle herself.  Other players got to consult the Oracle via their real life e-mail, creating an alternate reality game of sorts with The Matrix.  Either way, the event made one thing clear: The Assassin was made entirely of blowflies and could be destroyed with specially designed killcodes -- bug spray.<br /> <br /> <span style="font-weight: bold;">And that was just the beginning...</span><br /> <br /> This entire article has simply focused on two of the first events in <em>The Matrix Online</em>'s storyline.  Every bit of it was unrepeatable and lead to some amazingly memorable moments in the game.  The type of moments that stay with you forever.<br /> <br /> Very few, if any, games are able to accomplish this phenomenon.  Who cares if you kill Yogg-Saron?  Who cares if you defeat the Witch King of Angmar?  Other players are going to eventually do that in droves because the content is repeatable.<br /> <br /> But the Matrix was able to wrap everybody up into an evolving storyline, philosophy, and sense of community.  Players worked together and fought one another on more levels than just PvP and PvE.  They formed bonds with characters who didn't even exist while forming bonds with others around them that were willing to believe in the same things they did.  They roleplayed willingly in order to keep the story going beyond what the developers had planned.<br /> <br /> All of this was amazing, and I can only hope to see another game take the same ideas and drive them to a level beyond what that Matrix could offer.  These were amazing ideas, but just too far ahead of their time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/">What you missed in The Matrix Online pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>events</category><category>in-game-event</category><category>monolith</category><category>morpheus</category><category>mxo</category><category>puzzles</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 03 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[What you missed in The Matrix Online]]></title><link>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/</guid><comments>http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><a href="http://massively.joystiq.com/category/the-matrix-online"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/whatyoumissexmxo2.jpg" /></a><br />
<div align="left">Yes, <a href="http://www.gamespot.com/pc/rpg/matrixonline/review.html"><span style="font-style: italic;">The Matrix Online</span> sucked</a>. Its gameplay was an abhorrent pile of repetitive garbage that offered no real direction other than doing storyline-less missions until you hit 50, in which there was no endgame. The combat was interesting, as it offered scripted camera shots for insane kung-fu flips and hits, but it wasn't enough to "save" the game. I hear you.<br /><br />But if you think the above paragraph is all <a href="http://www.thematrixonline.com"><span style="font-style: italic;">The Matrix Online</span></a> had to offer, then you are sadly mistaken. You missed out on storyline events, PvPvE, amazing roleplayers, writers, and graphic artists. You missed out on philosophy, politics, memorable characters, and puzzles. You actually missed out on the bulk of what <em>The Matrix Online</em> had to offer, all of which makes the game's passing more painful.<br /><br /><a href="http://massively.joystiq.com/category/the-matrix-online"><span style="font-style: italic;">MxO</span></a> wasn't <a href="http://www.worldofwarcraft.com"><span style="font-style: italic;">World of Warcraft</span></a>, and it certainly had enough dark spots in the game design. But the game and its developers brought a very different style of play to the MMO scene -- one that should be commemorated with a few looks back on some of the best events the game had to offer.</div>
</div><p><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/" rel="bookmark">Continue reading <em>What you missed in The Matrix Online</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/">What you missed in The Matrix Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 03 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19117563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/03/what-you-missed-in-the-matrix-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>characters</category><category>event</category><category>featured</category><category>in-game-event</category><category>joystiqfeatures</category><category>monolith-entertainment</category><category>morpheus</category><category>mxo</category><category>puzzles</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 03 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Wake Up: The final day of The Matrix Online]]></title><link>http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/</guid><comments>http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/at-a-glance/" rel="tag">At a glance</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p><div align="center"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/08/wakeup580.jpg" /><br />
<div align="left">Like we said in our article before, "<a href="http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/">...until everyone's RSI is smashed into a tiny, tiny ball</a>." Now you see that we really weren't joking about that.<br /><br />But we were in <a href="http://www.thematrixonline.com"><em>The Matrix Online</em></a> for the final hours as well, and we managed to get some great screenshots from the end of the game. There were explosions, lightning bolts, oddly colored skies until finally.... in the last few hours... it became beautiful again. The green skies were rolled back in favor of a blue sky tinged with hints of red. Then, of course, we all got our plugs pulled and ended up smashed into... well... you know.<br /><br />If you're interested in how it all looked before everything crashed, check out what we got to see during our final moments!<br /><br />
<div class="gButton">
<div align="center"><em><em><a class="gButtonLink" href="http://massively.joystiq.com/gallery/the-matrix-online-wake-up/2180449/">The Last Day of Matrix Online&gt;&gt;</a><br /></em></em></div>
</div>
<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/">The Matrix Online: Wake Up</a></strong></p><a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/#2180449"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/login_thumbnail.jpg" alt="Login" title="Login" /></a><a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/#2180444"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/corruption_thumbnail.jpg" alt="Corruption" title="Corruption" /></a><a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/#2180452"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/rainingblood_thumbnail.jpg" alt="Raining Blood" title="Raining Blood" /></a><a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/#2180447"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/eyesinsky_thumbnail.jpg" alt="Dark Sky with Eyes" title="Dark Sky with Eyes" /></a><a href="http://massively.joystiq.com/photos/the-matrix-online-wake-up/#2180442"><img src="http://www.blogcdn.com/www.massively.com/media/2009/08/clubhel_thumbnail.jpg" alt="Club Hel" title="Club Hel" /></a></div><br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/">Wake Up: The final day of The Matrix Online</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Sat, 01 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19116380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/08/01/wake-up-the-final-day-of-the-matrix-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gallery</category><category>game-closure</category><category>mxo</category><category>screenshots</category><category>server-crash</category><category>soe</category><category>sony-online-entertainment</category><category>sunset</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Sat, 01 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[Reminder: Check out The Matrix Online before it decompiles]]></title><link>http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/</guid><comments>http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a></p><div align="center"><a href="http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300029128"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/07/mxoclosing31st580.jpg" alt="" /></a><br />
<div align="left">Ashes to ashes, decompiling sky to deletion. <em><a href="http://www.thematrixonline.com">The Matrix Online</a></em> is reminding us all that it's slowing coming undone as the system becomes more and more unstable with each passing day. Ashes raining from the sky, eyes being seen in the clouds, zombies, agents, angels, and demons all appearing out of the system's corruption to wreak havoc across the Mega City.<br /><br />This week is the last week for <em><a href="http://massively.joystiq.com/category/the-matrix-online">The Matrix Online</a></em> and <a href="http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300029128">all former subscribers are welcomed to come back</a> to play one final time before the machines pull the plug for good. The Matrix crashes on July 31st, so be sure to be logged in on that day to be assaulted by pretty much everyone and everything until everyone's RSI is smashed into a tiny, tiny ball.</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/">Reminder: Check out The Matrix Online before it decompiles</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 27 Jul 2009 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/mxo/posts/list.m?topic_id=36300029128>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19110988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/07/27/reminder-check-out-the-matrix-online-before-it-decompiles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ashes</category><category>deletion</category><category>game-closure</category><category>monolith-entertainment</category><category>mxo</category><category>sony-online-entertainment</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 27 Jul 2009 15:00:00 EST</pubDate></item><item><title><![CDATA[Station launcher moves out of beta, adds voice chat support]]></title><link>http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/</guid><comments>http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/pirates-of-the-burning-sea/" rel="tag">Pirates of the Burning Sea</a>, <a href="http://massively.joystiq.com/category/planetside/" rel="tag">PlanetSide</a>, <a href="http://massively.joystiq.com/category/launches/" rel="tag">Launches</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/patches/" rel="tag">Patches</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a></p><a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=152518"><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/stationlauncher225.jpg" /></a>So the <a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=152518">beta launcher is finally un-betaed!</a> Sony has officially pushed the <a href="http://launcher.station.sony.com/">Station Launcher</a> into the "final version," dropping in voice chat, simplified menus, faster servers for downloads, and the ability to run the launcher without administrative rights as well.<br /><br />The fun stuff, however, is really contained within the voice update. This new voice, dubbed "station voice," lets you communicate with friends from within the game or outside of the game. Creating a room from outside of the game is done with your in-game character, letting people who are on the station launcher join you, or people inside of the game join your room from the inside, no launcher required.<br /><br />Plus, the other new features like the upgraded servers that will give more downstream bandwidth for game updates, are certainly nothing to sneeze at.<br /><br />This doesn't mean that Sony is done with upgrading and changing the launcher, as they've already pledged to <a href="http://forums.station.sony.com/station/forums/show.m?forum_id=200">continue taking user feedback</a> and pushing that into their product to constantly make a better launcher.<br /><br />For the full patch notes, check them out on the <em><a href="http://www.everquest.com">EverQuest</a></em> forums, <a href="http://forums.station.sony.com/eq/posts/list.m?topic_id=152518">located in this thread</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/">Station launcher moves out of beta, adds voice chat support</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 29 Jun 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.station.sony.com/eq/posts/list.m?topic_id=152518>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19081924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/29/station-launcher-moves-out-of-beta-adds-voice-chat-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>eq</category><category>eq2</category><category>everquest</category><category>everquest-2</category><category>gold</category><category>launcher</category><category>mxo</category><category>patches</category><category>pirates-of-the-burning-sea</category><category>potbs</category><category>servers</category><category>sony-online-entertainment</category><category>sony-station</category><category>star-wars-galaxies</category><category>station</category><category>station-launcher</category><category>station.com</category><category>swg</category><category>the-matrix-online</category><category>update</category><category>vanguard</category><category>voice-chat</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Mon, 29 Jun 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Get a sneak peek at SOE Fan Faire '09's in-game items]]></title><link>http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/</guid><comments>http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events, real-world</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/star-wars-galaxies/" rel="tag">Star Wars Galaxies</a>, <a href="http://massively.joystiq.com/category/vanguard/" rel="tag">Vanguard</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/legends-of-norrath/" rel="tag">Legends of Norrath</a></p><a href="http://eqplayers.station.sony.com/news_article.vm?id=51491"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/06/soefanfaireingameitemsdianoga_225px.jpg" /></a><a href="http://massively.joystiq.com/tag/e3-2009/">E3</a> may be the show on everyone's minds right now, but SOE is doing what they can to make sure that people don't forget that they have <a href="http://massively.joystiq.com/2009/03/18/what-happens-at-fan-faire-stays-at-fan-faire/">their very own event</a> later in the month. They've <a href="http://eqplayers.station.sony.com/news_article.vm?id=51491">put up a preview</a> of some of the digital schwag that attendees will receive for coming to SOE Fan Faire 2009, and the new rule this year is that you'lll be able to get one in-game item for each game you have an active account for -- no need to choose just one anymore.<br /><a href="http://eqplayers.station.sony.com/news_article.vm?id=51491"><br />The preview</a> has pictures and some details about the items, and there's one in particular that will probably get the most attention: the Dianoga Dumpster for <a href="http://starwarsgalaxies.station.sony.com/"><em>Star Wars Galaxies</em></a> players will spit up collection items if fed once a week for a month, and besides that, it just looks kinda cool. Other neat items include a statue of Firiona Vie for <a href="http://everquest2.station.sony.com/"><em>EverQuest II</em></a>, and a flying dragon mount for <a href="http://vgplayers.station.sony.com/"><em>Vanguard</em></a>, although, that one might divide people due to its bright pinkish-purple color. Registration for the fan faire <a href="http://events.station.sony.com/fanfaire/">is still open</a>, so if you simply must have a pink dragon, now's the time to book.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/">Get a sneak peek at SOE Fan Faire '09's in-game items</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Mon, 01 Jun 2009 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://eqplayers.station.sony.com/news_article.vm?id=51491>Read</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19053227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/06/01/get-a-sneak-peek-at-soe-fan-faire-09s-in-game-items/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dianoga-dumpster</category><category>everquest-2</category><category>everquest-ii</category><category>fan-faire</category><category>fan-faire-2009</category><category>firiona-vie</category><category>in-game-items</category><category>schwag</category><category>soe</category><category>soe-fan-faire</category><category>sony-online-entertainment</category><category>star-wars-galaxies</category><category>vanguard</category><dc:creator><![CDATA[William Dobson]]></dc:creator><pubDate>Mon, 01 Jun 2009 11:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: So long, and thanks for all the woah pt. 2]]></title><link>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/</guid><comments>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/thedevilsadvocates580.jpg" alt="" /></a><br /></div>
My personal favorite moment? Past attending a few of the Merovingian's parties (being a faction leader in the organization certainly qualifies you for the guest list), it had to have been investigating into the street magician, Cryptos. Cryptos appeared in the Mega City with a bang, placing "Cryptos coffins" all over the city as he popped out of them at certain intervals to speak riddles to players. As I attended one of the coffins for its speech, the clacking of heels turned my attention over my shoulder, my camera falling onto Niobe walking down the street towards me.<br /><br />She commented that she was surprised that I actually found my way down a street without falling over in a drunken stupor, while I smirked and laughed. Soon afterwards, a whole vanguard of Zionist players showed up, backing up Niobe with guns -- lots of guns.<br /><br />"Give me one good reason I shouldn't kill you right here, *Lady* Return." She mocked. That would be when I pulled out the three best words in the Merovingian organization arsenal.<br /><br /><img hspace="4" border="1" align="right" vspace="4" alt="" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/cryptos_580.jpg" />"You owe me. I helped you in the church at the funeral. You cannot neglect your debt, Niobe," I replied with a strong smile. She acted taken aback and motioned to the others behind her. The players all lowered their guns and shot me angry looks, to which I shrugged happily and laughed.<br /><br />In no other game could social combat be as effective as physical combat. You didn't always have to shoot your way out of a situation if you knew the right people... or just paid enough of them.<br /><br /><span style="font-weight: bold;">An MMO not all about combat? Lies!</span><br /><br />Certainly the combat of <em>MxO</em> was awesome. You had great martial arts combat, you had insane wire-fu moves, and you even had bullet time. (It would basically slow down on your screen just long enough to show you some great action, then it would speed up again to match up with the action that had gone on while you were slowed down.)<br /><br />But some of the real charm of the game came in the fact that puzzles were hidden inside of it. Billboards, the newspaper, and even specially constructed events started by a simple forum post or a simple tell from a character lead into stories told in live action.<br /><br />The game had elements of collaborative puzzle solving, social tension started by organizational warfare, and a driving sense of community that no other game that I've played since has come close to having. People were there to really interact with the world, not just hit level 50 and grind their faces on endgame.<br /><br /><span style="font-weight: bold;">Hopes for the future</span><br /><br />It's sad to see this game go, but I have the strong personal opinion that this game did not die because it embraced different styles of gameplay. It died because it stopped embracing them.<br /><br />What <em>MxO</em> was offering players no other game offered. If there had been more polish to the static content and the developers would have stayed on their path of dynamic storytelling, I think this game would certainly would have continued on with a loyal fanbase because it would have offered gameplay that no other mainstream MMO to date has embraced.<br /><br />And, with any luck, perhaps we'll see another attempt at this universe in the future. Look at what we have with two <em>Star Wars</em> MMOs coming out. The potential is still there for a great <em>Matrix Online</em> game.<br /><br />With all of this though, thank you developers for all of your work, and thank you Sony Online Entertainment for keeping it up as long as you did. While I may not agree with all of the decisions surrounding the game, the effort was still there to keep the game alive for as long as it was.<br /><br /><a href="http://en.wikipedia.org/wiki/The_Matrix_Revolutions">Everything that has a beginning has an end.</a><br /> <em><br /></em> <hr /><img hspace="4" border="1" align="left" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2008/04/colinswoop.jpg" alt="" /> <em>Colin Brennan is the weekly writer of Anti-Aliased who hates aimless hate. When he's not writing here for Massively, he's rambling on his personal blog, <a href="http://experiencecurve.wordpress.com/">The Experience Curve</a>. If you want to message him, send him an e-mail at colin.brennan AT weblogsinc DOT com. You can also follow him on Twitter through <a href="http://twitter.com/massively">Massively</a>, or through his <a href="http://twitter.com/sera_brennan">personal feed</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/">Anti-Aliased: So long, and thanks for all the woah pt. 2</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19052027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah-pt-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>cryptos</category><category>live-event-characters</category><category>live-events</category><category>matrix-online</category><category>merovingian</category><category>morpheus</category><category>mxo</category><category>niobe</category><category>roleplay</category><category>roleplaying</category><category>soe</category><category>sony-online-entertainment</category><category>storyline</category><category>sunset</category><category>the-matrix-online</category><category>zion</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Anti-Aliased: So long, and thanks for all the woah]]></title><link>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</link><guid isPermaLink="true">http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/</guid><comments>http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/sci-fi/" rel="tag">Sci-fi</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-in-game/" rel="tag">Events, in-game</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO industry</a>, <a href="http://massively.joystiq.com/category/the-matrix-online/" rel="tag">The Matrix Online</a>, <a href="http://massively.joystiq.com/category/news-items/" rel="tag">News items</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/virtual-worlds/" rel="tag">Virtual worlds</a>, <a href="http://massively.joystiq.com/category/anti-aliased/" rel="tag">Anti-Aliased</a></p><div align="center"><a href="http://massively.joystiq.com/category/anti-aliased"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2009/05/conceptwall580.jpg" alt="" /></a><br /></div>
It's a depressing news day for me today. As <a href="http://massively.joystiq.com/2009/05/29/soe-is-jacking-out-of-the-matrix-online/">we've reported earlier</a>, Sony Online Entertainment has finally made the decision to pull the plug on <a href="http://www.thematrixonline.com"><em>The Matrix Online</em></a>, a decision that makes absolutely perfect sense given the dire straights the game has been in for the past few years.<br /><br /><a href="http://massively.joystiq.com/category/the-matrix-online"><em>MxO</em></a> was always "the little game that could" in regards to the community outlook. Even with horribly broken systems, a grind worthy of an Asian MMO, and periods where I literally sat around doing nothing, there was some odd charm about the game. Perhaps it was the setting, or maybe it was the really cool combat system (yes, it too was broken, but those animations were sweet), but I think it was the storyline.<br /><br />Let's have a look back the history of <em>Matrix Online</em> and some of the stories no one ever heard about.<p><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark">Continue reading <em>Anti-Aliased: So long, and thanks for all the woah</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/">Anti-Aliased: So long, and thanks for all the woah</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 29 May 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/19051916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2009/05/29/anti-aliased-so-long-and-thanks-for-all-the-woah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anti-aliased</category><category>ben-chamberlain</category><category>closed</category><category>closure</category><category>featured</category><category>joystiqfeatures</category><category>live-event-characters</category><category>live-events</category><category>morpheus</category><category>movie-characters</category><category>mxo</category><category>neurophyte</category><category>niobe</category><category>novalis-ii</category><category>plotline</category><category>rarebit</category><category>sunset</category><category>the-matrix-online</category><dc:creator><![CDATA[Seraphina Brennan]]></dc:creator><pubDate>Fri, 29 May 2009 18:00:00 EST</pubDate></item></channel></rss>
