<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Massively Speaking</title>
<link>http://massively.joystiq.com</link>
<description>This is the Massively podcast</description>
<image>
<url>http://massively.joystiq.com/media/feedlogo.gif</url>
<title>Massively</title>
<link>http://massively.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[The Guild Counsel: How Stargell stars can help your guild]]></title><link>http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/</guid><comments>http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/"><img alt="The Guild Counsel  How Stargell stars can help your guild" data-src-height="245" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/stargells-stars.jpg" style="margin:4px" /></a></div>
When I was a kid, I loved the Red Sox, but I was dying to get a Pittsburgh Pirates baseball cap. It's not that I was a fan of the team; I just loved the unusual look of the hat, with its pillbox shape, gold stripes, and most importantly, rows and rows of gold stars. Those stars were called Stargell stars and were the creative genius of Hall of Famer Willie Stargell.<br />
<br />
It might seem strange to be talking baseball in a guild column, but those Stargell stars played a key role in the Pirates' success, and they serve as a great example of successful guild management. Can a little embroidered star really make a difference? Let's take a look in this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>.<p><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/" rel="bookmark">Continue reading <em>The Guild Counsel: How Stargell stars can help your guild</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/">The Guild Counsel: How Stargell stars can help your guild</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 16 May 2013 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20570256/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/16/the-guild-counsel-how-stargell-stars-can-help-your-guild/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-awards</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guild-morale</category><category>guilds</category><category>leadership</category><category>opinion</category><category>pittsburgh-pirates</category><category>stargell-stars</category><category>the-guild-counsel</category><category>willie-stargell</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 16 May 2013 13:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Taking the reins and dealing with discipline]]></title><link>http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/</guid><comments>http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline"><img alt="The Guild Counsel  Taking the reigns and dealing with discipline" data-src-height="230" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/sparta.jpg" style="margin:4px" /></a></div>
It's hard enough for any guild leader to enforce rules and take on problem players. But it's even harder for guild leaders who have stepped up to take over for one who has retired. Comparisons are made between how the old leader did things and how the new one is handling it, and some members might challenge a new leader's authority in order to "test" him.<br />
<br />
This week's column is a reply to one Massively reader, who wrote,
<blockquote class="bq-standard">My main commander has retired from the game, and I am struggling filling his role. Our biggest issue is dealing with discipline, either in Teamspeak or in following commands. I read your column on <a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/">managing mistakes</a>, but I am still finding it hard without being the bad guy. I know it's part of who I am; I am not an aggressive or "Bad Cop" guy. Is there a way I can develop discipline without having to totally change my personality and relationship with the guild?</blockquote>
This is a great topic because it's a situation that many new leaders find themselves in almost immediately after taking on the role. In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look at some ways to deal with the challenge.<p><a href="http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/" rel="bookmark">Continue reading <em>The Guild Counsel: Taking the reins and dealing with discipline</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/">The Guild Counsel: Taking the reins and dealing with discipline</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 09 May 2013 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20562231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/09/the-guild-counsel-taking-the-reins-and-dealing-with-discipline/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 09 May 2013 10:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Why broken economies hurt guilds]]></title><link>http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/</guid><comments>http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/economy/" rel="tag">Economy</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game Mechanics</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guild-wars-2/" rel="tag">Guild Wars 2</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a>, <a href="http://massively.joystiq.com/category/buy-to-play/" rel="tag">Buy-to-Play</a></p><div style="text-align: center;"><a href="http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/"><img alt="The Guild Counsel Why broken economies hurt guilds" data-src-height="284" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/05/pom-treasure-room.jpg" style="margin:4px" /></a></div>
I have to admit, I read the <a href="http://massively.joystiq.com/2013/04/29/virtual-world-economist-says-guild-wars-2s-pre-endgame-economy/">recent article by Ramin Shokrizade</a> on the pre-endgame economy of <a href="http://guildwars2.com"><em>Guild Wars 2</em></a> and shrugged. He made a lot of great points, but the problems with <em><a href="http://massively.joystiq.com/category/guild-wars-2">GW2's</a></em> economy are really not that unique. One of the biggest dilemmas is the fact that dropped items, like weapons and armor, really don't have any value prior to the endgame. As in many MMOs, the broker or auction house is flooded with pre-endgame armor and weapons and there's just no demand for it.<br />
<br />
There are several design flaws that play a role in why dropped items, and virtual economies in general, feel stagnant. Let's look at a few common problems in MMOs today and see why broken economies actually hurt guilds as well.<p><a href="http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/" rel="bookmark">Continue reading <em>The Guild Counsel: Why broken economies hurt guilds</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/">The Guild Counsel: Why broken economies hurt guilds</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 02 May 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20554679/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/05/02/the-guild-counsel-why-broken-economies-hurt-guilds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>economies</category><category>economy</category><category>eq</category><category>everquest</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guild-wars-2</category><category>guilds</category><category>gw2</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 02 May 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Guild leadership isn't a job]]></title><link>http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/</guid><comments>http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/"><img alt="The Guild Counsel Guild leadership isn't a job" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/officespace.jpg" /></a></div>
Guild leadership is challenging, but as <a href="http://massively.joystiq.com/2012/01/19/the-guild-counsel-does-running-a-guild-have-to-be-so-hard/">I've written before</a>, sometimes guild leaders shoulder the burden of extraneous responsibilities and make the role harder than it should be. You'll often hear players referring to the leadership role as a job, meaning that it's work rather than fun.<br />
<br />
But while running a guild can be tricky at times, it shouldn't be a job, and there are some important differences between the two that are helpful reminders for guild leaders. In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look why the role of guild leader should remain distinctly separate from that of an employer.<p><a href="http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/" rel="bookmark">Continue reading <em>The Guild Counsel: Guild leadership isn't a job</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/">The Guild Counsel: Guild leadership isn't a job</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 25 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20548375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/25/the-guild-counsel-guild-leadership-isnt-a-job/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>bossy-guild-leaders</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-drama</category><category>guild-leader-job</category><category>guild-leadership</category><category>guild-management</category><category>guild-management-is-work</category><category>guild-player-management</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 25 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Finding a guild with off-peak playtimes]]></title><link>http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/</guid><comments>http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/guides/" rel="tag">Guides</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/"><img alt="The Guild Counsel Finding a guild with offpeak playtimes" data-src-height="276" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/04/riftfishing.jpg" /></a></div>
One of the things that always makes me grumpy about MMOs is the number of game-imposed barriers to players doing things together. Levels, gear, skill points, group and raid caps, and prerequisites are just a handful of common game designs that make it hard to be social. MMOs are getting a little better at removing those hurdles, but one they can't address is the reality of conflicting playtimes. Everyone has real life responsibilities, and that means we sometimes can't be online when our friends are.<br />
<br />
For some players, this is a constant challenge because their work, school, or family responsibilities allow them to log in only during off-peak playtimes. Last week, Massively reader Barachiel1976 brought up this very topic, and it's actually surprisingly common. So in this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look at a few options for players who want to be part of a guild but can't play during peak playtimes.<p><a href="http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/" rel="bookmark">Continue reading <em>The Guild Counsel: Finding a guild with off-peak playtimes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/">The Guild Counsel: Finding a guild with off-peak playtimes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 18 Apr 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20543504/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/18/the-guild-counsel-finding-a-guild-with-off-peak-playtimes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>building-an-off-peak-guild</category><category>featured</category><category>graveyard-shift-guilds</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>how-to-find-an-off-peak-guild</category><category>leadership</category><category>opinion</category><category>prime-time-guilds</category><category>running-an-off-peak-guild</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 18 Apr 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Jumping from casual to endgame]]></title><link>http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/</guid><comments>http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/endgame/" rel="tag">Endgame</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/"><img alt="The Guild Counsel Jumping from casual to endgame" data-src-height="315" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/06/rift-shimmersand.jpg" /></a></div>
It's a classic scenario that's all too common: A guild builds up a solid roster, with enthusiastic members, and decides to make the leap from casual to hardcore. But that leap can sometimes become a free-fall spiral and a potential guild-breaker.<br />
<br />
How does a guild shift gears and go from easygoing to endgame? Let's look at a few ways to make it work and avoid the growing pains in the process.<p><a href="http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/" rel="bookmark">Continue reading <em>The Guild Counsel: Jumping from casual to endgame</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/">The Guild Counsel: Jumping from casual to endgame</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 11 Apr 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20536434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/11/the-guild-counsel-jumping-from-casual-to-endgame/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>casual-guilds</category><category>casual-to-hardcore</category><category>endgame</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>hardcore-guilds</category><category>leadership</category><category>opinion</category><category>raiding</category><category>raiding-guilds</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 11 Apr 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Managing mistakes]]></title><link>http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/</guid><comments>http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/"><img alt="The Guild Counsel Managing mistakes" data-src-height="316" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/allisewsaur.jpg" /></a></div>
Despite what some folks say, running a multi-party event (raiding, PvPing, dynamic events) is hard. There are the logistical issues of trying to coordinate many players who are scattered all around the world and rely on only voice chat and typed text to communicate. There's the need to instantly react to changes during the course of battle, and the larger the party, the slower the reaction time. And there are even nuances in how individuals approach various situations, which has a ripple effect on the others. Tank Bob might prefer to pull a boss to a different spot than Tank Susie. Or Sniper Sally might be used to peeling away and taking up a position in a tree while Captain Pete prefers to charge in as one force.<br />
<br />
Suffice it to say, there are plenty of mistakes that happen any time large numbers of players get together, and it's often difficult to sort out which ones warrant a player's removal from the force and which ones don't. Let's take a look at how to handle mistakes in this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>.<p><a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/" rel="bookmark">Continue reading <em>The Guild Counsel: Managing mistakes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/">The Guild Counsel: Managing mistakes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 04 Apr 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20528649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/04/04/the-guild-counsel-managing-mistakes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-help</category><category>guild-leadership</category><category>guild-management</category><category>guild-mistakes</category><category>guild-raids</category><category>guilds</category><category>leadership</category><category>managing-mistakes</category><category>opinion</category><category>raid-wipes</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 04 Apr 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[PAX East 2013: SOE's Linda Carlson on the state of the community]]></title><link>http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/</guid><comments>http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/everquest/" rel="tag">EverQuest</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/business-models/" rel="tag">Business Models</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/free-to-play/" rel="tag">Free-to-Play</a>, <a href="http://massively.joystiq.com/category/free-realms/" rel="tag">Free Realms</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Interviews (Massively's)</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Events (Massively's Coverage)</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community"><img alt="The Guild Counsel  SOE's Linda Carlson on the state of the community" data-src-height="285" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/02/happy-pandas.jpg" /></a></div>
How many times have you found yourself asking, "Why won't the devs just listen?!" For any loyal MMO fan, it can be extremely frustrating to see feedback seemingly get ignored, and sometimes it feels as if there's a huge wall separating the fans from the developers.<br />
<br />
<a href="http://massively.joystiq.com/tag/Linda-Carlson/">Linda Carlson</a>, <a href="http://massively.joystiq.com/tag/SOE/">SOE's</a> Director of Global Community Relations, spoke with Massively at this year's <a href="http://massively.joystiq.com/tag/PAX-East-2013/">PAX East</a> to talk about SOE's efforts to break down that wall and improve the relationship between players and developers into something that's more collaborative, rather than contentious. Whether you're the most loyal SOE fan or someone who's vowed never to play another SOE game, you might be surprised at what she has to say.<p><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/" rel="bookmark">Continue reading <em>PAX East 2013: SOE's Linda Carlson on the state of the community</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/">PAX East 2013: SOE's Linda Carlson on the state of the community</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20520235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/28/pax-east-2013-soes-linda-carlson-on-the-state-of-the-community/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>community</category><category>con</category><category>conference</category><category>convention</category><category>dave-georgeson</category><category>eq</category><category>eqii</category><category>event</category><category>event-coverage</category><category>events</category><category>expo</category><category>featured</category><category>free-realms</category><category>game-developers-conference</category><category>game-developers-conference-2013</category><category>gdc</category><category>gdc-2013</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>interview</category><category>interviews</category><category>john-smedley</category><category>leadership</category><category>linda-carlson</category><category>massively-event-coverage</category><category>opinion</category><category>pax</category><category>pax-2013</category><category>pax-east</category><category>pax-east-2013</category><category>penny-arcade-expo</category><category>soe</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 28 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: The suggestion box gone wrong]]></title><link>http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/</guid><comments>http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/22/the-guild-counsel-the-suggestion-box-gone-wrong/"><img alt="The Guild Counsel  The suggestion box gone wrong" data-src-height="372" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/suggestion-box.jpg" /></a></div>
"Does anyone have any suggestions?"<br />
<br />
If there's one question that a guild leader should never ask, it's that one. Don't get me wrong; I believe feedback is an essential part of running a successful guild. But there's a right and a wrong way to solicit it, and having the equivalent of a "suggestion box" is not the best way to get the feedback you need.<br />
<br />
In today's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, let's look at how the concept of a suggestion box (or holding open-ended discussions for player feedback) can make guild leadership difficult. And we'll look at some ways to get the suggestions you need to keep things running smoothly in guild.<p><a href="http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/" rel="bookmark">Continue reading <em>The Guild Counsel: The suggestion box gone wrong</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/">The Guild Counsel: The suggestion box gone wrong</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Mar 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20511752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/21/the-guild-counsel-the-suggestion-box-gone-wrong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-feedback</category><category>guild-leadership</category><category>guild-management</category><category>guild-suggestion-box</category><category>guild-suggestions</category><category>guilds</category><category>leadership</category><category>mmo-guilds</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 21 Mar 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Signs that it's time for a break]]></title><link>http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/</guid><comments>http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/"><img alt="The Guild Counsel Signs that it's time for a break" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/04/rift-crying.jpg" /></a></div>
We've all had moments of frustration in MMOs, but if you're part of a guild, that frustration can have a ripple effect that causes real tension. Class balance issues, game nerfs, slow content updates, and game bugs are just a few ways in which MMOs annoy us. Add to that the challenges of being in a guild with other players, and it's no wonder that some players reach their boiling point.<br />
<br />
Frustration is normal, but when does it reach a point that it's time to take a break? In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look at when it might be time for a player to consider taking a little hiatus from either the guild or the game.<p><a href="http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/" rel="bookmark">Continue reading <em>The Guild Counsel: Signs that it's time for a break</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/">The Guild Counsel: Signs that it's time for a break</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Mar 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20500567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/14/the-guild-counsel-signs-that-its-time-for-a-break/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 14 Mar 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel:  Dealing with problem players]]></title><link>http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/</guid><comments>http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/"><img alt="The Guild Counsel  Dealing with problem players" data-src-height="323" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/03/rodman-1362590549.jpg" /></a></div>
Whether she's an in-your-face, type A general or a laid-back denmother, no guild leader enjoys dealing with disruptive players. There's enough to manage as it is, and problem members can put the leader in a very difficult position. But if not handled correctly, that member can cause no end of problems in the guild and potentially even destroy it.<br />
<br />
It's easy to say, "kick 'em!" but that could backfire and cause even more drama. Dealing with problem players is complicated but not impossible. In today's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look at a few things to consider.<p><a href="http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/" rel="bookmark">Continue reading <em>The Guild Counsel:  Dealing with problem players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/">The Guild Counsel:  Dealing with problem players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Mar 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20491398/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/03/07/the-guild-counsel-dealing-with-problem-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-disruptive-players</category><category>guild-drama</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>leadership</category><category>opinion</category><category>problem-players</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 07 Mar 2013 09:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel:  How to find the right guild for you]]></title><link>http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/</guid><comments>http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/"><img alt="The Guild Counsel  How to find the right guild for you" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/starshiptroopers.jpg" /></a></div>
Each week, no matter what the topic of this column, there are always comments from players who have had a bad experience with a guild or who have sworn off guilds entirely. Unfortunately, there are quite a few guilds that are poorly managed, and they come with their share of drama, stress, and frustration.<br />
<br />
But for those that aren't currently in a guild, I'd like to use this week's column to (hopefully) convince you to rethink things and perhaps give it another try. In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, Let's take a look at why unguilded players are in a great position to find a good match, and what things to look for in order to find that perfect guild.<p><a href="http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/" rel="bookmark">Continue reading <em>The Guild Counsel:  How to find the right guild for you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/">The Guild Counsel:  How to find the right guild for you</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 28 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20481021/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/28/the-guild-counsel-how-to-find-the-right-guild-for-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>finding-a-guild</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guild-recruitment</category><category>guilds</category><category>how-to-find-the-right-guild</category><category>leadership</category><category>looking-for-guild</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 28 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Making guilds fun]]></title><link>http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/</guid><comments>http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/"><img alt="The Guild Counsel  Making guilds fun" data-src-height="279" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/roller-coaster.jpg" /></a></div>
Last week, we looked at common traps that guild leaders should avoid, and the one word that came up the most in comments was "fun." Let's face it, when people think of guild leadership, the last thing they think of is fun. And the replies echoed that sentiment.<br />
<br />
Guild leadership is often described as a job, <a href="http://massively.joystiq.com/2012/01/19/the-guild-counsel-does-running-a-guild-have-to-be-so-hard/">although I don't agree with that sentiment</a>. And being in a guild is also seen as work, which I understand, but I don't think that has to be the case. Guilds sometimes take themselves too seriously, and while focus is important for progress, it doesn't mean guilds have to stamp out fun.<br />
<br />
In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, I'd like to look at how guilds can in fact be fun, and why even the most hesitant gamer should consider giving them a try.<p><a href="http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/" rel="bookmark">Continue reading <em>The Guild Counsel: Making guilds fun</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/">The Guild Counsel: Making guilds fun</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 21 Feb 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20469145/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/21/the-guild-counsel-making-guilds-fun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-drama</category><category>guild-fun</category><category>guild-gnus</category><category>guild-leadership</category><category>guild-management</category><category>guild-mistakes</category><category>guild-recruitment</category><category>guild-regulations</category><category>guild-rules</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 21 Feb 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Three common guild traps to avoid]]></title><link>http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/</guid><comments>http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid"><img alt="The Guild Counsel  Three common traps to avoid" data-src-height="334" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/mouse-trap.jpg" /></a></div>
Whether you're just starting a guild or you've been running one for a while, there are pitfalls that can easily trap a guild leader and cause all sorts of problems. We've looked at many of these in past columns, but there are some that tend to pop up more often.<br />
<br />
Guild leaders need to cover everything from recruitment and bank management to loot decisions and even maintaining a guild website or voice server. But beneath the nuts and bolts are three common traps, which we'll look at in this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>.<p><a href="http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/" rel="bookmark">Continue reading <em>The Guild Counsel: Three common guild traps to avoid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/">The Guild Counsel: Three common guild traps to avoid</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 14 Feb 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20460359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/14/the-guild-counsel-three-common-guild-traps-to-avoid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-bank</category><category>guild-counsel</category><category>guild-denmother</category><category>guild-leader-doing-too-much</category><category>guild-leadership</category><category>guild-management</category><category>guild-officer</category><category>guild-officer-appointment</category><category>guild-rule-loophole</category><category>guild-rules</category><category>guild-tyrant</category><category>guilds</category><category>leadership</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 14 Feb 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Rethinking the dreaded bench]]></title><link>http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/</guid><comments>http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/"><img alt="The Guild Counsel  Rethinking the dreaded bench" data-src-height="347" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/02/arod-bench.jpg" /></a></div>
A while back, I wrote a column that looked at the issue of <a href="http://massively.joystiq.com/2012/03/15/the-guild-counsel-raiding-and-dealing-with-the-dreaded-bench/">benchwarming and raiding</a>. It's not fun to have to sit out a raid, and I covered ways to avoid the scenario. The harsh truth, though, is that it's nearly impossible to consistently raid with a full force every night unless you recruit with surplus in mind.<br />
<br />
But having a surplus raid force might not actually be a bad thing, and guild leaders might be wise to build their rosters with the idea of having extra raiders. In this week's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's look at why benchwarming might be a good thing for a raiding guild.<p><a href="http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/" rel="bookmark">Continue reading <em>The Guild Counsel: Rethinking the dreaded bench</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/">The Guild Counsel: Rethinking the dreaded bench</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 07 Feb 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20450468/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/02/07/the-guild-counsel-rethinking-the-dreaded-bench/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>leadership</category><category>opinion</category><category>raid-bench</category><category>raid-force</category><category>raid-surplus</category><category>raiding</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 07 Feb 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel:  Why Jack Sparrow would make a great guild leader]]></title><link>http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/</guid><comments>http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/"><img alt="The Guild Counsel  Why Jack Sparrow would make a great guild leader" data-src-height="295" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/jack-sparrow.jpg" /></a></div>
Recently, I was watching Pirates of the Caribbean: The Curse of the Black Pearl and remembering how much I enjoyed the weird yet adventurous personality of Jack Sparrow. He's a pirate, a thief, and so dishonest that he's honest about it, but you can't help but cheer for him anyway.<br />
<br />
When you think about it, the traits that make Jack Sparrow such a popular character are traits that also make for a good guild leader. In this week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a>, let's take a light-hearted look at why Jack would make a great guild leader.<p><a href="http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/" rel="bookmark">Continue reading <em>The Guild Counsel:  Why Jack Sparrow would make a great guild leader</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/">The Guild Counsel:  Why Jack Sparrow would make a great guild leader</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 31 Jan 2013 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20443200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/31/the-guild-counsel-why-jack-sparrow-would-make-a-great-guild-le/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>building-guild-morale</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>jack-sparrow</category><category>jack-sparrow-guild-leader</category><category>leadership</category><category>opinion</category><category>pirates-of-the-caribbean</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 31 Jan 2013 11:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: The battle for character names]]></title><link>http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/</guid><comments>http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/"><img alt="The Guild Counsel The battle for character names" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/swtor-name.jpg" /></a></div>
Identity is a theme that comes up a lot in <a href="http://massively.joystiq.com/category/The-Guild-Counsel/">The Guild Counsel</a> column. Guild identity shapes a variety of areas, from recruitment policies and guild rules to tone and atmosphere. And for players, everything they do in game shapes their character identity.<br />
<br />
But one of the first things players select when they make their character is a name, and that's also the first thing that identifies our characters to other players. It sounds simple, but getting a name, and then keeping it, is actually harder than it sounds. And for players, not getting a favorite name can actually take away from enjoyment of the game.<br />
<br />
How important is a name? And do players have a right to keep it forever even if they aren't necessarily using it on an active character? Let's look at some of the complexities behind a simple name.<p><a href="http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/" rel="bookmark">Continue reading <em>The Guild Counsel: The battle for character names</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/">The Guild Counsel: The battle for character names</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 24 Jan 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20436611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/24/the-guild-counsel-the-battle-for-character-names/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>character-deleted</category><category>character-name</category><category>character-names</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>identity-in-mmos</category><category>leadership</category><category>losing-a-character-name</category><category>name</category><category>names</category><category>opinion</category><category>server-merger</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 24 Jan 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Everyone's a critic]]></title><link>http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/</guid><comments>http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/"><img alt="The Guild Counsel  Everyone's a critic" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/gordon-ramsay.jpg" /></a></div>
If there's one truism about MMOs, it's that not all players are equal. It can be frustrating when you're grouped with someone who isn't that great at playing his class. At the same time, it isn't exactly fun to be on the receiving end of criticism, either. Most people want to play well, but they don't want to be constantly reminded of their shortcomings along the way.<br />
<br />
In a guild, the fine line between helpful advice and unwanted criticism can often lead to a tense atmosphere and the potential for plenty of drama. "L2p" gets tossed around on forums and in game, but what if someone really does want to get another player to improve? In today's <a href="http://massively.joystiq.com/category/the-Guild-Counsel/">Guild Counsel</a>, let's take a look at some of the factors involved with criticism and explore why this is often a very sensitive subject.<p><a href="http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/" rel="bookmark">Continue reading <em>The Guild Counsel: Everyone's a critic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/">The Guild Counsel: Everyone's a critic</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 17 Jan 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20430734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/17/the-guild-counsel-everyones-a-critic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>criticism</category><category>featured</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>l2p</category><category>leadership</category><category>learn-to-play</category><category>opinion</category><category>the-guild-counsel</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 17 Jan 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: How do you get your son to log off? Grief him!]]></title><link>http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/</guid><comments>http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/events-real-world/" rel="tag">Events (Real-World)</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/kids/" rel="tag">Kids</a>, <a href="http://massively.joystiq.com/category/family/" rel="tag">Family</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-h/"><img alt="The Guild Counsel  How do you get your son to log off  Grief him!" data-src-height="287" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/09/panda.jpg" /></a></div>
If there's one deplorable aspect about online gaming, it's the raw underside of the clash between parent and child that often occurs (sometimes all too publicly) when said child has stayed on too long. Everyone under the age of 40 has no doubt heard the words "get off that computer now!" at some point in his or her development. And for those under the age of 15, there's a fair chance that  those words were <a href="http://www.youtube.com/watch?v=vRORyQzb3AQ">uploaded to YouTube for all the world to hear</a>. I'm often in a weird position because I play games for a living, and yet I fight the daily struggle to make sure my kids grow up with a moderated experience in their gaming career. I'm not hoping to raise the next MLG pro; I just want to see them have fun both in game and out as they grow up.<br />
<br />
But just when I think I've heard it all, along comes a story about a dad, his adult unemployed son, and <a href="http://kotaku.com/5972406/father-hires-in+game-hitmen-to-deter-son-from-playing">the most unusual method ever of forcing his son to stop playing online games</a>. Instead of battling out-of-game, one father in China decided to fight the battle in-game and hire players to hunt down and kill his son's avatar. It's an amazing story, but did it work? And what can we learn from this? (There has to be a lesson in there somewhere right?) Let's take a look!<p><a href="http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/" rel="bookmark">Continue reading <em>The Guild Counsel: How do you get your son to log off? Grief him!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/">The Guild Counsel: How do you get your son to log off? Grief him!</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 10 Jan 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20423566/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/10/the-guild-counsel-how-do-you-get-your-son-to-log-off-grief-him/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>chinese-dad-hires-hitmen</category><category>featured</category><category>gold-farmers</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>internet-addiction</category><category>leadership</category><category>opinion</category><category>pierre-I-dont-care</category><category>the-guild-counsel</category><category>world-of-warcraft</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 10 Jan 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[The Guild Counsel: Proof that it's more than just a game]]></title><link>http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/</link><guid isPermaLink="true">http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/</guid><comments>http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/world-of-warcraft/" rel="tag">World of Warcraft</a>, <a href="http://massively.joystiq.com/category/eve-online/" rel="tag">EVE Online</a>, <a href="http://massively.joystiq.com/category/everquest-ii/" rel="tag">EverQuest II</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/mmo-industry/" rel="tag">MMO Industry</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/the-guild-counsel/" rel="tag">The Guild Counsel</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/"><img alt="The Guild Counsel Proof that it's more than just a game" data-src-height="229" data-src-width="530" src="http://www.blogcdn.com/massively.joystiq.com/media/2013/01/vilerat.jpg" /></a></div>
I'll admit, last week's poll was a surprise for me. For those of you who missed it, I asked which philosophy describes each reader's playstyle: "the brotherhood" or "the game." The former won with a fairly large margin of victory, which I didn't expect given that our community here is one that tends to focus on games as the main topic of conversation. As it turns out, almost 60% of the Massively community loves MMOs but <em>also</em> loves the bonds that come from them.<br />
<br />
Looking back over the past year, I think there were actually many stories that highlighted the player behind the pixel and reaffirmed our belief that we are indeed part of a brotherhood even if we don't always see it in our MMOs. This week's <a href="http://massively.joystiq.com/category/the-guild-counsel/">Guild Counsel</a> is a recap of some of those gaming stories, and I believe even the most die-hard "game-focused" player will agree that there are moments when it really is more than just a game.<p><a href="http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/" rel="bookmark">Continue reading <em>The Guild Counsel: Proof that it's more than just a game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/">The Guild Counsel: Proof that it's more than just a game</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Jan 2013 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20414910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2013/01/03/the-guild-counsel-proof-that-its-more-than-just-a-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>eqII</category><category>eve</category><category>featured</category><category>gdc-online-2012</category><category>guild</category><category>guild-advice</category><category>guild-counsel</category><category>guild-leadership</category><category>guild-management</category><category>guilds</category><category>leadership</category><category>linda-carlson</category><category>officers-quarters</category><category>officers-quarters-fifth-anniversary</category><category>opinion</category><category>ribbitribbitt</category><category>scott-andrews</category><category>sean-smith</category><category>seven-samurai</category><category>soe-live-2012</category><category>soe-live-player-panels</category><category>the-guild-counsel</category><category>vile-rat</category><category>wow</category><category>wow-speed-dating-video</category><dc:creator><![CDATA[Karen Bryan]]></dc:creator><pubDate>Thu, 03 Jan 2013 09:00:00 EST</pubDate></item></channel></rss>