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The Elder Scrolls Online

Tamriel Infinium: Elder Scrolls elves are supposed to be ugly

Fantasy, Lore, New Titles, Opinion, Races, The Elder Scrolls Online, MMORPG, Tamriel Infinium

Tamriel Infinium Elder Scrolls Elves are supposed to be ugly
I don't know if you noticed this, but in the fully rendered trailer for The Elder Scrolls Online, the Aldmeri Dominion elves looked nice. In traditional fantasy lore like Lord of the Rings, elves are some of the most beautiful creatures in the universe. However, I've always seen the Elder Scrolls elves as somewhat alien -- like the grey-men kind of aliens. In fact, the dark elves with their ashy skin really looked like grey men, especially if they were bald. Yet that particular MMO trailer presented a different kind of elf.

Of course, that's just a CGI trailer, and CGI trailers rarely represent what we will see in the game. I can accept that. But more and more screenshots have popped up and more in-game videos have appeared on different websites, and in each of them, it appears to me that the elves -- the "mer" -- have received a makeover. And it's not just the elves; even the Argonians and Khajiit look different. I suspect there's a reason for this.

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Meet The Elder Scrolls Online's legendary wamasu

Fantasy, Video, News Items, The Elder Scrolls Online

Meet The Elder Scrolls Online's legendary wamasu
Meet the wamasu, ancient terror of Black Marsh! A creature barely hinted at in existing lore, the wamasu is a new addition to the stable of foebeasts in The Elder Scrolls Online. The wamasu, it turns out, are overgrown, electrified lizard-monsters. According to legend, wamasu have "lightning for blood." They're fond of nesting, protecting their eggs, and unleashing lethal tail strikes and lightning beams on anyone who pops their personal space bubble. There's an extra-scary high-voltage boss variant waiting in-game to kill you!

Skip below the cut to check out the wamasu in action.

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Elder Scrolls Online elaborates on crafting and exploration

Betas, Fantasy, Game Mechanics, Community Q&A, Crafting, The Elder Scrolls Online

Elder Scrolls Online answers crafting and exploration queries
ZeniMax scooped up all of the questions that fans had after seeing The Elder Scrolls Online's crafting and exploration video, and answered several of the most pressing of them in a new post.

TESO will feature five crafting professions: weaponsmith, armorsmith, enchanter, alchemist, and provisioner. Of these, players are able to train in two fields so that a robust economy will develop between crafters. While there aren't any recipes in the game, players have multiple avenues to combine ingredients and make the same item. The studio indicated that those who have played previous Elder Scrolls games might have an advantage in knowing familiar plants and crafting ingredients and how they interact.

Other topics in the AMA include fishing lures, how big your library can get (there's no limit, basically), the use of Mundus Stones, and the difficulty of lockpicking. "Your lockpicking will automatically improve as you level, gradually making chests that were once very difficult to open a much easier prospect. Though your lockpicking skill will increase as you level, the chests you encounter in higher level areas will also be more difficult," ZeniMax explained.

Tamriel Infinium: Elder Scrolls Online's factional divides

Fantasy, Video, Classes, New Titles, Races, Roleplaying, The Elder Scrolls Online, MMORPG, Tamriel Infinium

Tamriel Infinium ESO factional divides
The Elder Scrolls Online's Tamriel hosts many races that are generally segregated from each other. Nords of Skyrim usually stick to their northern frosty mountains. Argonians settle in their Black Marsh. Khajiit rest in Elsweyr. But we know from playing other Elder Scrolls games that individuals of all races most definitely move around the map, mostly adventurers like our possible TESO characters. It is very possible from a canon perspective that my Redguard will wander through Morrowind. Unlike other faction-based MMOs, TESO has an interesting plan for those players with wanderlust.

For today's column, I've found a community member who explains some of the implications of factional divides for us. I'm also interested in how you will personally handle some of these factional issues.

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The Elder Scrolls Online wants you to explore everywhere

Betas, Fantasy, Video, Lore, Crafting, The Elder Scrolls Online

The Elder Scrolls Online wants you to explore everything
Any RPG player worth his or her salt knows that there are two primary maxims to making it big: explore everywhere and take everything not nailed down. Fortunately, ZeniMax subscribes to this philosophy as well, which is why the team has placed an emphasis on exploration and loot-gobbling in The Elder Scrolls Online.

In a new video, Creative Director Paul Sage shows how players can loot all manner of goods in the world and then use those items for crafting. He also points out how the world will be populated with readable books, fishable areas, hidden chests, and ability-boosting stones. So if you were wondering if it's OK to rob a church in TESO, the following video should assure you that it's more than fine -- it's encouraged.

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Tamriel Infinium: Stepping into the world of The Elder Scrolls Online

Fantasy, Culture, New Titles, Opinion, The Elder Scrolls Online, Tamriel Infinium

Tamriel Infinium Stepping into the world of The Elder Scrolls Online
Many players in my guild are really looking forward to Elder Scrolls Online. Nearly everyone has signed up for beta. I cannot confirm or deny whether some of them might be in playing right now. When I announced that I was taking on the ESO column for Massively, I could feel their questioning eyes burning through the internet: Why would you want to do a column on the Elder Scrolls? You have said that you were burned out on fantasy. Skyrim gave you trouble because of the first-person view. And there are no playable dwarves. They might have caught me on that last one, but the others are partially true, as well. I have played a lot of fantasy games, but TES bends a lot of the traditions of high fantasy. And thankfully, you can play all of Skyrim in third-person view.

There are three major factors that have kept me intrigued with the entire world of the Elder Scrolls. Tamriel is full of deep and rich lore. Granted, most of ESO's lore is future-tense, but a good chunk can be applied to the current timeline -- much as in Star Wars: The Old Republic, my other editorial focus. Secondly, Elder Scrolls Online intends to keep the mechanics and the flavor of the franchise within an MMO setting. This includes a PvP system that pits three factions against each other. Although I usually have a take-it-or-leave-it approach to open-world PvP, I have always been fascinated by how three-faction systems work. Lastly, the community is passionate. I enjoy connecting with people who are looking to connect with each other and share their hopes for a game that hasn't even been released yet.

Those will be the three main focuses of this column. Let me tell you how it will work.

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The Elder Scrolls Online answers all your questions, assuming they're about lore

Betas, Fantasy, Lore, Previews, News Items, Community Q&A, The Elder Scrolls Online

Here's your lore.  There are giant spiders.  Kill them.  What else is relevant?
We're not kidding about that title. The latest set of answers for The Elder Scrolls Online's Ask Me Anything is full of lore. Spilling over with lore. Its lore cup runneth over. Do you want to know how old an elf has to be before he's actually old? 200-300 years is old. Want to know if there will be any Dragonborn running around a la Skyrim? Nope, and shouts are a thing of legend. It's all the lore you've wanted and were clearly not afraid to ask about.

There are some other answers in the mix as well. Players will have to guess about the abilities of their opponents in PvP to some extent, since the armor system will not allow you to guess at abilities by appearance. Players can also expect to find puzzles in the game rather than pure combat encounters, although no details are given. So while you'll find the most meat if you're looking for lore, even more system-focused players will find some relevant answers in the full set.

The Elder Scrolls Online gets a new trailer, Journey to Coldharbour

Fantasy, Trailers, Video, Lore, News Items, The Elder Scrolls Online

The Elder Scrolls Online gets a new trailer, Journey to Coldharbour
The Elder Scrolls Online team has a present just for you: a new trailer! ZeniMax just released Journey to Coldharbour, a video showing off some of the Oblivion plane where Molag Bal, the God of Schemes, makes his home. Lead Loremaster Lawrence Schick and Lead Writer Wynne McLaughlin explain that Molag Bal steals players' souls at the very beginning of the game, leaving players to track him down, figure out what makes their souls so desirable, and stop his wicked schemes.

Skip below the cut to feast your eyes on the new trailer.

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Play The Elder Scrolls Online at Gamescom this August

Fantasy, Events (Real-World), MMO Industry, New Titles, News Items, The Elder Scrolls Online

The Elder Scrolls Online concept art
Going to Gamescom this year? If so you can get your hands on a playable demo of The Elder Scrolls Online. ZeniMax is bringing its MMO fantasy opus to Cologne for Europe's largest gaming con from August 22nd through August 25th.

ZeniMax's website update says that Gamescom is its first Euro convention, but it's certainly not the last. Further details about TESO's 2013 event docket are forthcoming.

The Elder Scrolls Online's Matt Firor answers closed beta questions

Betas, Fantasy, Interviews, News Items, The Elder Scrolls Online

Screenshot -- The Elder Scrolls Online
The interwebs have been all aflutter because of the recently leaked video of The Elder Scrolls Online beta footage, and it's left many people clamoring for more beta details. Thankfully, ESO Game Director Matt Firor has stepped forth to provide just that. In a new interview, Firor didn't care to comment on the leak itself, but he was more than willing to answer a number of questions regarding the game's ongoing closed beta.

Firor states that the game's beta is progressing "very smoothly so far" and that the team is now "focusing more on the gameplay exerience" and "getting valuable feedback from beta testers." He goes on to explain that the current beta focus is on "moment-to-moment gameplay," including questing, combat, and the game's progression system. Also on the table are questions about the game's AI, the introduction of guilds, the importance of crafted gear, and of course, when the next round of beta invites will go out (spoiler alert: the answer is incredibly nonspecific). Regardless, there's probably some useful information to be found for ESO fans, so click on through the link below to check it out for yourself.

Learn about PvP in The Elder Scrolls Online's latest AMA

Fantasy, Game Mechanics, PvP, News Items, Community Q&A, The Elder Scrolls Online

ESO
The Elder Scrolls Online team waded through an AMA about PvP recently. Are you ready for some knowledge? Because we are so about to drop some.

Alliance Points will be tied to the PvP ranking system. Siege weapons can be obtained and created by anyone who has enough Alliance Points to purchase them; there are no other resources necessary to buy and deploy them. Players can effectively starve out an enemy area by depriving them of resources from surrounding lumber mills, farms, and mines. Seizing those resources before laying siege has a double advantage of also switching off various enemy patrols. Villages in Cyrodiil are Alliance-neutral, but if you control nearby keeps, you'll have NPC patrols in their surrounding villages and towns.

The team isn't quite ready to talk about some features like territory ownership perks and large team sizes. You can delve into full detail over on the official post.

First 20 minutes of Elder Scrolls Online gameplay leaked

Betas, Fantasy, Video, Contests, Game Mechanics, MMO Industry, New Titles, News Items, PvE, The Elder Scrolls Online

Elder Scrolls Online beta footage
Want an early look at the first 20 minutes of The Elder Scrolls Online? Get it while you can after the cut, as a lengthy snippet of leaked gameplay footage has made its way onto YouTube.

The clip shows off character creation, nine playable races, and a choice between three classes (Dragonknight, Sorcerer, and Templar). You can also see the UI, skill trees, and various quests at different points in the video. There's plenty of combat on display, too, both third- and first-person.

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The Elder Scrolls Online's latest Q&A talks phasing, PvP, and more

Fantasy, Game Mechanics, PvP, PvE, The Elder Scrolls Online

The Elder Scrolls Online's latest Q&A talks phasing, PvP, and more
The latest edition of The Elder Scrolls Online's Ask Us Anything series is live on the game's official website. In it, you'll find a focus on Cyrodiil and PvP, as the well as the answers to questions about fast travel and sweet rolls.

In terms of PvP, one thing to note is that zone level scaling will bump everyone up to max level (50). ZeniMax says that "you'll be able to remain competitive, but a true level 50 will have the advantage of having more skills and abilities than you."

There's also a bit of info on layers and channeling in TESO, including answers to questions about gameplay choices and how player actions will affect the ability to play with people who make different choices.

The Elder Scrolls Online answers more fan questions about combat

Fantasy, Game Mechanics, News Items, Community Q&A, The Elder Scrolls Online

Lizard-dogs don't care about game mechanics.  They just like snacking on your face.
How do you keep character skills interesting and relevant when you've only got six slots to equip them? According to the latest series of community answers for The Elder Scrolls Online, the key is what kind of abilities are relevant. The skills on those slots are meant to serve as utility rather than raw damage, with your main attacks serving as your primary means of doing damage. Although a few skills will have added damage under certain circumstances, that's not the overall goal.

Beyond that, the answers also address the issue of charging attacks and moving, which is both allowed and encouraged. Crowd control can be reliably broken out of with Stamina, but if your Stamina bar is low you can be caught and held for a while. You can also rest easy knowing that there will be no ammunition in the game, freeing archers from the tedious process of acquiring arrows at the worst possible time. Check out all of these answers and more in the full rundown.

PAX East 2013: Hands-on with The Elder Scrolls Online, round two

Betas, Fantasy, Classes, Events (Real-World), Game Mechanics, Previews, PvE, Opinion, Hands-On, Races, Hands-On (Massively's), Events (Massively's Coverage), The Elder Scrolls Online

Screenshot -- The Elder Scrolls Online
Last October, I paid a visit to the ZeniMax Online studios in Maryland in order to get some hands-on time with the studio's upcoming MMO, The Elder Scrolls Online. Well, today at PAX East I got to pay the lands of Tamriel a second visit to see how far the team has come since my first look at the game. Honestly, I was initially dreading writing this because I was sure that I wouldn't have anything to say that I hadn't said in my previous review, but thankfully, I was worried for nothing.

The game was hardly recognizable to me because of the sheer amount of attention that's been given to it since I first played it in its alpha stage last fall. Gone was the functional-but-barebones UI with which I was familiar; it's been replaced with a sleek, polished interface leaps and bounds above the (notoriously awful) interfaces seen in the single-player entries of the series. On top of that, I got my grubby paws on a different faction, swapping my Dunmer of the Ebonheart Pact for a Breton of the Daggerfall Covenant. After character creation (which, by the way, is insanely detailed with dozens of appearance sliders and customization options), I was dropped into Stros M'Kai, the starting zone for members of the Daggerfall Covenant. From there I was let loose to roam, explore, quest, and fight for a solid two hours.

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