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The Daily Grind

The Daily Grind: Should MMOs keep the gore on the down-low?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should MMOs keep the gore on the downlow
If there's one staple that MMOs share with other video games, it's that fighting tends to be a mostly bloodless and gore-free affair. Sure, sometimes a daring game might throw in blood fireworks that erupt in the air to signify that you're doing some damage, but you and your enemy will appear in model health until one of you keels over from invisible wounds.

Of course, as time progresses and technology gives us terrific marvels, there's the potential for games to start showing more and more wounds on our characters. It kind of reminds me how there used to be action figures with the main selling point that you could transform them into disfigured, gory versions as they took "battle damage."

What do you think? Should MMOs continue to keep combat gore on the down-low or have you had enough of these abstract, bloodless brawls?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What abilities do you find the most fun to use?

Culture, Game Mechanics, Opinion, The Daily Grind, Humor, Miscellaneous

The downside is that I wind up never having any energy left because I'm too busy rolling around like an acrobat.
Hitting 51 on my Scoundrel in Star Wars: The Old Republic meant getting what is probably the greatest ability ever, the ability to quickly roll forward. I absolutely love any sort of quick movement ability like that, especially rolls -- anything that lets me dart around the battlefield without being directly tied to combat. Being able to do so in Guild Wars 2 was one of my favorite parts of the game as a whole.

We've all got certain abilities that we just like making use of in MMOs. Sometimes they're not really beneficial to our builds, and sometimes they're not even all that useful, but darn it they're just plain fun to trigger. So what abilities do you find the most fun to use? Silly cosmetic tricks? Certain impressive storms of particle effects? Or are you just fond of abilities that work well from a mechanical standpoint with no concern for silly elements?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Does gamification stymie your roleplay?

Opinion, The Daily Grind, Roleplaying

Star Wars Galaxies - Corvette dungeon
Some colleagues and I were discussing roleplay in MMOs the other day, and the conversation briefly touched on our preferences for MMOs as games or MMOs as virtual worlds. One of my co-workers explained that mass gamification and an inability to affect the world or other players isn't a detriment to his roleplay because it's private and personal, whereas I find myself roleplaying much less than I used to because my actions can't affect anyone or anything in most current MMOs.

What about you, Massively readers? Does gamification stymie your roleplay?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Which game has the best taverns?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Which game has the best taverns
I love me a good tavern in an MMO. Taverns are so iconic to fantasy games and literature, being a place where adventures begin, fellowship is begun, and a respite is enjoyed. In MMOs, they're usually wonderfully detailed buildings that are perfect for roleplay, a quick stop to sell some loot, or even the odd quest or two.

Pretty much every fantasy MMO has them (and some of the non-fantasy ones as well). I think they make the world feel more lived in; a tavern is pretty much a home-away-from-home for the world-traveled adventurer, after all. Lord of the Rings Online has some of my favorite watering holes in plenty of varieties, especially the newer ones in Rohan.

If you're partial to taverns too, which game do you think has the best ones?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Are there games you would play if you could skip to the end?

Culture, Game Mechanics, Endgame, Opinion, The Daily Grind, Miscellaneous

All right, they just released this gear, that probably shouldn't get handed out at the front door.
Most of the time I can't really recommend starting new in Final Fantasy XI, which is a shame. It's not that the game is bad, nor is it lacking in things to do once you're at the level cap. No, it's just painful to get to the level cap. If you could somehow skip months of tedious leveling and just get straight to the broad and varied endgame, you would be set. Which sounds dangerously close to an endorsement for leveling services, but that's not the point.

We all have games that we like, but not enough to fully commit to in terms of leveling. Some of these are games that are great at the cap, but we'll never see them. Of course, some would argue that if you're not willing to put in the work to level, you're not going to be willing to play the game at the top either. So are there games you would play if you could skip straight to the end of the leveling game? Or would that defeat some of your attraction to MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do sandboxes overwhelm you?

Game Mechanics, MMO Industry, Opinion, The Daily Grind, Miscellaneous, Sandbox

Glitch
You've probably heard of the paradox of choice, the idea that the human brain can't really process more than a dozen or so choices at a time under certain circumstances. We get overwhelmed by too many choices, and sometimes we withdraw from choosing altogether. It's not always true -- Ben and Jerry's offers over a hundred flavors and seems to do just fine -- but I wonder whether it's the reason that some MMO gamers just do not get sandboxes.

An MMO sandbox dumps you in and is indifferent to what you do next. It won't hold your hand; it won't tell you where to go, what to be, or how to progress. In short, it presents hundreds of choices to you with no guidance and sometimes no context. I love this style of game, but given the sandbox struggles of the past few years, I admit it's potentially a problem. Glitch, for example, shut down in part because players, according to the devs, just didn't know what to do. And how many times have I read that someone quit Skyrim because he'd finished the main questline and thought it was over?

But then I'll bump into a blog about how someone spent 300 hours collecting all the cheese in Skyrim to build cheese mountain. Clearly, this problem is not universal.

So are you also building cheese mountain? Or do sandboxes overwhelm you with too many choices?


Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Which classes would you like to see in Neverwinter?

Fantasy, Classes, MMO Industry, New Titles, PvE, Opinion, Free-to-Play, The Daily Grind, Neverwinter

Neverwinter Control Wizard
I haven't dipped a toe into the Neverwinter pool yet, but I'm doing a bit of preliminary research for some potential playtime this weekend. One of the things that I'm finding is that the game's class roster is a bit light on, well, classes. Specifically, there are five to start with, which seems somewhat spartan for a title based on Dungeons and Dragons.

Notably absent is my preferred ranged DPS. There's the Control Wizard, of course, and he sounds mighty interesting, but the Neverwinter wiki says his primary role is crowd-control. What about you, Neverwinter players? What sorts of classes would you like to see available in the future?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you avoid 'evil' classes?

Classes, Culture, Opinion, The Daily Grind

The Daily Grind Do you avoid 'evil' classes
Having started to play a Necromancer in Guild Wars 2 lately, I've been thinking about how odd it is that some MMO classes are kind of, well, evil. Or at least really, really gross, unless you think that playing with corpses is something a normal, well-adjusted citizen does. Summoning zombies, consorting with demons, even stealing from others -- sometimes our classes do unsavory activities. One could even call them... evil.

Perhaps this depends on the morality of the beholder, but I know that I've spoken to players from time to time who just don't pick classes that can be construed as evil even if they're using their corpse-exploding habits for the greater good. Usually it just doesn't fit in with their perception of what a hero is, and that is that.

What about you? Do you avoid "evil" classes, are you attracted to them, or do you not think about it one way or the other?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What was the worst guild meltdown you've ever seen?

Culture, Guilds, Opinion, The Daily Grind, Miscellaneous

For the record, if every guild you're involved with ends in a free-for-all PvP match, you might want to just stop joining guilds.
Guilds break up. Just like bands, it's a sad reality. Sometimes they just slowly drift apart because some people are leaving The Secret World and other members are developing differing interests, so the guild shuts down with no animosity. Other times the shutdown is accompanied by an explosion of drama so profound that you'd swear you were undergoing multiple simultaneous divorces instead of just dissolving a gathering of EverQuest II players. There is GM intervention, there are angry phone calls, in extreme cases there may even be bricks thrown through windows.

At the time, they're not fun to watch. But those horrible drama-filled guild demolitions do at least make for entertaining stories after the fact. So today we ask you: What was the worst guild meltdown you've ever seen? Were you involved in it or were you just an observer? In retrospect, was everyone blowing things out of proportion or blowing things far out of proportion?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What plugin(s) can you not live without?

Fantasy, Lord of the Rings Online, Game Mechanics, MMO Industry, Opinion, Free-to-Play, The Daily Grind

Lord of the Rings Online - UI with TonicBars
I recently returned to Lord of the Rings Online, and one of the first things I did after reinstalling was hunt down all the old plugins I had a couple of years ago. Some are more important than others, but one is basically indispensable.

Without TonicBars, the LotRO interface is a horrific jumble of 27,000 hotbars and 127,000 abilities, but with TonicBars these abilities are kept neatly off my screen until I roll over the appropriate button and unfurl the underlying bar. You can also configure the plugin to display a hotbar only when various gameplay conditions are met, like, say, your health dropping below a certain percentage.

So that's my indispensable add-on. What's yours?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Are subscriptions worth it any more?

Business Models, Culture, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Buy-to-Play

The Daily Grind Are subscriptions worth it any more
It's amazing to me how quickly the MMO industry (at least in the west) went from being dominated by a subscription model to adopting free-to-play nearly across the board. In just a couple of short years, the hold that subs had over us was broken and players were free to sample way more MMOs for no money down than they ever could.

It's also amazing to me how this movement has turned my general acceptance of subscriptions into somewhat of a dealbreaker. When I went back to World of Warcraft for a 10-day free trial a few weeks ago, the looming thought that this game would require a subscription to continue deeply influenced my enjoyment of it or interest in pursuing it past those 10 days. I had to ask myself the question, "Does this MMO offer something above and beyond what I can get elsewhere for free or a one-time purchase?" And I felt like the answer was "no."

Subs aren't dead, of course, and they certainly have their attractive aspects (cutting through F2P red tape and getting exclusive benefits, for example). I like having the option to sub, but I no longer like being tied down by one. So what say you? Are subscriptions worth it any more?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What frustrates you about official game sites?

Culture, MMO Industry, Opinion, The Daily Grind, Humor, Miscellaneous

For the record, screenshots are under the community header.  Which doesn't make a lick of sense.
Working at Massively has given me several years to gain an appreciation for official game sites done properly. You wouldn't think that putting together a website for a game that's already online would be the difficult part, but apparently it is. EverQuest II and Lord of the Rings Online both hide their screenshot galleries in unrelated headers. Final Fantasy XIV doesn't link to the official forum from the main page. And this isn't even discussing sites with auto-playing videos or Flash elements preventing you from interacting with the site normally.

Pretty much every MMO requires you to go through the official site on a semi-regular basis, which means that any minor problems start to become continual irritations given enough time. So what frustrates you about official game sites? Wonky graphic placement? Poor font choices? Too many separate logins? For that matter, what official game sites do you think have pretty much gotten the formula correct?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Has an MMO ever implemented your idea?

Game Mechanics, MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous, Player-Generated Content

City of Steam
Earlier this month, Massively's MJ sat down with the City of Steam devs and discovered that you, the Massively readers, had actually influenced one of the game mechanics. Wrote MJ,
There is one new feature that was put into game specifically because of Massively fans: jumping! That's right. You made it clear you wanted jumping in game, and the devs listened. Who says you don't have the power to change things?
Leaving aside the implication that we spent one of our precious wishes on jumping, I thought this was really cool, and I tried to think of other examples of players coming up with amazing (or not) design ideas that were subsequently implemented in a game. I can think of certain demands that were met in classic MMOs. World of Warcraft is infamous for implementing the most popular player mods as official features, and in more recent news, there are Guild Wars 2's efforts to split reset times for different continents after much player protest.

How about you? Has an MMO ever implemented your idea or the ideas of a fellow player?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Will Helm's Deep bring you back to LotRO?

Fantasy, Lord of the Rings Online, Expansions, MMO Industry, Opinion, Free-to-Play, The Daily Grind

Legolas and Gimli at Helm's Deep by John HoweLord of the Rings Online is one of those MMOs, at least for me. You know the ones I mean. They're great games for the most part, but for whatever reason you've quit and returned and quit and returned to them more times than you can count.

With yesterday's announcement of the forthcoming Helm's Deep expansion, I'm finding it harder than ever to keep to my pledge of staying away from Turbine's Middle-earth.

What about you, morning crew? Assuming you're a LotRO expatriate, will Helm's Deep bring you back?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: How important is endgame progression to you?

Culture, Endgame, Opinion, The Daily Grind, Miscellaneous

The Daily Grind How important is endgame progression to you
For some players, the real meat of an MMORPG begins when you don't have any more pesky levels to worry about. Leveling is training, but using all that training to clear through the hardest content in the game is what you signed up for. Whether it's in World of Warcraft or Guild Wars 2, these players feel that the real push is to have the best possible gear and optimize your character specialties.

For other players, the endgame is just an addition, sometimes even an unwelcome one. Having the best gear or the best build is nice, but it's not worth pursuing at the detriment of your enjoyment. Far better to just do dailies in Star Wars: The Old Republic or level a new character in Champions Online. These players can be just as dedicated to the game, but they just don't care for the endgame push.

So which category do you lean toward? Is the progression track at the top what you live for, or is it just a distraction? How important is endgame progression to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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