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The Daily Grind

The Daily Grind: Should weather systems impact gameplay?

Culture, Game Mechanics, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should weather systems impact gameplay
We've talked about weather systems and day/night cycles before, although generally MMOs and gamers seem to think of them mostly as cosmetic features that are fine to have as long as they don't get in the way. But what if they do get in the way? What if weather actually has an impact on your character and the game world?

What if a pass got snowed in so that you couldn't reach a certain area? What if whiteout conditions kept you from seeing that face-eating monster 10 feet away? What if wind gave your character an extra bounce in his or her step if it came from behind or actually slowed you down if you were facing into it? What if lakes dried up in drought or lightning could strike metal objects (like, um, your plate mail)? Would it be more immersive for you or just more annoying?

Seeing as most of the potential ways that weather could interact with us are negative, this might be a silly question. Still, I'm putting it out there: Should weather systems impact gameplay, and if so, how?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you like getting email updates regarding MMOs?

Culture, Opinion, The Daily Grind, Humor, Miscellaneous

I seriously don't care about Nightmare Mode Anything.
Yesterday morning I received an email from Star Wars: The Old Republic to let me know that the latest game patch went live and I should totally play and check it out. Which is kind of pointless, because I have been playing. I didn't stop playing. Playing has been happening consistently the whole time. The mail shares a space in the same folder I reserve for mails like the ones from EVE Online urging me to come back after playing for one month seven years ago.

Admittedly, working for this site means that there are very few bits of MMO information that don't manage to hit our ears at some point. But are these mails ever received with any real joy or interest? I ask you, dear readers: Do you like getting email updates regarding MMOs? Or would you prefer that games of all stripes stop pestering you and let you play what and when you want?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Should mounts do something other than transport?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Should mounts do something other than transport
While I'm totally rocking the minivan these days (no, I was never cool), I actually love my car. It's not just an object that transports me from point A to B; it's a mobile base of operation. It has hookups for my gadgets, diaper bags, DVD players, and so on. It's home away from home, as it should be.

What about our mounts in MMOs? Most of them do nothing other than give us a nice increase in speed, with a select few granting us a pilot's license and clearing us for flight. But do they have functions other than just transporting us? Once in a while I read about a mount that allows you to pick up passengers, or one that offers a vending service, or even one that fights alongside of you.

What do you think? Should mounts do something other than just transport, and if so, what?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: How do you socialize in MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

Saying that the only merit of MMOs is getting a huge group to kill a dragon is like saying that the only merit of books is as paperweights.
I had a friend once in World of Warcraft who had never taken part in a single dungeon. She knew she wasn't geared very well and hadn't built a very solid character, and she didn't feel like dragging others down. She focused instead on socializing through roleplaying and helping out lower-level players with extra money. That was fun for her, far more so than trying to force herself into the raiding endgame, and it was something she just couldn't do in a single-player environment.

For some people, being social in an MMO means doing group content or nothing. For others, being social means putting on a musical performance in Lord of the Rings Online even while you prefer to solo rather than group to clear content. So what about you? How do you like to socialize in MMOs? Is it strictly through content, other activities, or a mixture of both?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: How do you define MMOFPS?

MMO Industry, New Titles, Opinion, The Daily Grind, MMOFPS

Battleground Europe is an MMOFPS
The Massively chat room was the setting for an interesting discussion about MMO definitions recently. And, as often happens, said discussion ended up inspiring a Daily Grind. This one here, in fact. We were talking about the term MMOFPS and more specifically, the definition of it. It's one of those thorny, subjective things quite like MMORPG or even MMO, and all of the people participating in the discussion had different takes on it.

So, for today's Daily Grind, we're asking you to weigh in. What specifically makes an MMOFPS an MMOFPS as opposed to an MMO shooter or more simply, an online shooter?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do other players exist in the game?

Culture, Lore, Opinion, The Daily Grind, Miscellaneous

The Daily Grind Do other players exist in the game
First things first: Nobody's suggesting that you're hallucinating all of the other players in what is actually a single-player game. While that might make for an interesting albeit quite specific movie, that's not the scenario I'm contemplating today.

Instead, I started wondering if, within the context of the game, its NPCs, and its lore, do other players actually exist? Your character is widely acknowledged as existing by every quest-giver out there. You are the hero, after all. Unless the world is full of scam artists, you're the only person who needs to save the princess and escort the prince, and once that's done, the world shouldn't need rescuing more than once.

But is there evidence that other players are acknowledged by NPCs? Does anyone notice that there are a million other heroes running around too? Or is the game so focused on making you feel like you're the center of the universe that it engages in a blanket denial that there might be other axe-toting do-gooders out there? Am I going mad? Probably.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: How far in advance will you get excited about a game?

Culture, New Titles, Opinion, The Daily Grind, Miscellaneous

The robots didn't make me love the game, but they did help seal the deal.
Following WildStar since its first cinematic trailer way back when has been an interesting experience, partly because I've been so consistently lucky. I started following the game when we knew virtually nothing, and for all I knew then it could easily have turned out to be a game I'd never willingly play. That hasn't been the case, but the earlier you get on board with a game, the more your enthusiasm consists of a thin hope and some vague notions.

Of course, Kickstarter projects are based almost entirely on you being a fan without ever playing the game. But for some people, following a game that's only been announced is setting yourself up for disappointment. So how far in advance will you get excited about a game? Do you get psyched from developer diaries and early screenshots, or do you wait until you play a beta build and find out the game is fun?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Have MMOs gone as far as they can go?

Game Mechanics, MMO Industry, Opinion, The Daily Grind

Mirror's Edge - Don't look down
Do you ever feel like MMOs have gone as far as they can go? I don't mean to be a downer, especially on a Monday, but occasionally I'll play a single-player title that knocks my socks off and -- as an incurable MMO fan -- the first thing I think of is could/should this be made into an MMO? And usually the answer to that question is no, it can't be done because of technical limitations, latency, or lack of gamer interest.

Over the weekend I played Mirror's Edge, a first-person platforming thing that I missed way back in 2009. I fell in love with the free-running, the expansive environments, and the vertigo-inducing perspectives and I realized, sadly, that all of those things and many more simply aren't in the cards for MMOs. I know that not everything has to be an MMO, but I'd love to experience Mirror's Edge with a persistent world behind it, as well as share it with my MMO-playing buddies.

What about you, Massively readers? Do you think MMOs have gone as far as they can go, or do you think we're in store for anything new and exciting beyond continual refinements to the existing formula?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you subscribe for loyalty bonuses?

Business Models, Culture, Opinion, Free-to-Play, The Daily Grind, Miscellaneous, Subscription

The Daily Grind Do you subscribe for loyalty bonuses
Just because a game labels itself free-to-play doesn't mean that it lacks the option to subscribe. In fact, many so-called F2P titles offer a hybrid business model that seeks to attract the bees with the free honey and convince them to eventually rent out a spot on the honeycomb.

As a frugal eagle, I don't like to subscribe if I can help it. Yet once in a while I do, either to support the game or (far more likely) to nab some of those sweet loyalty bonuses that subscribers get. Whether it's extra currency, boosts, cosmetic items, or that fancy forum title that makes me the envy of absolutely no one, subscription has its perks.

So do you subscribe to an MMO to enjoy those extra frills? Are you eager to see what the next round of veteran rewards will give to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What's your ideal group size?

Culture, Endgame, Opinion, The Daily Grind, Miscellaneous

Triple troll team time!
World of Warcraft is introducing flexible raids soon, allowing you to experience major content with any size of group that you want. Assuming, of course, that you want to experience that content with at least nine other people. The flexibility is nice, but it doesn't allow you to run with any group size that you want.

But maybe that isn't an issue for you in the slightest. Maybe your ideal group size is a dozen people. Perhaps you'd prefer five people along with you, or seven, or just two. City of Heroes scaled most content to group size no matter what, asking players to bring as many people along as they liked and not worry about having too many or too few.

So let's throw the question over to you, dear readers. What's your ideal group size? Are you happiest in small groups, pairs, large groups, or massive onslaughts whose numbers block out the sun?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What must E3 deliver to MMO fans this year?

Business Models, MMO Industry, Opinion, Massively Meta, The Daily Grind, Events (Massively's Coverage), Community Q&A, Miscellaneous

E3 Map
The 2013 Electronic Entertainment Expo kicks off next week, and Massively will be on the show floor feeding opinions and news and videos back to you this year as every year. Our lineup is more than respectable when it comes to upcoming MMOs; we'll be looking at blockbuster MMOs like The Elder Scrolls Online, WildStar, ArcheAge, and Final Fantasy XIV as well as up-and-comers like HEX and Black Gold, just to name a few.

But even with a full roster of games to preview, I've worried the last few years that E3 is being eclipsed, at least for MMO fans, by more player-friendly and MMO-friendly venues like PAX. What do you guys think -- am I wrong? What must E3 deliver to MMO fans specifically this year to seem more like a chance for the industry to showcase games in one convenient location and less like an advertising platform for the biggest companies as they trample each other with hype?

Bonus question: What, above all else, do you want Massively's attendees to focus on at E3 this year?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you aim for beta tester rewards?

Betas, Historical, MMO Industry, New Titles, Opinion, War, Free-to-Play, The Daily Grind, World of Warplanes

The Daily Grind - Do you aim for beta tester rewards?
So, World of Warplanes is apparently gearing up for open beta, and I'm kicking myself for sitting on an alpha tester account that I've had for over a year. Why? Well because Wargaming.net is going to be giving away some sort of spiffy exclusive aircraft to beta testers.

The catch is that you need to log 700 beta battles to qualify, and even if I were to somehow average 10 per day, it would take me... let's see, 700, divide by 10... 70! days to get there. Now, free-to-play open betas do tend to go on for-frickin'-ever, so maybe I have a chance.

In any case, The Daily Grind isn't about my first world problems, it's about you and yours. So, do you aim for beta tester rewards, or do you just try to do your part to make the game better?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What was the best year for MMOs?

Culture, Opinion, The Daily Grind, Miscellaneous

The Daily Grind What was the best year for MMOs
Some time ago I became frustrated that I couldn't find a comprehensive timeline of when MMO launches and expansions happened, so I decided to make one myself. I've always been fascinated with the overall unfolding of history across this genre, and I've also wondered one important question that comes from such examination: What was the best year for MMOs?

There are definitely some years that have seen more releases than others, but maybe the answer to that question doesn't lie in sheer numbers. Perhaps it's in quality or significance. Was the best year 1997, when Ultima Online came out and really put MMOs on the map? Or was it perhaps 2004 with its incredible trio of City of Heroes, World of Warcraft, and EverQuest II? Would you say that 2009 was significant, as DDO ushered in a wave of sub-to-F2P conversions? I think there's even a good case to be made for 2012, what with its large amount of high-quality releases.

But this isn't about what I think; The Daily Grind is about your opinion. If you had to pick the absolute best year for MMOs, what year would that be?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Would you get married in-game if you could?

Culture, Opinion, The Daily Grind, Miscellaneous

It's not exactly subtlety, I admit.
In-game marriages are largely a thing of the past. Outside of outliers like RIFT, MapleStory and Final Fantasy XIV, most games don't and won't feature the option to tie the knot inside your game of choice. Which might be seen as a bit sad, but it also raises the question of whether or not you'd use the feature even if it were available.

Maybe you enjoy roleplaying, maybe you want to have a tongue-in-cheek ceremony, or maybe you play with your spouse and want to be married on multiple levels. Or maybe you think the idea of being pretend married in a pretend game is kind of hopelessly silly to begin with. So today we ask -- if you had the option of getting married in your game of choice, would you take advantage of it? Or do you think it's more or less the apex of unnecessary fluff features in games?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: How's your Windows 8 gaming experience?

Opinion, The Daily Grind

This Win 8 screen makes me nervous
We don't often use The Daily Grind to ask the community for advice, but hey, what the heck. I've got to upgrade to Windows 8 for a non-gaming application, and I'm trying to decide whether to roll the dice and do it on my primary (i.e., gaming) desktop or relegate the new OS and the problem child app to one of my less desirable but more expendable PCs.

My hesitation stems from a substantial backlog of Steam games, both new and old, that may or may not function under Windows 8. I'm also curious if anyone has any experience running AAA MMOs like DC Universe Online, Star Wars: The Old Republic, TERA, and others on Windows 8. And no, this isn't a Windows-8-sucks thread, at least from my perspective, it's more of an informal poll.

So, in a nutshell, how has your Windows 8 gaming experience been thus far? Has everything gone swimmingly or have you had any issues?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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