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The Daily Grind

The Daily Grind: Do you defend your favorite MMO?

Fantasy, Culture, MMO Industry, Opinion, The Daily Grind, The Elder Scrolls Online

I think I'm getting old, because there was a time when I'd wade into a forum discussion about my favorite MMO and defend it to the death against all comers. I still catch myself doing that on occasion, but said occasions are getting rarer. The passion hasn't gone anywhere, but I'd rather just go play it than argue about it, you know?

What about you, Massively readers? Do you defend your favorite MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Leaderboard: Is TERA's expansion tempting you to play?

Fantasy, Expansions, MMO Industry, Opinion, The Daily Grind, TERA

I haven't played TERA in a long while. I always to meant to give it more of a shot, but for whatever reason it's never worked out. On the heels of En Masse's first expansion announcement, I'm thinking about it again, though it's going to take some doing to pry me away from ArcheAge.

What about you, Massively readers? Is TERA's Fate of Arun expansion tempting you to play? Vote after the cut!

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The Daily Grind: What's the creepiest MMO locale?

Culture, Opinion, The Daily Grind, Miscellaneous

tsw
Sorry, Halloween's heavy on the mind this week, and as I await the Great Pumpkin's return, I have been seeking out the scariest and most unsettling places in MMOs. Naturally, I found most of them in The Secret World.

Probably one of the most creepy places in TSW is the kindergarten in Savage Coast. You can't go into it and there's no explanation given about it, but when you're near it you hear garbled children's voices and off-key kid music playing. Plus, there are dead zombies draped all over its front yard. Nothing good could have happened there. And I don't want to know what did.

In the spirit of the season, what do you think is the most creepy MMO locale and why?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Are you looking forward to The Crew?

Real-Life, Game Mechanics, MMO Industry, New Titles, PvP, The Daily Grind, Races

I can't wait for Ubisoft's upcoming open world racer called The Crew. I'm not convinced that it's an MMO, but it looks like a nifty combination of online action RPG mechanics and arcade-style driving. And hey, I liked Test Drive Unlimited as well as its sequel, so it's not like I'm hard to please when it comes to car games!

What about you, Massively readers? Are you interested in The Crew, or is it outside your gaming wheelhouse?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you like beefcake avatars?

Super-hero, Classes, Culture, MMO Industry, Opinion, The Daily Grind, Marvel Heroes

Marvel Heroes' new Juggernaut character sounded intriguing. Then I got a look at him and he went from probable purchase to lol-no-way!

Despite the intriguing momentum mechanic and the appeal of smashing everything in sight, I really can't stand beefcake character models. It's not just an MMO thing either. I find Gears of War unintentionally funny due to how absurd its cast looks, and Batvillain Bane is one of the silliest comic book baddies I've ever seen.

What about you, Massively readers? Do you like beefcake avatars, or do you laugh and steer clear like I do?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What's your favorite piece of MMO swag?

MMO Industry, Opinion, Massively Meta, The Daily Grind, Miscellaneous

WoW
A Reddit thread posted by curious swag-mongers working for indie MMO hopeful Das Tal inspired today's question: What's your favorite piece of MMO swag?

Me, I have a few pieces that I've kept. Some cloth maps and cards from Ultima Online. All the paper maps from City of Heroes. A couple of World of Warcraft stuffies, though admittedly I've let the kids maul them. I'm not super sentimental with my stuff, but even I have a few trinkets I decided to hang onto over the years.

What about you folks? What's your favorite piece of MMO swag?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What are you doing for MMO Halloween?

Culture, Events (In-Game), Opinion, The Daily Grind, Miscellaneous

Ah... don't you just love this time of year: Pumpkin spice pepper spray, eternally uneaten Charlston Chews, and decaying tree dandruff everywhere. And in many of our MMOs, spooky festivities and events have arisen to mark the passage of Halloween.

So what are you doing for Halloween in-game this year? There's a lot going on, but I'm most excited to be jumping back into my favorite haunted berth, The Secret World, and exploring a brand-new seasonal questline with friends. Of course, every day in TSW is Halloween, but this time of year it's more so than ever!

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Where did all the MMO bars go?

Culture, Game Mechanics, MMO Industry, Massively Meta, The Daily Grind, Roleplaying, Miscellaneous

SWTOR
No, not those bars. The fun kind of bars.

Massively reader Serrenity recently posted a provocative comment lamenting the loss of gathering places in MMORPGs: "Why aren't there many bars in games anymore? There's virtually no communal space. In capital cities everything has a numbers-related function -- learn to craft, spend money, repair your gear, auction, etc. [...] Everything is purely functional in games, without any 'flavor,' to the point of being the digital equivalent of getting socks for Christmas."

And Serrenity is right. Many MMOs don't have bars or taverns or cantinas anymore, and those that do usually fail to imbue them with a purpose, but it wasn't always that way, so why and how did it happen? Where did all the bars go, and do we need them back?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What's the best SWTOR class story?

Sci-Fi, Game Mechanics, MMO Industry, Opinion, The Daily Grind, Star Wars: The Old Republic

Star Wars: The Old Republic's class story leveling promotion is currently underway, and it seems like a good time to focus on the so-called fourth pillar of MMOs for this morning's Daily Grind.

Assuming you've completed all eight arcs, which story is your favorite? If you haven't completed all eight, there will probably be spoilers in the comments, so steer clear if you like to be surprised.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Do you prefer a traditional MMO?

Culture, Opinion, The Daily Grind, Miscellaneous

eq2
Last week in a comment in Global Chat, reader Comradestanimir stated, "I may be the only person alive who still likes the traditional MMO. All these attempts to 'innovate' just end up with contrived crap."

As a player of both newer and older MMOs, I found myself agreeing with this statement to a point. I like the older hotbar, tab-targeting combat versus most of the "action" combat seen today. It is still really enjoyable for me to vacuum up a bunch of quests from a hub and knock them out. I think that we've had a lot of great ideas in the past that could be updated to realize their full potential instead of having to dismiss them outright due to age.

Do you prefer a traditional MMO? Have you felt at odds with the vocal community on this if so?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Would you spend money in an MMO for your guild?

Business Models, Culture, Game Mechanics, Guilds, MMO Industry, PvP, Opinion, Massively Meta, The Daily Grind, Miscellaneous

Image courtesy of Joystiq
A recent Gamasutra piece chronicled a monetization design consultant's journey into what he calls a "social elder game." Author Ethan Levy participated in multiple high-end, time-limited guild-vs.-guild events in an unnamed online game to see just how much guild members would need to pay out to keep their guild competitive. Hundreds of dollars later, he was able to push his guild into the top 100 to receive what he called "B tier" gear. In fact, he estimated that the top 100 guilds spent between $85,000 and $100,000 -- just on that one event.

I'm willing to give my guildies a lot of things -- Steam games, a spot on my couch, my old video card, thesis proofreading -- but I wouldn't drop that kind of money just to make us competitive in a video game, especially if I felt a studio was being exploitative with its "social elder game." Would you? Would you spend money in an MMO for your guild? How much?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Which MMO has the best fishing?

Fantasy, Game Mechanics, MMO Industry, Opinion, The Daily Grind, ArcheAge, Sandbox

I've always liked fishing in MMOs. Funnily enough I don't care for meatspace fishing all that much, but sitting on a virtual dock reeling in catch after catch never gets old.

ArcheAge has taken my appreciation for MMO fishing to a whole other level, though. I'm still fairly newbish at it, but I did land my first successful sport catch the other day, and it's a ton of fun to go cruising around the ocean looking for telltale flocks of birds before chumming up the water and settling in for a lengthy battle with a sturgeon.

What about you, MMO fishing connoisseurs? Which game does it best?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What's your favorite SWTOR class ship?

Sci-Fi, Classes, MMO Industry, PvE, Opinion, The Daily Grind, Star Wars: The Old Republic

I've been dabbling in Star Wars: The Old Republic lately. I know, I know, but 12x experience plus Star Wars equals a re-sub. Anyway, I've gotten another couple of class stories out of the way, and thus have been exposed to another couple of class spaceships.

Thus far the Bounty Hunter's craft is my favorite, but I've still got the Inquisitor's to see before I can crown the best SWTOR spaceship. What about you, Massively readers? What's your favorite SWTOR ride?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: What advice would you give as a gamer to a developer?

Culture, Opinion, The Daily Grind, Miscellaneous

turbine
Communication between developers and gamers isn't always as simple as a one-on-one chat. The devs have an enormous microphone that gamers can't help but hear, but they also have everything they say scrutinized and analyzed past the point of helpfulness. Gamers, on the other hand, can only shout into the wind and hope that their voice rises above the rest of the mob to be heard by a studio team.

But let's pretend that today, all of the MMO devs in the world are in an audience and you are up on stage with the mic. What advice would you give them? What would you want devs to know if they were really listening to you?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Daily Grind: Would you play an all-endgame MMO?

Culture, Game Mechanics, MMO Industry, Endgame, Opinion, The Daily Grind, Miscellaneous, Dungeons

I'm hard on MMOs with endgames, especially endgames that focus on a single repetitive activity. The problem isn't so much what that activity is but that MMOs spend so much time making you do something else before you can get to that activity -- instead of just letting you just do that presumably ideal and fun activity from the start. That's prompted some clever players to wonder, why not just make an all-endgame -- an all-raiding -- MMO?

To be clear, I'm not talking about sandboxes or persistent PvP games that can be perceived as entirely endgame. I'm talking about a classic themepark experience with the levels and questing ripped out -- just endgame dungeons and raids, pure PvE group challenge, from the moment you log in to the moment you log out. If raiding really is about the challenge and the thrill of big group PvE, such a game would be welcomed by hardcore raiders... right?

And more importantly: Would you play it?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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