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The Anvil of Crom

The Anvil of Crom: Quality-of-life improvements for 2012

Fantasy, Age of Conan, Game mechanics, Lore, MMO industry, Opinion, Free-to-play, The Anvil of Crom

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This week's Anvil of Crom took a bit of thought because honestly, I haven't felt very motivated to play lately. It's one part burnout and two parts wandering eye, as there are a lot of MMOs out there that I keep hoping Age of Conan will emulate in the interests of becoming a more complete game.

It's certainly not a bad game as is; I've been traveling Hyboria for four years now (and writing about it for two), and you don't do that with titles you have to force yourself to play. Like most things, though, AoC could be better.

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The Anvil of Crom: Greatest hits vol. 2011

Fantasy, Age of Conan, Game mechanics, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
By Crom! Can you believe we've made it through another year? Well, almost, at any rate. Technically there are a few days left in 2011, but as I'll be taking some of them off for the purposes of gaining weight and opening presents, it seems like as good a time as any to do a little recapping.

Saying that 2011 was a big year for Age of Conan probably qualifies as severe understatement rather than simply understatement. The big news, of course, was the Unchained free-to-play conversion, but that was really just the tip of the gigantic Hyborian iceberg. Join me after the break for my top seven Anvil of Crom issues from the past year.

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The Anvil of Crom: The winter of our discontent

Fantasy, Age of Conan, MMO industry, Patches, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
Well, winter isn't just coming, folks -- it's here. And it's not one of those balmy south Florida winters when the temperature rarely drops below 50 degrees. No, this is a blustering Cimmerian winter, complete with hard freezes, winds of change, and dare I say a little Hoth-like chill in the air.

Age of Conan's 3.1 patch rolled out to the live servers a few days ago, and along with all the Dreamworld tweaks, it also brought a decent helping of bugs and general discontent. Join me after the cut for a deeper look.

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The Anvil of Crom: Thanksgiving leftovers and what's new in Hyboria

Fantasy, Age of Conan, Game mechanics, Interviews, MMO industry, Patches, News items, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man banner
What's up, Age of Conan fans? Hopefully all of you had an overindulgent Thanksgiving (I'm picturing clusters of barbarians hunched around roaring campfires, gnawing the blackened meat off the bones of whatever game animal happened to pass by).

For my part, I spent the last couple of days avoiding work, gaining weight, and catching up on recent news from Funcom's Hyboria. I've been a bit distracted with various online shooters lately, but I always find myself coming back to AoC because of its unique fantasy world and rough-and-tumble themepark mechanics. Join me after the break for a few recent tidbits that piqued my interest.

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The Anvil of Crom: Celebrating the selfless gamer

Fantasy, Age of Conan, Culture, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom - angry man header
Oh sh... it's time for another installment of Massively's Anvil of Crom! If I sound a bit harried, it's because there's simply not enough time in the day for all the gaming goodness going on lately. Whether we're talking about the MMO space where I'm currently dabbling in AoC, DC Universe Online, EverQuest II, and Global Agenda, or the single-player smorgasbords of Arkham City, Uncharted 3, and Skyrim, sometimes it sucks to be an adult with responsibilities!

Those "sometimes" are usually during the pre-Christmas release window when game publishers all get together and decide to make our entertainment lives miserable by releasing 35 badass titles at once. Hello geniuses, how's about we stagger the badassery throughout the year; you'll still be rolling in money and your customers won't be rushing through one title to get to the next.

Anyway, I'm continually on the lookout for interesting tidbits from Funcom's Hyboria, and over the past couple of weeks I've been struck by a noticeable uptick in what I'm going to call the quality community. Since AoC's 2008 launch, the game's community has been alternately awful and tolerable, and whether that's because of the game's mature rating (and the immature people it attracts) or some other factor, it's been a rare occasion when I've had cause to highlight the nice folk.

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The Anvil of Crom: A four-month F2P report card

Fantasy, Age of Conan, Business models, MMO industry, Opinion, Free-to-play, The Anvil of Crom

The Anvil of Crom angry man banner
Greetings barbaric faithful, and welcome to another installment of the Anvil of Crom. In between bouts of getting frustrated with the Isle of the Iron Statues dungeon this week (I know, I know, it's sooooo easy, and how bad can I be if I have trouble with it?!), I've been giving a fair amount of thought to Age of Conan's free-to-play experiment.

It's been nearly four months since the devs rolled out the freemium Unchained patch, and that's ample time for me to have formed a few opinions (and to have revised a few others). Join me after the cut for some discussion on what works, what doesn't, and what I hope to see going forward.

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The Anvil of Crom: Can AoC survive The Old Republic?

Fantasy, Age of Conan, MMO industry, Opinion, Free-to-play, Star Wars: The Old Republic, The Anvil of Crom

Age of Conan - The Anvil of Crom banner
Can Age of Conan survive the onrushing BioWare MMO apocalypse?

That's a fair question, and if you've been playing AoC lately, or really any MMORPG, you've probably heard of a competing game called Star Wars: The Old Republic. If you haven't, well, I don't believe you. Anyway, you may or may not be aware that BioWare announced the official launch date for its MMO opus a while back, and barely a day goes by when I don't hear a guildmate, a groupmate, or someone in global chat talk about it.

That's Age of Conan's global chat, in case you were wondering, and as a long-time fan of Funcom's barbaric fantasy MMO, I can't help but be a bit concerned about its future health after December 20th.

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The Anvil of Crom: AA resets, tradeskills, and hardcore PvP stagnation

Fantasy, Age of Conan, Game mechanics, MMO industry, PvP, Opinion, Free-to-play, The Anvil of Crom, Crafting

The Anvil of Crom banner - angry man with a sword
Welcome back to the Anvil of Crom, dear readers. After the content explosion of the past couple of months, it seems almost strange to be relatively relaxed when it comes to Age of Conan. I'd gotten so used to scrambling around re-writing columns at the last minute -- and polishing up interviews and impression pieces -- that I had almost forgotten what it feels like to settle into a comfortable gameplay groove.

In looking around for interesting topics this week, I realized that it's been quite some time since I turned the column over to the community. So without further ado, join me after the cut to see what's on the minds of Hyborians at home and abroad as we power through the week's hot topics.

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The Anvil of Crom: Surviving the craftpocalypse

Fantasy, Age of Conan, Economy, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Crafting

The Anvil of Crom header - big angry man with a battleaxe
So last week we started talking a bit about Age of Conan's 2012 crafting revamp. I laid out a few things that foul up the current system -- from a tradeskiller's point of view, naturally -- but I didn't quite get around to talking about solutions.

Though that's on the to-do list, I may not get around to it this week either, since a few mails and some forum discussions brought up a couple of interesting tangential points that I hadn't considered.

Surprisingly, I got email from folks who aren't really looking forward to the big tradeskill upheaval that Funcom game director Craig Morrison hinted at in the August development update. Even more mind-boggling was the fact that these folks aren't even crafters.

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The Anvil of Crom: What's wrong with AoC's crafting?

Fantasy, Age of Conan, Economy, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Crafting

Anvil of Crom
In the wake of Funcom's glorious announcement that Age of Conan is due for an extreme tradeskill makeover in 2012, I thought it might be fun to brainstorm a few crafting-related design ideas.

To be frank, I think any change will be an improvement, as it's hard to fathom a more boring and ultimately worthless gameplay system than what currently passes for crafting in Hyboria. This is a pretty huge topic, of course, so join me after the cut for the first part of what will likely be an ongoing discussion over the next few months. Before we can talk about solutions, though, we've got to identify what's wrong with AoC's crafting.

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The Anvil of Crom: Playing through Dead Man's Hand

Fantasy, Age of Conan, Game mechanics, Patches, Opinion, Free-to-play, Hands-on, The Anvil of Crom, Guides, Dungeons

The Anvil of Crom - Guide to Dead Man's Hand
A few weeks ago I teamed with Funcom to bring you an exclusive preview of the Dead Man's Hand solo instance featured in Age of Conan's new Savage Coast of Turan adventure pack. Over the past couple of days I finally managed to spend a bit of time playing through it, and for the most part it's been a lot of fun.

I say "for the most part" because I did experience a couple of gnat-bite annoyances in terms of acquiring the proper quests and completing a couple of the boss fights. Overall, though, it's definitely an instance worth checking out (though I'm not sure I'll be adding it to my daily rotation like I did with the Breach and Forgotten City dungeons).

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The Anvil of Crom: Evaluating the dev update - crafting edition

Fantasy, Age of Conan, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Crafting

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Hallelujah, amen, and by frickin' Crom! What's got me all excitable this week? Well, the latest dev update, for starters, and I apologize in advance for reneging on last week's promise to devote today's column to a deeper examination of the new Savage Coast of Turan content. The last time we met, I gave you a quick rundown on the Ardashir Coast, but with all due respect to Funcom's content designers, the most interesting bit of Age of Conan news from the last little while is the crafting revamp that Silirrion hinted at in the August 31st update letter.

But Jef, how interesting could it be if it's taken you over a week to write about it? Well, you got me there, and I could throw in some excuses about needing to get something Turan-related out last week, as well as the fact that I was doing the DragonCon shuffle, but I won't.

Anyhow, holy shitaki mushrooms! Funcom mentioned AoC's tradeskills! Join me after the cut and bring the smelling salts.

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The Anvil of Crom: Savage Coast first impressions

Fantasy, Galleries, Screenshots, Age of Conan, MMO industry, Patches, Opinion, Free-to-play, The Anvil of Crom

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Oy, the life of a game blogger. Earlier this week I teed off a bit on subscription-based games that tack on a cash shop. The short version of that particular rant is that I'm not a fan of the practice, at all, and as far as my personal gaming time goes, I've bid adieu to all of the double-dippers formerly denting my wallet -- with one exception, of course.

Whether that one exception makes me a hypocrite or is simply part of my job description is something I haven't quite figured out yet. In any event, it's somewhat ironic that I'm now about to tell you what a good time I had after spending 20 bucks in Age of Conan's item store. Yep, there I was, forking over for 2400 Funcom points -- I only needed 2000 for the Savage Coast of Turan adventure pack, of course -- and enjoying it for the most part. Luckily, it only costs 520 Massively points to read my first impressions after the cut.

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The Anvil of Crom: Alternate advancement explained

Fantasy, Age of Conan, Game mechanics, Opinion, Free-to-play, The Anvil of Crom, Guides

The Anvil of Crom header - Alternate Advancement guide
Welcome back to the Anvil of Crom, Conan fans. I trust you've been gorging yourselves on the movie and all of the new content that the Age of Conan dev team has pushed out the door over the past couple of months.

This week I'm going to step back and take a high-altitude look at one of the game's mechanical aspects, that being the alternate advancement system that shipped with 2010's Rise of the Godslayer expansion. I say high-altitude because many of the AA tricks you'll learn over the course of your AoC career will be class-specific, and though I'll eventually get to those in my series of class guides, today I'll start with an overview of the system as well as a bit of commentary relating to why you should care about it.

For you free-to-play folk, yeah, Funcom did lock your AAs behind the paywall for the time being, and yeah there is quite a difference between a "fresh" level 80 and a level 80 who has had even a little bit of AA training. Join me past the cut to see if upgrading is worth it.

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The Anvil of Crom Extra: An exclusive look at The Isle of the Iron Statues

Fantasy, Galleries, Screenshots, Age of Conan, Game mechanics, MMO industry, Patches, Previews, Free-to-play, The Anvil of Crom

The Anvil of Crom - special banner
Hey kids, it's time for another Massively Age of Conan exclusive! A couple of weeks back we took a look at Dead Man's Hand, a level 50-80 solo instance that's part of the new Savage Coast of Turan adventure pack. As you know if you've been reading Massively today, Funcom is getting ready to launch the Savage Coast content on September 8th (or August 31st if you purchase an early access pass).

What you didn't know is the details on the level 80 solo instance that rounds out the content drop, and this extra edition of the Anvil of Crom will give you an inside look at the Isle of the Iron Statues instance from Funcom's perspective. Join me after the cut as we see how the devs drew inspiration from an original Robert E. Howard yarn and married it to some engaging modern-day MMORPG gameplay.

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