I first saw the title at last summer's E3, where the PR folks at Webzen and the devs at Battery Studio were kind enough to let me get some hands-on time with a pre-beta build. Fast forward six months and I found myself messing around with the open beta and launch client this week. I also found that my opinion of the game is largely unchanged.
Aside from the comedy value inherent in the CEO of a major corporation engaging in a public joust with employment-challenged neckbeards, the incident resonates because it shines a spotlight on the herculean task facing SOE and any other developer that decides to enter the skill-based competitive gaming realm.
In my mind, though, it made a legitimate point, and while it's clear that the devs have a lot of work ahead of them, it's also clear they've already managed to create one of the year's must-play MMOs. They've also made this long-time shooter fan question the need to play any other shooter.
I couldn't help it, though, as the seductive lures of sci-fi and a huge open world conspired to consume most of my Tuesday evening and a good bit of Wednesday morning. Here, then, are a few initial thoughts in no particular order.
You know the guys I mean. They're PvPers, which is great, but they can't type a sentence on a message board without using the word carebear a minimum of three times while making sweeping generalizations about the playstyles, sexual orientation, and parentage of any and all who dare to disagree with them about what makes gaming fun.
That said, I like PvP and plan to engage in Star Citizen's version of it. I'm not naive enough to think that the no-holds barred nonsense being advocated by some in the game's pre-release community will result in anything other than a niche title, though.
Join us after the cut for an exclusive chat with Zombie devs on that and more.
Gallery: Blacklight: Retribution screenshots
Join me after the cut for a chat about Star Citizen's hardcore aspirations, DUST 514's PC potential, and DayZ's upcoming standalone client.
The original GA launched way back in February of 2010, and while it remains one of the more enjoyable online games I've ever played, it has fallen on hard times. Hi-Rez shifted its focus to Tribes: Ascend prior to GA's free-to-play conversion, and the latter game's population steadily declined to the point where Dome City and the various instances surrounding it were a haven for tumbleweeds rather than lobby shooter fans.
Can GA 2.0 build on the original game's rock-solid foundation while avoiding its missteps? Let's discuss that with Hi-Rez COO Todd Harris after the break.
This week's Firing Line falls under that last category, as we received word from one tipster that something is rotten in the state of Firefall.
Betas, EVE Online, Classes, Game Mechanics, MMO Industry, New Titles, Previews, PvP, News Items, Opinion, Free-to-Play, Hands-On, MMOFPS, Hands-On (Massively's), First Impressions, DUST 514, Sandbox, The Firing Line
It was also quite a short session that I've basically forgotten, so my intent today is to jot down some proper thoughts about CCP's new EVE-inspired shooter based on a solid evening of uninterrupted playtime.
There's still hope, though, and so far it's not coming from any of the usual sandbox suspects in the MMO space.
I forwarded a few questions to WoWP producer Alexander Zelulin about those very topics, so join us after the cut for a quick look at what the firm is thinking with regard to its next World War II-themed multiplayer title.
Anyhow, there is more to the MMO shooter space than Sony Online Entertainment's sci-fi sequel, right? Guys? Yeah, OK, as intros go, this one is pretty weak. But like I said, I'd rather be talking about that time when I [edited] a Terran Republic [edited] outside of [edited] but it was [edited] [edited] [edited] Mosquito. That's not all, as we also [edited] and then [edited] [edited] by some [edited].
Oh, right. We can't talk about that just yet, so join me after the cut for this week's most interesting non-PlanetSide 2 shooter news.
If you've read The Firing Line before, though, you know I'm a big fan of Reto-Moto's browser-based World War II title. Follow me past the break for the latest updates on that and more.