| Mail |
You might also like: WoW Insider, Joystiq, and more

Super-hero

A Mild-Mannered Reporter: The obligations to the useless

Super-hero, City of Heroes, City of Villains, Game mechanics, Opinion, Free-to-play, Humor, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
I'm going to let all of you in on a secret. Actually, it might not be a secret; everyone might have figured this out by now independent of any admission on my part. But here it is, just the same.

I'm not actually a very good City of Heroes player.

I mean, I'm "good" in the sense that I play the game, enjoy it, think about it, try to improve my character appropriately... but I'm not actually very skilled at the game. My rotations look awkward, my slotting is usually sub-optimal, and my ability to recall important data is pretty paltry. I understand the mechanics just fine, but when it comes time to log into the game, somehow I wind up as the guy who just subtly makes the entire team worse. I'm not terribly skilled. And for all that I'm going to be playing the game for some time to come, I don't think that I'm ever going to reach the point that I say I'm really any good.

Continue Reading

DC Universe Online's next update: Welcome to Paradise

Super-hero, Patches, News items, Free-to-play, DC Universe Online

Going toe-to-toe with your first big, recurring villain in a final showdown is an important moment in every superhero's life and an experience that DC Universe Online players will get to treasure in the game's next content pack. The update will bring Brainiac, the main scumbag since DCUO launched last January, to his knees -- and bring players to Paradise Island, home of Wonder Woman and the Amazons.

Players will find Brainiac as he's assaulting the Amazons' island and have their final confrontation with him there. But don't worry about the ache of missing your main antagonist, heroes! If there's one thing that comic books have taught us, it's that you should never count a villain out for good -- and that the conclusion of one story arc doesn't mean that things are going to settle down at all. As Jens Anderson (Creative Director for DCUO) says, Brainiac's future isn't settled; his fight "will be an ongoing one as he tries to recover from the player's resistance and future Luthor's manipulation of everyone... The story will then move into a new phase, but Brainiac's actions will always have a lasting effect on DC Universe Online." Moving forward, players can anticipate learning more about the shady figures of Future Lex Luthor and Future Batman.

Super Hero Squad Online gets vocal with new all-star cast of talent

Super-hero, News items, Free-to-play, Casual, Family, Super Hero Squad Online

Screenshot -- Super Hero Squad Online
Voice-acting in MMOs seems to be all the rage these days, and Gazillion Entertainment, publisher of the free-to-play Super Hero Squad Online, seems to be jumping on the bandwagon. In a press release today, the company announced that each and every hero and villain in the game will be receiving a full vocal makeover, and many characters will be voiced by the same actors who provide voice work for the Super Hero Squad television series.

Jay Minn, vice president of The Amazing Society -- the development studio behind the games -- is obviously quite pleased with the decision to give voice to the game's dozens of characters, stating that "the heroes and villains in Marvel Super Hero Squad Online have always had their own unique personalities and attitudes... We're excited and very proud to let our heroes and villains speak their minds!" The statement adds that the game currently includes over 3000 lines of spoken dialogue (with over 100 attributed to everyone's favorite Merc with a Mouth), so players can expect plenty of witty quips from their characters of choice.

To get in the game and hear the new voiceovers for yourself, just click on through the link below to Super Hero Squad Online's official site.

[Source: Gazillion Entertainment press release]

Champions Online 'ambitiously' re-itemizing the game

Super-hero, Previews, Free-to-play, Champions Online, Dev Diaries

Champions Online
As the groundhog pops up to see his shadow, so too do the devs of Champions Online pop up with their monthly UNTIL Field Report, dishing out the plans and proposed future updates for the game. This month's report is rather lengthy and kicks off with a promise about upcoming "ambitious" re-itemization of all items and rewards in Champions.

Currently in testing and on deck for the near future is a '90s Iron Age costume set, alerts, zone balancing, and a look at why them women folk walk so dang funny (apparently arms and legs are moving out of sync on female characters). Players also have a new travel power -- Distortion Acrobatics -- and specialization trees to look forward to.

There's also some good information in the report as to why some features and concerns have yet to move from low to high priority, such as the "lukewarm" feedback of team duels and the difficulties of balancing XP gifting.

As the next update for Champions Online nears, Cryptic promises a more in-depth series of dev diaries detailing the changes.

City of Heroes asks, 'Will you be my super-Valentine?'

Super-hero, City of Heroes, Events, in-game, Free-to-play, Humor

City of Heroes
It's hard to believe that it's already February and that spring is now within striking distance. City of Heroes feels the season coming on strong, which is why it's bringing back its Spring Fling holiday event from February 8th through the 27th.

The event this year will be a mix of the old and the new. Returning from the past are tangles with Arachnos, quests to fetch underwear for Eros, and a smackdown of Snaptooth. New for the 2012 season are a couple of additional missions for the restless hopeless romantic in all of us -- Widow in Red and Valentines -- with accompanying badges.

The former quest will have players looking into the love life of Lord Recluse (Match.com has no entry for "super-villain," much to his dismay), while the latter will send heroes all across the game world looking for valentines to deliver or redirect. The Valentines missions reward players with temporary powers such as Arrows of Romance and Arrows of Jealousy.

DCUO's game update 9 brings the world together with role-optional alerts and team buffs

Super-hero, Patches, News items, PvE, Free-to-play, DC Universe Online, Dungeons

Screenshot -- DC Universe Online
DC Universe Online's Game Update 9: Assemble For Battle is now live and operational, and it brings with it a few very interesting features, especially for players interested in group content. One of said features is the addition of role-optional alerts. As any MMO player knows, there's often a rather large population disparity between various roles. Generally, there's a ton of DPS with much lower numbers of tanks and healers, which can make finding a group a PITA if you're in the former camp.

As of this update, all alerts are considered role-optional, which means the longer a group waits in the group-finder for a certain role (such as a tank or a healer), the less picky the group-finder will be about filling that role. For instance, if a healer can't be found after a substantial period of time, the role will be filled by another available role. This is possible thanks to the team buff. Any time three or more group members are within range and line-of-sight of one another, the whole group will gain a buff to compensate for missing roles. For instance, a group missing a tank will get a damage mitigation buff, a group without a healer will get a health regeneration buff, and so forth. The official post notes that "the buffs are by no means a replacement for having the actual role in your group. But with some self-reliance, it will... allow you to complete the Alert successfully." For the full details on the new system, plus other features such as Novice Raids, click on through the link below to the official site.

Behind the Mask: The real state of the game

Super-hero, Opinion, Free-to-play, Champions Online, Behind the Mask

Although Champions Online's most recent State of the Game has been out for a while, I sort of avoided talking about it in previous editions of Behind the Mask. The main reason was because I really wanted to cover the new powersets. However, that doesn't mean I don't have any comments on it.

If you look at the history of the State of the Game and Ask Cryptic entries, they fluctuate quite a bit between good information and annoying PR. The January SOTG was full of annoying PR, and it bothered me greatly. It felt dishonest. I saw a lot of hype on little things that no one wanted and very little on what people really wanted.

This week, I'm going to talk about the real state of the game: where CO is and where it needs to go. I'll also talk about some of the future stuff that Robobo mentioned in the SOTG. Is it good or bad? We'll see!

Continue Reading

A Mild-Mannered Reporter: A critical year

Super-hero, City of Heroes, City of Villains, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
It's been a little over two years now that I've been writing a regular column on City of Heroes, and in one sense that still feels very strange to me. I'm guessing that the novelty of doing this for a living is never going to entirely go away, for reasons that really have nothing to do with the topic of this column. But I'm not going to dwell on the more meta facts here; I'm going to focus instead on the past year of the column.

This year was a try for something slightly different in both the tone and approach that I'd been taking with these columns. I finished off one major project, started another one, and along the way, I found that I gathered a very different attitude over time. In relationship terms, the first year of A Mild-Mannered Reporter was apparently still the "gushing" phase of a new relationship. This year has been much more about the flaws that City of Heroes has, both in structure and in design choices.

Continue Reading

DC Universe Online's upcoming game update is all about easier grouping

Super-hero, Game mechanics, Patches, Previews, Endgame, News items, Free-to-play, DC Universe Online, Dungeons

The proposal for Super Wimp Raids, where the enemies just stare at you menacingly, was summarily rejected.
If you've been enjoying DC Universe Online ever since the game switched business models, odds are good you're looking toward the endgame by now. Game Update 9, which is coming soon, will make getting into that endgame even easier via the addition of Novice Raids. This new difficulty setting still allows players to experience all the storyline of Fortress of Solitude, Kahndaq, and the Batcave, but the difficulty will be notched down so that players can get a better feel for what they're doing.

Of course, if you're not into the endgame rush, you've still got something to look forward to with the new role-optional alerts system. In essence, players will now be able to queue for Alerts without needing to put together a balanced group; in the event that a role is missing, a team buff will be applied to ensure that the area can still be cleared. That means that even with nothing but Damage characters, you can still explore all of DC Universe Online's group content, something that should allow for some novel player approaches once the update goes live.

[Update: SOE has also issued a statement about plans for the game's PvP in 2012. The full quote is after the cut.]

Continue Reading

Behind the Mask: Throwing stones at their glass houses

Super-hero, Game mechanics, PvE, Opinion, Free-to-play, Hands-on, Champions Online, Behind the Mask

This week on Behind the Mask, we're going to take an in-depth look at Champions Online's new Earth powerset. It took me quite a while to review Wind, and Earth is relatively new. Why the time disparity?

The real answer is that I looked at Wind long before last week, but I didn't really find anything fun or exciting at a first look. Earth is a lot different. Earth has a lot of potential for combining powers between the set; it can Stagger enemies and then exploit that Stagger for damage or bonus effects. Because a lot of the Earth tricks eat your Stagger stacks, you have to choose between keeping Stagger on your targets for the debuff or eating it for the bonus power effects. On top of that, it has the first viable Brick archetype heal, making the Mountain the second reliable Archetype tank. Earth is a lot of fun.

Continue Reading

DCUO puts Valentine's Day on hold, plans seasonal events

Super-hero, Events, in-game, Free-to-play, DC Universe Online

DCUO
Roses are red, violets are blue, Valentine's Day will be back eventually in DCU... O.

Fortunately for those disappointed with the lackluster event last year, SOE agreed with the general sentiment and promised that the future version will be the snugglebunny event of the season. However, it looks like the new, improved Love Day feats won't make it to the game in time for February 14th.

That said, the team is already focusing on several upcoming events to coincide with each of the major seasons. "Over the next cycle, starting with summer, we will be adding the following: Boss fights to Summer, Winter, and Spring, and open world content to Fall," Creative Director Jens Andersen writes. The next scheduled event in DCUO is for March's St. Patrick's Day.

Hopefully, by this time next year DCUO will be in a more loving mood with Valentine's Day 2.0!

Party tonight, for tomorrow we fly: Champions celebrates its F2P anniversary

Super-hero, Events, in-game, Free-to-play, Champions Online, Promotions

Champions Online
A year after making the switch to decaf, er, free-to-play, Champions Online is livelier than ever. To celebrate the super-powered boost that F2P gave, Cryptic Studios is hosting special events both in and out of the game.

From today through the end of the month, players can enjoy a hefty 20% discount on anything in the C-Store (excluding grab bags). So if you've been eying that special outfit or archetype, now might be the time to nab it.

If you're not looking to spend any money but don't mind partying with the stars, there's plenty of fun to go around. For the rest of the anniversary event, characters can fly through the levels due to a double XP boost at their backs, courtesy of Witchcraft. Another hero, The Mountain, will be selling Halloween and Winter Gift Bags with in-game currency. Mr. The Mountain also has a special mission for those who want to earn his trademarked Mountain Costume pieces.

A Mild-Mannered Reporter: Issue 22 is all juiced out

Super-hero, City of Heroes, City of Villains, Patches, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
On Christmas, Ms. Lady and I received a power juicer.

This wasn't a bad present by any stretch of the imagination, but it was a present that left us momentarily baffled. We hadn't asked for a power juicer, we didn't feel a great need for a power juicer, and we weren't even sure exactly what to do with a power juicer. (Make juice, obviously, but beyond that?) It was a great present but one that struck us as so far out of left field that we really weren't quite sure how to use it at first, much less what it would offer us.

Issue 22 of City of Heroes strikes me in much the same way. It's not that the update is bad or unwanted or unnecessary; it's that the entire thing is essentially aimed in a direction away from my own playstyle. I imagine a lot of free players are going to run into the same issue because even though it's being touted as the game's newest free update, there's precious little in there that's actually changed on the free side.

Continue Reading

City of Heroes rejoices in F2P success even as it mourns Statesman's passing

Super-hero, City of Heroes, Business models, Events, in-game, Interviews, Free-to-play

City of Heroes
While Paragon Studios is being tight-lipped about exact numbers since City of Heroes' free-to-play conversion, Lead Designer Matt "Positron" Miller has said that the company has been "blown away" by the results.

According to an interview at GameZone, City of Heroes has witnessed not only an "incredible number" of subscribers, but also a tidal wave of returning and first-time players curious about the new model. Miller cites the popularity of the Paragon Rewards program as a key factor in Freedom's success: "We've really broadened the idea of what a free game can be to a lot of people."

On a more somber note, Positron delivered a touching eulogy for the recently departed Statesman on the City of Heroes website. "Statesman's hand was a hand that lifted us up with inspiration," he wrote. "His back was the strong back of a sheltering protector. His wisdom, that of an insightful teacher and leader. His confidence, driven by a profound optimism about the human spirit."

Massively recently spoke with Paragon Studios about this momentous in-game event.

Champions Online looks back to look forward in January State of the Game

Super-hero, News items, Free-to-play, Champions Online

Screenshot -- Champions Online
It's a new year, and many game studios are stating their revolutions for the coming months. Cryptic Studios is joining that club with Champions Online's first State of the Game post for 2012. Rob Overmeyer, the game's Executive Producer, takes some time to reminisce on CO's progress throughout 2011, which included the title's jump to a F2P business model as well as a number of content updates. After that little stroll down memory lane, Overmeyer gives players a glimpse of the future as he addresses the features of the game's next major update. These include an entirely overhauled itemization system, a new enhancement system, alerts, and more. For the complete details, click through the link below to Champions Online's January 2012 State of the Game.

Featured Stories

The Daily Grind: Do you game on a Mac?

Posted on Feb 11th 2012 8:00AM

Storyboard: Over, done, finished, finito

Posted on Feb 10th 2012 9:00PM

Betawatch: February 4 - 10, 2012

Posted on Feb 10th 2012 8:00PM

Engadget

Joystiq

WoW

TUAW