Wait, isn't ESO a class-based game? Well, yes, but ZeniMax says that classes won't "chain you to any one playstyle." Each class has three skill lines, and each line has different skills that are "thematically related to the class." When you combine those three lines "with the many, many other lines available to every character, each member of a particular class can be wildly different from the next," the company claims.
ESO is also tying some of its skill lines into exploration activities. For example, some skill lines have to be discovered out in the wide world of Tamriel, and ZeniMax took inspiration from Skyrim's Dragon Words when it designed additional skill point rewards that are acquired by finding hidden Skyshards. Finally, the dev blog touches on skill morphing, so head the ESO website and give it a full read.
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After I finished an initial list of MMO items (it was well over 50 items in the beginning), I was surprised at how much variety there was in the items and in the games I listed. I think it reflects my character a lot, but also shows that I am a sentimental plod most of the time. I cut the list down to these 10, but I am sure I will wish to adjust the list again in the future. Feel free to add your own favorites in the comments section!
This is the second time that Swifty has been the target of what appears to be a remarkably extreme prank caller, and he's understandably more than a little upset. However, it's currently unknown what kind of action -- if any -- Swifty will be taking to catch the perpetrator. You can see the whole hullabaloo for yourself in a recording of the stream past the cut.
The New Eden Open is a space combat tournament between 32 12-player teams, all competing for real cash prizes. First place will net $12,000, second place $8,000, and third place $5,000. To compete, a team must win a spot via a silent auction or through a raffle.
CCP is fine-tuning the tournament based on last year's performance and is taking care to schedule it around the holidays. Signups begin on December 12th, with the auction proceeding on the 20th and the tournament taking place on three consecutive weekends in February.
Aside from showing off some anecdotes and company-wide teamwork for the team, the post also contains the helpful reminder for players of every games that things which seem to be exploits are probably better off reported rather than, well, exploited. If you want a peek behind the curtain to see how the service team operates within games in general and RIFT in particular, take a look at the full article.
Subscribing for a three-month stretch earns you an extra month (so four total) along with a timed AP boost. A six-month subscription nets you two extra months (eight total) along with two timed AP boosts, five XP potions, and five Venetian Exemptions to remove scenario cooldowns. Last but not least, a year earns you an extra four months (16 in all), three timed boosts, 15 XP potions, and 15 Venetian Exemptions. These deals will only be active until December 16th, so if you're going to lay down the bucks, you might as well get some extra bang.
When you choose a race and class at character creation, you gain access to one racial skill line and three class-based skill lines, but you also have access to a plethora of other skill lines so that neither race nor class forces you into a certain role. As you level, you gain skill points and attribute points, allowing you to customize your abilities as well as your individual distribution among survivability, magical skill, and weapon-based resources. Not to mention all of the other skill lines you can find over the course of play. For a more detailed look, jump on past the break to take a look at the full video.
The goal with Galactic Starfighter as explained in one of two new development blogs was to allow all players access to the content even if they're not as interested in the story. Progressing through the leveling game will unlock companions, though, and the other development blog details how your crew members can help your overall performance. There's also a new trailer just past the cut showing off how you can customize your ship, perfect if you're deciding whether you want to subscribe or if you prefer to wait to start playing.
Players who want to see the game in action on the new console before the beta can tune into the next Producers Letter Live on December 14th at 7:00 a.m. EST. At that time, Producer Naoki Yoshida will demonstrate the PS4 version as well as highlight The Wolves' Den, Treasure Hunting, and Daily Beast Tribe Quests, three aspects of the new 2.1 content that launches three days later.
[Source: Square Enix press release]
Finally, we can talk about those guys too. And those last two classes are pretty cool. You could guess some of the details from what we already know, but just like with WildStar's other classes there are some tricks and surprises along the way, and neither of the two previously unrevealed classes are one-trick ponies. So jump on past the break to finally find out the last two classes.
What, you didn't think we were going to put that before the break, did you? We can draw out a reveal too.
The questions run the gamut from planned changes for some classes such as Dragoon and Bard to details on the upcoming aesthetician, which will allow players to change their character's hairstyle for 2,000 gil. The majority of the questions, however, are on the topic of the upcoming 24-player Crystal Tower dungeon. Yoshida provides details on the dungeon's planned difficulty (it will have an average item level requirement of 55), how loot will be distributed (each boss will drop one loot chest for each party participating), the quality of gear players will receive (item level 80, slightly weaker than gear from Binding Coil of Bahamut), and much more. For the full Q&A transcript, head on over to the game's official forums, or click past the cut to watch the livestream in its entirety.
So what about the Chua? What do they remind the Dominion of, aside from the ironclad law that every single MMO has to have one token short race? The Chua hit that button pretty hard. Just like Gnomes or Asura or Lalafells or countless other races that fall into the same role, they're a short and smart race known to be full of energy with an affection for technology, magic, and the usual assortment of things smart people like. The biggest difference is that WildStar's short race is both furry and insane.
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CCP started the PLEX for Good scheme back in January of 2010 as a way for players to donate in-game assets and ISK to help people in the real world. EVE Online players have collectively donated over $150,000 US in aid following 2010's Haitian earthquake, tsunami devastation in Japan, flooding in Pakistan, and tornadoes in the US two years ago. Players hope to smash all fundraising records this time around with dedicated fundraising auctions, events, and liquidation firesales happening across the game. There are even ways for ex-players without active subscriptions to donate their idle in-game assets to charity.
In this week's EVE Evolved, I look at the PLEX for Good scheme, the fundraising efforts players are using to help out a country in need, and how you can donate your ISK to charity even if you've long since quit EVE.
I recently received a review copy of the Collector's Edition from CCP and have put together an unboxing video with my general impressions of the items within. The collection comes in a sturdy presentation box and contains a 192-page commemorative hardback book looking back on the first decade of EVE's history, along with an anniversary re-release edition of CCP's board game Danger Game and a physical Rifter model that doubles as a USB hub.
The pack also comes with a new account key with 60 days of game time, a soundtrack CD of the EVE music played by the Icelandic Symphony Orchestra, and keys to unlock billions of ISK worth of virtual collectables in-game. It's pretty expensive at around €150 or $150 US, but the virtual items can be sold in game to claw back some of the cost in the form of PLEX. Enjoy our look at the new CE!
Posted on Dec 11th 2013 6:00PM
Posted on Dec 11th 2013 5:00PM
Posted on Dec 11th 2013 4:00PM