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<generator>Blogsmith http://www.blogsmith.com/</generator><itunes:title>Massively Speaking</itunes:title><itunes:author>Joystiq</itunes:author><itunes:image href="%BlogURL%/media/feedlogo.gif" /><itunes:summary>Massively Speaking</itunes:summary><itunes:category text="Games &amp; Hobbies"><itunes:category text="Video Games" /></itunes:category><item><title><![CDATA[Storyboard: Why I rejected your guild application]]></title><link>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/</guid><comments>http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/guilds/" rel="tag">Guilds</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/"><img alt="Not pictured: Phillip J. Fry as an N7 operative.  Yeah, that's life in this neck of the woods lately." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-105-epl-523.jpg" /></a></div>
Explaining guilds to people who don't play MMOs is always odd. You have to explain the process of applying, getting interviewed, and generally being brought on some trial runs in a way that doesn't make the whole thing sound like an unpleasant second job. This is even worse when it comes to explaining roleplaying guilds, which often level all the same restrictions as endgame-focused guilds with the added benefit that you're being examined based on your character rather than your play ability.<br />
<br />
So it feels like a real kick in the teeth to do all that and then get rejected.<br />
<br />
At face value, this feels outright ridiculous. The only criteria for a roleplaying guild should be roleplaying, and if you're applying for one, you almost by definition pass. But there's actually a lot of valid reasons to say that someone just isn't right for your roleplaying guild. So you might not have been rejected because the guild is made up of judgmental pricks -- it might be for the best.<p><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark">Continue reading <em>Storyboard: Why I rejected your guild application</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/">Storyboard: Why I rejected your guild application</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 25 May 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20243860/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/25/storyboard-why-i-rejected-your-guild-application/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>guild</category><category>guild-application</category><category>guild-interaction</category><category>guilds</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 25 May 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The second anniversary of Storyboard]]></title><link>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/</guid><comments>http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/"><img alt="Yes, I plan to have something bizarre for this every anniversary." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-104-epl-516.jpg" /></a></div>
Last year, I had planned to change up the focus of <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a> a little. The "high and wide" format had been working, but I was worried that the column just wouldn't have legs if I didn't start going for more focused and narrow applications. So I spent several months working on just the right way to do more game-specific columns in here.<br />
<br />
You don't remember them, of course, because none of them was ever posted. Those several months of work did not produce a single viable column.<br />
<br />
At the capstone of the second year of Storyboard, I'm forced to basically eat crow about one of my major plans for the last year because it turns out that not only did it not work but it didn't need to work in the first place. I managed to fill up another year of columns just fine without going into great detail about one game over another, and as it turns out, I'm a lot happier with this year as a whole anyway.<p><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark">Continue reading <em>Storyboard: The second anniversary of Storyboard</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/">Storyboard: The second anniversary of Storyboard</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 18 May 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20239518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/18/storyboard-the-second-anniversary-of-storyboard/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>anniversary</category><category>column</category><category>columns</category><category>featured</category><category>looking-back</category><category>opinion</category><category>retrospective</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 18 May 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Why roleplaying is worth the trouble]]></title><link>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/</guid><comments>http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying"><img alt="I need more stock images for these headers.  Time to start digging." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-103-epl-509.jpg" /></a></div>
Why bother roleplaying?<br />
<br />
I've covered a lot of topics in this column that circle around that topic. I've talked about why roleplaying is important and how you can roleplay without tears, but I've never touched the central question, something that was brought to mind recently by a fellow Massively writer. Why even bother with roleplaying?<br />
<br />
The usual answer is a shrug and a self-evident "because it's fun," but that's more a dismissal of the question than a functional response. That's not a good thing because there's a case to be made against roleplaying. Your character doesn't have an impact on the game world. Your roleplaying is, in the context of the game itself, irrelevant. The game doesn't care why your character wears weaker gear than normal; it just downgrades your stats and makes your life harder. You derive no benefit and wind up losing a lot of time for social interactions that are prone to drama and arguments. So why bother?<p><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark">Continue reading <em>Storyboard: Why roleplaying is worth the trouble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/">Storyboard: Why roleplaying is worth the trouble</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 11 May 2012 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20235027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/11/storyboard-reasons-its-worth-roleplaying/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advice</category><category>featured</category><category>motivation</category><category>opinion</category><category>player-motivation</category><category>reasons</category><category>reasons-to-roleplay</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 11 May 2012 18:30:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Problem players]]></title><link>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/05/04/storyboard-problem-players/</guid><comments>http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/"><img alt="Hopefully my internet connection is working as you read this." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/05/storyboard-102-epl-502.jpg" /></a></div>
I don't tend to talk about the players behind the characters in this column because more often than not it doesn't matter. A good roleplayer is a good roleplayer, and if your characters can interact well, you don't really need to be close friends behind the scenes. Sure, I promote communication out of character, but that's to avoid drama, and liking the person involved is more of a bonus than a requisite goal. The majority of roleplayers won't have issues beyond character or story-based ones, and thus I focus on those.<br />
<br />
There are exceptions.<br />
<br />
Even if most of the troubles you'll encounter are the result of characters that don't quite work for whatever reason (something we're all guilty of), there are certain players who are going to cause problems no matter what. And I'm not talking about the guy who always makes the same character with minor setting adjustments. I'm talking about the players who will make you actively dislike the game you're playing, the cases where you're going to need to address the problem beyond just shaking your head at one character or another. These guys exist, and even though they're not the majority, they have an unpleasant impact.<p><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark">Continue reading <em>Storyboard: Problem players</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/">Storyboard: Problem players</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 04 May 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20229482/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/05/04/storyboard-problem-players/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>groups</category><category>opinion</category><category>problem-players</category><category>problems</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>social-problems</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 04 May 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: The growth of a plot tumor]]></title><link>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/</guid><comments>http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/"><img alt="As I approach two years of this, I'm still waiting to run out of headers to assemble." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-101-epl-425-1335394004.jpg" /></a></div>
Everyone has had <em>that friend</em>. Heck, almost everyone has<em> been</em> that friend at one point or another. It's the guy who just found himself in a relationship, and suddenly every single topic of conversation jerks right back to that relationship. It starts out subtle, but eventually your friend will turn everything back to the topic of his relationship, up to and including a car crash. And while said friend isn't a bad guy, you start enjoying your time with him less and less because he's down to a single droning note that's no longer interesting.<br />
<br />
The exact same thing happens in roleplaying. It's not usually about a girlfriend, although it can be. It's any aspect of a character's plot that grows until it's all-encompassing and grows into the plots of other characters as well. It's a plot tumor. It's a growth bigger than it has any right to be, and it's the sort of thing that can really drive you away from roleplaying whether or not you liked the plot in the beginning.<p><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark">Continue reading <em>Storyboard: The growth of a plot tumor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/">Storyboard: The growth of a plot tumor</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20224309/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/27/storyboard-the-growth-of-a-plot-tumor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>plot-tumors</category><category>plots</category><category>problem-plots</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><category>trouble</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: One hundred moments and done]]></title><link>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/</guid><comments>http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/"><img alt="No, I'm not ending the column, but now people will read the whole thing because they'll suspect I am.  Unless, of course, you read the alt text." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-100-epl-419.jpg" /></a></div>
All good things must come to an end.<br />
<br />
Roleplaying is all about creating a shared space for your character to inhabit with other characters. It's about crafting trials and challenges that can be overcome through narrative means; it's about building a set of experiences together. And all of the columns I've written up to this point have been entirely about making that work well and creating a shared environment that's fun for everyone.<br />
<br />
But it can end. One day, you may log in to find that the people you've been roleplaying alongside are no longer there -- that the friends you once had have left, the allies you once charished have moved on, and your universe has narrowed by degrees until it's just you. After all of the roleplaying you've done, it tuns out that your group of fellow roleplayers has slowly drifted away until the only person who remembers these stories is you. And it seems fitting, for the 100th column, to talk about what happens when you're left remembering a universe that never was.<p><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark">Continue reading <em>Storyboard: One hundred moments and done</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/">Storyboard: One hundred moments and done</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Apr 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20218937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/20/storyboard-one-hundred-moments-and-done/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>community</category><category>conclusions</category><category>departure</category><category>ending</category><category>featured</category><category>leaving</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Apr 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: To say nothing of cute shoes]]></title><link>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/</guid><comments>http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/"><img alt="During PAX East, I roleplayed a drunk man.  It's a role I'm apparently quite good at." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-99-epl-411.jpg" /></a></div>
Just as in real life, player characters in MMOs have more than one set of clothing for different situations. Sure, I don't divide my actual clothes up in usual MMO categories ("well, those are my PvP pants"), but I have things I wear around the house that I wouldn't wear out in public or when attending a funeral, for instance. But even that doesn't compare to a high-level roleplaying character, who has not only PvP gear and PvE gear and solo gear tand the like but also funeral gear and casual gear and so forth. It's all the joy of assembling a real wardrobe alongside the joy of stat comparisons.<br />
<br />
Roleplaying outfits are universally important. Even if your character is in a game without visible gear (such as <a href="http://www.cityofheroes.com"><em>City of Heroes</em></a>), you probably have different outfits for different circumstances (civilian clothes, for instance). But there's an art to putting together a good roleplaying ensemble, and it's not just as simple as equipping the same equipment you wore 10 levels ago and calling it a day. You want to create a distinct impression, and that takes a little more doing. So how do you assemble a good roleplaying outfit?<p><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark">Continue reading <em>Storyboard: To say nothing of cute shoes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/">Storyboard: To say nothing of cute shoes</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Apr 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20213617/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/13/storyboard-to-say-nothing-of-cute-shoes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appearance</category><category>equipment</category><category>featured</category><category>gear</category><category>opinion</category><category>outfits</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Apr 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Police state]]></title><link>http://massively.joystiq.com/2012/04/06/storyboard-police-state/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/04/06/storyboard-police-state/</guid><comments>http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/"><img alt="No, I don't know exactly why Saren's here." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/04/storyboard-98-epl-403.jpg" /></a></div>
Sometimes, column topics get away from you. When I sat down to write last week's <a href="http://massively.joystiq.com/category/Storyboard/">Storyboard</a>, I realized at the halfway mark that I had spent a lot of time not really hitting the core of the issue, and the overall article wound up being much weaker as a result. So I went back, started fresh, and instead delivered a column aimed squarely at the central question of <a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">whether or not it's important to have a flagged roleplaying server</a>.<br />
<br />
But there is an issue that I didn't really address in that column but still remains relevant. If you're going to talk about having an RP server exist even if it's not policed, you do need to address what policing a roleplaying server actually <em>entails</em>. A lot of it is just plain speculative at the moment, given the overall track record of the industry, but that doesn't mean it's not worth discussing.<p><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark">Continue reading <em>Storyboard: Police state</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/">Storyboard: Police state</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 06 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20206914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/04/06/storyboard-police-state/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>policies</category><category>policing</category><category>roleplay</category><category>roleplay-servers</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>rp-servers</category><category>server-police</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Flag a server]]></title><link>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/</guid><comments>http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/"><img alt="I need to spend either more time or less time getting irritated by the people of the Internet from now on.  Depends on how this article is received, I guess." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-97-epl-328.jpg" /></a></div>
A couple of weeks ago, <a href="http://massively.joystiq.com/editor/matt-daniel">Matt Daniel</a>, <a href="http://massively.joystiq.com/editor/elisabeth-cardy">Elisabeth Cardy</a>, and I were talking amongst ourselves about the dearth of official roleplaying servers in <a href="http://www.guildwars2.com"><em>Guild Wars 2</em></a>. Lis was contending that the primary defense from <a href="http://massively.joystiq.com/tag/ArenaNet/">ArenaNet</a> was the idea that the GMs wouldn't be able to properly police these servers, so as a result the, studio didn't want to designate them that way in the first place. As she put it, she'd rather see them not do the servers at all than do them in a slipshod fashion, and she believed an unpoliced roleplaying server was worse than no roleplaying server at all.<br />
<br />
This prompted me to ask whether anyone actually expected roleplaying servers to be policed, but honestly, that's a tangent to the real issue. I can convincingly argue that there are ways that the servers should be policed, but regardless of whether or not roleplayers expect this to happen, I think it's pretty absolute that not having a roleplaying server is much more slipshod than having one with inadequate support. The alternative suggests you really don't care whether your game has <em>roleplayers</em> or not.<p><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark">Continue reading <em>Storyboard: Flag a server</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/">Storyboard: Flag a server</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 30 Mar 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20203342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/30/storyboard-flag-a-server/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>rant</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>roleplaying-servers</category><category>rp</category><category>server-flagging</category><category>servers</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 30 Mar 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Talk this way]]></title><link>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/</guid><comments>http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/"><img alt="Nobody is talking in this picture.  Ironic?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-96-epl-320.jpg" /></a></div>
One of the great problems presented to roleplayers is the challenge of presenting audio via text.<br />
<br />
We don't think about it all the time because most of the time it's easy to construct the sound of something from context. Sure, simply saying that your character sighs could mean any number of things, but contextually it's usually obvious whether it's meant as a gesture of exasperation or a sign of relaxed contentment. "Yes, I'm sure your new weapon will make a huge difference in the war" could be sarcastic or serious, but there are generally enough clues in the situation to make the difference obvious.<br />
<br />
But there's one obvious case in which that breaks down, and that's in the matter of accents. After all, people from two different regions shouldn't quite sound the same... but there's also no effective way to communicate how one voice or another sounds different. And the most common solution is essentially a matter of making your character's words borderline unreadable in the hopes that you convey a sliver of your intention.<p><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark">Continue reading <em>Storyboard: Talk this way</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/">Storyboard: Talk this way</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 23 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20197435/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/23/storyboard-talk-this-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>accents</category><category>dialogue</category><category>discussion</category><category>featured</category><category>opinion</category><category>rants</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sounds</category><category>story</category><category>storyboard</category><category>voice</category><category>what-is-this-I-cant-even</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 23 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Sadface]]></title><link>http://massively.joystiq.com/2012/03/16/storyboard-sadface/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/16/storyboard-sadface/</guid><comments>http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/"><img alt="For those of you who identify the middle picture, yes, I've beaten the game, and yes, I liked the ending.  If you want to talk about it, do so via mail, not in the comments." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-95-epl-314.jpg" /></a></div>
I have, on occasion, joked that all of my roleplaying characters are either looking for a tragedy or recovering from one. It's not an intentional thing, but for whatever reason, an awful lot of my characters tend to have a whole lot of pain and sorrow wrapped up in their heads. My attempts at making a joke character usually derail to the point that said character is even more depressing, like the mage I played who was supposed to be eccentric and wound up being desperately lonely due to her horrendous inability to focus on any one thing for too long.<br />
<br />
While it's very easy to go into the depressingly morbid side with a tragic character, we're not going into that this week. (Another week -- you know how I roll by now.) No, this week's problem is much simpler. If you're playing a character who's beset on all sides by misfortune, eventually you're just going to wind up with sadness-induced apathy. You're going to get tired of the fact that your character always fails and never wins and that things get worse every time he or she tries to fix problems. In short, you're going to not want to play the character because said character is just plain depressing.<p><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark">Continue reading <em>Storyboard: Sadface</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/">Storyboard: Sadface</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 16 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20193542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/16/storyboard-sadface/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>depressing</category><category>depression</category><category>downers</category><category>featured</category><category>opinion</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>sad</category><category>sadness</category><category>sorrow</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 16 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Out of the rut]]></title><link>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/</guid><comments>http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center; ">
	<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/"><img alt="Yes, it's a Claire Shepard week.  Can you blame me?  Yes?  Well, shut up." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/03/storyboard-94-epl-307.jpg" /></a></div>
Every day it's the same thing. You wake up, you go to work, you convince your boss that you're actually working for eight hours or so, you go home, and then you log into your game of choice for some roleplaying. Except lately, that's been feeling like just as much of a routine. If your characters are supposed to be like people, it's not surprising that sometimes they'll wind up in the middle of a boring routine just like anyone else.<br />
<br />
Granted, depending on your roleplaying, that boring routine might involve several betrayals, affairs, and potential murders, but a routine is a routine.<br />
<br />
The point is that your character can get stuck in a rut. No matter how much you might like a character, it's no fun to keep running through the same basic stories again and again. You need to kick your character out of that rut, preferrably without destroying the elements you like about the character in the first place. So how do you get out of stagnant waters and start churning things up again?<p><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark">Continue reading <em>Storyboard: Out of the rut</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/">Storyboard: Out of the rut</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 09 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20187441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/09/storyboard-out-of-the-rut/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>featured</category><category>opinion</category><category>player-rut</category><category>roleplay</category><category>roleplayers</category><category>roleplaying</category><category>routine</category><category>rp</category><category>rut</category><category>same-old-same-old</category><category>story</category><category>story-rut</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 09 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: An event with a touch of plot]]></title><link>http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/</guid><comments>http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/"><img alt="The Rikku-hair is the most compelling thing I've seen from Allods in a long while." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-93-epl-229.jpg" /></a></div>
In tabletop games, the GM is sometimes referred to as the player who doesn't get to play. Running a plot-heavy event in an MMORPG is fairly similar -- you're still technically there in the form of a character, but the focus is on an adventure that you're presenting for your fellow players. That means a whole lot of extra work on your part because you suddenly lack the advantage of letting the game handle most of that pesky worldbuilding work.<br />
<br />
You probably don't need to be told that this can all go bad. No, what you really want to know is how to <em>avoid</em> going bad. And while some of the stuff that I've posted in the past about running in-game events is still entirely applicable, there are also some unique issues that you're going to have to deal with when your event is meant to be tightly scripted. Plan it right, and the whole thing can go off without a hitch. Plan it wrong, and... well, do I need to do another column on drama already?<p><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/" rel="bookmark">Continue reading <em>Storyboard: An event with a touch of plot</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/">Storyboard: An event with a touch of plot</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 02 Mar 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20183213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/03/02/storyboard-an-event-with-a-touch-of-plot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>columns</category><category>culture</category><category>event-management</category><category>events</category><category>featured</category><category>herding-cats</category><category>management</category><category>opinion</category><category>roleplaying</category><category>roleplaying-events</category><category>rp</category><category>rp-events</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 02 Mar 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Welcome back, whoever you are]]></title><link>http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/</guid><comments>http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/"><img alt="I have some weird screenshots from game trailers." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-92-epl-221.jpg" /></a></div>
It happens. Maybe you got sidetracked with an alt and another alt wound up gathering dust. Maybe you had real-life obligations pulling you away from a certain game for a while (like, say, a job that more or less relies upon a variety of game experiences coupled with apartment hunting). Or maybe one thing led to another and you just didn't think to log in for a while. Whatever the case, you've got characters who have been involved in roleplaying for a while but just dropped off the radar.<br />
<br />
Of course, much like video game franchises, old roleplaying characters never really go away; they just go for longer period of inactivity. Unfortunately, diving back into a character you haven't played for a while prompts its own string of problems, namely the fact that from a story perspective said character apparently fell off the face of the planet for a while. So let's start small and lead your character back into the action, starting by figuring out where he or she has been for the past several weeks or months or years.<p><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/" rel="bookmark">Continue reading <em>Storyboard: Welcome back, whoever you are</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/">Storyboard: Welcome back, whoever you are</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 24 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20176570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/24/storyboard-welcome-back-whoever-you-are/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>absence</category><category>absent-characters</category><category>column</category><category>columns</category><category>featured</category><category>mothballed-characters</category><category>mothballs</category><category>opinion</category><category>player-absence</category><category>roleplaying</category><category>rp</category><category>storyboard</category><category>verisimilitude</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 24 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Not in control]]></title><link>http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/</guid><comments>http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/"><img alt="Facemask theater!  All facemasks.  All the time." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-91-epl-215.jpg" /></a></div>
One of the weird parts of roleplaying, at least for me, is the fact that I'm not really in control at all.<br />
<br />
I don't mean in the narrative sense, although that's also true. I'm talking about the simple fact that my characters have minds of their own, and that's half of the entertainment value. I see something happening, I know it's going to be bad, and I find myself thinking that the best thing my character can do is keep his or her mouth shut. And then I'm hammering away at the keyboard because even though <em>I</em> think otherwise, he or she has a very different opinion.<br />
<br />
Writers are familiar with the idea, of course. Characters wind up talking to you, even when you don't mean for it to happen. But it happens with roleplaying just as surely, and you wind up with a character driving in a totally different direction than you had planned, with your main-line character sitting on the side while some C-list concept takes center stage. And the funny part is that it all feels right, all the way through.<p><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/" rel="bookmark">Continue reading <em>Storyboard: Not in control</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/">Storyboard: Not in control</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 17 Feb 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20172865/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/17/storyboard-not-in-control/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-design</category><category>character-voices</category><category>characters</category><category>featured</category><category>narrative</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 17 Feb 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Over, done, finished, finito]]></title><link>http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/</guid><comments>http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/"><img alt="Yes, I know, there's no Mass Effect MMO.  Not yet." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-90-epl-207.jpg" /></a></div>
The best stories have an ending. And if you want to tell a decent story in a roleplaying format, you're going to need some sort of an ending eventually. The problem is that most endings have a pretty strict sense of finality to them, and really <em>ending</em> your roleplaying kind of implies that your character is riding off into the sunset and possibly sipping martinis. (Depending on the game, they may be space martinis. Lots of things are possible.)<br />
<br />
So you want to end the story without ending your character's story on a whole. That's a good approach and one that can be handled. But it's also one that's a bit easier said than done, hence my devoting an entire column to it. So let's talk about creating a satisfying ending that manages to wrap up a story without subsequently wrapping up every aspect of your character.<p><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/" rel="bookmark">Continue reading <em>Storyboard: Over, done, finished, finito</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/">Storyboard: Over, done, finished, finito</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 10 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20166657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/10/storyboard-over-done-finished-finito/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>character-arcs</category><category>character-developments</category><category>column</category><category>conclusions</category><category>culture</category><category>ending</category><category>featured</category><category>opinion</category><category>roleplayers</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 10 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: You guys must be the party]]></title><link>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/</guid><comments>http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/"><img alt="I always wonder if people read more into these header images than they ought to." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/02/storyboard-89-epl-201.jpg" /></a></div>
A couple of weeks back, I wrote an article about dealing with a major ongoing storyline in an MMO. For those of you who neither read the article nor can spare the time to click the link and read it now: It talked about the problems presented by having a storyline and offered a few different solutions for handling such inconsistencies. Of course, as I noted, very few of these problems apply to open-world sandbox games that have no sort of ongoing developer-run story for you to stumble around.<br />
<br />
No, those games have issues entirely their own, starting with the very nature of player-run stories.<br />
<br />
A completely player-driven story has the advantage of not having several issues that can crop up when dealing with an ongoing in-game story, but it also still has some serious problems. There are still issues that you're going to have to have answers for when you're in a game that lets you craft the world to match your whims, and unfortunately the methods for doing so aren't quite as straightforward as the methods for dealing with an in-game storyline.<p><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark">Continue reading <em>Storyboard: You guys must be the party</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/">Storyboard: You guys must be the party</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 03 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20161447/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/02/03/storyboard-you-guys-must-be-the-party/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>featured</category><category>open-world</category><category>opinion</category><category>player-driven-stories</category><category>roleplaying</category><category>rp</category><category>sandbox</category><category>stories</category><category>story</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 03 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: Three guys walk into a bar]]></title><link>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/</guid><comments>http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/"><img alt="Never underestimate the power of gold trim." src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-88-epl-125.jpg" /></a></div>
My days of playing Magic: the Gathering are... well, they're not <em>over,</em> exactly, but I'm certainly not in my heyday any longer. Despite this, I've made no secret of the fact that I still avidly read Mark Rosewater's <a href="http://www.wizards.com/Magic/Magazine/Archive.aspx?tag=makingmagic&amp;description=Making%20Magic">Making Magic</a> column because the stuff he says in the column is applicable to game design in general. There are a lot of ideas that I've drawn out of there over the years, and one of the ones that's stuck with me is the Timmy-Johnny-Spike split that Rosewater's quite fond of explaining at length.<br />
<br />
For those of you not interested in reading a decade's worth of columns just to understand what I'm talking about, the three names in questions are the so-called "psychographics" for Magic's audience, three psychological snapshots of why people play and enjoy the game. They're useful tools for understanding the reason certain cards resonate well with some players and not with others. And they're applicable to almost everything -- even roleplaying.<p><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark">Continue reading <em>Storyboard: Three guys walk into a bar</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/">Storyboard: Three guys walk into a bar</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 27 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20155964/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/27/storyboard-three-guys-walk-into-a-bar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>appeal</category><category>column</category><category>columns</category><category>creativity</category><category>featured</category><category>interest</category><category>johnny</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>speculation</category><category>spike</category><category>storyboard</category><category>timmy</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 27 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: We are (among) the champions]]></title><link>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/</guid><comments>http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/lore/" rel="tag">Lore</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/"><img alt="Wait, there can't be two of them!" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-87-epl-117.jpg" style="width: 530px; height: 301px; " /></a></div>
The night before I started writing this column, I finally managed to clear Chapter 1 in <a href="http://www.swtor.com"><em>Star Wars: The Old Republic</em></a> with one of my characters. I overcame great obstacles, beat back horrible odds, and defeated a great menace to the galaxy. I was hailed as a hero by the authorities in charge, and while it had been at great cost to myself, I was now more than worthy of respect, accolades, and the gratitude of a galaxy unaware of how close it had been to almost insurmountable danger.<br />
<br />
But then I finished the quest.<br />
<br />
This problem is not unique to <a href="http://massively.joystiq.com/category/star-wars-the-old-republic"><em>Star Wars: The Old Republic</em></a> at all, though. By the end of my career in <a href="http://www.worldofwarcraft.com"><em>World of Warcraft</em></a>, I had slain several unique individuals dozens of times on multiple characters, including several kills that were noted by NPCs as being once-in-a-lifetime achievements. <a href="http://www.playonline.com"><em>Final Fantasy XI</em></a> made me a pivotal figure in historic events that I could then jump right back into any time I had a friend doing the same quest. And let's not even get into the chronological strangeness that can erupt in <a href="http://www.lotro.com"><em>Lord of the Rings Online</em></a>. What's to be done when there's an ongoing story that your character is part of <em>and</em> not a part of?<p><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark">Continue reading <em>Storyboard: We are (among) the champions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/">Storyboard: We are (among) the champions</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 20 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20150038/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/20/storyboard-we-are-among-the-champions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backstory</category><category>characters</category><category>column</category><category>featured</category><category>in-game-story</category><category>lore</category><category>missions</category><category>opinion</category><category>quests</category><category>roleplaying</category><category>rp</category><category>story</category><category>story-progress</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 20 Jan 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Storyboard: They all laughed]]></title><link>http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/</link><guid isPermaLink="true">http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/</guid><comments>http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://massively.joystiq.com/category/opinion/" rel="tag">Opinion</a>, <a href="http://massively.joystiq.com/category/roleplaying/" rel="tag">Roleplaying</a>, <a href="http://massively.joystiq.com/category/humor/" rel="tag">Humor</a>, <a href="http://massively.joystiq.com/category/storyboard/" rel="tag">Storyboard</a>, <a href="http://massively.joystiq.com/category/misc/" rel="tag">Miscellaneous</a></p><div style="text-align: center;">
	<a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/"><img alt="What's the secret of comedy?" src="http://www.blogcdn.com/massively.joystiq.com/media/2012/01/storyboard-86-epl-110.jpg" /></a></div>
Over the past 80-odd columns, I've covered ways to improve dramatic tension, to provide interesting character interplay, to improve out-of-character communication, and to enhance the experience of roleplaying. What I have not covered, somewhat to my surprise, is an important but often forgotten component of good roleplaying: humor.<br />
<br />
I realize that there are circles in which humor is anathema, where the mood moves between "somber" and "depressing" with nary a chuckle between, lightless pits into which no good cheer is allowed. Far be it from me to say that you're doing it wrong if you happen to be one of those people, but there's a reason why people don't want to join you in a roleplaying session. You guys are kind of depressing just to be around, and your roleplaying has all the verisimilitude of a goth kid's poetry while his parents are getting divorced.<br />
<br />
But let's not kid ourselves. Doing humor effectively anywhere is hard, and in roleplaying it's made even more difficult due to a variety of circumstances. So let's start out by examining some common pitfalls and laying some ideas down for what you can do to make your humor go over better in a game.<p><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/" rel="bookmark">Continue reading <em>Storyboard: They all laughed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://massively.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/">Storyboard: They all laughed</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Fri, 13 Jan 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/forward/20144538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://massively.joystiq.com/2012/01/13/storyboard-they-all-laughed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy</category><category>featured</category><category>humor</category><category>jokes</category><category>opinion</category><category>roleplaying</category><category>rp</category><category>storyboard</category><dc:creator><![CDATA[Eliot Lefebvre]]></dc:creator><pubDate>Fri, 13 Jan 2012 19:00:00 EST</pubDate></item></channel></rss>
