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Star Wars: The Old Republic

The Soapbox: In praise of SWTOR's 12X experience

Sci-Fi, Culture, Events (In-Game), Game Mechanics, MMO Industry, PvE, Opinion, Roleplaying, Star Wars: The Old Republic

It's taken 12 times the normal XP rate, but Star Wars: The Old Republic is finally my main MMO (at least for another week or so). Well, OK, it's also taken a series of spectacularly ill-considered decisions by XLGAMES and Trion, but that's a rant for another day.

I've been playing SWTOR quite a lot over the past month since BioWare's subscriber-only pre-expansion boost has cut all of the godawful grindpark garbage right out of a galaxy far, far away. Too bad it's just a temporary fix, though -- here's hoping that the devs give veterans the option of keeping the XP bonus long after December 1st.

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The Stream Team: Experiencing SWTOR's massive XP bonus

Sci-Fi, Video, Lore, Star Wars: The Old Republic, Livestream, The Stream Team

If you're a fan of Star Wars: The Old Republic, you likely already know about the 12x story line experience boost that subscribers who preorder the Shadow of Revan expansion get. But have you seen it? Massively's MJ dives into something new -- the Imperial side -- in order to show just how fast a character can level with this promotion. You seriously have to see it to believe it! And to spice things up a bit, MJ will also try to fall to the Dark Side. Can she manage to channel some evil? Join us live at 8:00 p.m. to clock how fast this little force user blasts through her early levels.

Game: Star Wars: The Old Republic
Host: MJ Guthrie
Date: Thursday, November 20th, 2014
Time: 8:00 p.m. EST

Enjoy our Stream Team video below.

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SWTOR's Guardian, Juggernaut discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, Patches, News Items, PvE, Star Wars: The Old Republic

Another day has brought us another Star Wars: The Old Republic dev blog detailing the class changes coming in the Shadow of Revan expansion. This time around, the focus falls squarely on Jedi Guardians and Sith Juggernauts.

BioWare says that both versions of SWTOR's single-saber tank will get new passives, new utilities, and more thanks to the discipline tweaks scheduled to hit the game's class trees in December 9th's 3.0 update.

SWTOR's Sentinel, Marauder discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Star Wars: The Old Republic, Dev Diaries

No, Sentinels and Marauders, BioWare hasn't forgotten you. Star Wars: The Old Republic's latest class-based dev diary went live today and it's focused on -- you guessed it -- Sentinels and Marauders. More specifically it outlines how your favorite dual-saber class will play after December 9th's Shadow of Revan expansion.

Head to the official SWTOR website to read all about the changes.

Hyperspace Beacon: Concerns about SWTOR's 3.0 combat

Sci-Fi, Classes, Expansions, PvP, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon: Concerns about SWTOR 3.0 combat
BioWare has finally begun revealing the specifics of the Discipline system landing in the upcoming Star Wars: The Old Republic expansion. We have seen the Bounty Hunter, Trooper, Inquisitor, and Consular paths. We have seen in detail how the Discipline system changes the leveling process in SWTOR. We've seen that tanks become tanky faster; we've seen that healers gain healing abilities earlier in the leveling process. A primary goal of the new system has been to ensure advanced classes learn role-specific abilities earlier without worrying about those abilities being exploited by hybridization.

With characters now able to level to 60, BioWare gave each advanced class at least one new ability. For instance, Deception Assassins gain Ball Lightning, a 10-meter ranged ability that inflicts 2652 to 2780 damage and costs 32 Force. Many of the new abilities were specifically designed to make your character feel more powerful, which makes sense, right? You should feel that your character is growing with each level. But do these changes and additions actually make you feel more powerful, or are they just unnecessary impedences to the current priority flow or rotation?

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BioWare explains SWTOR's commendation changes

Sci-Fi, Expansions, Game Mechanics, MMO Industry, PvP, News Items, PvE, Star Wars: The Old Republic

BioWare community manager Eric Musco has published a "one stop shop" post that details what's happening to Star Wars: The Old Republic's commendations in the forthcoming Shadow of Revan expansion.

In a nutshell, all basic, classic, planetary, elite, and ultimate comms will be converted to basic commendations. The classic and planetary types are going away completely, while warzone and ranked warzone comms will remain as they are now. There are more details -- including bits about the basic conversion rates -- on the official SWTOR forums.

SWTOR's Sage, Sorcerer discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, Patches, News Items, PvE, Star Wars: The Old Republic

Sages and Sorcerers, this Star Wars: The Old Republic dev diary's for you. BioWare has revealed the upcoming changes to two more of its advanced classes that will go live when the Shadow of Revan expansion launches on December 9th.

Both classes "have seen some changes to their baseline ability package," and all three specs for each class get at least one new active and two new passives. Learn more at the official SWTOR website!

SWTOR's Assassin, Shadow discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, Star Wars: The Old Republic

Star Wars: The Old Republic fans, I'm sure you know the drill by now. The Shadow of Revan expansion is introducing major class changes and basically revamping talent trees in favor of a new discipline system. BioWare has been putting out a dev diary every couple of days to outline the tweaks to each of the game's classes. Today's installment focuses on the Jedi Shadow and the Sith Assassin.

The Daily Grind: Do you ride your mount inside?

Sci-Fi, Culture, Game Mechanics, MMO Industry, The Daily Grind, Humor, Star Wars: The Old Republic

Today on First World MMO Problems, we're talking about people who ride their mounts inside. These people are annoying. They're not quite as annoying as devs who allow mounts to be ridden inside, or devs who, in the case of Star Wars: The Old Republic, design interior spaces so cavernous that Star Destroyers can be flown down hallways and players feel compelled to ride their mounts inside just to save time.

I understand the need for travel efficiency, and mounts are generally faster than walking running. But, really? Do you have to park your 1970s repulsorlift station wagon right on top of the mailbox, clipping every player in a 20 parsec radius and generally ruining what's otherwise a visually pleasing interior environment?

What about it, Massively readers? Do you ride your mounts inside? Am I the only one who is bothered by this?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Does riding your mount inside and blocking vendors/mail make you a dick? Yes, yes it does!

EA's quarterly net revenue is up, apparently in spite of SWTOR

Sci-Fi, MMO Industry, Free-to-Play, Legal, Star Wars: The Old Republic

swtor
Electronics Arts had a bit to say about Star Wars: The Old Republic in its November 4th quarterly report -- and none of it good.

The publisher named the sci-fi MMO as one of the properties that had decreased in revenue over the period. While EA's net revenue is up $295 million across the board, "this increase was partially offset by a $181 million decrease in revenue primarily from the SimCity, Crysis and Dead Space franchises, and Star Wars: The Old Republic."

It remains to be seen whether next month's Shadow of Revan expansion will give the MMO a healthy bump in revenue when it is released.

SWTOR's Vanguard, Powertech discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, PvE, Star Wars: The Old Republic

Did you catch yesterday's Star Wars: The Old Republic dev blog about update 3.0's changes to Mercenaries/Commandos? Good, because now we're on to Vanguards and Powertechs. If you're just joining us, SWTOR's talent trees are going bye-bye in favor of disciplines when Shadow of Revan launches early next month.

Click through the links below to learn what's becoming of your favorite class!

SWTOR's Commando, Mercenary 3.0 discipline changes detailed

Sci-Fi, Classes, Expansions, Game Mechanics, MMO Industry, News Items, Star Wars: The Old Republic, Dev Diaries

Do you play a Commando or a Mercenary in Star Wars: The Old Republic? If so, you'll want to read BioWare's latest dev diary because it explains the discipline changes scheduled to hit your advanced class with the game's 3.0 update.

There's a lot to digest, including the fact that the game's new discipline system will allow players to select utility skills that were previously tied to a particular skill tree under the old system.

SWTOR's Shadow of Revan expansion launches on December 9th.

Hyperspace Beacon: SWTOR Shadow of Revan FAQ

Sci-Fi, PvP, Endgame, PvE, Free-to-Play, Races, Roleplaying, Rumors, Star Wars: The Old Republic, Guides, Hyperspace Beacon, MMORPG

Hyperspace Beacon: SWTOR Shadow of Revan FAQs
With every expansion, there are questions -- a lot of questions. Star Wars: The Old Republic is no exception. Shadow of Revan changes a lot of game mechanics and expands the story of SWTOR. With all the interviews and Cantina Tour chatter, it's difficult to tell what is true and what isn't. So I thought it'd be best to make an FAQ to answer some of those ponderings.

When does Shadow of Revan release?

The official release date for Shadow of Revan is December 9th. However, if you preordered before November 3rd 2:59 a.m., then you will gain early access, which starts on December 2nd.

Do I have to subscribe to play Shadow of Revan?

No, Shadow of Revan is a paid expansion and can be accessed by a free-to-play player. However, to be eligible for the 12x XP bonus, you do have to be subscribed to the game.

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SWTOR brings back the Rakghoul event

Sci-Fi, Events (In-Game), Free-to-Play, Star Wars: The Old Republic

swtor
What's both the most terrifying and exhilerating thing that could happen this Halloween? For Star Wars: The Old Republic players, it might just be the return of the Rakghoul Resurgence.

The event is currently live and will run for a week or so. There are a few tweaks to the popular event, such as two new housing decorations to purchase (because everyone wants a plague bulb in hers or his living room, right?) and a brand-new world boss to fight. Toxxun, the world boss, is located in Axial Park and drops a cute little plague pet.

One Shots: Foot-in-Chest disease

Screenshots, Lord of the Rings Online, Culture, One Shots, The Secret World, Humor, Star Wars: The Old Republic, Miscellaneous, ArcheAge

tsw
I don't think a lot of us fantasize about the way that we're going to die. My philosophy is, if it must happen, it should be as cool as possible. I think that getting kicked off of the top of a speeding train after a penultimate boss fight would fit the bill. Of course, I'd probably rather be the one kicking than being kicked, especially if the kickee is a supernatural terrorist like this jerk.

Reader Jonathan shares our first screenshot of the week: "This is from the cutscene as I was finishing the Last Train to Cairo in The Secret World. I think it's a great action shot, even if you can't see my character's face."

Don't forget to do a proper Wilhelm scream, my friend! So what other gruesome fates await us in this collection of deadly images?

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