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Star Wars: The Old Republic

Double your pleasure and double your experience in Star Wars: The Old Republic

Sci-Fi, Events (In-Game), News Items, Free-to-Play, Star Wars: The Old Republic

Oh, those wacky Dread Masters.
Are you ready to start leveling in Star Wars: The Old Republic? More to the point, would you like to level a whole lot faster? That's good, because you're going to have the chance to do just that starting this weekend. Double experience weekends are back for the next three weekends, including an extra-long version during the fourth of July, so that all of your characters can enjoy the freedom to scream up in levels and possibly skip some of the more tedious planets.

The first weekend starts on June 21st at 2:00 p.m. EDT and runs until 3:00 a.m. EDT on June 24th, while the second weekend runs at the same hours from June 28th to July 1st. The third and final weekend starts at 7:00 a.m. EDT on July 4th and runs all the way until July 8th at 3:00 a.m. EDT, which should give you ample time over the holiday to buff up your levels.

Hyperspace Beacon: The roleplayer's guide to SWTOR event planning

Sci-Fi, Events (In-Game), Game Mechanics, PvP, PvE, Opinion, Free-to-Play, Roleplaying, Star Wars: The Old Republic, Guides, Hyperspace Beacon, Player-Generated Content, MMORPG

Hyperspace Beacon Roleplayer's guide to event planning in SWTOR
Amidst the critiques and patch reviews, the reasons I stick with Star Wars: The Old Republic sometimes get lost in the shuffle. Despite being irritated by the way BioWare handled specific parts of this Star Wars MMORPG, I still find the setting and the storytelling to be superb. These interwoven tales of adventure and chaos provide an incredible platform for my favorite thing to do in an MMO: roleplay.

I've covered several topics about roleplay in this column. From breaking into the community to an RP wishlist to resolving RP-related conflicts, I've might have covered everything except for one of the most basic of roleplay elements: How do you host a roleplay event in SWTOR? Although Star Wars: The Old Republic varies in its presentation and tools, the types of events you can throw are pretty similar to the ones you can throw in any other MMOs. The tiny details vary, but the three basic type of events can be narrowed down to social, PvE, and PvP.

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Some Assembly Required: Three games that need player-generated content

Fantasy, Historical, Sci-Fi, Super-hero, Game Mechanics, MMO Industry, PvE, Opinion, Star Wars Galaxies, DC Universe Online, Star Wars: The Old Republic, Some Assembly Required, World of Warplanes, Player-Generated Content

Some Assembly Required - Three games that need player-generated content
At times over the last half decade, I've felt as if the MMORPG genre lost sight of itself. It seemed that all any gamemaker wanted to do was emulate a certain wildly successful outlier, and this in turn threw a wet blanket over the sandbox play, emergent design, and player-generated content that separates MMOs from run-of-the-mill video games.

The last year or so has seen the collective industry start to wake up from that bad dream, as there are now a half dozen really promising sandbox or sandpark titles in development, several of which are backed by millions of dollars and major studios.

What about the current crop of games, though? Is it a stretch to imagine a few of them, even the unapologetically linear ones, expanding their horizons with a little bit of player-generated content?

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Hyperspace Beacon: The SWTOR F2P experiment, flashpoints edition

Sci-Fi, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon The SWTOR F2P experiment, flashpoints
I am beginning to wonder whether I just don't like the leveling process in Star Wars: The Old Republic anymore. In Mike B's video The 12 days of Smack Talkin', Darnell called all the extra NPC talking "98 minutes of unnecessary commentary." The story definitely had an impact on me the first time I ran through it, but this was the third time I've run through the Balmorran storyline on the Republic side, and truth be told, I was never a huge fan of it. This time, on my free-to-play character, it was definitely 98 minutes of unnecessary commentary.

Of course, once I started the featured adventure through the tremendous story that was bugtown, I had to find a way around that compositional trainwreck. My character is a Smuggler, not an exterminator. Mind you, I've yet to actually smuggle anything, but that's beside the point! I figured the best way around that insect hole was to level through flashpoints. To my surprise, it actually worked.

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One Shots: You were saying?

Screenshots, Lord of the Rings Online, Pirates of the Burning Sea, One Shots, Humor, Star Wars: The Old Republic, Miscellaneous, Firefall

One Shots You were saying
If there's a class in Star Wars: The Old Republic that has a monopoly on the best lines, banter, and dialogue, it would have to be the Smuggler. Reader Danielle sent us in this nicely framed shot: "Here's my confident, sassy Smuggler striking a pose as he interrupts a conversation."

But isn't interrupting a conversation... rude? He shouldn't do that, then. He should wait patiently until both parties are finished, and perhaps raise his hand and wait to be acknowledged by his betters. Or he could totally interrupt their boring chit-chat.

The One Shots column is a time capsule of some of the most important MMO moments in history, and you're about to witness the latest entries into this hallowed vault. Steel yourself and prepare to gaze in wonder at the peak of human ingenuity and the print screen key!

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BioWare granting one-time free transfer to SWTOR APAC refugees

Sci-Fi, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

Star Wars: The Old Republic - Kira in distress
BioWare community manager Eric Musco has updated Asia-Pacific Star Wars: The Old Republic players on their server transfer options. The company announced in late March that the game's APAC shards are being shuttered.

"Starting on Tuesday, June 4th, you will all be allowed a free one-time transfer for each character you have on an APAC server, Musco wrote. "We are going to allow you a one-time transfer to any SWTOR server. To reiterate, starting on Tuesday, June 4th, you will be allowed a one-time transfer for each character you have on an APAC server to any other non-APAC server."

Nightmare in neon: SWTOR posts Update 2.2 pages

Sci-Fi, Patches, Previews, Free-to-Play, Star Wars: The Old Republic

Nightmare in neon SWTOR posts Update 22 pages
While the news of Star Wars: The Old Republic's Update 2.2 was revealed almost a week ago, BioWare's created a couple of pages to highlight the update's key features.

The Operation Nightmare page details the new level 55 nightmare-mode operations (Terror From Beyond in 2.2 and Legions of Scum and Villainy in 2.2.2). There's also information on the high-level underworld crafting plans, guild and reputation bonuses, and bonus weekends coming to a game near you. The next such bonus XP weekend is June 21st through the 24th, by the way.

The guild rewards program page has the full scoop on why it's so cherry to be part of a SWTOR guild these days. Aside from the free hugs and moral support, there's a substantial increase to gained XP that guilds can provide -- especially if these guilds go on a recruiting spree.

Hyperspace Beacon: The SWTOR F2P experiment, closing chapter one

Sci-Fi, Business Models, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon The SWTOR F2P experiment, closing chapter one
It's been a couple of weeks since I've covered anything dealing with my Star Wars: The Old Republic free-to-play experiment, so I should do a quick rundown of the rules. I believe that it is possible to play SWTOR from beginning to end, including endgame, without paying for anything. The SWTOR cash shop (Cartel Market) and auction house (Galactic Trade Network) are directly connected in a way that allows for nearly everything sold in the cash shop to be sold to other players with in-game credits. There are enough people who have more real-life money than time to support those who have more time than money. So during my experiment, I vowed I would not take any gifts from other players or my alts and I would buy all of my unlocks off the GTN.

So far, I've noticed little change from level 1 to 10. However, Coruscant started to get rough. I also learned that leveling alongside a subscriber turned out to be disappointing. Yet in general, the leveling process seemed to be right on par with the planet I was on. It was my theory after leaving Taris that although there is a F2P experience penalty, my XP placed me on-level with each planet. Subscribers had an advantage of rising above the recommended level for each planet.

Then I ran into Tatooine.

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Fan brings SWTOR's Darth Malgus to life

Sci-Fi, Video, Culture, News Items, Free-to-Play, Star Wars: The Old Republic

Fan brings SWTOR's Darth Malgus to life
It's no secret that as players, we can really get into our favorite MMOs. But some folks have the skills and dedication to take this much further than the rest of us mere mortals! Such is the case with Julian Checkley, who sent us a video in which he plucked Darth Malgus from Star Wars: The Old Republic's Deceived trailer right off the screen and plunked him down in real life.

Built from scratch in his workshop in Ireland, the costume took six weeks to complete. This footage was actually a spur of the moment idea to show off the just-complete project, and Checkley noted that no CGI was used. He did, however, lament that the costume was lacking a sexy blue Twi'lek partner. Watch him don the costume for the first time after the break, and tell us if that isn't just the definition of awesome!

[Thanks to our tipster!]

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Lots of new content coming to SWTOR this summer

Sci-Fi, Game Mechanics, MMO Industry, Patches, News Items, Free-to-Play, Star Wars: The Old Republic, Dungeons

This happened in a SWTOR flashpoint
Star Wars: The Old Republic senior producer Bruce Maclean has posted a summer development roadmap on BioWare's official game forums. The update outlines the 2.2 and 2.3 patches, with the former tentatively scheduled for June 11th and the latter penciled in for August 6th.

The first patch will feature additional guild XP bonuses based on membership numbers (up to a maximum 10% boost), the ability for crafters to make underworld gear, and Nightmare Mode for Terror From Beyond (along with new gear drops).

The second patch will feature "significant graphical upgrades," a new daily area, a new recurring event, and new flashpoints.

BioWare responds to SWTOR Legacy system exploits and bans

Sci-Fi, Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

SWTOR - Innocent smuggler
BioWare has followed up on the recent Legacy system/crystal banning brouhaha that resulted in the temporary banning of some players from Star Wars: The Old Republic. Community manager Eric Musco says that less than 150 people were incorrectly flagged, and if you're one of those folks you should have already received a message from customer service.

"If you have not had your suspension reversed and you feel this was in error, please contact accountdisputes@swtor.com and they will be able to look into the issue further," Musco writes.

[Thanks Olorunsegun Adewumi!]

BioWare 'actively investigating' recent SWTOR bannings

Sci-Fi, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

BioWare 'actively investigating' recent bannings
If you follow Star Wars: The Old Republic at all (and judging by the response to our tip line, you do!), you've heard the hullabaloo involving crystals and account bans going on right now. It appears some players have found they can bypass the fee necessary to unlock crystals account-wide in the Collection UI by spawning multiple crystals and using the Legacy system to trade those crystals to alts. As a result, a number of accounts have received temporary bans for exploiting. However, a number of players also claim they were caught in the cross-fire just for having a large number of legitimate crystals in their inventory, not realizing that was considered an exploit.

BioWare has issued a statement that it is aware of the situation and is actively investigating and that more information will be posted when it is available. In regard to the deleted and locked threads involving the issue, BioWare also reminded players that posts discussing exploits or action taken against accounts is not permitted on the forums.

[Thanks to all who sent in tips!]

Hyperspace Beacon: Does SWTOR's F2P work?

Sci-Fi, Business Models, Economy, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon Does SWTOR's F2P work
Those of us who have played through the middle planets of Star Wars: The Old Republic know that chapter two is rather blasé. And as far as the free-to-play experiment is concerned, I really don't have anything new to report this week, or at least, not enough to fill a whole column. I will certainly have an update for you next week.

This week, I'd like to talk about SWTOR's free-to-play model in general. Although the design team has received a lot of heat from fans and haters alike, the system does have merit along with legitimate flaws. I do like SWTOR, but I'm not ignorant enough to believe that everything the game designers have done is perfect. I am also not one to hate because the game wronged me a year and a half ago. No matter the game, I understand, given my three years reporting in the industry and many other years playing video games, that there will always be people who hate a game no matter what developers do to appease them. At the same time, there will always be those who love a game no matter what stupid thing the developers do and will see no wrong no matter what you say to try to convince them. I try to put myself somewhere in the middle.

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SWTOR's Gree event returns May 21

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

You can have this Gree mount after a lot of grinding
The Gree starship Grey Secant is returning to Star Wars: The Old Republic's planet Ilum. BioWare's website has updated with all the details on the event's return engagement, which starts May 21st and runs through the 28th.

Players can earn reputation, rare armor, vehicles, and pets, and BioWare says that "this is a great time for players at level 45-plus to jump into the event before the event returns at level 55 in the future." More info is available via the Relics of the Gree event blog.

Hyperspace Beacon: SWTOR's customization cash kitty

Sci-Fi, Business Models, Events (In-Game), Patches, Opinion, Free-to-Play, Hands-On, Races, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon SWTOR's customization cash kitty
It's a hard thing to admit when you're wrong. But I admit that I was wrong about Star Wars: The Old Republic Update 2.1: Customization. Even as late as last night on The Republic, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as use the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.

I'm not against BioWare making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.

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