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Star Wars Galaxies

The Perfect Ten: MMO tributes to real-life people

World of Warcraft, City of Heroes, Dark Age of Camelot, Dungeons and Dragons Online, EverQuest II, Culture, Events (Real-World), Events (In-Game), Star Wars Galaxies, Ultima Online, Guild Wars 2, Perfect Ten, Miscellaneous

Perfect Ten
When a beloved friend, family member, hero, or role model dies, we feel the pain of that loss and grieve in many different ways. Part of that grieving and healing process is often entails those left behind constructing some sort of tribute to the dearly departed. Sometimes this comes in the form of a shrine of flowers, sometimes it's the establishment of a charity, and sometimes it's creating an in-game memorial that thousands if not millions of people will see over the course of years.

So while death and illness are depressing topics to dwell upon, I find the many MMO tributes that studios and even gamers have erected to be inspiring and a celebration of individual players' lives. With the help of my fellow Massively staffers, I researched 10 wonderful in-game tributes that serve to honor the lives of fellow gamers.

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The Soapbox: Nobody's hero

Fantasy, Sci-Fi, EverQuest II, Game Mechanics, MMO Industry, Star Wars Galaxies, The Soapbox, Miscellaneous, Sandbox

Heroes (which would make an awful MMO, btw)
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

We're not heroes, at least in the ubiquitous Hollywood sense. We're teachers and janitors and businessmen, and we may occasionally be heroic in the eyes of our kids or our colleagues, but rarely are we celebrated beyond a tiny circle of family and friends.

Games can meet this emotional need, at least temporarily, and that's a major reason they've become such a booming business over the last couple of decades. We get to be Kratos for a couple of hours, or fem-Shepard or a thousand other pixelized pariahs -- until we set foot in an MMORPG, that is.

Software companies sell pre-packaged heroism in ways that book publishers and filmmakers can only dream of, and it doesn't really matter that it's fake heroism or impersonal heroism crafted on an assembly line and shipped out to millions of consumers. Shouldn't it matter, though, when it comes to MMORPGs?

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The Daily Grind: Do exclusive in-game event items annoy you?

Sci-Fi, EVE Online, Events (Real-World), MMO Industry, Opinion, Star Wars Galaxies, The Daily Grind, Miscellaneous, Sandbox

Star Wars Galaxies - 2010 Galactic Gathering painting
I was looking longingly at an ad for EVE Online's Fanfest a few minutes ago. I say longingly because it's a bit late to be booking airfare to Iceland for a couple weeks hence, to say nothing of getting off work. The event seems like a good time, though, and the icing on the cake is the in-game swag that CCP distributes to attendees.

Sony Online Entertainment does something similar for its annual Fan Faire shindig, and I remember tons of exclusive items on display in the virtual homes of Star Wars Galaxies fans who made the annual pilgrimages to Las Vegas.

It's bad enough that I never made it to Fan Faire, but it was infinitely worse that I wasn't able to get my collection-obsessed paws on rare no-trade paintings and whatnot (yeah, first-world problems, yada yada). What about you, morning crew? Do exclusive in-game event items rub you the wrong way?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Some Assembly Required: Six must-haves for creative expression

Fantasy, EverQuest II, Game Mechanics, Opinion, Star Wars Galaxies, Ultima Online, Free-to-Play, Roleplaying, Virtual Worlds, Xsyon, Post-Apocalyptic, Some Assembly Required, Sandbox

Some Assembly Required header
Creativity. It is expressed in so many ways in so many mediums. Art, literature, architecture, music, performance... I love it all, conventional and unconventional. Heck, I revel in it! Why do you think my work and recreation include gaming?

Wait, gaming?! You betcha!

Beyond the artistry of the developers, MMORPGs offer outlets for player creativity in a variety of ways. I am not ashamed to admit that the primary reason I delve into MMORPGs is not for the gameplay but to explore and experience the creative expression of others (and to express some of my own as well). In fact, finding and sharing that very creativity by championing and highlighting player-generated content is precisely what Some Assembly Required is about.

Between (or in lieu of) the hacking, the slashing, and the plundering, players seize proffered tools in myriad virtual realms to build works of art, pen masterpieces, construct edifices, compose melodies, and take the stage, all within the pixeled confines of a virtual world. Unfortunately, not all games have adequate tools for such creative expression. While inspired players can make do if they must, having supporting features exponentially enhances a game (and positively affects retention). Thankfully, some games provide a few standard-setting features that -- in my opinion -- should be included in every game on the market. Here are six of those must-have features.

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Hyperspace Beacon: Holocron Files -- Zabraks

Sci-Fi, Lore, Opinion, Star Wars Galaxies, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Holocron Files -- Zabraks
Holocrons serve as storage devices for Jedi and Sith lore. These objects store not only information from their creators but also their essence. Every once in a while, I highlight a specific aspect of Star Wars lore and apply it directly to Star Wars: The Old Republic. I want to impart my knowledge of that part of the Star Wars universe as well as what I have learned from roleplaying in games like Star Wars Galaxies and other venues.

Since the first appearance of Darth Maul in The Phantom Menace, fans have been curious about the Sith with the horns on his head. Some fans also noticed the Jedi council member with horns on his head and wondered if he was related to the previously mentioned Sith. Both are, in fact, Zabraks, a humanoid species originating on the planet Iridonia.

A freighter full of lore has been written about this species, from a fan-fic language to canon medical analysis. There is no way I can dissect it all in this article, but let's talk about the specifics of how you can apply Zabrak lore to your Zabrak character.

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The Perfect Ten: Clever ideas

World of Warcraft, City of Heroes, EVE Online, Guild Wars, Game Mechanics, Warhammer Online, Opinion, Star Wars Galaxies, Star Trek Online, Vanguard, Guild Wars 2, Humor, RIFT, TERA, Perfect Ten, Miscellaneous

Perfect Ten
I'm a sucker for a good, clever idea. You know the type: the ideas that make you slap yourself on the forehead and shout, "Why didn't I think of that first?" Or for the less humble of us out there, "Why, I did think of that first! But I got lost on the way to the patent office and I'm pretty sure that someone stole my dream journal to pilfer my genius notions!"

While critics point their fingers at the MMO industry and proclaim it a barren wasteland of innovation, there are quite a few awesome -- if small -- ideas that bubble up in MMO and move the genre forward. Maybe they're teeny-tiny baby steps; maybe they're giant hopscotch leaps over the six-spot with the rock in the middle. But these ideas can and have had the power to change how these games are made and played.

So this week I'm saluting 10 clever ideas, both large and diminutive, as a reward for a job well done!

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The Soapbox: On MMO negativity

Sci-Fi, Game Mechanics, MMO Industry, Opinion, Star Wars Galaxies, Star Wars: The Old Republic, The Soapbox, Miscellaneous, Sandbox

Unhappy cat
Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column.

Last week I was given a link to an op-ed piece at Thade's place, and in lieu of posting a comment there, I figured I'd do it on the Soapbox and hopefully generate some discussion (and traffic) for all concerned.

In a nutshell, Thade questions whether MMO pundits actually like MMOs, and he comments on a perceived rise in negativity amongst what are assumed to be fans of the genre.

I don't know if the blogosphere has taken a turn toward the negative, but if so, there's a pretty simple explanation for it. The games have changed, and the old guard who grew up with MMOs (and are willing/able to devote time to blogging about them) have to try a little bit harder to enjoy themselves as each new title gets further and further from what they like. That's OK, though, and it's also OK -- and even essential -- for the disaffected to speak up.

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The Perfect Ten: Most significant MMO stories of 2011

World of Warcraft, Aion, City of Heroes, Dark Age of Camelot, EVE Online, EverQuest II, Fallen Earth, MMO Industry, Warhammer Online, News Items, Star Wars Galaxies, Star Trek Online, RuneScape, Global Agenda, Champions Online, DC Universe Online, Star Wars: The Old Republic, RIFT, Perfect Ten, Miscellaneous

Perfect Ten
2011 was an odd duck of a year for MMO news. A huge chunk of the year felt devoid of significant releases, but that was mitigated somewhat by the major launches of RIFT and Star Wars: The Old Republic. Titles got shoved back to 2012 or beyond, MMOs that we thought never would go free-to-play did, and the industry continually surprised us with revelations, ideas, and controversy.

So in my last Perfect Ten of 2011, I put together the 10 most significant MMO stories of the year. Ten seems like an awfully small number for such a great big field, so I had the rest of the staff members chime in with their nominations just to make sure I wasn't too off-base with any of these.

It was a whopper of a year, and Massively was there for all of it -- the ups, the downs, the queues, and the QQs. It's time to wrap it up with a pretty bow and dedicate it to the history museum!

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Hyperspace Beacon: Force reflection

Sci-Fi, New Titles, Opinion, Star Wars Galaxies, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Force reflection
"Always in motion is the future," Yoda reflected to Luke Skywalker in the greatest of all Star Wars movies, The Empire Strikes Back. Even for a Jedi master, the future is unpredictable and always fluid. Likewise, I made predictions about Star Wars: The Old Republic that were completely off base and some that were spot on. Of course, the ones I got wrong were part of the BioWare plot to subvert everything I do. That's right, I'm looking at you, Georg Zoeller.

This week, I'm going to borrow a phrase from the SWTOR-RP website: Force Reflection. Every weekday, these roleplayers pose a question about SWTOR, Star Wars, or some sort of roleplay trope to get you to think about how you play you character. However, I'm going to use the phrase to think back on the predictions I made in this column, specifically the first article of this year. Which ideas did I get correct? Which ideas did I get totally wrong? I can't be one hundred percent correct all the time. I have to leave room for some errors or else I'd lose my secret job as a psychic-hotline operator.

Jump past the break to judge for yourself.

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Star Wars Galaxies bequeaths a memory book to fans

Sci-Fi, Star Wars Galaxies, Giveaways

SWG
Still in mourning and/or shock over Star Wars Galaxies' sunset? Kicking yourself in your rear for never checking out the game while it was still alive? Then Sony Online Entertainment has one last gift for you: a Star Wars Galaxies memory book packed with the game's legacy.

And this isn't a brief "So long and thanks for all the fish" pamphlet, either. The memory book is a whopping 253 pages of information and screenshots documenting the title's eight-year run. Former players and MMO historians can expect to read up on the game's timeline, planet, species, professions, space, ships, housing, cities, the Galactic Senate, the trading card game, the Galactic Civil War, and "The End."

The book immortalizes the near-total Rebel victory in the game with these parting words:
The explosions marking the Empire's end could be seen across the galaxy in the skies above the planets, and the celebrations that followed were unmatched. Peace reigned as Star Destroyers and dark lords became memories of another era, of a time long past, of galaxies long gone.

Gone, but not forgotten.
You can view or download the entire PDF on the official site.

[Updated] On the ninth day of giveaways, GamersFirst gave to me...

Fallen Earth, Contests, Star Wars Galaxies, Free-to-Play, Giveaways, Post-Apocalyptic

I have altered the Wasteland.  Pray I do not alter it further.
[UPDATE: All winners have been selected and contacted. Thanks to everyone who entered!]

On the ninth day of giveaways, GamersFirst gave to me... nine SWG mementos!
On the eighth day of giveaways, Enjin gave to me... eight guild-wide gifts!
On the seventh day of giveaways, NCsoft gave to me... seven years of memories!
On the sixth day of giveaways, GamersFirst gave to me... six retail packs!
On the fifth day of giveaways, Trion gave to me... five subscription codes!
On the fourth day of giveaways, Nexon gave to me... four pet items!
On the third day of giveaways, Wargaming.net gave to me... three premium years!
On the second day of giveaways, BioWare gave to me... two warring factions!
On the first day of giveaways, Turbine gave to me... a lifetime VIP
!

Your eyes do not deceive you: GamersFirst is making an encore appearance on Massively's 12 Days of Giveaways. Furthermore, today's entry in the list does in fact say "Star Wars Galaxies mementos." The team at GamersFirst loves MMOs just as much as the rest of us and wanted to add a little something to our virtual gift pile to remember SWG by.

Therefore, we've got nine Fallen Earth prize packages, each containing a Supreme Commander Mask and a Lava Stick. When paired, the items bring a little Vader to the Wasteland. All you have to do to enter is get a little creative. Leave your best Star-Wars-style battle cry in the comments below -- with a Fallen Earth Wasteland twist. Check our contest rules below for eligibility, enter by the deadline of tomorrow, December 22nd, at 5:00 p.m. EST, and good luck!

CONTEST FAQ OFFICIAL RULES

SOE's John Smedley expresses regrets over SWG mishaps

Sci-Fi, Interviews, Star Wars Galaxies, Free-to-Play

Star Wars Galaxies
Star Wars Galaxies may be no more, but its legacy lives on in memories, discussion, and hindsight analysis. Sony Online Entertainment's John Smedley had a frank talk with Industry Gamers in which he owns up to the mistakes of how the studio handled the title, particularly surrounding the much-maligned Combat Upgrade and New Game Enhancements.

What would Smedley do if he could go back and give it another try? His first regret is launching the game before the space combat system was done, and his second is that SOE didn't talk and listen to its players more. "We would have encouraged more in-depth discussion with the community surrounding the idea of any game modifications," he said.

Smedley is highly optimistic for the studio's future, particularly in its fervent belief in the free-to-play business model: "We think that 'Free to Play, Your Way' is our future. Giving players choices is the theme of how we're moving forward as a company, which means greater flexibility for our player base."

MMO Week in Review: Into the sunset

Star Wars Galaxies, Massively Meta, Week in Review, Miscellaneous

Farewell SWG
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. Miss a big MMO or WoW Insider story last week? You've come to the right post.

MMO closures don't happen all that often, and those that die tend to do so in a fireball of bankruptcy and layoffs not long after launch rather than through peaceful contact negotiations after almost a decade of successful operation, but Star Wars Galaxies joined the latter group this week, sunsetting its servers on Thursday night. If you missed the finale, you can catch up with our recorded livestream of the last hour of the game and our sandbox column's touching eulogy. And there's always that other Star Wars game...

Join us past the break for a glimpse of this week's other top MMO stories.

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Global Chat: December 11-17, 2011

Sci-Fi, Opinion, Star Wars Galaxies, Massively Meta, Global Chat, Miscellaneous

SWG
Welcome to this week's Global Chat! We love hearing what you have to say at Massively, and we love it even more when we can share the best comments with all of our readers. Massively staffers will be contributing some of their favorite comments every week, so keep an eye out every Sunday for more Global Chat!

It was a crazy busy week with so much to talk about, and while we could go all over the map with reader comments, we're going to focus on one last goodbye today. Follow along after the break for our readers' fondest farewells to Star Wars Galaxies.

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Some Assembly Required: One last jump to lightspeed

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, Opinion, Star Wars Galaxies, Some Assembly Required, Sandbox

Star Wars Galaxies - Tatooine twin sunset
Eulogizing Star Wars Galaxies is difficult. In fact, I've written some 2,200 articles since signing on with Massively a couple of years ago, and none of them has come close to being as painful as this particular wall o' text.

The fact that I even used the word eulogy in reference to a video game says it all, really. Join me after the cut for as brief a remembrance as I can manage.

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