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Star Wars Galaxies

One Shots: My preciousss

Galleries, Screenshots, EverQuest II, Guild Wars, Lord of the Rings Online, Star Wars Galaxies, One Shots, Miscellaneous

One Shots My preciousss
A must-stop on the Lord of the Rings Online tour is the former home of one of Middle-earth's most infamous inhabitants. In a recent journey, One Shots submitter Carolina stopped to take a picture of the finger-painting Gollum left behind:
Here is a warning picture I encountered while exploring Goblin Town in Lord of the Rings Online. Proceeding deep into the cave shows you this sign that something terrible lies ahead.
Personally, I think Gollum could have had a great career doing his own portraits. Check out this and several other terrific entries after the break.

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The Perfect Ten: Worst expansion names of all time

Anarchy Online, City of Heroes, Dungeons and Dragons Online, EVE Online, EverQuest, EverQuest II, Final Fantasy XI, Lineage 2, Star Wars Galaxies, Ultima Online, Humor, RIFT, Perfect Ten, Miscellaneous

The Perfect Ten Worst expansion names of all time
When SOE announced that EverQuest's 19th expansion would be titled Rain of Fear, I instantly found myself tripping over the name. I shouldn't have -- it's a few simple words that are first round picks for spelling contests -- but it defied the traditional naming conventions for MMO expansions. Many people I talked to kept wanting to write "reign" instead because "rain" seemed like a deliberate misspelling by some intern in Smedley's empire.

Homophones aside, Rain of Fear is hardly the worst expansion title I've ever seen. The industry has had its share of bad names, from the confusing to the downright unpronounceable. Sure, we get used to these titles, and perhaps it's nit-picky to lug them out at such a late point in many of their lifespans, but petty is my middle name. My first name is Tom. And these are 10 poorly named expansions. Deal with it.

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Hyperspace Beacon: Six reasons to return for SWTOR update 1.4

Sci-Fi, Patches, PvP, Endgame, PvE, Opinion, Star Wars Galaxies, Free-to-Play, Roleplaying, Star Wars: The Old Republic, Community Q&A, Hyperspace Beacon

Hyperspace Beacon Six reasons to return for SWOTR Update 14
I've been playing MMOs for many years, and in that time, I've realized that the big thing they all have in common is that they get better with age. Unlike most single-player games, MMOs are in a constant state of flux. Besides the social interaction, the fact that I can leave a game for a couple of months then come back to find things have changed makes this gaming genre more interesting to me than your average RPG or FPS. Oftentimes, it's fun to come back to a game that I liked but maybe wasn't sticky enough to play all the time just to see what has changed, and maybe I'd like it more the next time around.

That's kind of what happened to me with Star Wars Galaxies. When the game launched, I thought it was great to explore the Star Wars universe I'd grown up with as a kid, but I couldn't latch on to the game because of the bugs and other minor issues. It wasn't until about six months after launch that I was actually able to grasp the game and play it long enough to find out why people were so smitten.

Perhaps Star Wars: The Old Republic will be the same kind of game. When it launched nine months ago, there were bugs, though not as big as SWG's bugs, mind you. The content needed a little tweaking. And certain systems like the Galactic Trade Network did not function well. But now with update 1.4 coming tomorrow and free-to-play on the horizon, it might be a good time to invite your friends to come back or even come back yourself. Let's examine some of the reasons to do so.

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MMO Blender: Larry's roleplay sandbox

City of Heroes, Guild Wars, Culture, Economy, Opinion, Star Wars Galaxies, Star Trek Online, Guild Wars 2, Roleplaying, Crafting, MMO Blender, Housing

MMO Blender Larry's roleplay sandbox
I can't say that I represent every roleplayer in the MMO space, but I have been a part of MMO roleplay communities going on eight years now. I think it's safe to say that I have a pretty good handle on what roleplayers want out of MMOs. Fortunately, there are existing game designs that can give us what we are looking for.

When developers stop giving roleplayers new content, we -- unlike other gamers -- start to create our own. In fact, the vast majority of us don't rely on the game developers to give us any story content beyond the backdrop of the world our characters are living in, but that's not to say there aren't tools developers can give us that help with our level of immersion. Let's explore what makes a great sandbox for an MMO roleplayer.

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The Daily Grind: Do MMO sunsets kill your investment in other MMOs?

Fantasy, Sci-Fi, Events (Real-World), MMO Industry, Opinion, Star Wars Galaxies, Free-to-Play, Massively Meta, The Daily Grind

Zentia
When Star Wars Galaxies' sunset was announced not much more than a year ago, it made me more than sad -- it made me distrustful. I knew that games had shut down before, but they were usually unlucky or unprofitable. In spite of the NGE, SWG maintained a healthy population for a second-gen MMO, and SOE was supporting it better than some studios support their current-gen games, so I fooled myself into thinking it'd be around forever like the rest of SOE's titles. And when I realized it wouldn't, my investment in other games fell off sharply. Why pour years into a world that can be ended arbitrarily before its time?

Zentia's impending closure brought that distrust to the surface again. Western audiences have a hard enough time adopting "foreign" games with funky localization and pay-to-win cash shops, so losing one of the best imports inspires no faith that other games will survive long enough to make an investment of time (and money) worth it.

What about you? Do MMO sunsets kill your desire to invest in other MMOs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

SOE's John Smedley tackles an epic AMA

Betas, Business Models, MMO Industry, Star Wars Galaxies, Star Wars: The Old Republic, Community Q&A, Miscellaneous, PlanetSide 2

SOE's John Smedley tackles an epic AMA
What do you get when the president of SOE steps up to the mic at Reddit and tells the crowd to ask him anything? You get everything ranging from the NGE to former employee critiques to humble origin stories.

The crowd didn't waste time getting John Smedley to apologize for Star Wars Galaxies' NGE once again. "Stupid decisions. Complete and utter fail and I am very sorry," he said. After that, the topic quickly turned to SOE's rising star, PlanetSide 2.

Smedley said that he's been closely involved with the design of PS2. With the beta beginning on Monday, he also assured the crowd that it should take around two to three weeks to include everyone who has keys. He said that the game's coming along swimmingly: "I play the game three to four hours a day now. It's rough but fun as hell."

Smedley also admitted that SOE is working on additional undisclosed IPs. When asked about SWTOR's transition to F2P, he stated, "It is the only way to go for new games. It was the right decision for SWTOR (which is a fantastic game). Wait until you see our next round of games after PS2."

The Daily Grind: Do you have a fallback MMO?

MMO Industry, Opinion, Star Wars Galaxies, Ultima Online, Massively Meta, The Daily Grind, Miscellaneous

Star Wars Galaxies. This is a shot of my droid engineer and moisture farmer's heavily decorated diner on Bria. Thanks a lot, Lucasarts.
My first fallback MMO, though I'd not have called it that at the time, was Ultima Online. Whenever I got sick of EverQuest or Dark Age of Camelot, I found myself wandering back to my houses in Britannia. World of Warcraft took over for a while, and then Star Wars Galaxies (yes, post-post-NGE) became my safe MMO -- the world to which I could retreat after a particularly nasty break-up with the latest and greatest themepark shiny, something that seemed to happen with increasing frequency as post-WoW games rushed to launch and left me wanting more.

More recently, I've set up camp in City of Heroes. I don't play it every day, but since it went free-to-play, it's always there when I need to tool around in something happily familiar that hits all the right nostalgia notes.

What about you folks? Do you have a fallback MMO, a game you return to when you're in between games?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MMO Blender: Matt's immersive cyberpunk monstrosity

Asheron's Call, EverQuest II, The Matrix Online, Opinion, Star Wars Galaxies, Guild Wars 2, The Secret World, All Points Bulletin, Champions Online, TERA, Miscellaneous, MMO Blender

All right, maybe not that immersive.
Let's take a look at the acronym MMORPG for a moment. If you're reading this site, you surely know what it stands for: massively multiplayer online role-playing game. Ever since World of Warcraft hit the big-time, MMOs have been cropping up left and right in more shapes and sizes than many would have ever guessed. Swords and sorcery: check. Spreadsheets and spaceships: check. Roman orgies: coming soon.

But somewhere along the line, game developers have forgotten something. Before there were MMORPGs, there were just RPGs, played by folks gathered around the kitchen table armed with nothing more than pencils, paper, and their trusty dice. I'm not going to pretend that "I was there, man" because -- being a '90s kid -- I didn't get into pen-and-paper games until my teens in the 2000s. But even I know that those games put an emphasis on the "RP" part of RPG in a way that MMORPGs simply don't, and in some ways, can't. But I'm sure that I can't be the only one who still wants to escape to another world, to become fully immersed in that world and in my character. So in my Frankenstein's monster experiment today, I'm going to try my best to meld modern MMO features into an immersive fantasy roleplaying world. Won't you join me?

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MMO Blender: Larry's Firefly Effect

Sci-Fi, Guild Wars, Lord of the Rings Online, Culture, Economy, Events (In-Game), Game Mechanics, Opinion, Star Wars Galaxies, Star Trek Online, Guild Wars 2, DC Universe Online, Sandbox, MMO Blender

MMO Blender: Larry's Firefly Effect
Many MMOs suffer from not actually having immersive worlds. As a player, I always find a separation between what I am doing and what the rest of the playerbase sees. My personal gameplay has little to no effect on anyone else. MMO communities need to have more interdependency -- positive and negative.

I also believe that player choice also plays a major part in making a believable world, and I don't just mean just in some arbitrary dialogue choice, although that can be part of it. Actions in the world should play a part, too.

Many MMOs have the pieces already in place to make wonderful, immersing worlds, but for some reason, no one has ever put all the pieces together. What does it take to make a believable, fun world for a player to not only live in but feel that he is a part of the greater universe?

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Hyperspace Beacon: Nine years of Star Wars Galaxies

Culture, Events (In-Game), Opinion, Star Wars Galaxies, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon, Housing

Hyperspace Beacon: Nine years of Star Wars Galaxies
As you might have guessed from the title, I'm taking a tiny break from writing about Star Wars: The Old Republic this week. Although it might seem like odd timing to change the pace of my articles with Update 1.3 releasing today, I figured that the update will be here next week, but Star Wars Galaxies' birthday comes around only once a year. Last weekend, the first Star Wars MMORPG would have celebrated its ninth year in service.

Being the first Star Wars MMO will always be an honor Galaxies will hold. But that's not the only thing that drew so many people to the game. I often find myself thinking back wondering what could have been. Besides my love for Star Wars, that game held a lot of significance in my life. It was my first serious MMO and my first step into MMO roleplay. If Star Wars Galaxies were still around, would I still be playing? More importantly, what would I be doing in that game that I really can't do in the current Star Wars MMO?

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The Daily Grind: What incidental feature do you wish every MMO would adopt?

Sci-Fi, Game Mechanics, Star Wars Galaxies, The Daily Grind, Sandbox, Crafting

Star Wars Galaxies - player shop
With all the MMOs currently available, there's bound to be a game out there that resonates with just about everyone. That doesn't mean it's the perfect game, though, nor does it mean that said game has all the features you desire.

If you play in this genre long enough, you'll likely run across a mechanic or a fluff feature so endearing that you wish developers would implement it in every succeeding MMO. For me, that feature is the ability to name crafted items. Star Wars Galaxies' crafting system allowed for this (and it even allowed you to name the sub-components), which added an immeasurable amount of immersion and enjoyment on a personal level.

What about you, Massively readers? What incidental feature do you wish every MMO would adopt?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

The Perfect Ten: Worst MMO launches of all time

World of Warcraft, Age of Conan, Aion, Anarchy Online, Star Wars Galaxies, Vanguard, All Points Bulletin, Humor, Final Fantasy XIV, Allods Online, Perfect Ten, Miscellaneous

Perfect Ten
First things first: Whatever MMO release is currently ticking you off is the worst launch of all time. It would be folly of me to try to convince you otherwise. You've been roundly slapped in the face and you don't want me to convince you that the pain was in vain. I understand.

Getting past that, however, would it be possible to examine the subsequent 10 worst launches in the MMO industry? If your trauma isn't too great, that is. It would be? Terrific!

What constitutes a horrible game launch is varied, although each and every one of the following games made an unfortunate blunder that caused the title to stumble instead of sprint out of the gate. It's not the end of the story, of course, but it does make for a good tale to tell to youngsters camping in the open woods or a particularly seedy LAN center.

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Hyperspace Beacon: Holocron Files -- Miraluka

Sci-Fi, Classes, Culture, Lore, Opinion, Star Wars Galaxies, Races, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Holocron Files -- Miraluka
As I mentioned in my Why I Play Star Wars: The Old Republic piece, Dark Forces and Jedi Knight were two of the Star Wars video games I enjoyed most. Obviously, this was before Knights of the Old Republic. In Jedi Knight, the main antagonist was Jerec. Although it's never mentioned where Jerec comes from or even what species he was, his most distinguishing feature is the cover over his eyes. At the time, players thought it was a type of cybernetic implant similar to that worn by Geordi LaForge in Star Trek: The Next Generation. It wasn't until the Tales of the Jedi comic book series that we learned that Jerec and others are a part of the Force-seeing humanoid species known as the Miraluka.

If you choose to play a Jedi Knight or a Jedi Consular (or if you have 1.5 million credits to unlock it through the Legacy system), you can play as a Miraluka. I have been fascinated by this species since Jerec of Jedi Knight and Shoaneb Culu in the Tales of the Jedi after that. So this week, let's talk about this captivating species, its culture, its connection to the Force, and what its role is during the time of The Old Republic.

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The Game Archaeologist: When dead MMOs come back to life

Fantasy, Sci-Fi, The Matrix Online, Star Wars Galaxies, Hellgate: London, Tabula Rasa, Shadowbane, Mythos, Free-to-Play, All Points Bulletin, LEGO Universe, The Game Archaeologist, Faxion Online

Hellgate Tokyo
Maybe I'm alone in this, but my jaw just dropped when I came home this past week to see that Massively posted the news that Shadowbane is coming back to life. Granted, it's only going to happen in China, but still, that's pretty incredible. Shadowbane's been in the ground for three years now, and if I had to pick an MMO that deserved resurrection, this particular one would be farthest from my mind (no offense if you liked the game; it's just that there are so many others that are even more worthy).

But how can this not give you hope? Many of us have lost an MMO we loved or at least had a decked-out character populating the character select screen, and the thought of that game coming back against all odds is a goosebump-rising one. It may also smack of justice served, as some MMOs fail not because of faulty gameplay but because of mismanagement by the studio, complex legal wrangling, or bad marketing.

Today let's look at a few examples of dead MMOs that were brought back to life and what this may mean for the future of the industry. Zombie MMOs! Not, you know, MMOs with zombies.

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Hyperspace Beacon: Advice from a master

Sci-Fi, Culture, MMO Industry, Opinion, Star Wars Galaxies, Roleplaying, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon: Advice from a master
I had the pleasure of playing Star Wars Galaxies with Brian "OddjobXL" Rucker for at least five years before his unfortunate passing last week. We never met in person, but he was a great influence on my life despite my having only recently found out what he looked like. One of the great things about the internet is that personality really shines through when you don't have a preconceived notion of who someone is based on how he looks. Brian was one of those people whose personality stood out from the rest of the community because of the stories he created and wisdom he imparted to others.

When he played SWG, he posted quite a bit as Mandash Grim on the Starsider Galaxy roleplay website; when a good chunk of those players decided to give Star Wars: The Old Republic a go, he moved with them to SWTOR-RP. On this forum, he talked about how SWTOR influenced RP, even though it was not exactly the way he envisioned it.

It's hard to summarize in a thousand words his gaming philosophies, which had such an influence on me, but I'd like to highlight a few key things he wrote that I believe summarize his feelings on something everyone reading this column probably loves: Star Wars MMO storytelling.

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