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Star Wars: The Old Republic

BioWare 'actively investigating' recent SWTOR bannings

Sci-Fi, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

BioWare 'actively investigating' recent bannings
If you follow Star Wars: The Old Republic at all (and judging by the response to our tip line, you do!), you've heard the hullabaloo involving crystals and account bans going on right now. It appears some players have found they can bypass the fee necessary to unlock crystals account-wide in the Collection UI by spawning multiple crystals and using the Legacy system to trade those crystals to alts. As a result, a number of accounts have received temporary bans for exploiting. However, a number of players also claim they were caught in the cross-fire just for having a large number of legitimate crystals in their inventory, not realizing that was considered an exploit.

BioWare has issued a statement that it is aware of the situation and is actively investigating and that more information will be posted when it is available. In regard to the deleted and locked threads involving the issue, BioWare also reminded players that posts discussing exploits or action taken against accounts is not permitted on the forums.

[Thanks to all who sent in tips!]

Hyperspace Beacon: Does SWTOR's F2P work?

Sci-Fi, Business Models, Economy, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon Does SWTOR's F2P work
Those of us who have played through the middle planets of Star Wars: The Old Republic know that chapter two is rather blasé. And as far as the free-to-play experiment is concerned, I really don't have anything new to report this week, or at least, not enough to fill a whole column. I will certainly have an update for you next week.

This week, I'd like to talk about SWTOR's free-to-play model in general. Although the design team has received a lot of heat from fans and haters alike, the system does have merit along with legitimate flaws. I do like SWTOR, but I'm not ignorant enough to believe that everything the game designers have done is perfect. I am also not one to hate because the game wronged me a year and a half ago. No matter the game, I understand, given my three years reporting in the industry and many other years playing video games, that there will always be people who hate a game no matter what developers do to appease them. At the same time, there will always be those who love a game no matter what stupid thing the developers do and will see no wrong no matter what you say to try to convince them. I try to put myself somewhere in the middle.

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SWTOR's Gree event returns May 21

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

You can have this Gree mount after a lot of grinding
The Gree starship Grey Secant is returning to Star Wars: The Old Republic's planet Ilum. BioWare's website has updated with all the details on the event's return engagement, which starts May 21st and runs through the 28th.

Players can earn reputation, rare armor, vehicles, and pets, and BioWare says that "this is a great time for players at level 45-plus to jump into the event before the event returns at level 55 in the future." More info is available via the Relics of the Gree event blog.

Hyperspace Beacon: SWTOR's customization cash kitty

Sci-Fi, Business Models, Events (In-Game), Patches, Opinion, Free-to-Play, Hands-On, Races, Star Wars: The Old Republic, Hyperspace Beacon, MMORPG

Hyperspace Beacon SWTOR's customization cash kitty
It's a hard thing to admit when you're wrong. But I admit that I was wrong about Star Wars: The Old Republic Update 2.1: Customization. Even as late as last night on The Republic, I believed that things like the new Appearance Designer might not cost players Cartel Coins to use, but now that the update has arrived, I admit that is certainly not the case. Had I known that it would cost CCs to so much as use the Appearance Designer, I would be in the camp of players upset about this update containing only Cartel items. If you define an expansion or DLC as additional content that costs money, then that is exactly what this update is.

I'm not against BioWare making money, and to be completely honest, I'm not upset about the company making money on many of these items. Perhaps through my own misunderstanding, I feel a bit cheated with the update. Let me break down the Update 2.1 items for us. I'll point out the good and the bad, and maybe you will understand my perspective, even if you don't agree.

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SWTOR customization update goes live

Sci-Fi, Trailers, Video, Patches, Free-to-Play, Star Wars: The Old Republic

swtor customization launch trailer
With all of the glamor and glitter, fashion and fame coming to Star Wars: The Old Republic these days, it must either be a Jem and the Holograms expansion or Game Update 2.1: Customization. It's the patch that says that it's OK to be a vain, preening peacock as long as you're saving a galaxy far, far away, and it's totally live, like, right now.

Update 2.1 includes new dye modules, a collection interface, name changes an appearance editor, and the option to play as a member of the Cathar race.

Check out the update trailer after the break!

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The Daily Grind: Have you ever been sidetracked by game music?

Sci-Fi, Culture, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic, Music

Star Wars: The Old Republic - Shooting firstYou know what sucks? Hearing a cool piece of game music and having no idea what it's called or where to hear it again, that's what. I mean, it sucks in a first-world-problems sort of way, but still.

It happened to me over the weekend as I was playing Star Wars: The Old Republic. My Imperial Agent was toodling along, doing the nefarious things that Imperial Agents do, when the most dastardly fanfare I've heard this side of the Imperial March came blaring out of my speakers.

It was glorious.

Naturally, I haven't heard the phantom track since, even after much fumbling about trying to recreate the in-game circumstances during which it originally played. I even turned to the soundtrack CD that came with the collector's edition that's been gathering dust in my closet since 2011. It wasn't on there, of course, since soundtrack producers have some unwritten rule about leaving off half the soundtrack (and jumbling the tracks they deign to include) when they make an album. I've also been unable to find the track on YouTube's extensive SWTOR soundtrack playlists.

So, what say you, Massively readers? Has a piece of game music ever derailed a play session? Which one?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Wars: The Old Republic unveils dye module preview video

Sci-Fi, Trailers, Video, Previews, News Items, Free-to-Play, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
Star Wars: The Old Republic is about to get a little more colorful. The upcoming game update 2.1, as you may remember, will herald the arrival of a number of new dye modules that players can use to satisfy their inner fashionistas. Well today, the fine folks at BioWare have released a new video to give players a sneak peek at some of the lovely tints they'll be able to get their nerf-herding little hands on when 2.1 goes live. So what're hue waiting for (ha ha)? Click on past the cut to check out the full video.

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Free-to-play model more than doubled the revenue of Star Wars: The Old Republic

Sci-Fi, Business Models, MMO Industry, News Items, Free-to-Play, Star Wars: The Old Republic

So now kitties get to double their lightsabers.
Following the free-to-play announcement, many gamers were quick to mark Star Wars: The Old Republic as a broken shell of a game, with its business model conversion serving as the last gasp of a game in danger of imminent shutdown. The facts do not support that particular viewpoint. According to the most recent Electronic Arts earning call, the game has more than doubled its revenue since the conversion in November of last year.

EA president Frank Gibeau stated in the most recent earnings call that the game's subscriber numbers have remained stable, with more than 1.7 million new players joining the game via the free option. He also restated that the game is aiming to keep up a content delivery schedule around every six weeks. So if you were getting a bit nervous about the long-term viability of SWTOR, it looks like you can rest a bit more easily.

Hyperspace Beacon: The SWTOR F2P experiment, group leveling

Sci-Fi, Business Models, Economy, PvE, Opinion, Free-to-Play, Star Wars: The Old Republic, Hyperspace Beacon

Hyperspace Beacon The SWTOR F2P experiment, group leveling
With the last bit of Update 2.1: Customization revealed yesterday, I can talk about an item that will change the free-to-play side of Star Wars: The Old Republic. After the next update, F2P players can withdraw credits from escrow with Cartel Coins. Although I will not have a way to find out whether this will actually affect the prices on the Galactic Trade Market until it goes live, I think it's safe to say that prices will initially go up.

Let's talk about this and group leveling in this week's SWTOR free-to-play experiment.

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BioWare dates SWTOR's Game Update 2.1 and 2.2

Sci-Fi, Patches, Star Wars: The Old Republic, Buy-to-Play

SWTOR dates Game Update 21 and 22
In a post on the official forums, Star Wars: The Old Republic Community Manager Eric Musco addresses some concerns about the release of Game Update 2.1 and what it will bring to the table. More importantly, though, Musco gives a tentative release date for both GU 2.1 (May 14) and GU 2.2 (June 11), which is said to be the actual content-heavy update.

So even though we don't know exactly what that GU 2.2 content is yet, we're reassured that this 8-week update cycle will continue, and those worried about the customization focus coming with GU 2.1 just need to wait a bit longer for more shinies.

Collect all the things in Star Wars: The Old Republic's 2.1 patch

Sci-Fi, Game Mechanics, Patches, News Items, Free-to-Play, Star Wars: The Old Republic

Everyone dresses like Thana, all the time.  News at 11.
The downside of picking up some special items and drops in Star Wars: The Old Republic is that a lot of them are limited. Sure, you might be able to buy Revan's Mask, but you have to decide which of your characters will get to wear it. But that's changing in patch 2.1. A recent interview sheds more light on the upcoming Collections system, which will allow you to unlock items you have obtained on one character for repeated access.

Once you've obtained an item on a character, that item will be marked in your collection, allowing you to recreate that item for that character. Pay a few Cartel Coins and that item unlocks for every character in your account, including characters on other servers. The system will include mounts, armors, and pets, with more room for special promotions and the like in the future. So now you don't have to worry about who gets the special mount -- everyone can get the benefit.

One Shots: The dark night dashes

Screenshots, Culture, One Shots, The Secret World, DC Universe Online, Star Wars: The Old Republic, TERA, Miscellaneous

One Shots The dark night rises
Just because you have passing familiarity with Superman and Batman doesn't mean you know jack about the real superheroes who do all of the dirty work while the headliners steal the signal light. For instance, have you met this guy? If you haven't, let reader Russell make your acquaintance.

"This is my Brawling Juggernaut in DC Universe Online, known by many as Orange Crush," Russell begins with aplomb. "Here he is in pursuit of justice, on the way to laying some Crush down on the villains of our great and beloved Gotham City!"

Will Orange Crush arrive in time? Tune in to the rest of this column after the break!

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Dyeing your armor the SWTOR way

Sci-Fi, Patches, News Items, Free-to-Play, Star Wars: The Old Republic, Crafting

Dyeing you armor the SWTOR way
Let's make a quick list of items Update 2.1 for Star Wars: The Old Republic will bring us: a new species, an appearance designer kiosk, name changes, and armor dyes. It's understandable why this update is named Customization. Details about each about each of these systems are trickling out slowly, and the latest crop of information comes from MMO fansite Dulfy.net.

Dulfy spoke with BioWare about the armor dye system and scrounged up some very specific details about how it works. After the release of 2.1, players will be able to find a total of 48 different dye modules: 25 from the Cartel Market, 3 from the security key and collector's edition vendors, and 20 made through Artificing. There are three types of dyes modules: one with a primary color, one with a secondary color, and one with both a primary and secondary color. Unfortunately, not all armor with be able to be dyed. BioWare explained that the Knights of the Old Republic-inspired outfits will not have dye slots, so that those costumes can remain true to Star Wars lore. Sorry, no bright pink Bastila Shan outfit for you, sir.

Name change unlock coming to SWTOR

Sci-Fi, Patches, News Items, Free-to-Play, Roleplaying, Star Wars: The Old Republic

Name change service coming to SWTOR
The customization options continue to grow in Star Wars: The Old Republic. Producer Cory Butler told The Old Republic Roleplay that besides the appearance designer and Cathar coming in Update 2.1, players will also be able to change their characters' names. Finally, Darth LordSnuffleFluff can change his name to Darth LordMegaSnuffleFluff like he always wanted.

Butler explains that the name-change option will be available on the Cartel Market as an unlock. However, since it is an unlock and not a service through the official website, that means some players will be able to change names with in-game credits via the Galactic Trade Network.

Congratulations, SWTOR players, you will now be able to change everything about your character except class and gender when GU 2.1 releases.

Hyperspace Beacon: The SWTOR F2P experiment, Coruscant

Sci-Fi, Game Mechanics, Opinion, Free-to-Play, Star Wars: The Old Republic, Guides, Hyperspace Beacon

Hyperspace Beacon The SWTOR F2P experiment, Coruscant
I was asked last week why I chose The Ebon Hawk as the server on which to run my Star Wars: The Old Republic free-to-play experiment, especially since it's my home server. Some people believed that the experiment would be flawed because I would have many people to call on to help me out in different areas. This is only partially true. I do have some people to call on if I absolutely need it, but remember that I play on the Imperial side normally; this test character is Republic-side. My guildies and friends do not play Republic characters on a regular basis. And I have already said that I will not take gifts from other characters. The only thing that they can offer me is a partner for leveling, and currently, no one that I know is the same level as my Smuggler. I won't catch up to any of them until I hit level 35.

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