If you think about it, Star Trek: Voyager is basically a remake of Gilligan's Island. Ship goes out for a routine trip and gets stranded, and for the next several years the crew of that ship tries to get back home and repeatedly fails. I bring this up because I recently had a chance to to on a tour of Star Trek Online: Delta Rising
, and I kept thinking that "going on a tour" was just the first step before being stranded in the quadrant myself.
Well, maybe not, but it's as good a segue as anything.
Lead Designer Al Rivera
and Senior Producer Stephen Ricossa
took me on a trip through all of the various systems of Delta Rising
and several of the upcoming story elements. If you don't want to be spoiled on the expansion before it goes live, you might want to steer clear, but there are some fascinating developments awaiting otherwise. When players finally warp into the Delta Quadrant, they're going to be seeing familiar faces and facing some old problems -- very old, in one case.