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Star Citizen

Not So Massively: Star Citizen's Guinness record, Dota 2's mega patch, and GTAO's last team standing

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, Patches, PvP, News Items, Crime, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Dota 2
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Stick and Rudder: Oh yeah, Star Citizen is a game I'm following!

Sci-Fi, Culture, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen

I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now.

And yeah, I left off the Stick and Rudder part when I said the title out loud because "Stick and Rudder: Oh yeah Star Citizen is a game I'm following!" would've sounded even stranger than "Oh yeah, Star Citizen is a game I'm following!"

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Star Citizen working to develop ships faster than before

Betas, Sci-Fi, Dev Diaries, Sandbox, Star Citizen

In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump.

"We have been hard at work refining our process and improving our workflow so that we can develop ships more quickly and more efficiently than we have ever done before," the team writes. "The creation of new ships for Star Citizen is an incredibly complex and detailed process, so it made sense to move it to LA where Chris [Roberts] can maintain oversight and provide direction to everyone involved."

The report also touched on the fleshing out of Arena Commander, preparations for upcoming conventions, the hiring of new personnel, and improvements to ships' HUDs. One thing to look forward to is a brand-new cinematic that should arrive within the week.

Star Citizen hits 55M in crowdfunding, sets a new Guinness record, and rolls out Arena Commander v0.9.1

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Sandbox, Star Citizen

This is $55 million of development.
Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them now. The keybinds currently support mouse and keyboard options as well as joysticks and and controllers; moving forward, the team wants to allow for options like allowing double-tap bindings and device-specific tuning.

This update also includes a fix for SLI/Crossfire display drivers and an option for backers to control exactly which ships appear in the hangar for use. Of course the full patch notes also explain some other assorted balance tweaks and bug fixes, but we imagine no shortage of people will be happy just by virtue of being able to set up the control scheme just the way they like it.

In more meta Star Citizen news, the game officially crossed the $55 million crowdfund threshold last evening. In his ensuing letter from the chairman, Chris Roberts noted that according to Guinness World Records, the game is now not just the largest crowdfunded game of all time but "the largest crowdfunded anything of all time!"

[Thanks, Cardboard and Oliver!]

Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

Betas, Business Models, Game Mechanics, PvP, News Items, MMOFPS, Miscellaneous, Not So Massively, Dungeons, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Path of Exile, E-sports, OARPG

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen hits $54 million with a letter from Chris Roberts

Sci-Fi, Video, MMO Industry, News Items, Sandbox, Crowdfunding, Star Citizen

Your money helped us construct and then blow up this moon, because we really wanted to see what it looked like.  Development?  Oh, right, we'll release a module about it in a year.
Star Citizen's ongoing funding drive has put the game up to $54 million now, and that means another feature off of the stretch goal page and into the full game. Chris Roberts addressed the community in a letter following this most recent landmark and explained that this level of funding will allow the game to launch with advanced AI behavior from NPCs in planetside environments. He also showed off a new video highlighting the Retaliator bomber, demonstrating the level of detail inside the ship that players can anticipate.

Roberts went on to detail the cannon that will be awarded to every backer who joins before the game hits $55 million and offered another poll for players to determine what rewards they'd prefer for the next million-dollar increment. You can check out the Retaliator video just past the break.

[Thanks to Oliver for the tip!]

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Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

You can race your Star Citizen spaceship today

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Races, Sandbox, Star Citizen, Buy-to-Play

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day.

Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post.

[Thanks Oliver!]

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Citizen Con 2014 celebrating SC in LA on October 10

Sci-Fi, Events (Real-World), MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium to "celebrate the progress of the game's development to date and honor the contribution of the community."

There will be a livestream, a recap of what's been accomplished thus far, and a sneak peak at what's upcoming. Tickets go on sale tomorrow. They're $40 each, but there are only 300 available so mark it on your calendar! Further details are available via the links below.

Star Citizen answers a new round of subscriber questions

Sci-Fi, Video, News Items, Community Q&A, Sandbox, Star Citizen

Thanks for subscribing to an unfinished game concept!
Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can provide. Rather fittingly given recent events, he starts off with questions about electronic warfare, data hacking, and stealing data from ship databases and the like.

Other questions ask about being able to take jobs on NPC ships, using rovers on different planets and for different purposes, and the encounter slider for ships crewed by players who prefer different sorts of content. There's also an in-depth discussion of some of the guiding principles used to make decisions and solve problems when crafting the game's fictional environment. Hop on past the break to watch the full video, although you may want to wait until later if you're pressed for time right now (it's nearly half an hour).

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Star Citizen updates backers on the status of Arena Commander V0.9

Betas, Sci-Fi, Patches, News Items, Sandbox, Crowdfunding, Star Citizen

Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the overall goal of making fast progress from V0.9 to V1.0.

Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait.

[Thanks to Cardboard for the tip!]

Stick and Rudder: Even more sims to fill the Star Citizen void

Sci-Fi, Game Mechanics, MMO Industry, Opinion, Sandbox, Crafting, Stick and Rudder, Star Citizen

I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of squashing.

Sooo, I thought I'd dust off an old Stick and Rudder standard wherein we talk about which genre games are worth playing while we're waiting on the "best damn space sim ever."

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Here's what Star Citizen's devs accomplished in August

Sci-Fi, Video, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world.

The TLDR version boils down to "massive progress on everything from the first-person shooter module to the soon-to-be-playable racing mode." Don't forget to watch Star Citizen's Gamescom presentation, if you haven't already. It's embedded past the break.

[Thanks Cardboard and Oliver!]

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Roberts discusses Star Citizen's inventory system, balancing, and factions

Sci-Fi, Video, Game Mechanics, News Items, Community Q&A, Sandbox, Star Citizen

In summary, Libya is a land of contrasts.
Star Citizen fans can get some answers from Chris Roberts, assuming that the questions they have match up with the five questions featured in the latest video. There's nothing fancy about this one, just Roberts sitting down and answering top fan questions about the game as collected from the game's Reddit directory.

Roberts starts off by discussing inventory and how it will be influenced by player outfits, along with the different inventories for ships, player characters, and the like. He also talks about balancing with weapons and items in the present and in the future, the interplay of organization membership with enemy NPC factions, ship durability, and the details on the Caterpillar. If you want to hear about all of that, jump on past the break to watch the full video; it's only eight minutes long, but it contains plenty of information for fans to consider and discuss in depth.

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Global Chat: Let it go

World of Warcraft, EverQuest II, Culture, MMO Industry, Opinion, Global Chat, Miscellaneous, ArcheAge, Star Citizen

Now that I've cursed your day by triggering that earworm song from Frozen, you're probably going to be in a grumpy mood. Don't fret; snow empowerment isn't the only way to set you free. Sometimes it's the well-penned prose of MMO bloggers who put to the page what only previously existed in your thoughts.

On today's edition of Global Chat, one blogger and developer has a gaming heresy to share, another has a few harsh words to say about crowdfunding, and a third thinks that the future of the genre is all in getting smaller, not bigger. Check out these great posts from the past couple of weeks!

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WRUP: Lucky Korea

Posted on Nov 22nd 2014 10:00AM





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