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Star Citizen

Star Citizen explains its ship design pipeline

Betas, Sci-Fi, Previews, News Items, Sandbox, Star Citizen

Not included: the part where it costs half a million to get the new ship added.
How does a ship for Star Citizen go from a vague concept to a functional design in the game? That's a great question! It's also one with a concrete answer, as a new official blog on the site explains the whole design pipeline process for new Star Citizen ships, starting with the highest level of concept and moving on to the level where the ship is ready for everyone to take into space.

The process is a fairly straightforward one, moving from initial renders and tweaks during the concept stages to having a specific internal layout and then a map of damage areas on the final model. You can also check out the blog for a complete listing of all the ships currently in planning and moving through the concept process. It's not an easy path to go from the idea to a full, working version of the ship, so if you want to get a more detailed look, check out the full breakdown.

Not So Massively: LoL's world championship victors, Elite's shindig, and Citizen Con 2014

Fantasy, Sci-Fi, Super-hero, Trailers, Video, Culture, Events (Real-World), Game Mechanics, Launches, New Titles, PvP, News Items, Free-to-Play, Consoles, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Path of Exile, Buy-to-Play, E-sports, OARPG

LoL Samsung White
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen pimps out the Drake Cutlass

Betas, Sci-Fi, Trailers, Video, News Items, Sandbox, Star Citizen

Spoiler warning!
Are you considering purchasing a new ship in Star Citizen? Do you anticipate yourself frequently dodging raider attacks while listening to up-tempo instrumental music? Are you generally fond of using car commercials to determine your purchases? If you answered in the affirmative for all of that, you might be well-served by checking out the new commercial for the Drake Cutlass embedded just past the break.

The entire commercial is rendered in-game (except for one specific gesture), so it serves the dual purpose of showing off the ship and showing off the ships themselves. If you'd like, you can view the commercial in stereoscopic 3-D as well. And if you like what you see from the commercial, you can step into your own Cutlass starting at $115, although you can currently only explore the ship rather than actually using it for anything.

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Here's everything that happened at SC's Citizen Con 2014

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

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Here's an early look at Star Citizen's planetside gameplay

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.

Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and environments!

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Cloud Imperium is OK with Star Citizen's grey market

Sci-Fi, Business Models, Culture, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you think Cloud Imperium charges a lot for Star Citizen's spaceships, you should see what some of the "rarer" ones are going for on the game's grey market. Eurogamer has published a look behind the curtain of the space sim's secondary item sales, including interview snippets with a couple of middlemen who have made significant amounts of real-world money by facilitating digital spaceship swaps.

In many cases, the perceived value of a Star Citizen spaceship is tied to whether or not it has lifetime insurance, which was originally offered to backers during the game's early crowdfunding days. Cloud Imperium says that the insurance will function as a convenience item instead of a must-have in the final game, but that hasn't stopped speculators and collectors from paying a premium for LTI-equipped ships, even though some of them can't be used in Star Citizen's currently available hangar and dogfighting modules.

Eurogamer reports that CIG and Chris Roberts have "no desire" to interfere in the trading of pretend spaceships for real cash.

Star Citizen's Roberts: 'A working universe is much more interesting than just a battlefield'

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Do you think Chris Roberts keeps a stack of future Letters from the Chairman in his desk drawer? It would make sense, given the fact that Star Citizen regularly blasts through million-dollar crowdfunding barriers (each one prompting a new letter).

The latest milestone to fall by the wayside is $56 million, and the latest letter talks up the sci-fi sandbox's non-combat bells and whistles. Roberts writes that he's pleased to see the new Reclaimer salvage ship striking a chord with backers, as it confirms his "feeling that a working universe is much more interesting than just a battlefield."

He also mentions a community poll that determined the role for Star Citizen's initial fourth wave ship. "The results of the poll also confirmed my belief that the community understands the broader reach of Star Citizen: an overwhelming number of backers voted for the research and hospital ship!"

Not So Massively: Star Citizen's Guinness record, Dota 2's mega patch, and GTAO's last team standing

Betas, Trailers, Video, Business Models, Game Mechanics, MMO Industry, Patches, PvP, News Items, Crime, World of Tanks, Not So Massively, MOBA, Crowdfunding, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Path of Exile, Hearthstone, E-sports, OARPG

NSM - Dota 2
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Stick and Rudder: Oh yeah, Star Citizen is a game I'm following!

Sci-Fi, Culture, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen

I actually said the title of this piece out loud the other day. I was compelled to do so primarily because of a certain sandpark's launch as well as the fact that it's been dominating my game time for a solid month now.

And yeah, I left off the Stick and Rudder part when I said the title out loud because "Stick and Rudder: Oh yeah Star Citizen is a game I'm following!" would've sounded even stranger than "Oh yeah, Star Citizen is a game I'm following!"

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Star Citizen working to develop ships faster than before

Betas, Sci-Fi, Dev Diaries, Sandbox, Star Citizen

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In a new monthly report, the makers of Star Citizen said that they have restructured their internal process so that they can pump out new ships even faster. Some of these new ships include the Herald, Carrack, Reclaimer, Avenger variants, and 890 Jump.

"We have been hard at work refining our process and improving our workflow so that we can develop ships more quickly and more efficiently than we have ever done before," the team writes. "The creation of new ships for Star Citizen is an incredibly complex and detailed process, so it made sense to move it to LA where Chris [Roberts] can maintain oversight and provide direction to everyone involved."

The report also touched on the fleshing out of Arena Commander, preparations for upcoming conventions, the hiring of new personnel, and improvements to ships' HUDs. One thing to look forward to is a brand-new cinematic that should arrive within the week.

Star Citizen hits 55M in crowdfunding, sets a new Guinness record, and rolls out Arena Commander v0.9.1

Betas, Sci-Fi, Game Mechanics, Patches, News Items, Sandbox, Star Citizen

This is $55 million of development.
Ready to command the heck out of the arena? Star Citizen has just rolled out the latest patch to the Arena Commander module, which includes the welcome introduction of customizable keybindings. If you find the default controls for dogfighting or racing to be not to your liking, you can change them now. The keybinds currently support mouse and keyboard options as well as joysticks and and controllers; moving forward, the team wants to allow for options like allowing double-tap bindings and device-specific tuning.

This update also includes a fix for SLI/Crossfire display drivers and an option for backers to control exactly which ships appear in the hangar for use. Of course the full patch notes also explain some other assorted balance tweaks and bug fixes, but we imagine no shortage of people will be happy just by virtue of being able to set up the control scheme just the way they like it.

In more meta Star Citizen news, the game officially crossed the $55 million crowdfund threshold last evening. In his ensuing letter from the chairman, Chris Roberts noted that according to Guinness World Records, the game is now not just the largest crowdfunded game of all time but "the largest crowdfunded anything of all time!"

[Thanks, Cardboard and Oliver!]

Not So Massively: Patches for Destiny, Path of Exile, and Diablo III

Betas, Business Models, Game Mechanics, PvP, News Items, MMOFPS, Miscellaneous, Not So Massively, Dungeons, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Path of Exile, E-sports, OARPG

Destiny
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen hits $54 million with a letter from Chris Roberts

Sci-Fi, Video, MMO Industry, News Items, Sandbox, Crowdfunding, Star Citizen

Your money helped us construct and then blow up this moon, because we really wanted to see what it looked like.  Development?  Oh, right, we'll release a module about it in a year.
Star Citizen's ongoing funding drive has put the game up to $54 million now, and that means another feature off of the stretch goal page and into the full game. Chris Roberts addressed the community in a letter following this most recent landmark and explained that this level of funding will allow the game to launch with advanced AI behavior from NPCs in planetside environments. He also showed off a new video highlighting the Retaliator bomber, demonstrating the level of detail inside the ship that players can anticipate.

Roberts went on to detail the cannon that will be awarded to every backer who joins before the game hits $55 million and offered another poll for players to determine what rewards they'd prefer for the next million-dollar increment. You can check out the Retaliator video just past the break.

[Thanks to Oliver for the tip!]

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Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

You can race your Star Citizen spaceship today

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Races, Sandbox, Star Citizen, Buy-to-Play

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day.

Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post.

[Thanks Oliver!]

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