- Massively's Justin investigated how Hellgate survived being Flagshipped.
- We examined MMOTCG HEX's closed beta and compared it to Hearthstone.
- Elite: Dangerous' pricing scheme was announced.
- Kukulkan, Serpent of the Nine Winds, slithered into SMITE.
- Marvel Heroes welcomed Rogue into its fold.
- The Crew fired up a new gameplay trailer.
- Star Citizen's racing module went live; the team also announced Citizen Con for October.
- Riot Games kicked off a new e-sports documentary.
- Chaos Heroes Online is now in closed beta.
- Heroes of the Storm introduced a 64-bit client for its technical alpha.
- Wanna hear snippets of MMO composer Chance Thomas' Dota 2 score?
- Sci-fi sandbox Beyond Sol angled for Steam greenlighting.
- A new World of Speed trailer wub wubbed its way through Moscow.
- TUG says multiplayer is still on the way.
- DayZ reminds everyone what early access really means.
- Hearthstone planned balance changes, including nerfs to the Leeroy Jenkins card.
- Vainglory is a new MOBA for Apple fanatics.
- Players discovered a serious Diablo III exploit.
- And of course, Destiny launched, patched, and made a bajillion dollars and scored a free song its first week.
Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post.
There will be a livestream, a recap of what's been accomplished thus far, and a sneak peak at what's upcoming. Tickets go on sale tomorrow. They're $40 each, but there are only 300 available so mark it on your calendar! Further details are available via the links below.
Other questions ask about being able to take jobs on NPC ships, using rovers on different planets and for different purposes, and the encounter slider for ships crewed by players who prefer different sorts of content. There's also an in-depth discussion of some of the guiding principles used to make decisions and solve problems when crafting the game's fictional environment. Hop on past the break to watch the full video, although you may want to wait until later if you're pressed for time right now (it's nearly half an hour).
Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait.
[Thanks to Cardboard for the tip!]
Sooo, I thought I'd dust off an old Stick and Rudder standard wherein we talk about which genre games are worth playing while we're waiting on the "best damn space sim ever."
The TLDR version boils down to "massive progress on everything from the first-person shooter module to the soon-to-be-playable racing mode." Don't forget to watch Star Citizen's Gamescom presentation, if you haven't already. It's embedded past the break.
[Thanks Cardboard and Oliver!]
Roberts starts off by discussing inventory and how it will be influenced by player outfits, along with the different inventories for ships, player characters, and the like. He also talks about balancing with weapons and items in the present and in the future, the interplay of organization membership with enemy NPC factions, ship durability, and the details on the Caterpillar. If you want to hear about all of that, jump on past the break to watch the full video; it's only eight minutes long, but it contains plenty of information for fans to consider and discuss in depth.
On today's edition of Global Chat, one blogger and developer has a gaming heresy to share, another has a few harsh words to say about crowdfunding, and a third thinks that the future of the genre is all in getting smaller, not bigger. Check out these great posts from the past couple of weeks!
Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone
- Massively's Justin took The Crew's beta and Shroud of the Avatar out for a spin.
- Dota 2 landed e-sports on the front page of the New York Times over the weekend.
- We took a look at MOBAs Strife (now in open beta) and Heroes of the Storm at PAX Prime. HOTS released an interactive battleground page as well.
- Star Citizen's Arena Commander V0.9 patch was delayed.
- Diablo III's 2.10 patch released with week of in-game bonuses.
- Why Marvel Heroes is the industry's surprise success story.
- We talked to the Hearthstone team, which just added a new member, about its upcoming expansion (yes, another one). The latest season of ranked play has now ended.
- Chaos Heroes Online posted a new core features video.
- Elite: Dangerous' latest newsletter discusses upcoming mission additions.
- We got the scoop on State of Decay and Moonrise at PAX.
- NGames announced closed beta for Call of Alliance.
- Pre-order Destiny on Xbox One to pre-load it before launch.
- Heroes & Generals topped 2.6 million registered players.
- We gave away a ton of Dizzel in-game item keys.
- Motiga introduced two new Gigantic heroes via livestream and showed off new gameplay footage.
- TUG's latest update included predators, apothecary, alchemy, and terrain tweaks.
It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles.
Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9."
With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get.
This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?
Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.
We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth.
So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.
Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond dogfighting. The big focus over the weekend was co-op crewed ship play, centered around the Constellation, which Roberts says is something he's wanted to achieve since his Wing Commander days. He also thanks backers for pushing the game past the $50 and $51 million stretch goals before outlining the next two goals.
The $53 million milestone is the most interesting, as it seeks to establish a staffed position at CIG for dealing with in-game player disputes "without leaving our world." Click through the links below to read more, and don't forget about the Gamescom embed after the cut.