| Mail |
You might also like: WoW Insider, Joystiq, and more

Star Citizen

Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014

Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone

Moonrise
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Star Citizen's Arena Commander V0.9 patch delayed

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, Patches, News Items, Sandbox, Star Citizen, Buy-to-Play

If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay.

It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles.

Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9."

[Thanks Cardboard!]

The Game Archaeologist: Ironman modes and elective permadeath

Asheron's Call, Dofus, Dungeons and Dragons Online, EverQuest, MMO Industry, Opinion, Star Wars Galaxies, RuneScape, The Game Archaeologist, Miscellaneous, Wizardry Online, Star Citizen, H1Z1

wizardry online
One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home.

With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get.

This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

Continue Reading

Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late.

Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

Continue Reading

Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

Opinion, Humor, Perfect Ten, Miscellaneous, Crowdfunding, Camelot Unchained, The Repopulation, Star Citizen, Shroud of the Avatar, Pathfinder Online, Trove

sota
Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed?

We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth.

So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

Continue Reading

Star Citizen's next stretch goal is a player dispute staff position at CIG

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights.

Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond dogfighting. The big focus over the weekend was co-op crewed ship play, centered around the Constellation, which Roberts says is something he's wanted to achieve since his Wing Commander days. He also thanks backers for pushing the game past the $50 and $51 million stretch goals before outlining the next two goals.

The $53 million milestone is the most interesting, as it seeks to establish a staffed position at CIG for dealing with in-game player disputes "without leaving our world." Click through the links below to read more, and don't forget about the Gamescom embed after the cut.

[Thanks Cardboard!]

Continue Reading

Roberts talks Star Citizen's flight model, story, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign.

"If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains.

In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect centering tendencies (and thus true six-degrees-of-freedom control). Cloud Imperium is aiming for a best-of-both-worlds solution, with players able to switch between assisted flight, temporary decoupled 6DoF for certain maneuvers, or full 6DoF as the situation requires. You can learn more by watching the video after the break.

[Thanks Cotic!]

Continue Reading

The Daily Grind: What was your favorite Gamescom reveal?

Sci-Fi, Events (Real-World), MMO Industry, Opinion, The Daily Grind, Sandbox, Star Citizen

Gamescom 2014 came and went, but not before a handful of interesting MMO-related news blurbs made their way from Cologne, Germany to your monitor. My personal favorite was Star Citizen's quartet of new videos, not to mention a fifth that showed off a multiplayer-crewed Constellation fighting for its life.

What about you, Massively readers? What was your favorite Gamescom reveal? Or did nothing much catch your eye this year?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Gamescom 2014: Star Citizen gets racing, FPS, hangar, and Connie teasers

Sci-Fi, Trailers, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Races, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Star Citizen fans, we hope you're sitting down, because Cloud Imperium released not one, not two, not three, but four separate trailers during its Gamescom livestream. Let's see, there's one about racing, one about the upcoming hangar update, a commercial for the Constellation, and oh yeah, how about some FPS combat footage?

Feast your eyes after the cut!

[Thanks Cardboard!]

Continue Reading

Star Citizen's Roberts talks trial accounts, the persistent universe, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Cloud Imperium has published the 33rd episode of 10 for the Chairman, which is a video show hosted by Chris Roberts that's designed to answer fan-submitted questions about Star Citizen. Roberts talks up everything from the game's persistent universe to a unique take on a trial account system to the various systems behind hirable NPCs.

There are also bits about the game's Murray Cup racing mechanics, missile lock options, and more. Click past the cut to have a look!

Continue Reading

Stick and Rudder: Should you be scared off by Star Citizen's community?

Sci-Fi, Culture, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being.

From the inside looking out, I can see how the game's community sometimes seems like a roiling mass of internet rage and entitlement, but I think it's worth mentioning that -- like the game itself -- it's also what you make of it.

Continue Reading

Star Citizen's Arena Commander gets new CTF mode

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

The Daily Grind: Has Star Citizen made enough money yet?

Sci-Fi, Culture, Opinion, The Daily Grind, Sandbox, Star Citizen

These are the rules of Star Citizen club. The first rule is that you do not talk about Star Citizen, unless it's in the comments, in which case you can go nuts. The second rule is that you must somewhere mention money. The third rule is that you may not question the brilliance and perfection of Chris Roberts. The fourth rule is that all VHS cassettes must be rewound before returning them to the space library.

So with almost $50 million raised from a half-million backers, one has to occasionally wonder: Has Star Citizen made enough money yet to fully fund the dream? Are players continually donating more money for diminishing returns at this point? Don't get me wrong, I'm sure this will be the best game of all time, full stop. But when one of the recent stretch goals is for a plant, I have to wonder when enough is enough.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Citizen's Arena Commander open to all backers

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Cloud Imperium released Star Citizen's July update this week, which says that the dev team has "finally achieved victory" in its long battle with the game's pre-alpha rubber-banding issues.

Arena Commander multiplayer is "playing like we originally intended," the firm explains, and as a result the module has been made available to all eligible SC backers. The rest of the update letter details happenings at all of CIG's studios around the world.

[Thanks Cardboard and James!]

Continue Reading

Chris Roberts: 'If I were a little saner, I wouldn't be biting off as much as we're doing here'

Sci-Fi, Interviews, MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Star Citizen will top $50 million in crowdfunding at some point over the next few weeks, and when it does, chances are good that you'll see increased media coverage. Some of that coverage has already started, if a new piece at The Verge is any indication.

There's nothing new here for fans or backers, but it's a great high-level primer for your on-the-fence friends that focuses on creator Chris Roberts and his desire to build the ultimate space sim. "If I [were] a little saner, I wouldn't be biting off as much as we're doing here," Roberts explains, "but it's the game that I've wanted to play and dreamed about playing forever."

Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW