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Star Citizen

PAX South 2015: Notes from a Star Citizen town hall

Sci-Fi, Culture, Events (Real-World), Events (Massively's Coverage), Sandbox, Crowdfunding, Star Citizen, MMORPG, Buy-to-Play

Star Citizen
Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all the Star Citizening Star Citizens needed to Star Citizen, so they had their own one-day mini-convention dedicated just to their game of choice.

One has to respect a development team willing to spend the entire day with its community (for a nominal fee, of course). I'm sure Star Citizens were absolutely amped to pay the same amount of money as a PAX day pass to hang out with CI all day. Unfortunately, I attended only the evening town hall with Chris Roberts, which I would describe as impenetrable to anyone without a license to pilot one of Star Citizen's $350 ships.

I did take some notes. I will try to parse them here.

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The Daily Grind: What's the most exciting bit of MMO news you've heard lately?

Sci-Fi, MMO Industry, Opinion, The Daily Grind, Sandbox, Star Citizen

Wednesday's blurb about Star Citizen's release schedule caught me a bit off guard. I guess I lost track of time because the thought of getting to see the game's persistent universe this year took me aback. It makes sense, though, since Star Citizen boasts a big dev team and an even bigger developmental warchest, and they've been going at it in some form or fashion since 2012!

So that's a bit of exciting and unexpected MMO news for 2015, at least in my book. What about you, Massively readers? What MMO news has tickled your fancy of late?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Citizen's persistent universe alpha scheduled for 2015, launch in 2016

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Chris Roberts recently spoke at the BAFTA LA Games Masterclass, and apart from the usual Star Citizen geekery, he had some interesting things to say about the crowdfunded space sim's release timeline.

In a nutshell, Cloud Imperium is looking to publish a beta of the game's FPS component as well as a "planetside/social" beta this spring, followed by the debut of multicrew ships in the currently playable Arena Commander module this summer.

Fall 2015 will see the first episode of single-player lead-in Squadron 42's campaign released, while backers will get their first taste of the persistent universe alpha before the end of the year. You can watch the BAFTA presentation on Twitch; click forward to the 39-minute mark for Roberts' bit.

[Thanks Mohoc!]

Euro Star Citizen fans getting local support, VAT

Sci-Fi, Business Models, MMO Industry, New Titles, News Items, Sandbox, Star Citizen

Are you a Star Citizen fan based in Europe? If so I've got good news and bad news. The good news is that Cloud Imperium is opening a "publishing arm" in the UK and thus will provide local customer support. The bad news is that Euro customers will be subject to the VAT beginning on February 1st.

"We wish there were an alternative to charging the tax, but also believe that it is in our best interest to expand Star Citizen's footprint to a part of the world that has proven to be truly passionate about space games," CIG explains on its website.

Star Citizen's Chris Roberts looks back on a year of growth

Sci-Fi, Previews, News Items, Sandbox, Star Citizen

What goes up must continue to go up, forever.
2014 was a pretty big year for Star Citizen, and not just because the Arena Commander module went from its first release version to 1.0 over the course of the year. A recent letter from project head Chris Roberts states that over 2014 the studio has gone from having 70 employees in one location to 180 employees in four locations across the globe. He also notes the huge increases in funding that the game has seen from both new backers and old.

So what's in store for 2015? Big stuff for backers. The first episode of Squadron 42 and the beginnings of the game's persistent universe will be reaching backer hands, along with the first iterations of the FPS module. There's no exact timetable given, but the developers are certainly planning big for the year ahead. Take a look at the full letter for more statistics on the year past and the one just begun.

[Thanks to Cardboard for the tip!]

Not So Massively: Elite's launch, Transformers' sunset, and SMITE's $2M prize pool

Betas, Super-hero, Trailers, Video, Business Models, Classes, Events (Real-World), Events (In-Game), Game Mechanics, Launches, Patches, PvP, News Items, Free-to-Play, Marvel Heroes, Mobile, Consoles, Crime, MMOFPS, Miscellaneous, Not So Massively, MechWarrior Online, MOBA, League of Legends, Crowdfunding, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone, E-sports, OARPG

Transformers
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen releases Arena Commander 1.0

Betas, Sci-Fi, Patches, Sandbox, Star Citizen, Buy-to-Play

star citizen
Pilots, start your engines, for Star Citizen's Arena Commander 1.0 is here! Arena Commander is the next significant milestone for the modularly developed space sim. With AC 1.0, pilots can take their ships out for dogfighting or just to experience flight among the stars.

Arena Commander 1.0 also has the effect of growing Star Citizen's feature list. The team's tripled the number of flyable ships with 14 new vessels. Missiles were improved, while the game added a lobby system, a friends list, a ship signature system, a thruster power system, and a lateral g-force system. The team also improved many of the visuals, animations, and audio effects.

[Thanks to Chrysillis for the tip!]

Elite: Dangerous scores a HUD color mod and grats from Chris Roberts

Sci-Fi, MMO Industry, News Items, Sandbox, Star Citizen, Elite: Dangerous

If the people making their living this way can be civil, you can do the same in the comments, hmm?
The stage was set for a truly epic battle of words with the launch of Elite: Dangerous. In one corner, David Braben and Elite, a project that's launched and offers a space sandbox experience with the controversy of a removed offline mode. In the other corner, Chris Roberts and Star Citizen, another space sandbox that hasn't actually launched but hasn't managed to irritate its fans yet. The intense rivalry between these two developers is... well... it's nonexistent, actually, as Roberts recently released a letter congratulating Braben and his team on the launch and wishing them the best of luck.

Roberts states in the letter that he's happy to see more games like Elite: Dangerous on the market; he says everyone benefits from having the game on the market, especially since his game and Braben's game both feeling distinct from one another. He also states that he's looking forward to playing the game himself during his time over the holidays. And thus the battle of words never happened because the rivalry doesn't actually exist. Hint, hint.

In other Elite: Dangerous news, an intrepid modder has released a tool to help players change their UI HUD colors. How cool is that?

[Thanks to Oliver, Cardboard, and Carson for the tips!]

Get a closer look at Star Citizen's Gladiator bomber

Betas, Sci-Fi, Sandbox, Star Citizen

star citizen
So just what is the Gladiator, Star Citizen's newest ship, and why might it have some players salivating? Recently, the team posted additional information and technical specs on this carrier-based bomber for all those interested to check out.

According to the description, "The Gladiator is the UEE Navy's premiere carrier-based torpedo-plane and space-to-ground dive bomber. Operating with Hornet escort fighters, Gladiators have seen service with great success in battles across known space. Rugged to a fault, the Gladiator is the most capable bomber chassis ever designed."

Star Citizen is selling the Gladiator as a not currently flyable pledge ship for $165, or or you can pay $180 for the ship and an extras package. It will be available for pre-purchase only through December 22nd, although it will eventually be in the full game upon release.

[Thanks to Cardboard for the tip!]

Star Citizen's latest patch adds another ship, drunk effects

Sci-Fi, Business Models, Game Mechanics, MMO Industry, New Titles, Patches, News Items, Sandbox, Crowdfunding, Star Citizen

Star Citizen's latest patch is now live. Actually, it's Arena Commander's latest patch, where Arena Commander is the dogfighting and ship pornography simulator that allows players to explore various craft as Cloud Imperium developers get them "hangar-ready."

AC version 0.9.2.2 adds the Anvil Gladiator to the mix, along with a drunk effect for your hangar's liquor cabinet. CIG encourages you to "please drink responsibly."

Not So Massively: Hearthstone's expansion, The Crew's launch, and Dead Island: Epidemic's beta

Betas, Sci-Fi, Trailers, Video, Business Models, Expansions, Launches, MMO Industry, Patches, PvP, News Items, Free-to-Play, Mobile, Consoles, MMOFPS, MMORTS, Post-Apocalyptic, Miscellaneous, Not So Massively, World of Warplanes, MOBA, League of Legends, Destiny, Star Citizen, Elite: Dangerous, Infinite Crisis, Hearthstone

NSM - Hearthstone
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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Star Citizen's Hornet available to all backers this week

Sci-Fi, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

I'm a Star Citizen backer, but I didn't pledge enough to pilot the Anvil Hornet prior to launch. Thanks to Cloud Imperium, though, I'll be flying it in Arena Commander anyway, at least for the next week. The Hornet has been unlocked for all backers, according to a posting on the game's website.

"The Hornet is the civilian version of the F7A Hornet flown off of the elite Bengal carrier vanguard of the UEE Navy," CIG explains. "It may not be the prettiest ship but it is the go-to short range fighter due to Anvil's sturdy design and ability to take as much punishment as it can dish out."

In other SC news, Chris Roberts published another Letter from the Chairman last night which includes tidbits on multicrew ships, modular ship design, and exterior customization options.

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Star Citizen's November report is long, informative

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Dev Diaries, Sandbox, Star Citizen

Welcome back, Star Citizen fans, curious onlookers, and trolls of all shapes and sizes. It's that time of the month where Cloud Imperium publishes an absurdly huge wall-of-text detailing exactly what it's doing with its crowdfunding windfall and provides some fairly unique insight into the making of a triple-A online game.

But, eh, why bother reading all that when you can just skip to the comments and call it vaporware? On your marks, get set, go!

[Thanks for the tip, Cardboard.]

Star Citizen opens up a $350 ship for sale

Betas, Sci-Fi, News Items, Sandbox, Crowdfunding, Star Citizen

Because the millions of dollars the game has already accumulated are simply not enough to add another ship design to the game for free.
Do you want to go out exploring with Star Citizen once it's actually possible to do so? It's one of the stated goals of the game, after all. If so, perhaps you'd like to do that exploration inside of the newly revealed Anvil Carrack, a ship that is available for purchase now for the not-at-all low price of $350. And you can't use it in any of the game's current modules once you do purchase it.

According to the official page, the Carrack is being offered as a concept sale, which means that it is currently unavailable for use in any modules. It comes with lifetime insurance once purchased as well as decorative items for the player's hangar, although there's no ETA on when the ship will actually be available for use within the hangar. The ship is available for purchase until December 8th if you want to drop another $350 on the ongoing development of Star Citizen.

[Thanks to Cardboard for the tip!]

Star Citizen eclipses $63 million, adds pets

Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Cloud Imperium has a lot to be thankful for, including the fact that Star Citizen surpassed the $62 and $63 million crowdfunding plateaus during Thanksgiving week. Chris Roberts has published a new celebratory letter in which he outlines the latest stretch goals (the Genesis-class Starliner at $62 million and the Reliant at $63 million).

The upcoming $64 million goal should please pet lovers. "From Jones the cat in Alien to the Battlestar Galactica's Daggit, pets have a place onboard starships," Roberts writes, "and we want to give you that option in Star Citizen."

What about $65 million? "We have a major feature we're investigating as an option. Suffice it to say, we've heard a lot of your feedback about modular ships and we want to expand our plan for how to do them," Roberts teases.

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