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Star Citizen

Not So Massively: Hellgate's return, HEX's beta, and Elite's pricing

Betas, Trailers, Video, Business Models, New Titles, PvP, News Items, Mobile, Consoles, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Star Citizen, Buy-to-Play, HEX, Hearthstone

NSM
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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You can race your Star Citizen spaceship today

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Races, Sandbox, Star Citizen, Buy-to-Play

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day.

Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post.

[Thanks Oliver!]

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Citizen Con 2014 celebrating SC in LA on October 10

Sci-Fi, Events (Real-World), MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium to "celebrate the progress of the game's development to date and honor the contribution of the community."

There will be a livestream, a recap of what's been accomplished thus far, and a sneak peak at what's upcoming. Tickets go on sale tomorrow. They're $40 each, but there are only 300 available so mark it on your calendar! Further details are available via the links below.

Star Citizen answers a new round of subscriber questions

Sci-Fi, Video, News Items, Community Q&A, Sandbox, Star Citizen

Thanks for subscribing to an unfinished game concept!
Ready for another round of answers about Star Citizen's mechanics? Because that's what you're going to get in the video just past the cut. Chris Roberts picks out 10 questions from the game's subscriber base, talks a bit about the community, and then answers all of them in as much detail as he can provide. Rather fittingly given recent events, he starts off with questions about electronic warfare, data hacking, and stealing data from ship databases and the like.

Other questions ask about being able to take jobs on NPC ships, using rovers on different planets and for different purposes, and the encounter slider for ships crewed by players who prefer different sorts of content. There's also an in-depth discussion of some of the guiding principles used to make decisions and solve problems when crafting the game's fictional environment. Hop on past the break to watch the full video, although you may want to wait until later if you're pressed for time right now (it's nearly half an hour).

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Star Citizen updates backers on the status of Arena Commander V0.9

Betas, Sci-Fi, Patches, News Items, Sandbox, Crowdfunding, Star Citizen

HIGHWAY TO THE DANGER ZONE, TAKE A RIDE INTO THE DANGER ZONE AS WE RELEASE MODULES WHICH VAGUELY APPROXIMATE THE DANGER ZONE!
Star Citizen's latest update to the Arena Commander module has not come out yet. Yes, V0.9 is being held back slightly, but there's a good reason for that. A recent dispatch from the development team explains that the update just had not been rigorously tested enough to release, especially with the overall goal of making fast progress from V0.9 to V1.0.

Of course, the V0.9 update also offers a significant number of upgrades to the experience as a whole, which makes the change that much more understandable. Improvements include the addition of the Murray Cup Racing Mode and the Vanduul Swarm Co-op Mode, leaderboard functionality, and improvements to existing hangars. The update also includes the M50 and 350R ships for all modes and adjustments to make flight options more robust. So you'll have to wait a little longer for the update, but the hope is that it's more than worth the wait.

[Thanks to Cardboard for the tip!]

Stick and Rudder: Even more sims to fill the Star Citizen void

Sci-Fi, Game Mechanics, MMO Industry, Opinion, Sandbox, Crafting, Stick and Rudder, Star Citizen

I was hoping to use this week's column to talk in glowing terms about Star Citizen's newly released racing mechanics. The only problem with that plan is that Arena Commander 0.9 hasn't launched just yet, purportedly on account of a few pesky bugs that Cloud Imperium is still in the process of squashing.

Sooo, I thought I'd dust off an old Stick and Rudder standard wherein we talk about which genre games are worth playing while we're waiting on the "best damn space sim ever."

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Here's what Star Citizen's devs accomplished in August

Sci-Fi, Video, Business Models, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Wondering what Star Citizen's devs accomplished in August? The latest monthly report is written with you in mind. As always, it's a wall-of-text comprised of reports from the heads of Cloud Imperium and contractor studios around the world.

The TLDR version boils down to "massive progress on everything from the first-person shooter module to the soon-to-be-playable racing mode." Don't forget to watch Star Citizen's Gamescom presentation, if you haven't already. It's embedded past the break.

[Thanks Cardboard and Oliver!]

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Roberts discusses Star Citizen's inventory system, balancing, and factions

Sci-Fi, Video, Game Mechanics, News Items, Community Q&A, Sandbox, Star Citizen

In summary, Libya is a land of contrasts.
Star Citizen fans can get some answers from Chris Roberts, assuming that the questions they have match up with the five questions featured in the latest video. There's nothing fancy about this one, just Roberts sitting down and answering top fan questions about the game as collected from the game's Reddit directory.

Roberts starts off by discussing inventory and how it will be influenced by player outfits, along with the different inventories for ships, player characters, and the like. He also talks about balancing with weapons and items in the present and in the future, the interplay of organization membership with enemy NPC factions, ship durability, and the details on the Caterpillar. If you want to hear about all of that, jump on past the break to watch the full video; it's only eight minutes long, but it contains plenty of information for fans to consider and discuss in depth.

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Global Chat: Let it go

World of Warcraft, EverQuest II, Culture, MMO Industry, Opinion, Global Chat, Miscellaneous, ArcheAge, Star Citizen

frozen
Now that I've cursed your day by triggering that earworm song from Frozen, you're probably going to be in a grumpy mood. Don't fret; snow empowerment isn't the only way to set you free. Sometimes it's the well-penned prose of MMO bloggers who put to the page what only previously existed in your thoughts.

On today's edition of Global Chat, one blogger and developer has a gaming heresy to share, another has a few harsh words to say about crowdfunding, and a third thinks that the future of the genre is all in getting smaller, not bigger. Check out these great posts from the past couple of weeks!

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Not So Massively: The MOBAs and pseudo-MMOs of PAX Prime 2014

Betas, Fantasy, Sci-Fi, Trailers, Video, Classes, Events (Real-World), Game Mechanics, Patches, PvP, News Items, War, Free-to-Play, Marvel Heroes, MMOFPS, Miscellaneous, Not So Massively, MOBA, Diablo III, Destiny, Star Citizen, Shroud of the Avatar, Elite: Dangerous, Buy-to-Play, Hearthstone

Moonrise
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Star Citizen's Arena Commander V0.9 patch delayed

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, Patches, News Items, Sandbox, Star Citizen, Buy-to-Play

If you were hoping to get your hands on Arena Commander V0.9 this weekend, you've probably guessed by now that that's not happening. Star Citizen's website published an update blurb that details the reasons behind the delay.

It's also worth reading if you're a casual SC follower and weren't aware of all the stuff that 0.9 will bring to backers. There's the new Murray Cup racing map and game mode, a co-op Vanduul Swarm mode, and two new flyable ships (the M50 and the 350R). The update also features Star Citizen's first stab at private match functionality and a few other bells and whistles.

Cloud Imperium says that it "will be working around the globe through the holiday weekend to deliver on the promise of V0.9."

[Thanks Cardboard!]

The Game Archaeologist: Ironman modes and elective permadeath

Asheron's Call, Dofus, Dungeons and Dragons Online, EverQuest, MMO Industry, Opinion, Star Wars Galaxies, RuneScape, The Game Archaeologist, Miscellaneous, Wizardry Online, Star Citizen, H1Z1

wizardry online
One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home.

With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get.

This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

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Stick and Rudder: Star Citizen is standing on the shoulders of genre giants

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

It's confession time, folks. My Star Citizen fandom has been on the fritz. It's not that I'm less enamored with Cloud Imperium's sci-fi sandbox opus; it's just that the interminable waiting coupled with a pretty severe case of themepark MMO burnout (help me, ArcheAge, you're my only hope) has conspired to foul my gaming mood of late.

Fortunately, CIG read my mind and pulled me back in with its gangbusters Gamescom reveals.

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Perfect Ten: How to spend $46,750 on MMO crowdfunding purchases

Opinion, Humor, Perfect Ten, Miscellaneous, Crowdfunding, Camelot Unchained, The Repopulation, Star Citizen, Shroud of the Avatar, Pathfinder Online, Trove

sota
Do you ever look at your wallet and say, "Ugh, this thing is too full! It's causing a bruise on my tushie every time I sit, and no gas station ever has change for a thousand-dollar bill!" Are you tired of the endless cycle of purchasing luxury sedans to roll them off cliffs only to realize that the auto industry is making them faster than they can be destroyed?

We here at Massively feel your pain, and just as soon as I finished eating a breakfast of scrambled eggs made from endangered birds, I hopped off the company's gold yacht and got to work tracking down ways that you could relieve yourself of the burden of wealth.

So here is my plan, in 10 simple steps, for you to shed $46,750 of your bank account, all by blowing your enormous disposable income on Kickstarter and other crowdfunding options. No, please don't thank me by sending me a gigantic check. I would only shred it to use in my robo-hamster's cage.

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Star Citizen's next stretch goal is a player dispute staff position at CIG

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights.

Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond dogfighting. The big focus over the weekend was co-op crewed ship play, centered around the Constellation, which Roberts says is something he's wanted to achieve since his Wing Commander days. He also thanks backers for pushing the game past the $50 and $51 million stretch goals before outlining the next two goals.

The $53 million milestone is the most interesting, as it seeks to establish a staffed position at CIG for dealing with in-game player disputes "without leaving our world." Click through the links below to read more, and don't forget about the Gamescom embed after the cut.

[Thanks Cardboard!]

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