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Star Citizen's Roberts talks trial accounts, the persistent universe, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Cloud Imperium has published the 33rd episode of 10 for the Chairman, which is a video show hosted by Chris Roberts that's designed to answer fan-submitted questions about Star Citizen. Roberts talks up everything from the game's persistent universe to a unique take on a trial account system to the various systems behind hirable NPCs.

There are also bits about the game's Murray Cup racing mechanics, missile lock options, and more. Click past the cut to have a look!

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The Daily Grind: Has Firefall grabbed you for the long haul?

Sci-Fi, MMO Industry, New Titles, PvE, Opinion, Free-to-Play, The Daily Grind, Firefall

I played a little Firefall over the weekend, and while Red 5's colorful shooter has definitely improved, the ultimate verdict was the same as it was when I test drove it a couple of years ago: fun in spurts but probably not something that I'll play consistently.

What about you, Massively readers? If you've come back to Firefall now that it's launched -- or even if you're completely new to the game -- has it caught your attention for the long haul? Why or why not?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Not So Massively: Diablo III's 20M sales, The Crew's beta, and Heroes of the Storm's alpha

Betas, Fantasy, Real-Life, Sci-Fi, Trailers, Video, Business Models, Patches, PvP, News Items, MMOFPS, Not So Massively, MOBA, Diablo III, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile, Hearthstone

Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

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The Nexus Telegraph: Addictions that WildStar must kick

Sci-Fi, Culture, Game Mechanics, Opinion, WildStar, The Nexus Telegraph, Subscription, Buy-to-Play

I look forward to people telling me how I'm wrong because the game is meant to be a raiding game as if that wasn't an inherently ridiculous statement.  Commence to jigglin', folks.
Matt Daniel is a friend of mine. (Yes, despite my claims at the end of some poorly considered features we did together.) He's also a spectacularly bright guy with a clear picture of what games do well and what they do poorly. So when he and I wind up chatting about WildStar and noting the exact same problems, I take this stuff to heart. And there are a couple of underlying issues that the game would do well to address sooner rather than later.

I've talked about issues that the game has before, but a lot of those issues are really symptoms, not the core issues. I enjoy the game a lot, and I think it has a lot to recommend it, but there are some nagging fundamental issues, just certain ways of viewing the game and the community. As we approach the all-important three-month mark, it's time to start thinking about those issues, about what they represent, and perhaps most importantly about how those issues can be addressed.

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The Daily Grind: Do you adjust your in-game routine for events?

Sci-Fi, Events (In-Game), Game Mechanics, MMO Industry, Opinion, The Daily Grind, Star Wars: The Old Republic

I coughed my way through a couple hours of Star Wars: The Old Republic gameplay this weekend. When I say gameplay, what I mean is standing at the AH and playing the market while waiting for my companions to finish crafting. And since BioWare's rakghoul plague event is currently a thing, I contracted the exploding green goo glowy eyes disease multiple times courtesy of the people who love to pass it around on Fleet.

Eventually I wised up and acquired a stack of those anti-infectants, but not before I thought "hey, I can probably turn this into a Daily Grind!"

So, here you go. Do you stop your normal themepark routine to participate in in-game events? Which ones are your favorite?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Paul McCartney assists with Destiny's soundtrack

Betas, Sci-Fi, MMOFPS, Music, Destiny

paul mccartney
Destiny will have another prestigous feather in its cap when it launches on September 9th: ex-Beatles musician Paul McCartney as one of the composers.

McCartney joined the project in 2010, joining Composer Marty O'Donnell in creating the score for the game. He claimed to be intrigued by the challenge of writing music for this type of game and met with O'Donnell at London's Abbey Road Studios to work on it.

In fact, the theme song for Destiny is a Paul McCartney original and will be released as a single following the game's launch. The title of the theme song has not been revealed, but its theme is about "hope."

Stick and Rudder: Should you be scared off by Star Citizen's community?

Sci-Fi, Culture, Game Mechanics, MMO Industry, New Titles, PvP, PvE, Opinion, Sandbox, Crowdfunding, Stick and Rudder, Star Citizen, Buy-to-Play

Massively's Justin Olivetti and I were talking MMO communities recently. Star Citizen came up, and my esteemed colleague mentioned that the constant hubbub surrounding the crowdsourced space sim sandbox has made him a bit wary of getting invested in the title for the time being.

From the inside looking out, I can see how the game's community sometimes seems like a roiling mass of internet rage and entitlement, but I think it's worth mentioning that -- like the game itself -- it's also what you make of it.

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Star Citizen's Arena Commander gets new CTF mode

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Cloud Imperium has added a new game mode to Star Citizen's Arena Commander dogfighting module. Capture the Core is a team-based mode that sees players tasked with -- you guessed it -- capping the core on the opposite side of the map. If that sounds a bit like classic capture-the-flag games, that's by design, though CIG's announcement post points out that there's an "additional challenge of operating in three dimensional space."

The new mode is now available to all Arena Commander-eligible backers.

[Thanks Cardboard!]

The Daily Grind: Has Star Citizen made enough money yet?

Sci-Fi, Culture, Opinion, The Daily Grind, Sandbox, Star Citizen

These are the rules of Star Citizen club. The first rule is that you do not talk about Star Citizen, unless it's in the comments, in which case you can go nuts. The second rule is that you must somewhere mention money. The third rule is that you may not question the brilliance and perfection of Chris Roberts. The fourth rule is that all VHS cassettes must be rewound before returning them to the space library.

So with almost $50 million raised from a half-million backers, one has to occasionally wonder: Has Star Citizen made enough money yet to fully fund the dream? Are players continually donating more money for diminishing returns at this point? Don't get me wrong, I'm sure this will be the best game of all time, full stop. But when one of the recent stretch goals is for a plant, I have to wonder when enough is enough.

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

Star Trek Online working on up to 10 new ships for expansion

Sci-Fi, Expansions, Star Trek Online, Free-to-Play, Dev Diaries

If a friend tries to make a bet with you that Star Trek Online is out of new starship designs, don't take it. Executive Producer Stephen D'Angelo posted a dev diary today stating that the team is working on "between seven and 10 new Tier 6 ships" across all three factions for Delta Rising's launch.

The new tier of starships won't necessarily make your old Tier 5s obsolete. D'Angelo promised that, if players desire, they can continue to fly and fight in their favorite ships: "We are dedicated to making sure that players can continue flying the ships they love and still have those ships be competitive at the new level 60 endgame. We do not want players to feel that their investment in the current ships is devalued by the expansion, and this is a very challenging thing to do for a game with four years of history since the last level cap increase."

D'Angelo said that more details about Delta Rising will be forthcoming except for the storyline, and that the expansion should be launching in October.

Elite: Dangerous prepares for beta 2, official app release

Betas, Sci-Fi, Events (Real-World), Mobile, Elite: Dangerous

With Elite: Dangerous' first beta test now a thing of the past, it's time for the team to reflect and prepare for the next round of hot plasma space action.

In today's newsletter, the team reports that it saw players from 122 countries in beta 1, with 4.2 million light years travelled collectively. The devs are working hard on beta 2, saying, "The key areas of focus for development now is extending the online mission system to deliver a compelling experience, the accessibility of the game for those that haven't been intimately involved in its evolution like our alpha and premium beta backers, and of course vast quantities of new content, polish, and optimizations."

In other news, the official app for Elite: Dangerous will be available soon on the iTunes Store with an Android release to follow. Also, players excited for the game can get together at FantastiCon in the UK on August 16th, where Elite will be shown on the Oculus Rift and the team will be there to hobnob with fans.

Firefall launches its referral program

Sci-Fi, News Items, Free-to-Play, Promotions, Firefall

Now all of your friends can see that you are as orange as you can be, which is actually kind of red.  Just go with it.
Are you playing and enjoying Firefall? That's great, but if your friends aren't, the game might be just a little bit more lonely. You could abduct your friends and chain them in front of a computer with the game already loaded, but that seems a bit extreme, not to mention really illegal. Maybe you'd be better off just taking advantage of the game's referral program to drag your companions into the game. That's legal, and it offers some nice benefits.

If you refer someone who creates an account, you get night vision goggles, as pictured above. Score one for you! Meanwhile, if said friend goes on to purchase some Red Bean, you both get 10 extra Red Beans. So if you have friends who aren't yet playing, send a mail and see if you can't get them to sign up after all. It's cheaper than buying chains and secondary computers, too.

Star Trek Online officially announces Delta Rising expansion

Sci-Fi, Trailers, Video, Expansions, Star Trek Online, Free-to-Play

While we heard word of Star Trek Online's second expansion out of the recent Star Trek Las Vegas convention, today Cryptic has made it official.

Star Trek Online: Delta Rising is on its way to the game, bringing with it exploration into the Delta Quadrant. The expansion will raise the level cap to 60, allow for captain specializations, and add new technology and new starships. Some of the Star Trek: Voyager cast will reprise their roles for the game, starting with Garrett Wang.

"In Delta Rising, enterprising captains are sent to explore the Delta Quadrant, joining forces with and opposing the efforts of well-known species seen on Star Trek: Voyager, such as the Talaxians and Kazon, as well as lesser known species," Cryptic posted. "A lot has changed in these sectors in the 30 years since Kathryn Janeway captained the Voyager through this region of space. With a portal recently discovered within the Dyson sphere providing a quick path to the quadrant, many vessels are being sent to explore the region."

You can watch the official STLV announcement video after the break!

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Games of Glory gets additional funds, cancels Kickstarter

Sci-Fi, MMO Industry, New Titles, PvP, News Items, MOBA, Crowdfunding

Games of Glory, the sci-fi MOBA with persistent world designs, has canceled its Kickstarter campaign. Don't fret, though, because Lightbulb Crew has secured additional funding from existing investors, according to today's press blurb.

You can vote for the title on Steam Greenlight and view the full announcement after the break.

[Source: Lightbulb Crew press release]

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Star Citizen's Arena Commander open to all backers

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Cloud Imperium released Star Citizen's July update this week, which says that the dev team has "finally achieved victory" in its long battle with the game's pre-alpha rubber-banding issues.

Arena Commander multiplayer is "playing like we originally intended," the firm explains, and as a result the module has been made available to all eligible SC backers. The rest of the update letter details happenings at all of CIG's studios around the world.

[Thanks Cardboard and James!]

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