| Mail |
You might also like: WoW Insider, Joystiq, and more

Sci-Fi

The Stream Team: Exploring Firefall's campaign

Sci-Fi, Video, PvE, Free-to-Play, Massively Meta, Hands-On, MMOFPS, Post-Apocalyptic, Livestream, Firefall, The Stream Team, MMORPG

Firefall's rocket boots in action.
Firefall's second Choose My Adventure is in full swing, and Massively's Mike Foster is leaping headlong into the game's recently added campaign to see if Red 5 has finally delivered the epic experience it has been promising players since 2012. Tune in at 7:00 p.m. EDT to catch a glimpse of Firefall's PvE content; if you're interested in grouping up, Mike's Firefall character is named GiantButt, which he swears came from the random name generator.

Game: Firefall
Host: Mike Foster
Date: Thursday, August 21st, 2014
Time: 7:00 p.m. EDT

Enjoy our Stream Team video below.

Continue Reading

Gamescom 2014: WildStar abandons monthly update pace

Sci-Fi, Events (Real-World), MMO Industry, Patches, WildStar, Subscription

wildstar
Yet another MMO has fallen into the trap of promising monthly updates after launch only to realize that it's not as feasible as once thought. A mere two content updates into the live game, WildStar announced that it will be abandoning its monthly pace in favor of major drops every few months.

At Gamescom, Senior Game Designer Megan Starks fessed up to the change of release cadence: "Originally our idea was to have a really aggressive post-launch schedule, just constantly provide stuff for our players so that there's always things for you to do. Now that we've put out two of our updates, our schedule is still planned out. [...] We decided to work on [the upcoming patch Defile] until it's a really good quality state. We do know that we want it to come out in the next few months. Instead of saying that we have this hard deadline, that it's going out no matter what, we're going to take the time to make sure that the quality is there."

When asked if this is going to be the case for updates in the future, Starks said, "Yes."

Here's Destiny's launch trailer

Sci-Fi, Trailers, Video, MMO Industry, New Titles, News Items, Destiny, Buy-to-Play

Can you spare two minutes and 29 seconds? Are you looking forward to Destiny? If you answered "yes" to both of those questions, you should click that big green button down there and watch Bungie's newly released launch trailer!

The sci-fantasy shooter releases for PlayStation and Xbox platforms on September 9th.

Continue Reading

EVE Online previews overview and incursion changes in Hyperion

Sci-Fi, Video, EVE Online, Expansions, Game Mechanics, Patches, News Items, Sandbox, Subscription

Just a forever-falling pit in space.
The next major update for EVE Online, Hyperion, is going live in less than a week. Two new development blogs are available to enlighten players about what's going on with the changes to the game, starting with new shareable overviews. This new feature will allow players to share these settings with others while still allowing the recipient to make changes as needed; it's functionality that players have wanted for a while, allowing both new players and veterans to see through someone else's eyes, as it were.

Incursion changes are also on the way, reducing the respawn timers so incursion runners have more to do while also upping rewards. The NCN Wall is also being taken down, and there are new incursions to be concerned with in nullsec space. If you're unclear on what's being added in the update, you can jump past the cut for a video explaining Hyperion's major system changes before it goes live on August 26th.

Continue Reading

Star Trek Online lays out the path to level 60 with stellar rewards

Sci-Fi, Expansions, Previews, Star Trek Online, Free-to-Play, Dev Diaries

sto
One of the selling points (so to speak) of Star Trek Online: Delta Rising is the game's first-ever level cap increase. Ever since player captains heard that they'll be able to level up to 60, they've wondered what that might entail. Fortunately, today Cryptic posted a dev blog that gives a good idea of what to expect as players progress to become Fleet Admiral or Dahar Master.

"The level cap increase is meant to be a simple solution to rank progression and yet the resulting change to the endgame play will be very noticeable," the team said.

The big change with these new levels is that skill points will be used for specialization trees, the details of which are still forthcoming. Players can keep earning specialization points after hitting 60 until they max out these trees. Cryptic also has several rewards planned along the way, including a duty officer pack, upgrades to abilities, and a new bridge officer.

The Stream Team: A SWTOR housing tour

Sci-Fi, Video, Free-to-Play, Star Wars: The Old Republic, Livestream, Housing, The Stream Team

Strongholds have opened in Star Wars: The Old Republic, and you know what that means: it's tour time! Massively's MJ hasn't met housing she could resist, so she's hopping in to show off this new system. Want to get a peek inside the Nar Shaddaa Sky Palace and check out decorating? Then join us live at 3:00 p.m. EDT for a tour of TOR's housing

Game: Star Wars: The Old Republic
Host: MJ Guthrie
Date: Wednesday, August 20th, 2014
Time: 3:00 p.m. EDT

Enjoy our Stream Team video below.

Continue Reading

Carbine Studios explains WildStar housing prices for music

Sci-Fi, Culture, Patches, News Items, WildStar, Housing, Subscription, Buy-to-Play

Because this deserves a stirring march.
If you'd like to change the music on your housing plot in WildStar, you'll be able to do so with the next major update. But it's going to cost you a pretty penny. Players have been a little upset about this for understandable reason, so Social Systems Lead Victoria Dollbaum took to the forums to explain why the prices for this feature -- as well as wallpaper options, atmosphere, and similar points -- were being set so high.

Dollbaum explains that rather than simple changes, these purchases unlock the feature forever, rather than incurring another cost each time you decide to change. While the current system is less expensive, it also requires you to buy changes to wallpaper, sky, and so forth every time you change; with the new system, once you've bought it once, you'll never have to do so again. It doesn't fully ameliorate the issue, but understanding the reason might make it a bit more palatable.

Choose My Adventure: The distraught wives of Firefall

Sci-Fi, Polls, PvE, Free-to-Play, Hands-On, MMOFPS, Choose My Adventure, Post-Apocalyptic, Firefall, MMORPG

"There is no problem in this world a gun can't solve." These words, to my knowledge, are never explicitly stated in Firefall. There's no wise-in-his-grizzledness war veteran to rub his stubbled chin, frown into the distance, and impart such wisdom upon the player. But make no mistake, Firefall's world is one in which most tough situations are resolved with the thunderclap of gunfire. In Firefall's New Eden, violence really is the answer.

In last week's Choose My Adventure column, I asked you to help guide my path through this dangerous world, to give my character an identity, a role to play, and a purpose to fulfill. Votes were cast; suggestions were made. I've since created a new character and blasted my way through the re-re-re-re-designed tutorial/opening experience. And while I am, as always, having a wonderful time, I still can't get over my one recurring Fireball criticism: I'm shooting a lots of stuff but I don't care or know why.

Continue Reading

EVE Online lottery site SOMER Blink shutting down [Updated]

Sci-Fi, EVE Online, Culture, News Items, Sandbox, Subscription

Spin the wheel, but you will no longer win.
Fans of popular EVE Online lottery site SOMER Blink received some bad news yesterday. After four years of operation, the site is going inactive, with a shutdown that its front page calls a temporary and perhaps permanent hiatus. All players with prizes waiting will be able to claim those prizes, and all ISK in the system will be returned to players over the next several months, starting with those players who had over 5 million ISK in their accounts.

What led to this shutdown? The site administrators claim that CCP created a toxic environment and reversed previous statements without warning, resulting in a situation which made the site no longer enjoyable to work with. CCP has issued its own statement, expressing regret at the loss of a community site while stating that the promotion that caused the controversy "was not representative of the original proposal that was brought to CCP." The community team will provide further information soon, although there will be no interference in the refund process.

[Thank to Dab for the tip!]

[Update: CCP has today commented in detail on the situation. We've included CCP Falcon's full statement below.]

Continue Reading

Star Citizen's next stretch goal is a player dispute staff position at CIG

Sci-Fi, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

If you missed Star Citizen at Gamescom this year, Chris Roberts' latest Letter from the Chairman is worth parsing both for its written content and for the one-hour video embed that hits the highlights.

Roberts explains how Cloud Imperium's Gamescom goal was to demonstrate how SC will grow beyond dogfighting. The big focus over the weekend was co-op crewed ship play, centered around the Constellation, which Roberts says is something he's wanted to achieve since his Wing Commander days. He also thanks backers for pushing the game past the $50 and $51 million stretch goals before outlining the next two goals.

The $53 million milestone is the most interesting, as it seeks to establish a staffed position at CIG for dealing with in-game player disputes "without leaving our world." Click through the links below to read more, and don't forget about the Gamescom embed after the cut.

[Thanks Cardboard!]

Continue Reading

Transformers Universe introduces Macro and Firebreaker

Betas, Sci-Fi, Trailers, Video, Classes, Game Mechanics, Previews, PvP, News Items, Transformers Universe, MOBA

Transformers Universe
Jagex hopes to add "diversity" to Transformers Universe's character roster with the addition of two new warriors announced today: Macro and Firebreaker.
Macro, in his warrior form, carries a heavy broadsword for up close melee combat which he wields like a chivalrous knight. In addition, his shield dome cloaks all allies within its boundaries, removing them from enemy line of sight for a limited time.

At the other end of the spectrum, Firebreaker is the first Decepticon in Transformers Universe to feature cloaking capabilities. Sacrificing his shield meter he can extend the duration of the cloak, and can also unleash a computer virus on himself that will devastate the first Autobot he comes into contact with.
The studio says over 700,000 players have participated in beta so far. Videos for both characters are embedded below.

Continue Reading

SWTOR's Galactic Strongholds expansion is live

Sci-Fi, Trailers, Video, Events (Real-World), Expansions, Game Mechanics, Patches, News Items, Star Wars: The Old Republic, Dungeons

SWTOR
Early access to Star Wars: The Old Republic's Galactic Strongholds expansion is now live for subscribers.

BioWare Producer Jack Wood welcomed players to SWTOR's third expansion with a lengthy developer blog about the studio's goals in this housing-centric update, boasting that it offers "something for everyone," whether you want to "sit back and relax in your personal stronghold," establish a guild base, participate in conquest leaderboard content, or take on the new tactical flashpoint, Depths of Manaan.

We've included a brand-new guild flagship launch trailer below.

Continue Reading

Roberts talks Star Citizen's flight model, story, and more

Sci-Fi, Video, Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen, Buy-to-Play

Chris Roberts is back to answer another batch of Star Citizen subscriber questions in this week's episode of 10 for the Chairman. He touches on quite a lot of stuff during the video's 22-minute running time, most notably flight model concerns and single-player story elements as they relate to both the persistent universe and the Squadron 42 campaign.

"If I was going to pitch [the S42 story] to you I would say that it would be the opening of Gladiator, mix it with the Ninth Legion and Heart of Darkness/Apocalypse Now, all set in space," Roberts explains.

In terms of the flight model, Roberts talks about the current implementation vs. the upcoming "additive mode" that will basically allow for inputs without autocorrect centering tendencies (and thus true six-degrees-of-freedom control). Cloud Imperium is aiming for a best-of-both-worlds solution, with players able to switch between assisted flight, temporary decoupled 6DoF for certain maneuvers, or full 6DoF as the situation requires. You can learn more by watching the video after the break.

[Thanks Cotic!]

Continue Reading

Not So Massively: Path of Exiles' Master of the Hunt, Destiny's expansion, and BioWare's Shadow Realms

Fantasy, Sci-Fi, Trailers, Video, Events (Real-World), Game Mechanics, Patches, Previews, PvP, News Items, Free-to-Play, MMOFPS, Miscellaneous, Not So Massively, MOBA, League of Legends, Crowdfunding, Destiny, Elite: Dangerous, Path of Exile

POE
Welcome back to No So Massively, where every Monday we round up the highlights from the past week in the world of MOBAs, roguelikes, MMOTCGs, and other games that aren't quite MMOs.

Continue Reading

Ninja Theory reveals Razer, a prematurely cancelled MMO

Sci-Fi, Trailers, Video, MMO Industry, New Titles

razer
Ninja Theory, the makers of the upcoming Hellblade, revealed today that it previously worked on an MMO called Razer that has since been canned.

Razer was "an epic massively co-op sci-fi adventure" for Xbox One, PS4, and the PC that would have pitted players against a gigantic alien that enveloped Earth. Three months of concept design and previsualizations were performed on Razer before Ninja Theory decided to pull the plug on the project. According to the studio, Razer "was a game we designed in conjunction with a publisher to satisfy their desirable feature list."

To enlighten the community and fellow developers about the complex and involved process of creating a game, Ninja Theory released concept art, previsualization videos, and documents from Razer. You can check out the gameplay experience trailer after the jump.

Continue Reading


Featured Stories

Engadget

Engadget

Joystiq

Joystiq

WoW Insider

WoW

TUAW

TUAW