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Star Trek Online's Delta Rising cinematic has... arisen

Sci-Fi, Galleries, Screenshots, Video, Expansions, Game Mechanics, Patches, News Items, Star Trek Online, Free-to-Play

STO
Star Trek Online's Delta Rising expansion technically went live yesterday, but today's the official launch, and that means a brand-new cinematic and fresh screenshots. The update bumps the character level cap to 60, ushers in a partial Voyager cast, and adds a new tier of ships, gear, and officers to the roster. Enjoy the trailer and pics!

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Star Citizen pimps out the Drake Cutlass

Betas, Sci-Fi, Trailers, Video, News Items, Sandbox, Star Citizen

Spoiler warning!
Are you considering purchasing a new ship in Star Citizen? Do you anticipate yourself frequently dodging raider attacks while listening to up-tempo instrumental music? Are you generally fond of using car commercials to determine your purchases? If you answered in the affirmative for all of that, you might be well-served by checking out the new commercial for the Drake Cutlass embedded just past the break.

The entire commercial is rendered in-game (except for one specific gesture), so it serves the dual purpose of showing off the ship and showing off the ships themselves. If you'd like, you can view the commercial in stereoscopic 3-D as well. And if you like what you see from the commercial, you can step into your own Cutlass starting at $115, although you can currently only explore the ship rather than actually using it for anything.

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Star Trek Online: Delta Rising is live today

Sci-Fi, Expansions, Launches, Patches, News Items, Star Trek Online, Free-to-Play, Subscription

I look forward to the patch in which Kate Mulgrew reveals that Janeway is now running a kitchen in a prison.
It's time to start boldly going all over again. Star Trek Online's second expansion, Delta Rising, is live today. That means that players can find their way into the Delta Quadrant, explore an expanded level cap, and take flight in a new set of starships as they take on familiar and yet novel enemies. The expansion also brings in several veteran Star Trek actors to reprise their roles: Robert Picardo (The Doctor), Garrett Wang (Harry Kim), Jeri Ryan (Seven of Nine), Tim Russ (Tuvok), and Ethan Phillips (Neelix).

Delta Rising introduces captain specializations for leveling past the previous cap of 50, allowing players to reach the ranks of Fleet Admiral and Dahar Master while exploring new specialization trees and unlocking passive and active benefits. But there's no need to take our word for it, as the expansion is live now. Log in, patch up, and head out into the Delta Quadrant.

Here's everything that happened at SC's Citizen Con 2014

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

If you're a Star Citizen fan, you've likely already seen the mind-blowing planetside video released during last weekend's Citizen Con 2014. You may not have seen everything else that happened at the event, though.

Fortunately for you, Cloud Imperium has posted the full two-hour presentation on YouTube and we've embedded it for you after the break. While you're at it, don't forget Episode 41 of 10 for the Chairman!

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Art director Matt Mocarski leaves WildStar

Sci-Fi, MMO Industry, News Items, WildStar, Subscription, Buy-to-Play

Free-fallin', I'm free-fallin'.
We'd heard about recent departures, but this one is new. Former art director Matt Mocarski has apparently left Carbine Studios to work at Amazon Game Studios; no specific date for the departure has been given beyond the fact that he has already started his new job. WildStar has already seen two high-profile names leave the game post-launch, president Jeremy Gaffney and design producer Stephan Frost.

We wish Mocarski the best of luck in his new workspace.

[Thanks to JesLyck for the tip!]

Destiny hotfixes out a loot cave, players uncover more DLC areas

Sci-Fi, Video, MMO Industry, News Items, Consoles, MMOFPS, Destiny

Here we go, here we go, here we go again.
Destiny has a bit of an issue with caves, particularly those that allow players to stand around and shoot until candy comes out. An upcoming fix will adjust auto-rifle damage, boost scout rifles, and also cut off another loot cave from the players. The development team is also working on fixes to under-performing Exotics and tweaking overall class balance.

Meanwhile, the game's players have managed to uncover another DLC area in the video past the break, uncovering unpopulated regions on the Moon that tie into an unknown portion of the game's expansion content. Analyst Michael Pachter weighed in briefly on the game when he predicted that game sales for September 2014 would be in a slump compared to September 2013, stating that Destiny's ubiquitous media presence would provide an overall figure around 2.75 million, a bit below Bungie's stated 3.2 million daily logins.

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Carbine's Donatelli and Moore on WildStar's population and philosophy

Sci-Fi, Interviews, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play

No comment.
Two weeks ago, Carbine Studios offered us the opportunity to interview product director Mike Donatelli and creative director Chad Moore regarding the state of WildStar and what future updates would bring to the game. We have their thorough answers in their entirety for you today; Carbine assures us that there was no animosity or conspiracy in the delay, and we thank the studio for that. So let's get to it: Read on as the duo discuss WildStar's current population, business model, development strategy, and plans for the near future.

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Try out an early discipline builder for Star Wars: The Old Republic

Sci-Fi, Classes, Expansions, Game Mechanics, News Items, Free-to-Play, Star Wars: The Old Republic, Subscription

How dare the system change to accomodate the way it's actually playing in a practical sense.
Star Wars: The Old Republic players will have to adjust to a new system of leveling and advancing when the Discipline system goes live with the expansion. But you can start preparing yourself, at least. A prototype Discipline Calculator is now available on Dulfy.net courtesy of swtor_miner; it utilizes data presented during livestreams as a starting point for building a reasonable picture of the trees.

As of this writing, the only advanced class available to play with is the Sith Sorcerer, but clicking around on the calculator should at least clarify the structure if not the details for all of the various classes. The calculator will likely be expanded as more data become available; until then, you can play around with what's provided.

Latest Skyforge dev diary enables your god complex

Fantasy, Sci-Fi, Video, MMO Industry, New Titles, News Items, Skyforge

Want to become an MMO god? Watching the newest Skyforge dev diary video is probably a good place to start. The clip focuses on the game's followers and adepts and hints at how players with an eye on godhood will develop their adepts, send them on missions, build temples, and receive both abilities and bonuses.

Click past the cut to view the video and read the associated description of Skyforge's order mechanics.

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EVE: Valkyrie comic starts on June 3rd, 2015

Sci-Fi, EVE Online, Lore, News Items, Consoles, Virtual Reality

CCP's last couple of side projects might have been a mess and a half, but this one's totally going to work, guys!
EVE: Valkyrie fans won't have to wait until the game goes live to start exploring the lore behind this spinoff of EVE Online. A comic miniseries is being published by Dark Horse comics, written by Brian Wood and drawn by Eduardo Francisco. This four-issue series will start selling on June 3rd, 2015, giving potential players or just general science fiction fans a chance to start exploring the lore before the game is finally launched.

Valkyrie is still on track as a launch title for both the Oculus Rift and the Sony Morpheus, bridging both consoles and PCs. No specific release date has yet been announced.

Here's an early look at Star Citizen's planetside gameplay

Sci-Fi, Video, Events (Real-World), Game Mechanics, MMO Industry, New Titles, News Items, Sandbox, Crowdfunding, Star Citizen

Did you miss CitizenCon last weekend? I sure did, and as a result I also missed this rather exciting 11-minute clip that shows off a boatload of Star Citizen sights and sounds.

Better late than never, though, right? Click past the cut to see an early version of the game's planetside gameplay and environments!

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SWTOR dev spoilers from the NYC cantina tour

Sci-Fi, Galleries, Screenshots, Classes, Expansions, Game Mechanics, Patches, News Items, Star Wars: The Old Republic

SWTOR
During this past weekend's New York City cantina tour, BioWare fielded shiploads of player questions about Star Wars: The Old Republic. MillionsKNives on the official forums has compiled a partial list; the devs say they're unhappy with PvP balance, will continue to monitor the difficulty of expanding guild ships, and plan to use the 3.0 patch as a "testing ground" for more class story, though we won't see "full storylines like pre-50 stuff." They also confirmed that while there will be no companion story in 3.0, there will be NPCs romanceable regardless of the player character's gender.

BioWare Senior Producer Bruce Maclean spilled some wonderful spoilers to Gaddock Gaming as well. Of note, he says that Togrutas are coming as a playable race post-3.0, an appearance gear system is being discussed for 3.0 or beyond, the pod-racing prototype was abandoned in the testing stages due to lag, and faction-changing might be considered in the future.

[Thanks to greatwildhunk for the tip!]

WildStar's megaservers deploy this week

Fantasy, Sci-Fi, Business Models, Game Mechanics, MMO Industry, Patches, News Items, WildStar, Subscription

WildStar
Carbine has just announced that WildStar's megaserver implementation, first revealed in September, will deploy this Wednesday. Megaservers are intended to increase server capacities and deal with fading populations without disrupting players, though they have the side effect of muddying server communities and eliminating the ruleset servers on which players originally rolled.

The servers will go offline on Wednesday, October 15th, at 8 a.m. EDT, for up to 24 hours. To make up for the extended downtime, Carbine is giving all players a month's worth of in-game Boom-Boxes and a free day of game-time.

Characters level 3 and up, as well as guild, arena teams, circles, mail, and auction items, will move intact, but characters under level 3 that haven't been played in the last month will be nuked. The team is simultaneously introducing surnames to avoid duplicate name conflicts.

Destiny announces 3.2 million daily players

Sci-Fi, Game Mechanics, News Items, Consoles, MMOFPS, Destiny

Possibly all of them were at the loot cave.
It's been a month since Destiny's launch, which is as good a time as any to see how healthy the game is now. As it turns out? Quite healthy indeed. Bungie is reporting that the game has 3.2 million players logging into the game on a regular basis, with the average play session lasting three hours at a stretch even during weekdays.

Bungie also took the opportunity to respond to player complaints about the Iron Banner event. While the event was advertised as allowing gear and power to matter more directly in the Crucible, the event did not simply turn off all restrictions; players are still normalized to an extent so that a level 30 Guardian cannot defeat someone else in a single shot. Power matters, but skill matters too, and the biggest functional difference you can have between players is about a seven-level gap. For more details, take a look at the full explanation.

The Daily Grind: Have you considered how much time you spend gaming?

Sci-Fi, Culture, MMO Industry, Opinion, The Daily Grind, Star Wars: The Old Republic

I typed /played on a Star Wars: The Old Republic alt the other day, and I was surprised to learn that I've spent nearly 26 hours of my life on a throwaway MMO character! Granted, 26 hours out of approximately 700,000 (assuming I live to the ripe old age of 80) isn't very much. But still, it seems like a significant amount of time to devote to disposable entertainment.

What about you, Massively readers? Have you done a /played on one of your characters recently? Have you ever stopped to consider how much time you spend gaming?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

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