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The Daily Grind: Have you ever been sidetracked by game music?

Sci-Fi, Culture, MMO Industry, Opinion, Free-to-Play, The Daily Grind, Star Wars: The Old Republic, Music

Star Wars: The Old Republic - Shooting firstYou know what sucks? Hearing a cool piece of game music and having no idea what it's called or where to hear it again, that's what. I mean, it sucks in a first-world-problems sort of way, but still.

It happened to me over the weekend as I was playing Star Wars: The Old Republic. My Imperial Agent was toodling along, doing the nefarious things that Imperial Agents do, when the most dastardly fanfare I've heard this side of the Imperial March came blaring out of my speakers.

It was glorious.

Naturally, I haven't heard the phantom track since, even after much fumbling about trying to recreate the in-game circumstances during which it originally played. I even turned to the soundtrack CD that came with the collector's edition that's been gathering dust in my closet since 2011. It wasn't on there, of course, since soundtrack producers have some unwritten rule about leaving off half the soundtrack (and jumbling the tracks they deign to include) when they make an album. I've also been unable to find the track on YouTube's extensive SWTOR soundtrack playlists.

So, what say you, Massively readers? Has a piece of game music ever derailed a play session? Which one?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

EVE Evolved: Could EVE use twitch controls?

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, PvP, Opinion, EVE Evolved, Sandbox, Subscription

EVE Evolved Could EVE use twitch controls
A few weeks ago, the EVE Online community went nuts for EVR, CCP's exciting new virtual reality dogfighter developed for the upcoming Oculus Rift gaming headset. The game demo was produced by a team of just a handful of developers in just seven weeks using nothing but their spare time, but attendees and press at EVE Fanfest 2013 were nevertheless blown away during test sessions. Though EVR isn't going to be integrated with the EVE universe, Senior Producer Andie Nordgren stated in her Keynote address that CCP will be looking into more immersive flight and combat mechanics for some the game's ships. This comment has sparked a lot of discussion over the possibility of finally getting some direct flight controls in EVE.

The lack of direct twitch-based controls in EVE is often cited by gamers as a big part of the reason they can't get into the game. There's no active dodging of missiles, manual ship targeting, or really complex tactical maneuvers in EVE, but that's kind of the point. Most ships in EVE are colossal lumbering hulks more akin to today's seafaring battleships than fighter planes, and combat with them is more a game of strategy and teamwork than a battle of reaction speeds. But that isn't exactly true of all ships; interceptors and fast microwarpdrive frigates move at several kilometres per second and are so agile that pilots can already pull off some interesting tactical maneuvers. So isn't it about time we made the combat for those ships a bit more visceral and immersive?

In this week's EVE Evolved, I look at the fast-paced world of interceptors and explore how twitch controls and weapon aiming could possibly be implemented without killing the server.

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Black Gold Online features 300 square kilometers to explore, dynamic events, and more

Fantasy, Sci-Fi, Trailers, Video, Classes, Game Mechanics, MMO Industry, New Titles, PvP, News Items, PvE, Steampunk

Black Gold Online action combat
Snail Games may be best known for Age of Wushu, but that may change later this year as the company's Black Gold Online makes it way west. The steampunk fantasy title recently received a website update and a feature listing in its native China, and MMO Culture has translated the details.

Those details include 300 square kilometers of explorable landmass, two factions, six races, and 18 classes. The game will also feature dynamic events of some sort, as well as faction wars and cross-server PvP.

Action combat is on the menu, too, as are a variety of mounts including "mecha suits," anti-air tanks, flying dragons, and more. We've embedded a six-minute gameplay trailer from late last year just past the break.

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Star Wars: The Old Republic unveils dye module preview video

Sci-Fi, Trailers, Video, Previews, News Items, Free-to-Play, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
Star Wars: The Old Republic is about to get a little more colorful. The upcoming game update 2.1, as you may remember, will herald the arrival of a number of new dye modules that players can use to satisfy their inner fashionistas. Well today, the fine folks at BioWare have released a new video to give players a sneak peek at some of the lovely tints they'll be able to get their nerf-herding little hands on when 2.1 goes live. So what're hue waiting for (ha ha)? Click on past the cut to check out the full video.

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Defiance renewed for a second season

Sci-Fi, Culture, MMO Industry, MMOFPS, Defiance, Buy-to-Play

Defiance renewed for a second season
Even with Syfy doing a happy dance over Defiance's premiere numbers, there's been a cloud of doubt hovering over the show's survival. Because, well, this is Syfy. We've never quite forgiven the channel for canceling Farscape in favor of Octosharkasaurus vs. Mecha-Piranhadon. But it looks as though the MMO's sibling has received an extension of life, as Syfy renewed it for a second season.

Syfy President of Original Content Mark Stern had these words of encouragement at the news: "Bringing the rich world of Defiance to life has been an incredible team effort. We couldn't ask for better partners than Kevin Murphy, his amazing cast and crew, and Trion Worlds. We can't wait to see where they take us in the second season."

The press release says that the demographics for the show have remained impressive for the network, that over a million registered players have enjoyed the multi-platform MMO, and that the Trion-Syfy collaboration will continue into the second season.

MMObility: Exploring a tiny universe in Pocket Galaxy

Betas, Sci-Fi, Screenshots, Video, EVE Online, Game Mechanics, New Titles, Previews, PvP, PvE, Opinion, Free-to-Play, Casual, MMObility

Pocket Galaxy screenshot
Pocket Galaxy, a new sci-fi mobile MMO, is relatively impressive at first. It's a nice looking game that feels like a cross between Dark Orbit, Asteroids, and EVE Online and seems to be pretty casual and cheap to play. These things make me happy. I've adopted a casual playstyle because of my need to be the guy who plays every single game he sees, and that has had the side effect of making casual gaming perfect for me.

For example, a Pocket Galaxy player who wants to craft more ammo for one of her guns needs to create the items by waiting a certain amount of real time that can be shortened by using cash. Many players might see this as some sort of money-grab. I see it as a casual game with the option to speed up build times, but then again... I'm patient.

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Massively Exclusive: How WildStar has the power to move you

Sci-Fi, Game Mechanics, Interviews, News Items, WildStar

I fly through the air with the greatest of ease, then land with a cracking sound from both my knees.
Movement does not normally seem like a complicated topic in MMOs. You press forward; your character goes forward. Backward? Same deal. You can turn, and you can strafe, and you can turn and strafe and run forward if you're some kind of rebel or you want to give yourself motion sickness. But WildStar makes movement a bigger deal than normal because with a greater emphasis on action comes a greater emphasis on moving out of the path of danger.

The latest official video covers all the basics of movement, from dashing to sprinting to pining for the presumably nonexistent quadruple jump. But we had a chance to sit down with lead combat systems designer Chris Lynch and lead class designer Hugh Shelton to talk about more of the specifics, starting with the obvious question: What beast must we slay to unlock the all-powerful quadruple jump?

Wait, that wasn't it. It was about chaining movement tricks together in an endless cycle of airborne dashes.

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Get some Defiance DLC with a side of free updates

Sci-Fi, Business Models, Patches, News Items, Consoles, Defiance, Buy-to-Play

DLC purchasers will unlock new abilities, including Shoot More, Shoot Even More, and Shoot The Most.
Now that Defiance is live and has gone through the usual slew of launch-day messes, it's time for the developers to start thinking about the future. That means DLC. The latest development blog explains both what the team is doing to address the game's issues and how DLC will be released in a tiered system, with every major DLC update containing upgrades to the cash shop, a paid DLC component, and a free update for everyone.

The first DLC is already en route, and its $10 paid component allows players to make a Castithan character, access a unique storyline, and gain some special vehicles and outfits. Even if you don't pay for the DLC, you'll have access to new Castithan Blades, and a new open world game mode called Siege, and can earn new Charge Weapons. The game's store, meanwhile, will allow you to tint your Castithan Blades, buy new lockboxes or vehicles, and re-customize your character. There's a little something for everyone playing the game, and that's the ultimate goal.

Star Trek Online announces Tribble Test Weekend

Betas, Sci-Fi, Expansions, Previews, News Items, Star Trek Online, Free-to-Play

Screenshot -- Star Trek Online
Star Trek Online's first expansion, Legacy of Romulus, is going to be launching in less than two weeks, and to build up some hype for the new addition, the folks at Cryptic have deemed this weekend a Tribble Test Weekend. Beginning tomorrow, players can log on to the Tribble test server and get their first look at the new content coming when Legacy of Romulus goes live on the 21st.

But if that's not enough to enthuse you to play on the test server, Cryptic is sweetening the deal. Any players who log in and play on the Tribble server for at least one hour over the course of the weekend will receive a special to-be-announced reward after Legacy of Romulus is released. For the full details on this Tribble Test Weekend, just head on over to the game's official site.

New WildStar video is all about smooth moves

Sci-Fi, Video, Game Mechanics, Previews, News Items, WildStar

He's either angry or getting up after a nap.  I give even odds either way.
Movement is always important in MMOs; you can't get into arguments about who's standing in the fire if everyone is rooted in place, after all. Since WildStar is promising active combat, it needs to have even more movement than normal so that you can find new and exciting ways not to stand in new and exciting sorts of fire. And the newest DevSpeak video is all about that.

"That" being movement. Not new and exciting sorts of fire. It's still pretty much normal fire.

Some elements will be immediately familiar to anyone who has played a video game on a computer within the past decade. Some elements are a bit more uncommon, like double-jumping or giving every class access to a quick dashing roll. And some elements, like switching positions with a target by tearing a hole in space itself, are pretty well unique. Take a look at all of them just past the break.

[Source: NCsoft press release]

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Making friends and recruiting officers in Star Trek Online's expansion

Sci-Fi, Expansions, Game Mechanics, Previews, News Items, Star Trek Online, Free-to-Play

One of those unique traits is backstabbing, presumably.
When Star Trek Online rolls out its Legacy of Romulus expansion on May 21st, you'll be playing a Romulan (or Reman) captain on a Romulan ship. But you will be allying with either the Klingons or the Federation, and so you might worry that you'll be surrounded by distinctly non-Romulan officers. Never fear, as the latest development blog makes it very clear that Romulan characters will be able to access a unique pool of Duty Officers and Bridge Officers unavailable to the other factions.

While Klingon or Federation characters may occasionally earn a Reman or Romulan Duty Officer, these are rare recruits that can only be obtained after exceptional effort. Actual Romulans will be able to recruit new officers of these races with unique traits simply by visiting New Romulus. They will also have access to recruitment from their allied factions, ensuring that the ship may have a mix of races while still remaining Romulan at its core.

Clone Wars Adventures not (immediately) affected by EA/Disney deal

Sci-Fi, MMO Industry, News Items, Star Wars Galaxies, Free-to-Play, Clone Wars Adventures

Clone Wars Adventures not immediately affected by EADisney deal
If you're a Star Wars fan, you've no doubt heard of EA's acquisition of an exclusive multi-year license for creating games based on the iconic space story, a license that spans multiple platforms. But what does that mean for current -- or even past -- Star Wars MMOs that aren't connected to that studio? Massively jumped on the case and contacted SOE to find out what, if any, effect this agreement between EA and Disney would have on its past and present titles.

Specifically, we asked if Clone Wars Adventures would be forced to shut down when the current license expires. Of course, we also slipped in a question as to whether or not that deal prevented any possibility of a return of Star Wars Galaxies. As for CWA, the studio replied "Star Wars: Clone Wars Adventures is fully armed and operational, and this week's announcement does not affect our current agreement with Lucasfilm." So the browser-based games appears safe -- at least for now. The studio, however, declined to comment on SWG.

UFO Online lands in open beta today

Betas, Sci-Fi, MMO Industry, New Titles, News Items

UFO Online lands in open beta today
It's been a little while since we've heard about about UFO Online; the last time we checked in, open beta was slated for August 2012. But whatever hurdles Gamigo's alien-invasion title faced to get to the open beta point have apparently been surmounted as the doors are being thrown open today for all to join in. Launch is expected to follow shortly.

During the extended course of closed beta testing, the studio reworked and added quite a bit. On top of a comprehensive tutorial to introduce the game, UFO Online has new task and mission systems, expanded research and upgrade systems, an improved UI, and improved effects graphics. The turn-based game also offers more tactical depth to giving hit zones varying degrees of armor.

To jump in on the open-beta fun, just visit the official site (but be sure to have Google translator ready!).

[Source: Gamigo press release]

Fallen Earth recruiting for high-level arena testing

Sci-Fi, Fallen Earth, Events (In-Game), MMO Industry, Free-to-Play, Post-Apocalyptic

Fallen Earth recruiting for highlevel arena testing
Calling all high-level Fallen Earth players! GamersFirst is looking for some level 55 wastelanders to help alpha-test the new Dome arena. The Dome is a PvE challenge that was previewed in the March State of the Game, and it's now ready for the next step of development with your help.

If you're interested, send your forum name, typical hours of play, build, and PvE vs. PvP ratio to DeconLead@gamersfirst.com for review. Take note that involvement in this test doesn't mean you're in the elite Decon testing team, as this is more of a one-off event. Check out the Fallen Earth May State of the Game for more details.

Star Citizen lifetime insurance clarified

Sci-Fi, MMO Industry, New Titles, Dev Diaries, Sandbox, Star Citizen, Buy-to-Play

Star Citizen lifetime insurance clarified
After a thank-you post on the Star Citizen site earlier this week clarified how lifetime insurance would work in the highly anticipated space MMO, a follow-up post was needed to further answer many of the fan questions.

With the helpful use of graphs and bullet points, CEO Chris Roberts clarifies that LTI will apply to three different groups: Original backers who pledged before November 26, 2012; Veteran backers who pledged between November 26, 2012 and the launch of the new website; and regular ole backers who will have pledged after the new site launches.

Be sure to check out the entire post by Roberts on his website for more information.

[Thanks to Jon for the tip!]

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