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Sci-Fi

Exclusive: The weapons of Firefall's Elemental Destruction

Sci-Fi, Screenshots, Classes, Game Mechanics, Patches, Previews, News Items, PvE, Free-to-Play, Dev Diaries, Firefall

Firefall
In the wake of Firefall's announcement of its September 16th Elemental Destruction launch date, Red 5's RudiKazootie returns with another dev diary about the update, this one focusing on the new elemental weapons, new weapon modifiers, and new primary archetype weapons arriving next week. Enjoy!

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You can race your Star Citizen spaceship today

Betas, Sci-Fi, Game Mechanics, MMO Industry, New Titles, News Items, Races, Sandbox, Star Citizen, Buy-to-Play

Before I get too deep into this news post, I'd like to take a moment to thank Cloud Imperium for releasing Star Citizen's racing module on ArcheAge's launch day.

Now that that's out of my system, let's see here. Arena Commander 0.9 is officially patchable right now. It brings with it the Murray Cup racing simulator, co-op play, leaderboards, and "too many bug fixes to list," according to CIG's announcement post.

[Thanks Oliver!]

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EVE's Oceanus laying the groundwork for visual ship customization

Sci-Fi, EVE Online, Game Mechanics, MMO Industry, Patches, PvP, News Items, Sandbox

EVE Online's next release is called Oceanus, and it's coming to a PC near you on September 30th. CCP has published a feature overview dev blog in case you're not up to speed. Major tweaks include French language support, new cloak effects, and a "big visual update" for wormhole space.

There's a substantial under-the-hood update, too, and it has to do with how CCP stores and manages ship visual data. The dev blog says that this particular tweak is necessary "for being able to deliver visual customization of ships in the future." You can read about the rest of Oceanus via the links below.

Full SWTOR expansion information coming this month

Sci-Fi, Expansions, Lore, Free-to-Play, Star Wars: The Old Republic, Dungeons, MMORPG

Full SWTOR expansion information coming this month
If you're like many other players of Star War: The Old Republic, then you've been wondering and waiting to hear what the fabled next expansion is supposed entail. Producer Bruce Maclean told forumgoers earlier this week that they will have to wait only until the end of the month, explaining that the team didn't want to give away any content spoilers.

Now that the gurrcat is out of the bag with Update 2.10, information about 3.0 is right around the corner. Maclean wrote today, "We're letting folks have a little time with Rakata Prime and then spilling the beans on 3.0. Look for a teaser within a week, and then a full announce before the end of [the] month!"

We're guessing the Rakata Prime flashpoint has more than a little to do with it...

The Stream Team: Going deep in Elite: Dangerous

Betas, Sci-Fi, Video, PvE, Massively Meta, Hands-On, Livestream, Sandbox, The Stream Team, Crowdfunding, Elite: Dangerous, MMORPG, Buy-to-Play

Elite: Dangerous
Massively's Mike Foster is a big fan of space exploration. Which is why in tonight's Elite: Dangerous stream, he's going to see what the game's current beta has to offer in terms of venturing into the great unknown. Frontier Developments claims that Elite will eventually contain around 400 billion star systems; Mike is content to visit just a few. And with exploration being touted as a viable career path in the launch version of Elite, it's certainly worth investigating even in its bare beta form.

Tune in at 7:00 p.m. to boldly go where no Mike has gone before.

Game: Elite: Dangerous
Host: Mike Foster
Date: Thursday, September 11th, 2014
Time: 7:00 p.m. EST

Enjoy our Stream Team video below.

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Citizen Con 2014 celebrating SC in LA on October 10

Sci-Fi, Events (Real-World), MMO Industry, New Titles, News Items, Sandbox, Star Citizen, Buy-to-Play

Are you a Star Citizen fan? Will you be in Los Angeles on October 10th? You might want to grab some tickets to this year's Citizen Con if you answered both of those questions in the affirmative. The two-year(!) anniversary of Star Citizen's announcement will serve as a platform for Cloud Imperium to "celebrate the progress of the game's development to date and honor the contribution of the community."

There will be a livestream, a recap of what's been accomplished thus far, and a sneak peak at what's upcoming. Tickets go on sale tomorrow. They're $40 each, but there are only 300 available so mark it on your calendar! Further details are available via the links below.

Transverse used to be Wing Commander Online

Sci-Fi, MMO Industry, New Titles, Crowdfunding

transverse
Transverse, the new crowdfund project from Piranha Games, could have been called something far different and more familiar: Wing Commander Online.

Piranha Creative Director Bryan Ekman confirmed that the studio currently holds the Wing Commander license but decided to go another way: "By late 2013 we found ourselves in possession of an exclusive license to Wing Commander and assembling a small team to craft a new experience. We spent six months developing, designing, and working on a marketing video with help from outsourcing partners [...] We reached a pivotal moment when some of our best design ideas were being pushed to the side as they just didn't fit within the constraints of a WC game. We looked carefully at what our WCO product was, looked at other competing products, and decided that we needed to move away from the Wing Commander universe."

Ekman said that if Transverse does not completely fund by the end of its campaign, the studio will fully refund its backers and investigate "traditional models" for investment. In the meantime, the entire studio has been shadowbanned from Reddit for creating a Transverse sub and is looking to overturn the ban.

WildStar trims back attunement requirements

Sci-Fi, Patches, Endgame, News Items, WildStar, Dungeons, Subscription, Buy-to-Play

So that got fixed up real nice.
If you're still slamming your head against the wall of WildStar's raid attunement, the game's most recent small patch will make your life a bit easier. The medal requirements for Veteran dungeons have been lowered to only Bronze, achieved simply by clearing the dungeons. Players will also be required to kill only 12 out of 18 bosses to complete a step of the chain, with progress applied retroactively via achievements where applicable. It won't strip away the overall length and complexity of the process, but it will make it a bit less onerous.

This patch also improves the process of acquiring new AMP and Ability Tier points, adding them to PvP vendors, including them in Path progression, and upping their world drop rates. Aside from a handful of bugfixes and balance changes, the patch doesn't contain any new content, but it should give players trying to get into content a little more incentive to keep moving.

The Secret World adds a new set of side missions

Horror, Sci-Fi, Lore, Patches, News Items, The Secret World, Subscription, Buy-to-Play

Police cops.
Are you ready for more Tokyo action in The Secret World? A sextet of side missions is now available for owners of the Issue #9 content, kicking off with a bank heist and moving on to handle rockabilly gangs, surveillance cameras, and a Flappy nest. It's a full dose of sabotage, investigation, and the usual joy of finding supernatural creatures and beating them down with your own supernatural powers.

So what do you get for all of these antics? A free Deep Mystery Box, which is nice, but you also get the Lorenzian Fabricator, which allows you to move to Tokyo from anywhere in the world. That's quite useful if you've got places to be and problems to solve elsewhere. This update also allows players access to the new Efficiency and Proficiency skills to improve AEGIS mastery, so owners of the game's most recent major update will want to hop on board and start exploring the new missions.

The Seldon Crisis Kickstarter is officially a thing

Sci-Fi, Business Models, MMO Industry, New Titles, PvP, News Items, Sandbox, Crowdfunding

Last month we told you about Seldon Crisis, a sci-fi sandbox MMO purportedly inspired by Asimov's Foundation series. Today Chaos Interactive launched the game's Kickstarter campaign, which runs for 30 days and seeks £250,000.

The devs are "looking for a commitment from gamers who enjoy hard science fiction and expansive player-driven massively multiplayer online games to help bring this deep space odyssey to reality." You can read the full PR blurb after the break.

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The Stream Team: Building a beautiful modular maze in Landmark

Fantasy, Sci-Fi, Video, Free-to-Play, Livestream, Sandbox, Housing, The Stream Team, Player-Generated Content, Landmark

The Stream Team: How to build a modular maze in Landmark
Sometimes building in Landmark seems daunting. But thanks to modular pieces, even those who feel constructionally impaired can put together impressive builds. With only five handcrafted pieces saved as templates, Massively's MJ will show how to lay the foundation of an impressive underground maze. Then all that's left is adding a few finishing touches and you've got something to be proud of! Join us live at 8:00 p.m. to chat about Landmark's latest news and see how modular pieces can help anyone make a massive creation in next to no time at all.

Game: Landmark
Host: MJ Guthrie
Date: Wednesday, September 9th, 2014
Time: 8:00 p.m. EDT

Enjoy our Stream Team video below.

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Exclusive: Firefall's Elemental Destruction update launches September 16th

Sci-Fi, Screenshots, Events (In-Game), Game Mechanics, Lore, Patches, Previews, News Items, PvE, Free-to-Play, MMOFPS, Dev Diaries, Firefall

Firefall
It's official: The newly revitalized Firefall is due to release its first major update, Elemental Destruction, next week -- on Tuesday, in fact. The patch is bringing new dynamic encounters in addition to abilities and weapons. And if you're a Firefall nut, then today is your day because Red 5 Design Director RudiKazootie has penned an exclusive dev blog discussing in detail the five new dynamic encounters being introduced with the update. Enjoy the full read and new screens below, and keep an eye out for Friday's edition too.

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Destiny has already raked in $500 million in sales

Sci-Fi, Bugs, Launches, MMO Industry, MMOFPS, Destiny, Buy-to-Play

destiny
Destiny's alleged big budget didn't end up being a big risk after all, as the title has become the highest-selling day-one digital console game release in history. From a combination of pre-orders, digital sales, and retail sales, Destiny has crossed the $500 million sales mark and doesn't look to be slowing any time soon.

CEO of Activision Publishing Eric Hirshberg considers this massive validation for the project: "Since the beginning, we've been confident that our investment and belief in Destiny would pay off. But not many people believed we'd be able to say it did so on day one. We have more confidence than ever that Destiny will become one of the iconic franchises of this generation and Activision's next billion-dollar brand."

However, if you're attempting to play Destiny from a college campus, you might be dealing with a frustrating impediment. Polygon notes that a networking error is blocking the game on certain campuises. Bungie said that it is aware of the issue and is working on a solution.

[Source: Activision Blizzard press release]

Choose My Adventure: I am Elite: Dangerous

Betas, Sci-Fi, Polls, PvE, Hands-On, Choose My Adventure, Sandbox, Crowdfunding, Elite: Dangerous, MMORPG, Buy-to-Play

Elite: Dangerous
Space is not a very good place for people to hang out. Humans have a specific list of things that are needed for survival, and space is in a continual state of being fresh out of all of them. Thus, the space race isn't just about firing objects into the universe and seeing how far they can go but about building contraptions that deliver enough tender love and care to keep folks alive for the journey. Space travel is immensely expensive and complicated; humanity is still decades or even centuries away from easily accessible personal spacecraft.

Space sims like Frontier Development's Elite: Dangerous let you skip ahead a bit to see what things might be like when launching yourself into space will come with all the grandiosity of running to the store for some bread. "Yeah, you have a spaceship," Elite says, "but what exactly do you intend to do with it?"

In this, the second week of our Elite-focused Choose My Adventure, we'll be seeking an answer to that very question.

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Star Wars: The Old Republic launches the Legacy of the Rakata

Sci-Fi, Patches, News Items, Free-to-Play, Star Wars: The Old Republic, Dungeons, Subscription

In hindsight I sort of wish any of us knew how to read Rakata writing.  We can't feed this into HoloGoogle Translate.
The Rakata are kind of a big deal in Star Wars: The Old Republic. Their influence is everywhere in both the leveling game and in the overall lore, and finding out what their deal is kind of trumps other priorities of the week. So the new Legacy of the Rakata flashpoint that's just been added to the game should be of particular interest to lore hounds, as well as anyone looking to the completion of the game's Forged Alliances storyline.

The flashpoint sees players exploring the ruins of Rakata Prime, learning more about the Star Forge with Agent Theron Shan and Lord Lana Beniko, and exploring the ruins with smuggler Jakarro. It's a tactical flashpoint, as well, which makes it that much easier for players to explore and discover more of the story while leading into the next major expansion storyline. If you're interested in seeing what the Rakata left behind, you can log in now and try the flashpoint out.

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