If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.
If you're an EVE trader you'll probably want to skim the details, and you can find them via the links below.
For addons that were impacted by the transition, Carbine posted tips on how to bring broken addons up to par. The team encouraged those dealing with broken mods by saying that the data is still there and that recovering it won't be difficult at all. This post is somewhat technical and relevant only to addon creators, but important to everyone who's mods are borked.
Also this past week, former Operative Class Representative Snave interviewed Community Manager Eric Musco, asking why the community team has been so quiet as of late and why it promised to deliver information by the end of September but it didn't. Snave also asked why there hasn't been more transparency from community team, especially when Musco specifically said that one of the things that he wanted from the community team was more transparency. Snave accused Musco of speaking out of both sides of his mouth when he said that he wanted more transparency but then wouldn't reveal what was going on with the announcement.
Compounding recent events was a kerfuffle over the ongoing Cantina Tours. Players became upset when the Cantina Tour date for Las Vegas was moved from November 7th to November 15th, even though back in February, Community Coordinator Courtney Woods posted the planned dates of the Community Cantina Tour with the caveat that they were "subject to change."
As a community, SWTOR players don't seem to be happy with or without transparency. The SWTOR community team cannot, as the saying goes, win for losing. What is the solution here? Let's discuss the details and maybe a solution or two.
Both pages contain an overview of the racial histories, culture, social structures, relations with other races, lifespans... everything you could want to know at a glance regarding the operations of these species. Veteran players will find some elements of this unsurprising, but there's more to learn and some longstanding theories confirmed (like the functional immortality of the Mechari or the Aurin preference for analogies). Take a look at both pages for more information.
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- South Korean e-sports team Samsung White took the League of Legends World Championships 2014 crown over the weekend at the Seoul event attended by a staggering 40,000 fans.
- Mining comes to Elite: Dangerous on October 28th. The game's also got a in-person shindig planned for November 22nd at the Imperial War Museum in Duxford, Cambridgeshire, UK.
- Heroes of the Storm's Azmodan is more than just a pretty face.
- We recapped Star Citizen's Citizen Con 2014.
- Destiny continued its struggles with loot caves, bug fixes, and DLC spoilers.
- Marvel Heroes added Nova to its roster.
- Path of Exile previewed its upcoming 1.2.4 patch.
- Massively's MJ checked out MOBA Chaos Heroes Online.
- Kingdom Under Fire II took seven years and $50M to complete.
- Ubisoft is bringing The Crew to a college football game near you.
- Still want more cars in your MMOs? World of Speed's new BMW is stupid fast too.
- Skara: The Blade Remains hits Steam early access next week.
- Pox Nora -- yes, that Pox Nora -- landed on Steam.
- Riot is tweaking League of Legends refer-a-friend to combat account sellers.
- Sol Contingency, an unauthorized Descent remake mod, was issued a cease and desist notice from Interplay. The admins have vowed to continue without the Descent IP thanks to "Interplay's incompetent and unprofessional behavior." [Thanks, Dave!]
You're in luck, because Behaviour has released a two-minute pre-alpha video showing just that, along with some earlier footage for a point of reference. Click past the cut to have a look.
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This year's big reveal was a new tech 3 Tactical Destroyer ship class that can transform into one of several tactical configurations mid-fight to boost power to the engines, shields, or weapons as required. We also heard rumblings of new "glass cannon" weapons that deal increased damage but lower your ship's damage resistances, and CCP tested the public response to the controversial idea of adding permadeath characters to EVE. Player talks were equally informative, giving insights into the world of nullsec Fleet Command and the custom Region Commander software that the game's biggest coalitions use to maintain their grip on power.
If you missed out on the event, read on for links to Massively's coverage of the stream or to watch the stream recordings for yourself.
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At EVE Vegas 2014 today, developer CCP Fozzie looked at the ways that CCP gathers ideas and feedback from the community. As a sandbox MMO with a very dedicated community, EVE is in the interesting position that many of the players know more about the game than the developers themselves and can identify problems with ideas very early in the development process. Plans are now announced earlier in development to gather feedback, some new features are now made optional on release to gauge usage, and failed ideas will even be rolled back if necessary.
During the talk, Fozzie confirmed that each SCRUM team within CCP focuses on one particular area of gameplay and that player ideas are often brought into internal meetings for discussion. A new rig named the Higgs Anchor is even being introduced based on player suggestions; it will decrease movement speed by 75% but increase agility to make it easier to align to warp out if hostiles approach the player's location. If this level of player participation keeps up, hopefully disasters like monoclegate will never happen again.
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At EVE Vegas 2014 this weekend, CCP Rise discussed his plans for a new Opportunities system that will replace the tutorial. To help design the system, developers got together groups of gamers who had never played before and dropped them into EVE with little to no instructions. The playtests highlighted a lack of action compared to expectations and showed how confusing things like the map, station UI, and hangar inventory system can be for newcomers. Many of these problems are very easily fixed and may even be solved in one of the two remaining patches this year.
In an interesting move, Rise went on to talk about his idea to add a form of permadeath to EVE Online. Although you lose your ship when you die in EVE, it's actually only a financial loss as your character is reborn in a fresh clone. What Rise wants is for people to make new mortal characters with no clones and a fixed number of skillpoints to allocate to skills. It's possible that this could close the gap between old and new players by allowing newbies to purchase single lives with the focused combat skills of a veteran. This isn't something that will be introduced any time soon or even that's definitely coming, but the fact that CCP is talking about the idea publicly now is intriguing.
Thus far the Bounty Hunter's craft is my favorite, but I've still got the Inquisitor's to see before I can crown the best SWTOR spaceship. What about you, Massively readers? What's your favorite SWTOR ride?
Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!
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During the talk, Gossamer DT discussed an interesting piece of custom software he develops called Region Commander that was designed specifically for organising player empires. The tool keeps track of starbase tower fuel, maintains a blacklist of players who have been kicked out of the coalition, and allows organisers to create and assign tasks to players in their command. Players who want to contribute to their alliance's industrial backbone can log into the system to take on work tasks due for completion, and the tool updates in realtime. The only thing missing is a punch card and a paycheck.
Using this tool, players have managed to combat the logistical and organisational challenges that would naturally make coalitions of thousands of players infeasible. Many third party tools have been criticised in the past for providing gameplay advantages to those who use them and increasing the gulf between new and experienced players. Players already have tools to help with mining and trading, and even ones that parse data from your ship scanner into useful information for your Fleet Commander. It's clear that whether CCP or the playerbase approves of these tools, this djinn won't be going back into its bottle.
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While players are certainly looking forward to Phoebe, it's December's Rhea update that will really pack a punch. The Blackbird, Falcon, and Rook electronic warfare ships will get new models, and a new type of freighter codenamed the "Tug" will be introduced that can move large numbers of fitted ships around the game. But the big news coming out of EVE Vegas 2014 today is that a completely new set of tech 3 ships will be added for the first time since 2009's Apocrypha expansion. The new ships are tactical destroyer, and they aren't just smaller versions of the tech 3 strategic cruisers.
Instead of being built out of a set of subsystems, tactical destroyers will have the ability to switch between several modes on the fly, transforming them from snipers or tanks to speed demons as required. If you've ever wanted to transfer full power to your engines or shields like something out of Star Trek, these new ships are for you. Thanks to winning a recent research race event, the Amarr version of the ship will be released before the other races.
DC Universe Online is bringing back the Witching Hour and Midnight Masquerade with a few new rewards, Landmark is hosting a spooky building contest, Dragon's Prophet is reprising its Styx Festival, and both EverQuest and EverQuest II are reprising their infamous Nights of the Dead.
Out of the bunch, PlanetSide 2 is the only one with a truly new holiday: Nanite of the Living Dead. With this event, players will be scouring the planet for "space pumpkins" to destroy for fun and profit.
Newsletter #45 also looks at mining, which is scheduled to arrive in Elite's Beta 3 on October 28th. Click through the links below to give it a read.
Sevencore's previous provider, Route Entertainment Korea, Inc. will be merged into Webzen, which will then operate the title worldwide through its game portal. There will be two servers for this launch, one in English and one in Spanish, although there are plans for other languages.
Focusing on mounted combat as players explore an alien world, Sevencore features three races, three classes, and "incredible depth" of customization.
[Source: Webzen press release]
Posted on Oct 22nd 2014 8:00AM
Posted on Oct 21st 2014 4:00PM
Posted on Oct 21st 2014 3:00PM