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Sci-fi

MechWarrior Online previews BattleMech upgrades and pilot skill trees

Sci-fi, Previews, News items, Free-to-play, MechWarrior Online

Concept Art -- MechWarrior Online
A couple of days ago, Piranha Games -- the studio behind the upcoming MechWarrior Online -- gave us a look at the role-based warfare and character progression we can expect from the robot-fighting title. As we reported last week, players in MWO will fall into of four roles: scout, assault, defense, or command. Today's update on the game's official site gives us a closer look at the various ways that players can earn XP and on what they can spend it. For instance, every 'Mech will have an upgrade tree, which is divided into tiers. Players must spend experience in order to purchase all of the upgrades on a given tier before they are able to access the subsequent tier.

To get a look at the various abilities and skill trees through which players will be progressing when they finally find themselves in the cockpit, just click on through the link below to the official MechWarrior Online site.

BioWare bringing weekly blogs and video guides for Star Wars: The Old Republic

Sci-fi, Video, Culture, News items, Star Wars: The Old Republic

Video guides to being a Sith mostly include a whole lot of pictures of puppies for you to scream at.
Bringing someone new into the world of an MMORPG can be a difficult task. BioWare is trying to make it easy for MMO newcomers to get into Star Wars: The Old Republic, and to that end the team has launched the first of a series of video guides to playing the game. The first video, narrated by Social Media Coordinator Eric Musco, covers starting fresh in the game, creating a character, and taking part in your first conversations.

Of course, you might be an old hand at playing the game by now. (If not, the video is embedded just past the cut.) For those players not in need of a helping hand, BioWare has also announced the launch of two weekly features -- a blog post rounding up all developer posts to the forums over the prior week, and a Q&A session that will pull 10 questions from a community thread to be answered each week. So even if you don't need help getting into the game, you can have a little extra guidance about what's going on behind the scenes.

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The Firing Line: Global Agenda year two retrospective

Sci-fi, Events, in-game, MMO industry, Opinion, Free-to-play, MMOFPS, Global Agenda, The Firing Line

The Firing Line - Global Agenda turns two
You! Yeah, you! You still haven't played Global Agenda, have you? I know, I know, you're going to get around to it, it's on your list, blah blah and etc. While you've been dilly-dallying about, Hi-Rez Studios' sci-fi shooter has gone and turned two years old!

That's OK, though, because the game has more options, more content, and more pew-pew than at any time in its history, and thanks to a gaggle of anniversary events, now is the perfect time to saddle up.

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Know your path with this handy SWTOR infographic

Sci-fi, News items, PvE, Star Wars: The Old Republic, Dungeons

Star Wars: The Old Republic leveling chart
Are you playing Star Wars: The Old Republic? Are you a completionist who wants to ensure that you don't miss a thing? Well, thanks to this handy chart from the folks over at OldRepublic.net, you don't have to worry about that again. The flowchart gives the planetary leveling path for both Empire and Republic players and includes all of the flashpoints currently in-game and at which point in the game they should be tackled. Now you'll never accidentally skip over another flashpoint again (but that won't make Balmorra any less harrowing, unfortunately). For the full chart, just click on through the link below to OldRepublic.net

Conan O'Brien shows off SWTOR same-sex footage

Sci-fi, Video, Culture, MMO industry, News items, Star Wars: The Old Republic

Yoda and Starkiller
Leave it to Conan O'Brien to offer up the funniest take on Star Wars: The Old Republic's same-sex relationship controversy (which, incidentally, isn't that much of a controversy until it's actually in the game!).

The late-night talk show host treated viewers to some "exclusive footage" -- apparently authorized by George Lucas himself (wink, nudge) -- that pairs up Star Wars icons like Darth Vader and Boba Fett and Yoda and Galen Marek (also known as Starkiller). Oh, and wait until the Family Research Council gets a load of Han Solo and Chewbacca. Check it out after the break.

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Bigpoint teases Battlestar Galactica Online carrier ships

Sci-fi, Game mechanics, MMO industry, News items, Free-to-play, Browser, Casual, Battlestar Galactica Online

Battlestar Galactica Online - carrier-class ship
Bigpoint has let us know that it's about to kick off what it calls "space trials" for some new carrier-class ships in Battlestar Galactica Online. The craft will be visible on the Kobol beta server today in both Colonial and Cylon variants.

Carriers function as support and supply vessels and can also serve as mobile outposts with repair and recharge capabilities.

What's that? You say you want to pilot one of these shiny new vessels? Well, this is Bigpoint, so you'll need to enter a lottery via the community forum for your chance to jump in the cockpit of BSGO's latest and greatest. If you're not up for that, the ships will be available to all players on all servers after the completion of the trial period at the end of this month. You'll need to be level 40 (and in possession of nearly 500,000 in-game cubits) to get one for yourself.

The 2800 invade Star Trek Online -- and we have on-the-scenes footage

Sci-fi, Trailers, Video, Patches, Previews, Star Trek Online, Free-to-play

STO
"Forge alliances... or all will be lost."

If those words don't give you chills of anticipation, then perhaps you need to take a gander at the video for the brand-new featured episodes coming soon to Star Trek Online. Titled "The 2800," the video begins by showing an invasion fleet popping out of a wormhole as the Federation and Klingons scramble to respond.

During this story, the Jem Hadar will be staging a massive attack upon Deep Space Nine, and it's up to players to warp in and save the game.

The 2800 will debut in the game on Saturday, February 11th, following this weekend's second anniversary celebration. You can watch the full video after the jump!

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THQ still planning on WAR40K launch in fiscal 2014

Sci-fi, MMO industry, New titles, News items, Warhammer 40k

Warhammer 40K Dark Millennium Online - derelict concept art
It seems as if the recent brouhaha over THQ's future was a bit overblown, as were concerns about the fate of the firm's Warhammer 40K: Dark Millennium Online MMO. Our sister site reports that DMO is on track for "fiscal 2014 and beyond" based on a THQ earnings report released today.

We consulted our corporate-speak decoder rings and determined that fiscal 2014 translates to April 2013, which puts the launch window slightly behind the original target date, according to Joystiq.

Last month THQ debunked a rumor tweeted by Kevin Dent that had the firm canceling its entire 2014 catalog and prepping for a firesale.

Gamespot, meanwhile, is reporting that THQ is actively seeking publishing partners for the game.

Subscriber numbers lead to a new hope for Electronic Arts stock

Sci-fi, MMO industry, News items, Star Wars: The Old Republic

Okay, it's more of a continuation of an existing hope.  You can live with the play on words, Justin does them all the time.
It's official: As of yesterday, Star Wars: The Old Republic has 1.7 million active subscribers and has sold 2 million copies. That's good news for fans of the game, but it's also good news for both BioWare and Electronic Arts. Apparently, it's seen as very good news for Electronic Arts, as the company's stock has gone up by 6.1% in the announcement's wake. The stock closed on Wednesday at $18.44 a share and closed today at $19.56, an appreciable gain for the company and a sign of good health.

This is sharp contrast to some of the early analyst responses before subscriber numbers were released, as well as some suspicions that the game was falling after a few first-patch fumbles. Whether the game will rise further or stabilize where it is remains to be seen, but it's certainly making a strong showing out of the gate, and the financial sector is taking note.

[Thanks to Robert for the tip!]

The Guild Counsel: SWTOR is stealing my (character) identity!

Sci-fi, Game mechanics, Guilds, Opinion, Roleplaying, Star Wars: The Old Republic, The Guild Counsel

SWTOR Jedi Ghost
Guild leading is often as much about managing personalities as it is about managing the nuts and bolts of the game. In previous columns, we've looked at all sorts of issues that guild leaders have to solve, and at the root of almost all of them is some sort of personality clash. Show me a nice blend of personalities, and I'll show you a happy guild that will stick together for years.

What makes guild leading so difficult, though, is that unlike real-life leaders, guild leaders need to manage two identities for every member. There's the real-life identity of the player, and then there's the identity of the in-game character, and they aren't always the same. If you talk to a guild that's met at a guild gathering or convention, one of the things you'll always hear is how a particular member is so different from his in-game character. In game, for example, he might be a rough-around-the-edges general, but in real life he's a quiet teddy bear.

MMOs give us the opportunity to be someone completely different from who we are out of game, and even non-roleplayers will sometimes behave differently when they're playing. But Star Wars: The Old Republic has taken away some of our power to construct our own identities in game. In this edition of The Guild Counsel, Let's look at how that's happened and whether it will affect the way we game.

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PlanetSide 2 website features new Terran Republic lore

Sci-fi, Lore, MMO industry, New titles, News items, Free-to-play, MMOFPS, PlanetSide 2

PlanetSide 2 - TR Mosquito
It's been a while since we've featured a PlanetSide 2 lore update, mainly because more interesting gameplay info was on offer from Sony Online Entertainment. In the absence of new vehicle screens and Matt Higby Q&A's, though, we'll happily tell about the latest story-centric update to the official site (hey, some PS2 news is better than no PS2 news, amirite?).

Last night's blurb features one Tom Connery (presumably no relation to Sean, since it's the year 2640). Connery is prone to making holovid records of his life in the Terran Republic, and his latest is a somewhat harrowing account of a collapsing wormhole and the plight of the 40,000 colonists stuck on the wrong side of it. Click over to the official PS2 website for the full report.

The Firing Line Extra: Tribes' Todd Harris on class customization and base gameplay

Sci-fi, Classes, Game mechanics, Interviews, MMO industry, New titles, Patches, PvP, News items, Free-to-play, MMOFPS, The Firing Line

Tribes Ascend - Blood Eagle vs. Diamond Sword rock, paper, scissors
Today's a big day for fans of Tribes: Ascend, and it's also a big day for Hi-Rez Studios, the Atlanta-based indie firm behind the upcoming online shooter.

You see, today is patch day, and while that's not terribly unusual (Hi-Rez has updated the Tribes beta client early and often since the start of closed testing last November), the latest tweak is a bit of fan service that will likely bring smiles to the faces of franchise die-hards waiting in the wings to see what becomes of their baby.

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WildStar discusses the exotic and alien human race

Sci-fi, Lore, Previews, News items, Races, WildStar

Try and read the entry out loud without trying to fit in the word 'shiny' or 'verse' a couple times.
Humans are the standard basis for comparison in games that feature non-human races, almost as if said games were being made by humans for other humans. But there's still a distinct flavor to the human race depending on the setting. Case in point, the latest WildStar "interview" with one of the three lore characters from the cinematic trailer gives players a peek at a typical human, and he's a bit different than what you might have been expecting.

While the other major characters identify a specific world as "home," humans are portrayed as being a bit more free-forming, having roamed out in space for so long that they're really not bound to a location. The entry also discusses some of the lore behind being an Explorer and some of the perils associated with intentionally venturing into the unknown (it involves lots of things that try to eat you, if you need the short version). If you've been enjoying the flavor of the world Carbine Studios is slowly building, you'll probably enjoy this latest look as well.

EA reveals SWTOR subscription and sales numbers, beats financial predictions [Updated]

Sci-fi, Economy, MMO industry, News items, Star Wars: The Old Republic

Screenshot -- Star Wars: The Old Republic
It looks like Star Wars: The Old Republic didn't let its daddy down, as EA has reported much better sales than expected for the December quarter, largely thanks to the runaway sales of the new MMO title (as well as many of EA's other heavy-hitters). The company ended up earning an adjusted $344 million for a total net loss of $205 million, which isn't too shabby if you consider how much money just went into the development and launch of The Old Republic.

Perhaps most interestingly to players, however, is the fact that EA has reported sales of more than 2 million units of The Old Republic with about 1.7 million subscribers. Those are the highest (and the hardest) numbers we've heard so far. EA's Chief Financial Advisor, Eric Brown, stated in an interview that EA managed to pull in more SWTOR subscribers than the studio had initially anticipated. He added that at launch, the studio was able to add a great number of users per server courtesy of some technical improvements. If you're economically minded and want to get the full, dirty, stock market details, just click past the link below.

[Thanks to Gabriel for the tip!]

[Update: Darth Hater has compiled some additional TOR-related statistics and Q&A from today's EA earnings call: "2,000,000+ copies sold, 40% sold through Origin; 1,700,000+ active subscribers, 1 million concurrent." The company also notes that "Active subscribers means anyone paying OR in their trial period. MOST of those 1.7m are paying at this point."]

MechWarrior Online delves into the art of role warfare

Sci-fi, Previews, News items, Free-to-play, MechWarrior Online

Art -- MechWarrior Online
Last week, we got to take a look at MechWarrior Online's freshly introduced CN9-A Centurion BattleMech. This week, however, the folks at Piranha Games want to give you some insight on what to do once you're seated in the cockpit of your giant robot, so they've dropped a new blog post titled Role Warfare for fans' consumption. The post first introduces players to the various roles available to MechWarrior Online players: scouting, assault, defense, and command. The roles are exactly what they sound like. Scouts gather intel, while assault 'Mechs assault and defense 'Mechs defend. Command mechs, believe it or not, command their respective teams.

But how do you customize your 'Mech to fill one of these roles? As players progress through their matches, the BattleMechs that they use in battle will gain XP according to their battle performance. This XP can be spent to unlock upgrades in the BattleMech's tech tree. Each BattleMech will have its own distinct tech tree, and therefore its own distinct upgrade options. At certain points within the Tech Tree, players will receive Pilot Points, which are assigned directly to the player's pilot avatar and are used to purchase pilot abilities in the Pilot Skill Tree. Finally, players can purchase BattleMech modules with their C-Bills, which allows for the final layer of specialization on the customization cake.

For the full details on the game's customization and upgrade system, and to get a run down of some recommended loadouts for various roles, click on through to MWO's official site below.

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